John Venema 9,315 Posted June 4, 2017 Share Posted June 4, 2017 I'm very happy someone reverse engineered PTA2 for P3Dv4 and it works very well using my presets. Here's a shot over Port Angeles, all sliders maxxed, TEXTURE_SIZE_EXP=10 and with Ant's Tecnam (free demo). Click image for full 4K size Link to PTAforV4 - https://www.reddit.com/r/flightsim/comments/6f3mum/ptaimporter_for_prepar3d_v4/ Also note that in VR mode HDR and PTA works fine and all cockpit button and controls are clickable. Happy days! 2 Quote Link to post Share on other sites
Mark Abdey 1,608 Posted June 4, 2017 Share Posted June 4, 2017 Hi John... I used it my last shots post, and it seems to work quite well. In fact your looks better than mine in terms of overall balance; more natural. I see someone has bought the source code to PTA and will be releasing it as Payware (cheap they say) for P3Dv4 very soon, with added features... but for now this will do nicely. Quote Link to post Share on other sites
Bermuda425 3,807 Posted June 4, 2017 Share Posted June 4, 2017 Stunning POV shot! Quote Link to post Share on other sites
Iain Emms 16,781 Posted June 4, 2017 Share Posted June 4, 2017 Cracking shot JV. cheers Iain Quote Link to post Share on other sites
FireRx 252 Posted June 4, 2017 Share Posted June 4, 2017 H Hey if you guys have a weather engine install and have over 20knt winds, fly low over a large body of water. The view is impressive. Water gets all choppy 1 Quote Link to post Share on other sites
FILOU 4,142 Posted June 4, 2017 Share Posted June 4, 2017 1 hour ago, John Venema said: I'm very happy someone reverse engineered PTA2 for P3Dv4 and it works very well using my presets. Here's a shot over Port Angeles, all sliders maxxed, TEXTURE_SIZE_EXP=10 and with Ant's Tecnam (free demo). Click image for full 4K size Link to PTAforV4 - https://www.reddit.com/r/flightsim/comments/6f3mum/ptaimporter_for_prepar3d_v4/ Also note that in VR mode HDR and PTA works fine and all cockpit button and controls are clickable. Happy days! Very nice shot John! Can you please explain to me about: TEXTURE_SIZE_EXP=10 Quote Link to post Share on other sites
Jack Sawyer 40,650 Posted June 4, 2017 Share Posted June 4, 2017 That's great Mr. JV, I know someone who will be happy! I'm curious about what FILOU asked too. And you shot looks terrific! Quote Link to post Share on other sites
Mark Abdey 1,608 Posted June 4, 2017 Share Posted June 4, 2017 54 minutes ago, FILOU said: Can you please explain to me about: It's a cfg addition you can add to extend the range of higher resolution terrain tiles loaded by the sim... basically extending the LOD. You can add the line to the [Terrain] section of your cfg... the default is 8 I believe and I have read 10 effectively gives you four times greater LOD, at the expense of VRAM and load times. One for fairly high end PC's maybe. Quote Link to post Share on other sites
FILOU 4,142 Posted June 4, 2017 Share Posted June 4, 2017 3 minutes ago, Mark Abdey said: It's a cfg addition you can add to extend the range of higher resolution terrain tiles loaded by the sim... basically extending the LOD. You can add the line to the [Terrain] section of your cfg... the default is 8 I believe and I have read 10 effectively gives you four times greater LOD, at the expense of VRAM and load times. One for fairly high end PC's maybe. I understand thanks a lot for the information Mark!.I'm going to try... Quote Link to post Share on other sites
Jack Sawyer 40,650 Posted June 4, 2017 Share Posted June 4, 2017 8 minutes ago, Mark Abdey said: It's a cfg addition you can add to extend the range of higher resolution terrain tiles loaded by the sim... basically extending the LOD. You can add the line to the [Terrain] section of your cfg... the default is 8 I believe and I have read 10 effectively gives you four times greater LOD, at the expense of VRAM and load times. One for fairly high end PC's maybe. Thanks Mark, all I can say is holy cow, I need new hardware! I hope Mr. JV posts some more shots. Quote Link to post Share on other sites
FILOU 4,142 Posted June 4, 2017 Share Posted June 4, 2017 25 minutes ago, Jack Sawyer said: Thanks Mark, all I can say is holy cow, I need new hardware! I hope Mr. JV posts some more shots. Yes Jack! I would especially like to see a comparison 1 Quote Link to post Share on other sites
Jiri Kocman 181 Posted June 4, 2017 Share Posted June 4, 2017 For me value of 10 introduce some extra stuttering, so i just go to 9, maybe placebo but what is blurries? Quote Link to post Share on other sites
