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resolved Texture Mixup around San Francisco


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Evening all,

 

I spotted messed up textures in San Francisco.

 

I verified FTX Global, and also verified the ORBXLIBS.

 

I deleted the lclookup.bgl too; none of the above have sorted this weird mix up.

 

I have Global, OpenLC America/Canada and thats all in this region.

 

May i ask if anyone else has any suggestions?

 

1640927079_Prepar3DScreenshot2020_04.03-16_04_48_88.thumb.png.14362882c43b08fc337e9c7a9e7ad8d6.png

 

463449558_Prepar3DScreenshot2020_04.03-16_05_00_43.thumb.png.bc72ba0ec6b339aa9ab4e744ff99ab36.png

 

1583596399_Prepar3DScreenshot2020_04_04-20_25_48_38.thumb.png.010c3070fa692260a66838a59ae391e6.png

 

scenery.cfgadd-ons.cfgscenery_add-ons.xml

 

 

 

 

 

 

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Hi Doug,

 

Thanks for the reply, you know the sim inner-workings are a funny thing; verifying is something i try and do with the culprits of issues like this normally but i guess i stopped at OpenLC America thinking it was more sinister after trying Global and ORBXLIBS. It seems to have done the trick i believe so thanks.

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