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John Venema

announcement Introducing TrueEarth Florida for XP11 - with new TrueColour technology!

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9 hours ago, Iain Emms said:

jKDtDqT.jpg

 

0PMnH1S.jpg

 

I did think it looked very bare. I haven't seen the VAB since the launch of STS-78 so I was going to check Google Earth to see what it looks like now. Thanks :)

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On 2/9/2020 at 1:46 PM, StevePHL said:

TE FL is terrific.  Love the huge water masks and the many landmarks.  I'm sure the glitches will be sorted quickly.  I do hope they will add Fort Jefferson, the Boca Raton Resort, the Don CeSar Hotel, and The Breakers Hotel.  

Yes, why are those icons missing, along with the Hard Rock “guitar” hotel ?

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On 2/10/2020 at 1:12 AM, John Venema said:

We’ve released a quick hotfix for the Cape Canaveral area, just update TE FL from Orbx Central.

 

 

I didn’t know this released. Just by chance I looked at this thread. Can you guys have automatic email notifications when updates are released ?

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@chifan90 Yeah, I think they will add things here and there as they have time.  It's hard to know all of the important FL landmarks if you're not from the place.  Obviously, there is no end to what could be added.  But if we suggest some of the major ones, maybe they'll show up.  I think with projects like this, it's good to release it, get some feedback, then top it off.

Edited by StevePHL

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Yeah from not being in the US it adds a challenge.  But maybe swap the order of operations per say.  Make a thread asking for major POI’s while in dev so they can be added  in to make the release more complete. 

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On 2/2/2020 at 3:04 PM, chifan90 said:

It’s already Monday in AU, so your comment makes sense haha. 
 

can you comment on TE SoCal eta? And why that got pushed back for TE FL?

 

also, what’s the next TE scenery for the US? 
Ideas-

Hawaii; including Pearl Harbor ?  
Colorado 

missouri + St. Louis - 

 

 

@chifan90       right here my friend:

 

 

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can someone direct me to the TrueEarth Southern California for X-Plane 11 project? Can't see a link yet.

 

also, where is dat hot fix link for FL. ?

 

thanks.

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3 hours ago, chifan90 said:

I didn’t know this released. Just by chance I looked at this thread. Can you guys have automatic email notifications when updates are released ?

 

Automatic notifications are not everyone's preference.

You can set them up for yourself, like this:

 

2.jpg

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34 minutes ago, pica said:

 

can someone direct me to the TrueEarth Southern California for X-Plane 11 project? Can't see a link yet.

 

Pinned at the top of the forum on 13th September 2019.

 

 

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5 hours ago, Nick Cooper said:

 

Automatic notifications are not everyone's preference.

You can set them up for yourself, like this:

 

2.jpg

Oh ok thanks 

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On 2/20/2020 at 11:51 PM, fdepues@gmail.com said:

I offer a few Florida airports adapted to True FL. More to come.
https://freddydepues.com/x-plane/

You need True FL and their lib.

Screen Shot 2020-02-20 at 17.50.39.png

 

oh thank you Freddy, always enjoyed your products. I hope you get even more into detailed modelling. keep aim high!

your link seems password protected by the way.

Edited by pica

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On 2/11/2020 at 5:42 PM, Nick Cooper said:

aprx. when it is finished.:)

 

oh, Dr. Funny :)

 

another one for you and John:

heading already for the after-SOCAL time: Any chances for a North-East Package as a next step?

There is massive lacks of coverage in the area from Boston down to D.C., including NYC's burbs, which need to cover with the ugly autogen.

i know i might be too speedy for Dr. Funny again, but since you need to plan ahead, you might accept this inspirational request for good.

This area has the highest densitiy of aviation and population in the entire world, it combines beautiful sights and challenges, provides utmost diversity,

and it is the most flown sector in flight sim products. 

I am aware this could be your most challenging project, the more it is worth.

 

thanks for considering.

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16 hours ago, fdepues@gmail.com said:

do I have to play with each and every ortho that has water in it?

 

Yes you do.

 

It's called TrueEarth for a reason - that is, the muddy waters are there in real life and I'm not sure why you would want to remove that accuracy from your flights and situational awareness.

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On 2/20/2020 at 2:51 PM, fdepues@gmail.com said:

I offer a few Florida airports adapted to True FL. More to come.
https://freddydepues.com/x-plane/

You need True FL and their lib.

Screen Shot 2020-02-20 at 17.50.39.png

 

Thank you very much!   I see  there are two libraries.  Do we need both the NAPS and CBD ones or just NAPS.  

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1 hour ago, Rob Abernathy said:

 

Thank you very much!   I see  there are two libraries.  Do we need both the NAPS and CBD ones or just NAPS.  

You will need both Rob.

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i am a bit confused about the split of Custom vs. Overlay. 

i was assuming overlay delivers autogen residentials mainly while custom covers the landmarks.

to gain fps i was playing around with the overlay/object density and it appears some key buildings (e.g. in Miami) go away with that.

I also experience that all the residentials are only covered when x-plane's object density is on very high.

is this correct or is there something i don't see?

thanks for a bit more detailed answer. 

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sample area is between miami south beach and midbeach. the peninsula is seamed with the high buildings, but the middle area is empty if object densitiy is not on top setting.

 

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On 1/28/2020 at 1:56 PM, B-7 said:

Hi Jeff. As far as I managed to learn, you generally don't even need to touch the .obj files. It's pretty much enough to create an apt.dat and define the needed helipads in it as a prefab or transparent objects. That's enough to create a landable space that will be recognized by the RA and the physics.

 

there is like 3 real life rooftop helipads in the entire state of Florida if i am not wrong, this is one:

37988762lh.png

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Please get this ready for P3D soon!

 

Can you confirm if you're already working on it of if the project is queued behind other projects?

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15 hours ago, FRI737 said:

Please get this ready for P3D soon!

 

Can you confirm if you're already working on it of if the project is queued behind other projects?

 

It has been confirmed that it will be converted to P3d. But it will take some time. Somewhere in this post, there was a statement that it is quite complicated because they can not convert it as easy as other TE scenerys. It will for sure come after SoCal, and the other california / Pacific sets as far as I understood. I don't expect it before mit oder late summer, but that is my very own personal and not official opinion judging the statements i saw.

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On 2/22/2020 at 12:18 PM, pica said:

 

oh, Dr. Funny :)

 

another one for you and John:

heading already for the after-SOCAL time: Any chances for a North-East Package as a next step?

There is massive lacks of coverage in the area from Boston down to D.C., including NYC's burbs, which need to cover with the ugly autogen.

i know i might be too speedy for Dr. Funny again, but since you need to plan ahead, you might accept this inspirational request for good.

This area has the highest densitiy of aviation and population in the entire world, it combines beautiful sights and challenges, provides utmost diversity,

and it is the most flown sector in flight sim products. 

I am aware this could be your most challenging project, the more it is worth.

 

thanks for considering.

 

38032577ul.png
 

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On 2/26/2020 at 7:49 AM, John Venema said:

 

Yes you do.

 

It's called TrueEarth for a reason - that is, the muddy waters are there in real life and I'm not sure why you would want to remove that accuracy from your flights and situational awareness.

Do you know, when it will be released for P3D?

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It will come to P3D, but as said some times in here already, it could take some time to convert because of the Groundpoly pictures that can not be converted that easy with that scenery. There is no date announced but i don't think it will arrive before june / july, now in these times especially... 

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