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Found 7 results

  1. I own a significant amount of Orbx products for FSX Steam and I am having a tough time landing at Flightbeam's KSFO and KMSP without getting VAS issues on either takeoff or landing. It is crazy frustrating. My system specs are as follows: 3.7 GHz Intel Core i7-8700K Six-Core 32GB DDR4 | 240GB SSD + 3TB HDD NVIDIA GeForce GTX 1080 Ti (11GB GDDR5X) Gigabit Ethernet LAN | 802.11ac Wi-Fi I am having a number of VAS issues. I am running Orbx scenery (but I turn off Northern California and Southern California and all other Orbx scenery except Vector and North America when trying to land or takeoff at KSFO), PMDG 737, Active Sky Next, ChasePlane (camera), Flight2Crew (including RAAS Professional) and Ultimate Traffic 2 (with AI aircraft turned fairly low –both through UT2 and in FSX). I can never manage to takeoff or land at SFO without system crashing and now I can’t seem to takeoff or land at KMSP (even with the same Orbx scenery settings turned off). Does anyone use those airports with Orbx and not encounter those issues? I also have an email request into the Flightbeam support team as well. Any recommendations?
  2. KFOT Rohnerville - Unreasonably high VAS consumption when high density volumetric grass is enabled. An observation (using FSX acceleration): With the KFOT volumetric grass options turned completely off, I get memory usage of ~2500 MB (1500 MB remaining - this will obviously vary with aircraft used, etc). This is good. I also have KEKA installed and flying between the two airfields still leaves a decent amount of memory (there are points in the flight when memory usage actually drops). However, when I turn the KFOT volumetric grass option to high density it appears to eat an extra 500K of memory. Fly low swooping loops around the airfield and over the runway and watch the memory consumption climb. It tops off at ~500K more with the high density grass on. This seems exorbitantly high for what you would imagine to be a minor detail in the grand scheme of things (just some repeated objects - grass and stones - and their display coordinates?). I would suggest then that there is a problem here and I think it's probably worth investigating, if for no other reason than to learn what is causing it and avoid whatever it is when developing future sceneries. Normally I run with volumetric grass turned off at airports because it hurts my FPS (I've always been puzzled as to why the impact is quite as bad as it is). Here the FPS doesn't seem to be hit that much, but for me VAS is hammered. Fortunately this scenery still looks great without the extra grass so I'm not particularly traumatized by it :-) Can anyone with KFOT corroborate these findings?
  3. I've looked at the forums but cannot find a solution ... I've purchased your (beautiful) ESSA scenery but hold and behold, all three times I've tried to land it results in an OOM. My PC is very well tuned and with FPS locked at 30 I pretty much average that even at heavy VAS airports like Aerosoft's EDDF and EGLL - never any OOMs. I've turned everything OFF at ESSA and water on 1x to even reduce the VAS more but still an OOM. What else?? FSX on Windows 7 x64 16GB i7 4790 3.6GHz GTX750 Regards Terblanche
  4. Hi- I'm a huge Orbx fan, and own a great many of their very fine products. I recently noted a possible VAS issue when flying from KSMF (Sacramento CA) to KPSP (Palm Springs CA) with both NorCal and SoCal products installed and active. My free happened about 98 NM from KSMF Sacramento. Does anyone know if this could be a possible issue when transitioning between the two? I am now running Orbx Direct FTX Central 3 with all updates. I don't think this is a tech support question... but if it is, I apologize. Appreciate any comments.
  5. I downloaded the KFHR update just now and installed it into FSX. Then I placed my plane at KWYS. I was going to fly to KFHR. But I ended up not doing it yet. So I then set the plane to KFHR and saw two antennas as shown in the screenshot. Also, VAS - I know KFHR is a demanding area from Microsoft originally and not Orbx's fault but look at the difference in VAS. Just sitting on the runway at KWYS I had 2,329,472 left Sitting on the runway at KFHR VAS left was 890148. Notice the floating antenna. Another one above the trees. I'm sorry if I seem to be nitpicking. I was wondering if anyone else noticed these antennas or VAS. Thanks.
