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Mac6737

resolved Impossible Scenery Malfunction!?

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This has me stumped.  Last year, I downloaded and installed Orbx Yosemite Valley in P3D v. 4.5.  It was great, and I saved screenshots, especially one of Half Dome, the unique granite structure in all the postcards.

 

Just this week, I returned to Yosemite in P3D, and discovered that Half Dome is not fully displayed, and has a huge purple patch.  (The waterfalls are functioning fine, so I'm sure the scenery is enabled.)  So I verified the files in Orbx Central, but that didn't fix it.  So then I installed Yosemite Valley in FSX, and booted up:  Perfect!  (See attached screenshot with Pasped Skylark.)

 

Then I uninstalled and reinstalled the scenery in P3D.  Still didn't help.  (See attached screenshot with Tango.)

 

How can the same Orbx files display fine in FSX, but not in P3D -- especially when it used to display fine in P3D, too???   :wacko:

 

Thanks all,

 

Mac6737 

FSX Hald Dome 2.jpg

P3D Half Dome.jpg

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Well, I can definitely confirm it shows fine in P3D v4.5 (hf3) and everything else relating appears to be there.

 

Maybe order of scenery?

Orbx Libraries installed?

 

I've got it installed directly into P3D 4.5, not via the xml method.

 

I also created some place holder (Empty) scenery entries to use as place holder markers for ensuring Orbx order ends up where I want it seeing as it tends to reset itself.

 

57F05050D0B4B42276F2C931A11295180CE06B8A918642D83D47F8FF8FABC0678EBC368AE2263B57A5562BC5B7946380E401B98158566631CBC56E4E

 

 

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Quantum,

 

I have it installed in P3D, too, as you do. 

Look, there's no doubt the scenery is loading.  Everything is fine in Yosemite except Half Dome, which used to display perfectly in P3D.  It still displays perfectly in FSX. 

 

It seems to me that nothing about "scenery order" can account for the big purple patch.

 

Mac6737

 

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2 hours ago, Mac6737 said:

It seems to me that nothing about "scenery order" can account for the big purple patch.

 

My advice is to never discount the the unlikely when troubleshooting.

 

And now onto troubleshooting...

 

Looking into the '\Prepar3D v4\Orbx\FTX_NA\FTX_AA_YOSEMITE\scenery\" path I see a couple of MHalfDome3DT bgls and an xml file.

 

The xml file from the looks of the contents displays either a summer or winter Half Dome via ObjectFlow control.

 

So you could check the month / season and confirm the same for both Winter and Summer as the xml shows a different model is shown November to March.

 

If both are not showing (and the HalfDome bgls exist) then it would look more possibly like an Object Flow issue (perhaps installation or order of).

 

Meaning the next step is to confirm Object Flow installation in Orbx Central.

 

If it helps I have Object Flow installed via the xml add-on method and the below is how I have set up Central via 5 add-on libraries on a drive location of my choosing, each equating to the areas of Orbx.

e.g.

\Addons_P3D\04.Scenery\Orbx\

  • !Base
  • Africa
  • Americas
  • Europe
  • Oceania

"!Base" is the target for those Orbx bits and pieces not directly related to a single area, here the Orbx Libraries, Object Flow, Global Buildings, TerraFlora v2 etc. are installed within.

 

I have read a few other posts in the Orbx forums where Object Flow installation has proven to end up being the root cause of an issue.

 

Let us know what you find.

 

Yosemite certainly is a great little POI area to fly though and I can understand the frustration when a major piece is not working as it should.

 

Cheers

 

0D305D0726F49E61F6F5E2DCEBA152468EDCB0AC312D1818BA43E46383F6A47F77D627AD469510EC

 

 

 

Edited by Quantum Amiga
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Well, I verified the files for both ObjectFlow2 and SODE.  No difference.

However, I now see that ObjectFlow is not installed in FSX, and Yosemite works perfectly there.  Also, don't forget that this scenery used to work just fine in P3D, too.  In light of your post, my hunch is that the switch to Orbx Central and the utter confusion in library structures that caused are somehow at the root of this.  But I am not inclined to go mucking around in the library structure just to fix one big cliff face.

 

Thanks,

 

Mac6737

 

BTW:  What is that plane you're flying?

 

 

Edited by Mac6737

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12 hours ago, Mac6737 said:

Well, I verified the files for both ObjectFlow2 and SODE.  No difference.

However, I now see that ObjectFlow is not installed in FSX, and Yosemite works perfectly there.  Also, don't forget that this scenery used to work just fine in P3D, too.  In light of your post, my hunch is that the switch to Orbx Central and the utter confusion in library structures that caused are somehow at the root of this.  But I am not inclined to go mucking around in the library structure just to fix one big cliff face.

 

Thanks,

 

Mac6737

 

BTW:  What is that plane you're flying?

 

 

Object Flow is a dll.

 

In FSX its called is via the dll.xml file with an xml entry like the below.

 

 <Launch.Addon>
        <Name>ObjectFlow.dll</Name>
        <Disabled>False</Disabled>
        <ManualLoad>False</ManualLoad>
        <Path>E:\Games\Steam\steamapps\common\FSX\Orbx\FTX_AU\FTXAA_ORBXLIBS\Scenery\ObjectFlow.dll</Path>
    </Launch.Addon>

 

In P3D v4 the dll is the 64bit version (Orbx_ObjectFlow_x64.dll) and requires the Microsoft C++ runtimes for 2013 x64.

 

They should be located as \Orbx ObjectFlow\redist\vcredist_2013_x64.exe should you need to install them.

 

As I have the Object Flow dll installed into P3D library I don't have an entry in the dll.xml, however there is an add-on.xml calling it.

 

How is Object Flow installed in your sim?

 

The plane is the Iris Pilatus PC-9A, it's a 32 bit plane I've hacked to get working in P3D x64.

Flys fine, just the external fuel tanks transfer pumps don't function and the throttle doesn't animate. Both use custom 32bit dlls so no way around those two issues.

Also unfortunate is the plane is no longer sold, although I think it might be available on Steam for FSX-SE only though.

Rickooo have a earlier release that people are keeping up to date and does fly well in P3D v4, model is not quite as high quality though.

 

Iris do have the 21-Driver which is a Pilatus PC-21, and you can download it for free till June.

 

The PC-21 is the updated version of the PC-9, looks much the same on the outside, inside is all upgraded, it too flys well.

 

Cheers

 

CBEE9D1B0F1B73DB98149F4BB31AE0F59D174DA9

 

9EA94C954286A11D5C902CD14420E11BBF761FFC

 

Edited by Quantum Amiga

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On ‎5‎/‎27‎/‎2020 at 5:49 AM, Quantum Amiga said:

How is Object Flow installed in your sim?

 

QA:

 

It's in there twice.  Don't ask me why, but I didn't do it.  I did, however, disable one entry, as advised in this forum (I believe by Nick) because it was said that 2 versions mess things up.

The ENABLED path is: Users\Myself\OrbxLibrary\P3Dv.4\Orbx ObjectFlow

The DISABLED path is: Users\Myself\P3Dv.4 Add-ons\Orbx ObjectFlow

 

Also, SODE is installed at C:\Program Files(x86)\12bPilot\SODE\P3Dv4

 

These locations are where Orbx Central put stuff.

 

Mac6737

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