Jump to content

Buildings HD for FSX/P3D coming soon!


Recommended Posts

16 hours ago, Scott Armstrong said:

I developed and tested BHD on a laptop with a Geforce 970M and only 3GB of VRAM, and everything runs just fine.  Your card is significantly more powerful than mine, so you should be great.  BHD has virtually no impact on FPS, but the texture file sizes are larger, so having ample VRAM is a good idea to prevent memory issues, depending on what other addons you use.  Our testers all have pretty powerful rigs, so coming up with low-end performance numbers is difficult, but from my own experience a video card with 3GB of VRAM is plenty sufficient. 

 

Hi Scott,

 

Since you've mentioned that TE GBS uses custom autogen buildings, do you know if the testing has shown any differences between stock autogen and the custom buildings included in Buildings HD in terms of shadow rendering performance? One thing I've noticed is that the custom autogen included in TE causes a huge performance hit when building shadows are enabled...

 

Tym

Link to post
Share on other sites
  • Replies 85
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Popular Posts

BuildingsHD for P3D and FSX:  On Final Approach!     The long-awaited next installment in the HD series is almost here!   BuildingsHD overhauls the autogen buildings thro

I understand it's less important for pure ailine pilots. However, I am a mostly GA flyer and very often have been annoyed by the ugly low-resolution buildings close to airfields where I landed. I'm re

This has been my most anticipated Orbx product, thanks Aimee, really looking forward to this!

28 minutes ago, TymK said:

Since you've mentioned that TE GBS uses custom autogen buildings, do you know if the testing has shown any differences between stock autogen and the custom buildings included in Buildings HD in terms of shadow rendering performance? One thing I've noticed is that the custom autogen included in TE causes a huge performance hit when building shadows are enabled...

Hi Tym, shadow rendering performance should be exactly the same with BHD installed, or nearly so.  The geometry of most autogen buildings is not changed at all, and those that were changed were done with performance in mind.  With BHD the detail is mostly in the textures, which makes it easy on graphics cards and shadow rendering.

  • Upvote 1
Link to post
Share on other sites

Thanks Scott, that's reassuring. Looking forward to the release! :)

 

I'm getting huge performance issues with building shadows in TE GBS, which is why the mention of "custom" autogen objects got me a bit worried...

 

Cheers,

Tym

 

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    No registered users viewing this page.


×
×
  • Create New...