  6. Hi! I am a little worried! I updated to Windows 10 recently and did a fresh install of Prepar3D V2.5 with the latest update. All was smooth and running even better than what I had with Windows 7. Yet, when I installed FTX Vector and spawned at FlyTampa's Toronto with the PMDG 777, I got a very very high VAS reading (about 88-92%) and almost 10 minutes later, I was greeted with an OOM error. Prior to installing FTX Vector, I had no such problems. VAS readings prior to the installation of FTX Vector was in the range of 60-70%. Moreover, when I was on Windows 7, I had no such problem with FTX Vector... Any help would be greatly appreciated as I now decided not to fly with FTX Vector... Cheers, Order# FSS0305416
  7. Hey Orbx Devs, I believe I may have found a major area where VAS drops happen in PNW. I would really request for constructive feedback from the Orbx devs. I hope I did my best to provide as much as information possible with this VAS drop. I did post few big pictures here to show exactly where and how FAST the VAS drops. Around approx 500-600MB of VAS is consumed in very few minutues as one approaches PNW default CYVR from PNW default KOR. On a funny note:- It looks like I have to virtual Canada TAX (and they only take VAS payments) as I approach the country. With this current situation, I am unable to use my payware FTX KORS at all. I can't even install it if OOMs from this point to CYVR area. I have clean P3D 2.5+ installed with Global, PNW, Low textures from REX Direct, A2A Commanche, and Active Sky Next, Pilot FTX Mesh. Even in clear sky, I am able to reproduce the VAS drop all the time from the very same exact spot. My saved flight begins from KSEA Runway 34R and I put the exact waypoints in GTN 750 - KSEA-KPAE-KORS-CYVR. I wanted to see how much VAS consumed over KPAE photoreal area. I am suprised on good the VAS is over KSEA at 2000ft to KPAE. I hardly lose any VAS. I do start the sim with plane in cold and dark mode with 1.5GB FREE VAS, and over KPAE it is about 1.1GB FREE VAS Free is reported by FSUIPC Logging. KSEA-KPAE-KORS (upto airport) - VAS FREE is 1GB to 1.1GB Lets see the Pics (Co-Ordinates are listed in pic) 1) Here I am approaching KORS. KORS is right ahead few miles up. Free VAS is over 1GB and the co-ordinates are (LAT: N48 34.55 LON: W122 48.35) 2) I am right next to KORS - Free VAS is still 1GB Free - Coordinates LAT: N48 40.87 W122 53.33 3) Now right past KORS is an island in front of me. The one dead straight ahead - Lets call it VAS Island. This is where it sucks my VAS like its Bermuda Triangle. Free VAS is 1GB+ Free and Co-ordinates LAT: N48 42.65 LON: W122 54.70 4) Here is a satellite view of it 5) Approaching VAS Island - Just moments away from VAS depletion. There really isn't any autogen or major scenery next to it. It is water, and an island to my right. Look at the VAS - 1GB Free and Cord - LAT: N48 45.77 LON W122 56.52 6) Now right on top of this island and just few mintues after it - VAS depletion happens at a rapid speed - Free VAS goes from 1GB Free to 768MB free in few seconds and even drops further - See the next 2 pics LAT: N48 46.96 LON W122 57.12 Satellite View 