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bravodeltafr

texture resolution issue

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Hello
Here are my settings in in P3D v4.5 / options / graphics / display / image - texture quality my settings :
 FXAA = OFF,
AA = 4xMSAA,
Texture Filtering = Anisotrpic 4x,
Texture resolution = High - 2048 x 2048
I don't know how to adjust and optimize these parameters.

And most importantly, I often see that texture resolution is void !!! or becoming very low - 256 x 256. When void, clouds and PAPIs are squared ...
What surprises me is that although I put again the parameters of Texture_resolution to high, or very high, or medium, they leave from time to time.

What can I do ? How to setup ?

Full screen settings is 1920x1080x32 (I don't know if there's a connection between the two).
I do mostly VFR, I have ORBX sceneries and A2A C172.

Thank you for your opinions!

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