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Showing results for tags 'x-plane scenery'.
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Some time ago JV said that Turbulent Designs two X-Plane airports, KMBS and KIDA, would be available on Orbx. Any information about the status of the transfer? Is there any plan to create an X-Plane version of KGPI (Glacier Park International Airport) or L35 (Big Bear Airport), both Turbulent Design Airports.
Hi there, I've done a couple to searches but didn't come up with anything concrete, so I thought I would ask here. I am in two minds over P3D vs X-Plane, although I have to say that in recent weeks I have started to use X-Plane more and more and overall I am very happy. I don't want to to turn this into an FSX vs X-Plane topic, but being a customer of Orbx with several of their products I would love to know if you have considered even "at all" developing / porting any of your scenery products to X-Plane? (Even as an experiment) I realise that I do not understand the technical complexities of such a task, nor do I assume that it might be easy. But purely given the amount of momentum that Orbx has at this time, and the very loyal following it has from its customer base I wondered if you would consider "dipping your toe" into X-Plane? I realise that Aerosoft is commited to X-Plane, but focussed on the larger "commercial" airports as it were, so it would seem that there is "room" for another scenery developer to take a chance. If the answer is "no" would it be possible to ask why? Is it a technical limitation of X-Plane in terms of what functionality you would get/not get, or is it simply a market-share issue? What would it take for you to consider doing this? Finally, as this may provide further context to the question, would the imminent arrival of 64bit X-Plane alter any previous thoughts/decisions at Orbx in terms of the potential this could provide to the developers? Many thanks for your time to respond to my question. Sorry if this has been answered elsewhere, but as I say I couldn't find anything specific, nor relating to the potential of 64bit X-Plane. Cheers Kind regards, James Gillies