John Venema 9,315 Posted June 4, 2017 Author Share Posted June 4, 2017 In your p3d cfg file add TEXTURE_SIZE_EXP= just below the [TERRAIN] section. [TERRAIN] TEXTURE_SIZE_EXP=8 (256 - default) TEXTURE_SIZE_EXP=9 (512) (I think this value is now ignored, only 8 and 10 seem to work) TEXTURE_SIZE_EXP=10 (1024) Here are comparison shots I made during the beta over PNW using LC textures. You can notice the crisper motorways, mountain definitions in the distance etc. If you flick between these two screenshots, pay attention to the details of the ground textures and how much smoother and crisper the motorways look with EXP=10. Also notice how much further away the textures remain clearly visible. - Clearer roadways - Clearer treed areas - Clearer urban areas - Much better appearance inside VR headsets TEXTURE_SIZE_EXP=8 TEXTURE_SIZE_EXP=10 Downsides? 1. Much longer loading times 2. Some performance loss 3. Uses lots of VRAM (I have a 12GB TitanX, so it's not an issue) And some more shots around Port Angles I took just now, just take a look at the clarity of everything and the lovely atmospheric haze: 7 Quote Link to post Share on other sites
Jack Sawyer 40,650 Posted June 4, 2017 Share Posted June 4, 2017 I'm almost speechless. I flicked back and forth between them a dozen times John and am amazed. Nice horsepower you got going! And the second to last one is amazing, it's crystal clear. Quote Link to post Share on other sites
John Venema 9,315 Posted June 4, 2017 Author Share Posted June 4, 2017 Another one, love the texture details. 5 Quote Link to post Share on other sites
FSRobert 419 Posted June 4, 2017 Share Posted June 4, 2017 I have been flying with it set to 10 and its amazing indeed. For me it take longer to load up the sim, anybody else notice this? At this point I am wondering what the new PTA will do to make it look better,I mean my sim is screaming with the best graphics I ´ve on my PC in my FSLife. I did download the new PTA program but holding off using it...just do not want to hurt what I have. Guess now I need to take a few hour flight and see how my VAS is handling it. Quote Link to post Share on other sites
Mark Abdey 1,608 Posted June 4, 2017 Share Posted June 4, 2017 36 minutes ago, John Venema said: Another one, love the texture details. Bloody amazing cap John Quote Link to post Share on other sites
FILOU 4,142 Posted June 4, 2017 Share Posted June 4, 2017 Thank a lot John!Lovely details definitely! Quote Link to post Share on other sites
FILOU 4,142 Posted June 4, 2017 Share Posted June 4, 2017 2 hours ago, John Venema said: In your p3d cfg file add TEXTURE_SIZE_EXP= just below the [TERRAIN] section. [TERRAIN] TEXTURE_SIZE_EXP=8 (256 - default) TEXTURE_SIZE_EXP=9 (512) (I think this value is now ignored, only 8 and 10 seem to work) TEXTURE_SIZE_EXP=10 (1024) Here are comparison shots I made during the beta over PNW using LC textures. You can notice the crisper motorways, mountain definitions in the distance etc. If you flick between these two screenshots, pay attention to the details of the ground textures and how much smoother and crisper the motorways look with EXP=10. Also notice how much further away the textures remain clearly visible. - Clearer roadways - Clearer treed areas - Clearer urban areas - Much better appearance inside VR headsets TEXTURE_SIZE_EXP=8 TEXTURE_SIZE_EXP=10 Downsides? 1. Much longer loading times 2. Some performance loss 3. Uses lots of VRAM (I have a 12GB TitanX, so it's not an issue) And some more shots around Port Angles I took just now, just take a look at the clarity of everything and the lovely atmospheric haze: The first shot is amazing!!! Quote Link to post Share on other sites
pmb 1,005 Posted June 4, 2017 Share Posted June 4, 2017 While I will stay on a monitor + hardware panel combo for now, I have to agree: Prepar3d4, notably with the setting above, is totally blowing me away. Here is a shot from Auckland / NZNI I simply can't believe this is the scenery I have been using for years now, it certainly got an upgrade in value by 50 % using Prepar3d4. And I am just rediscovering areas over areas. Well done, ORBX, with the continuous support for Prepar3d. Kind regards, Michael 4 Quote Link to post Share on other sites
Jack Sawyer 40,650 Posted June 4, 2017 Share Posted June 4, 2017 4 hours ago, John Venema said: Another one, love the texture details. This mind blowing Mr. JV! Quote Link to post Share on other sites
