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Question about how the staff work

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How many staff do you have working in Orbx (and all up even when they're not working), and how many airports do you make simultaneously or do you just make one at a time with a team focusing on that one specific airport. I'm just wondering what it takes to be the best 3rd party dev out there.

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I don't have the exact number of staff at Orbx, we fluctuate with new testers and developers regularly. Right now I believe we are around 70 including developers, testers, and other supporting positions. 

 

Airports are developed concurrently, usually by one, two, or a small team of developers. Even in solo work though, there are contributions by other developers assisting with specialized tasks like AI, APX work, geospatial data, and use of models from our libraries that have many contributors. 

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Great question and an interesting reply.:)

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Around 70 now but we should be over 100 by 2020. We work on about a dozen projects at once in various stages of completion.

 

Our biggest skill shortage is 3D modellers which is where we will be focusing our recruitment over the next while.

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Wish I was a 3D modeller :huh:
It does not take much to learn how to be one. Just practice a bit in Google Sketchup or 3ds max and watch some YouTube videos on how to use them and you're set. You can use a converter like Model Converter X to convert it to a format the sim can read. (Often a .mdl file) Once you know how to do that you can apply for a job at Orbx! [emoji846]

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12 hours ago, caleb1 said:

It does not take much to learn how to be one. Just practice a bit in Google Sketchup or 3ds max and watch some YouTube videos on how to use them and you're set. You can use a converter like Model Converter X to convert it to a format the sim can read. (Often a .mdl file) Once you know how to do that you can apply for a job at Orbx! emoji846.png

Hmm, too long in the tooth to start learning something like that.

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Never too old Howard!  It can just take a little longer for things to sink in...  :unsure:

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A cut down version of Gmax is in the FSX SDK system development kit which came free with FSX ...... wink, wink, nudge, nudge ;)

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