7) Now just few minutes later just ahead of VAS island barely, the VAS Drops even further to complete danger zone and OOM territory (480MB Free VAS). I was able to land at CYVR with 200MB free VAS. LAT: N48 52.39 LON W123 0.11 My P3D settings - Almost everything is default and I cut and pasted the relevant information. I7-5820K OC to 4.3, 980 GTX SLI, Latest NVIDIA Drivers. Zero NV Inspector Tweaks. [Main] AlwaysFullLoad=1 [Display] TEXTURE_BANDWIDTH_MULT=30 UPPER_FRAMERATE_LIMIT=0 WideViewAspect=True FullScreenExclusive=True FullScreenAutoFill=True FullScreen=False TEXTURE_FILTERING=16 MSAA=4 SSAA=0 VSYNC=1 FXAA=0 TRIPLE_BUFFER=1 [sCENERY] POP_FREE_AUTOGEN=1 AUTOGEN_BATCH_LOD=2 AUTOGEN_TREE_MAX_DRAW_DISTANCE=9500.000000 AUTOGEN_TREE_MIN_DISTANCE_TO_LOD=2500.000000 IMAGE_COMPLEXITY=5 [Weather] WindshieldPrecipitationEffects=1 MinGustTime=10 MaxGustTime=500 MinGustRampSpeed=1 MaxGustRampSpeed=200 MinVarTime=5 MaxVarTime=50 MinVarRampSpeed=10 MaxVarRampSpeed=75 TurbulenceScale=1.000000 WeatherGraphDataInDialog=0 AdjustForMagVarInDialog=1 DynamicWeather=0 DownloadWindsAloft=0 DisableTurbulence=0 CLOUD_DRAW_DISTANCE=6 DETAILED_CLOUDS=1 OPTIMIZE_DENSE_CLOUDS=0 CLOUD_COVERAGE_DENSITY=8 THERMAL_VISUALS=0 VolumetricFog=1 [GRAPHICS] TEXTURE_MAX_LOAD=1024 NUM_LIGHTS=4 COCKPIT_HIGH_LOD=1 AIRCRAFT_REFLECTIONS=1 LANDING_LIGHTS=1 DAWN_DUSK_SMOOTHING=1 LENSFLARE=1 HDR=1 BLOOM_LEVEL=2 SHADOW_QUALITY=2 TERRAIN_SHADOW_CAST_DISTANCE=0 CLOUD_SHADOW_CAST_DISTANCE=0 OBJECT_SHADOW_CAST_DISTANCE=2 CONTENT_NO_SHADOW=0 INTERIOR_SHADOWS_CAST=1 EXTERIOR_SHADOWS_CAST=1 SIMOBJECT_SHADOWS_CAST=0 TERRAIN_SHADOWS_CAST=0 VEGETATION_SHADOWS_CAST=0 BUILDING_SHADOWS_CAST=0 CLOUD_SHADOWS_CAST=0 INTERIOR_SHADOWS_RECEIVE=1 EXTERIOR_SHADOWS_RECEIVE=1 SIMOBJECT_SHADOWS_RECEIVE=0 TERRAIN_SHADOWS_RECEIVE=1 VEGETATION_SHADOWS_RECEIVE=0 BUILDING_SHADOWS_RECEIVE=0 SHADOW_NUM_CASCADES_LOW=4 SHADOW_NUM_CASCADES_MID=5 SHADOW_NUM_CASCADES_HIGH=7 SHADOW_NUM_CASCADES_ULTRA=12 GROUND_SHADOW_TEXTURE_SIZE=512 CLOUD_SHADOW_TEXTURE_SIZE=512 SHADOW_LOG_PARTITION_LOW=0.850000 SHADOW_LOG_PARTITION_MID=0.850000 SHADOW_LOG_PARTITION_HIGH=0.850000 SHADOW_LOG_PARTITION_ULTRA=0.850000 EFFECTS_QUALITY=1 EFFECTS_DISTANCE=1 TEXTURE_QUALITY=3 IMAGE_QUALITY=0 See_Self=1 Text_Scroll=1 MIPMAP_VC_PANELS=1 TESSELLATION=1 [TrafficManager] AirlineDensity=0 GADensity=0 FreewayDensity=0 ShipsAndFerriesDensity=0 LeisureBoatsDensity=0 IFROnly=0 AIRPORT_SCENERY_DENSITY=0 [TERRAIN] LOD_RADIUS=5.500000 TESSELLATION_FACTOR=85 MESH_RESOLUTION=23 TEXTURE_RESOLUTION=29 AUTOGEN_VEGETATION_DENSITY=2 AUTOGEN_BUILDING_DENSITY=2 DETAIL_TEXTURE=1 WATER_REFLECT_CLOUDS=1 WATER_REFLECT_USERAIRCRAFT=1 WATER_REFLECT_SIMOBJECTS=0 WATER_REFLECT_TERRAIN=0 WATER_REFLECT_AUTOGEN_VEGETATION=0 WATER_REFLECT_AUTOGEN_BUILDINGS=0 WATER_REFRACT_CLOUDS=0 WATER_REFRACT_USERAIRCRAFT=0 WATER_REFRACT_SIMOBJECTS=0 WATER_REFRACT_TERRAIN=0 WATER_REFRACT_AUTOGEN_VEGETATION=0 WATER_REFRACT_AUTOGEN_BUILDINGS=0 ENABLE_BATHYMETRY=0 WATER_CLARITY=30 WATER_DETAIL=2 UseGlobalTerrainView=True Thank You for reading my detailed report and I truly hope this information is useful. -Airwolf
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