Mike707 132 Posted June 5, 2017 Share Posted June 5, 2017 12 hours ago, John Venema said: Another one, love the texture details. Great pics John. Question for you. Is there a possibility that Orbx will create general ground textures at 50cm/pixel? Not just for specialty areas such as airports or photoreal? I could see that something like that might be stunning with the new headroom that 64-bit allows. 1 Quote Link to post Share on other sites
Mark Abdey 1,608 Posted June 5, 2017 Share Posted June 5, 2017 I tried the extended terrain setting on my PC and for me it's not really possible due to memory limitations... I did take a couple of shots with a high zoom level that really shows how much sharpens the mid to distant terrain textures. I look forward to using it sometime in the future. Default EXP=8 EXP=10 Quote Link to post Share on other sites
Pete H 72 Posted June 5, 2017 Share Posted June 5, 2017 Jesus, is that a sim or a real photo?! 1 Quote Link to post Share on other sites
John Venema 9,315 Posted June 5, 2017 Author Share Posted June 5, 2017 4 hours ago, Mike707 said: Great pics John. Question for you. Is there a possibility that Orbx will create general ground textures at 50cm/pixel? Not just for specialty areas such as airports or photoreal? I could see that something like that might be stunning with the new headroom that 64-bit allows. I don't see the advantage of going 50cm because it will chew through VRAM like a monster, increase loading times and generally tax any system for perhaps not a lot of gain. Yes, you will get better clarity in the textures but that is what EXP=10 is giving you now, four times the clarity that we were previously used to for the last decade. Now that we have 64-bit and all its headroom, the LAST thing you want scenery and airport developers to do is to get lazy and start gobbling up all your VRAM and bring us back into the dark ages again. I'd much rather use the extra memory for innovation with autogen, building and tree density and the ability to run external DLL systems to make the sim a richer experience. If I begin to see new airports bragging about 8K textures I will just laugh and assume the developers have a small, er... appendage? 2 Quote Link to post Share on other sites
bvdboomen 1,474 Posted June 5, 2017 Share Posted June 5, 2017 13 minutes ago, John Venema said: Now that we have 64-bit and all its headroom, the LAST thing you want scenery and airport developers to do is to get lazy and start gobbling up all your VRAM and bring us back into the dark ages again. Amen to that! Quote Link to post Share on other sites
tangjuice81 71 Posted June 5, 2017 Share Posted June 5, 2017 4 hours ago, Mark Abdey said: I tried the extended terrain setting on my PC and for me it's not really possible due to memory limitations... I did take a couple of shots with a high zoom level that really shows how much sharpens the mid to distant terrain textures. I look forward to using it sometime in the future. Default EXP=8 EXP=10 A very notable difference. Awesome! Thanks JV! Quote Link to post Share on other sites
fly37 101 Posted June 5, 2017 Share Posted June 5, 2017 Thanks ... lot appreciate! Quote Link to post Share on other sites
Mike707 132 Posted June 5, 2017 Share Posted June 5, 2017 3 hours ago, John Venema said: I don't see the advantage of going 50cm because it will chew through VRAM like a monster, increase loading times and generally tax any system for perhaps not a lot of gain. Yes, you will get better clarity in the textures but that is what EXP=10 is giving you now, four times the clarity that we were previously used to for the last decade. Now that we have 64-bit and all its headroom, the LAST thing you want scenery and airport developers to do is to get lazy and start gobbling up all your VRAM and bring us back into the dark ages again. I'd much rather use the extra memory for innovation with autogen, building and tree density and the ability to run external DLL systems to make the sim a richer experience. If I begin to see new airports bragging about 8K textures I will just laugh and assume the developers have a small, er... appendage? Thanks for the explanation that EXP10 gives us that clarity and in essence provides 50cm/pixel visuals. I tried it on my system, but it was not up to the task and black-screened on me, so I need to upgrade a bit. Out of curiosity, if one had the desire to set their computer on fire, could an EXP value of 11 or 12 be used? Just considering the future with that one. By the way, I very much like what you say about utilizing the extra memory headroom for autogen innovation. Could that possibly mean a greater variety of autogen building/house shapes (more than simple cubes), as well as more variety of textures placed on them. In line with that could we see much more variety in trees within a scene as to reduce the uniformity of vegetation? Or could we possibly see roads and overpasses that look more true to life? Quote Link to post Share on other sites
