yurirodin 0 Posted December 31, 2020 Share Posted December 31, 2020 Hello, I just installed the Global Airports Pack and the default buildings are overlapping with the new Orbx airport buildings. Here's a screenshot and scenery.cfg file. Thanks. scenery.cfg Quote Link to post Share on other sites
Nick Cooper 6,919 Posted December 31, 2020 Share Posted December 31, 2020 Hello, welcome to the froums. The pack was not scheduled for release for P3D v5 because the changes made to the default airports by Lockheed Martin introduced anomalies such as this into addon airports that use default objects from previous versions of P3D. Customer demand prompted a change of policy but they are offered as they are. Customers are invited to post any fixes they may make here. Quote Link to post Share on other sites
yurirodin 0 Posted December 31, 2020 Author Share Posted December 31, 2020 OK, thanks. This is not normally a problem for me with a single airport since I just find the OBX dot BGL file for the particular problem airport and delete it. In this case I just picked a random airport I liked and saw the conflict after installing the pack. So I would assume this would be a problem at most airports that the pack upgrades and my method would not be practical for all of them. The airport I was referencing in this case is BGGH (I just picked it at random) and after deleting the OBX34090.bgl file everything is looking good (see pic). Is this a correct solution to these types of issues? Quote Link to post Share on other sites
Nick Cooper 6,919 Posted December 31, 2020 Share Posted December 31, 2020 Hello, it does work but of course most of the default bgl files contain large numbers of airports and so there will be a good many other airports broken as an unintended consequence. Quote Link to post Share on other sites
yurirodin 0 Posted December 31, 2020 Author Share Posted December 31, 2020 ohhhhh Quote Link to post Share on other sites
keenrw 5 Posted December 31, 2020 Share Posted December 31, 2020 Yeah, that's not the best way sadly as that file will affect other Airports too … the best way is to use ADE then open up the Orbx Airport from your pack then get it to load default objects then delete them one by one and compile the file … It will leave small exclude areas which will remove the default buildings etc (may have to rename the file to the one in the airport pack) ... you can also just use an Airport wide exclude, but you risk removing Jetways and Night lights. Quote Link to post Share on other sites
yurirodin 0 Posted January 1 Author Share Posted January 1 Thanks. I'll have to look into that. I don't know much about making these modifications. What's the best way to get started? Quote Link to post Share on other sites
Smudger 549 Posted January 1 Share Posted January 1 18 minutes ago, yurirodin said: What's the best way to get started? This would be a good place to start https://www.scruffyducksoftware.com/airport-design-editor Quote Link to post Share on other sites
yurirodin 0 Posted January 1 Author Share Posted January 1 Thank you. Quote Link to post Share on other sites
yurirodin 0 Posted January 5 Author Share Posted January 5 I checked out that site and downloaded ADE. After having spent a couple of days learning about it, my understanding of the manipulation of P3D files is much improved. Now that I have better tools, I wish I hadn't just gone in there and deleted some of those files. Default scenery showing through an add-on like that can easily be solved with ADE and a YouTube video. Live and learn. Quote Link to post Share on other sites
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