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Great news and wonderful work Jarrard, Jeffery.

 

Unfortunately, even though I have many Orbx airports, (all AUS, NZ and a few in UK) it looks like I am going to have to wait to experience SODE jetways at my favourites.

I do have GSX V1 (waiting for the dust to settle on teething issues in GSX V2) so I can see the advantage of being in a SODE world.

Waiting patiently.

 

Aussie

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So glad to hear that SODE is finally here at ORBX.

 

Hopefully, the older Aus airports such as YSCB, YBBN & YMML will be SODE integrated soon too.

 

Oh, and did I mention YBCS too?

 

Many thanks!

 

Steve

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Well done guys, great news for those with the relevant sceneries. While i understand there is a lot of work to be done, is there a timeline or schedule for those sceneries yet to be updated?

 

Thanks in advance

Steve

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:DYou guys are just to much fun I can’t handle all this fun anymore that remind me I better find my Orbx credit card I bet my wife hid it.:D

Edited by goodperson36

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On 1/29/2019 at 4:00 AM, FireRx said:

For those of us with FSDT GSX V.2 it be better for us not to use this?

 

I wont do the update, because it may destroy many hours of work that I have done. Free or not the many days and hours I spent to add SODE GSX 2 Jetways cannot be messed with. This update scares me to death.

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On 1/30/2019 at 1:39 AM, Jarrad Marshall said:

 

G'day Ben - you first need to update FTX-Central, then each airport will be it's own individual update. These have been rolled out exactly the same as a normal airport service pack. 

 

Cheers,

Jarrad

More good work from orbx. I have a question Jarrad, I installed the airport updates before I saw the Central update, which I then ran. Would this still work ok?

Edited by antonvs

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Thank you for this ORBX! It definitely adds immersion to the flight simming experience. Will you be considering implementing SAM (jetways,VDGS, marshallers) for XP11 airports?

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56 minutes ago, antonvs said:

More good work from orbx. I have a question Jarrad, I installed the airport updates before I saw the Central update, which I then ran. Would this still work ok?

Hi Anton,

 

I'd recommend clicking "verify files" on the airport pages inside FTXC. That will sort out any SODE files that got missed

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20 hours ago, marky123 said:

Will these conflict with the Jetways I already added via GSX 2.  This update scares me. . .

Just as I thought, several airports got messed up now. . .

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@Jarrad Marshall

 

Do you see a possibility to extend your SODE usage to windsocks anytime soon? ORBX still uses the ugly low-res and static default windsocks, where as other developers offer animated SODE-controlled windsocks, combining animated beauty with accurate function. Such windsocks could be especially welcome at some of your smaller airports, where aircraft literally park and taxi next to them.

I know ORBX has the skills and talent to do this too, so I hope this finds its way to the sceneries soon.

 

In the meantime, thanks for SODE jetways, highly appreciated! :wub:

Markus

Edited by mburkhard

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5 hours ago, mburkhard said:

Do you see a possibility to extend your SODE usage to windsocks anytime soon?

 

G'day Markus - great question. We already have the ability to model unique and even animated windsocks that respond to weather using existing Objectflow technology - you can see these at some our HD airports, for example Narvik. You won't currently find them at lite airports included with regions; this was a conscious decision made by the team for a variety of reasons; performance/loading time, development/workflow efficiencies, etc. Unfortunately due to a variety of limitations in P3Dv2 onwards, this is why you see default or static windsocks at these airfields. We're always weighing up decisions like these with each new project (and in fact this has been a recent point of discussion), but in the meantime we'll be focusing on finding new and innovative ways to implement SODE and Objectflow v2 tech into our new and existing HD airports :)

 

Cheers,

Jarrad

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@Jarrad Marshall

 

Hi Jarrad,

 

from reading your response to @mburkhard  today, am I to understand that SODE technology (ie jetways) will only be revisited on existing HD airports?

 

Thus meaning, that for example, your rendition of YBCS will not be remodeled with SODE jetways - and hence YMML, YBBN & YSCB will not be remodeled either?

 

Regards,

 

Steve

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G'day Steve,

 

No that's not quite correct. We do intend to add SODE tech to our old airports, however we're not making promises about ETAs. Some of these airports will take an enormous amount of work to rip apart and re-work with SODE jetways, so I'm merely trying to set realistic expectations. That said, we do have our next batch of jetway airport updates being worked on as I speak :)

 

Cheers,

Jarrad

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Just saying, I think that maybe there is something wrong.. I think that my FTC central was not up to date (not sure) but it allow me to download all airport update.

I think I have uploaded FTX Central to the latest version at the end, can that be possible?

All airport look like they have been updated when I went back from work, but when I started P3D no change to the airport where there.

After reading a few post here, one from Ben (he told to verify file integrity), all airport had to re-download file missing, this was about the same size as my original download???? 

 

I am still downloading due to my slow connection at home and will report back

Ben

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On 1/29/2019 at 11:55 AM, 12bPilot said:

 

Nope, SODE is free for everyone.

I have only charged devs for creating jetway models and placing them in their sceneries. And that‘s because they were not able/willing to invest the time on learning how to make those jetways. But in the meantime, they are mostly creating the jetways themselves. The SODE jetway SDK is free as well...

 

Best regards,

Jeffrey

That being the case I,ll visit your site to make a donation 

i am in the process of adding w/s to all the freeware OZx airstrips

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