John Venema 9,315 Posted June 5, 2017 Author Share Posted June 5, 2017 2 hours ago, Mike707 said: By the way, I very much like what you say about utilizing the extra memory headroom for autogen innovation. Could that possibly mean a greater variety of autogen building/house shapes (more than simple cubes), as well as more variety of textures placed on them. In line with that could we see much more variety in trees within a scene as to reduce the uniformity of vegetation? Or could we possibly see roads and overpasses that look more true to life? All of the above. Quote Link to post Share on other sites
adambar 16,280 Posted June 6, 2017 Share Posted June 6, 2017 That is a beauty John! Quote Link to post Share on other sites
Mike707 132 Posted June 6, 2017 Share Posted June 6, 2017 On 6/5/2017 at 2:33 PM, John Venema said: All of the above. Great to hear that! I am sure you and your team have lots of ideas in mind and I am looking forward to seeing how those ideas will advance the state of the art with flight simulation. Quote Link to post Share on other sites
walterg74 48 Posted June 7, 2017 Share Posted June 7, 2017 On 6/4/2017 at 8:39 AM, John Venema said: I'm very happy someone reverse engineered PTA2 for P3Dv4 and it works very well using my presets. Here's a shot over Port Angeles, all sliders maxxed, TEXTURE_SIZE_EXP=10 and with Ant's Tecnam (free demo). Click image for full 4K size Link to PTAforV4 - https://www.reddit.com/r/flightsim/comments/6f3mum/ptaimporter_for_prepar3d_v4/ Also note that in VR mode HDR and PTA works fine and all cockpit button and controls are clickable. Happy days! Hi John, is this the "normal" Ant Tecnam that very inexpensive? Is it nice? Has it been updated to v4 or did you have to install it manually..? Thanks. Quote Link to post Share on other sites
aero-3fsx 184 Posted June 8, 2017 Share Posted June 8, 2017 I have the Ants Ultralight and contacted the developer who said all their planes were compatible as is except for some animations that simple won't work in v4 I installed with standard installer and it worked wonderfully Apparently the same goes for all their aircraft 1 Quote Link to post Share on other sites
Airlifter 19 Posted June 8, 2017 Share Posted June 8, 2017 The link to download the file seems to be dead (Dropbox reporting file not found). Anyone able to pm me the file John uses? Thanks in advance. Quote Link to post Share on other sites
Neptune6 1,722 Posted June 8, 2017 Share Posted June 8, 2017 Hi guys ! after experiencing J.V. my PTA my first setting PTA for P3DV4 with ORBX installed the clouds are default , REX4 texture in futur . I'm at Mount Olympus USA, i test some MTO ORBX thème weather Patrick Quote Link to post Share on other sites
Bassman 259 Posted June 9, 2017 Share Posted June 9, 2017 Really interested in FirefX screenie. Water effects has IMHO been the long forgotten poor cousin in scenery development. Will 64bit programming facilitate more realistic water conditions under varying weather? Quote Link to post Share on other sites
Taph 1,774 Posted June 9, 2017 Share Posted June 9, 2017 Great shos from all, and the information on what is achievable Quote Link to post Share on other sites
Neptune6 1,722 Posted June 9, 2017 Share Posted June 9, 2017 (edited) Hi as JV i take my preset PTA from P3Dv3 . to PTAv4 for me "TEXTURES_Size =10 " kill my FPS and i can't use this tweak , i try 9 but no difference as 8 . i untick this tweak in my .cfg v4 My spec: Asus Crosshair V Formula Z - CPU AMD FX 9590 4.7 / 5,17ghz, non OC - ventirad NHD14 Noctua - Gygabite GTX980 G1 TI - PSU Corsair ATX1200 - 8giga MEM2400Mhz - 6 SSD 850 pro, + DD externe 2 tera - 3 screen 24"... - P3Dv3 & v4 - Antec NineHundred II . Edited June 9, 2017 by Neptune6 Quote Link to post Share on other sites
Mike707 132 Posted June 9, 2017 Share Posted June 9, 2017 On 6/4/2017 at 6:39 AM, John Venema said: I'm very happy someone reverse engineered PTA2 for P3Dv4 and it works very well using my presets. I just got PTA for v4 from simtweaks.com and was hoping you could share your presets. Please. Quote Link to post Share on other sites
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