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Found 12 results

  1. Hi all, TrueEarth Oregon HD has been updated to version 1.1.0 and is available on Orbx Central. Please note that the SD update is in the pipeline still. The updates include: Updated orthoimagery for Portland, Medford and six tiles along the west coast with the newer, sharper and colour corrected imagery Added mesh fixes for upcoming airports Fixed flickering/duplicated trees Fixed bridges in Portland so they fit more snuggly on the terrain
  2. Any plans to update the Austrlian ai traffic pack? I wouldn't call it obsolete yet, but there are many thing that have changed since-qantas 787s, cathay a350s, no more 767s, no more embraers, less 747s, and a few airlines that didn't preiously fly here now do. There is plenty more stuff, but those are the main things I think. Maybe it's already happening. Anyone know?
  3. Good morning, I would like to know when will ORBX available for X plane 11? Are there news and is there a release date?
  4. I hear from the manufacturers of my PC (a well known supplier building flight sim PCs to a You Tube 'celebrities' spec), that "a small percentage of systems globally are going to fail the update to 1709. They do not have any idea why. This includes me - despite hours of trying fixes posted online, troubleshooters, clean reboots etc, my PC is refusing to update to 1709, and sticks on 'requires a restart to complete installation' before reverting to V 1703. The PC is new, well Sept 2017, and the manufacturer says all I can do is a fresh reinstall of Windows 10 using up to date media. I waited until after the Dec 12 fix, for fear of having to issues others have reported, but now it seems MS have screwed us again. At least I can use the PC, but at some point I'll need to sort this out. I can hear Nick's palm slap his forehead, so sorry to labour this one, but other posts seem to be about problems after update, not fails to update. My question is whether to now wait to see if MS come up with some sort of fix, for the 'small percentage globally' or bite the bullet. is anyone else in this situation, or maybe have seen anything from MS on the problem? Andy
  5. Chester airport - KSNC Welcome all to my next project! This time is the turn of KSNC Chester airport. Chester airport (KSNC) is a public use airport located 5 km southwest of the central business district of Chester, a town in Middlesex County, Connecticut. Chester airport has a runway (17/35) measuring 782x15m. The airport is sourrunded by very big forest and to many lakes. The particularity of this airport is it's runway and apron, in fact the runway has a moderate slopes and one part of the apron is about 3mt under the runway level, and to acces to the apron zone there are two sloped ramps. The airport has been recreated carefully, the runway is not flat but i have recreated every single slopes! The same is for the buildings which they follow the terrain slopes and them are not flat. Compatibility: Available for FSX, FSX:SE, and Prepar3D v1, 2, 3, and 4 Requires only FTX GLOBAL Coverage: The photoreal it's composed by 7cm/px near the airport and with 50cm/px for the sourrounding. The coverage area is extended untill Essex City and is present the part of river running along the city with the marshy area. Features: Carefully reproduction of Chester Aiport (KSNC) with sloped runway, apron and buildings. Realistic night illumination of the runway and apron. Dynamic lights (P3DV4 only). Realistic specular map over the entire runway and apron ( FSX and P3D ). Orbx objectflow controlled, which change the colours of the trees, terrain, buildings etc.. due to season. Volumetric grass with different colour for every season. Different colours of the terrain for every season. Snow covers airport runway, apron and buildings during hard winter season with unique specular effect. 3D rocks ( deactivable ) on the runway hill. Animated trees. Smoke from the terminal chimney's. Animated peoples. animated flag with different speed and angle due to wind. animated windsocks with different speed and angle due to wind. animated insects . Maining POI's of the zone, example: Essex''s station with trains and Luna park . Blended extremely well with sourrounding. Custom mesh of the zone. San Diego airport - Service pack 1 This is the much-anticipated update for San Diego! I have done my best to improve this scenery, first i'd like to remember to all, the San Diego region is one of the most difficult area of the sim to develop. I have done my best to improve the grapich and in the same time improve the usability, I hope you appreciate it!. This update includes: New GSE vehicle, much more optimized than old and unique for Ksan with the iconic purple-blue luggage vehicles, TUG, push-back vehicles etc.. Dynamic lights (P3DV4 only). New Jetways. Now you could decide if you want to use the old animated jetways or new high detailed static jetways with 3 different kind of jetways in the airport ( like in the reality ). Fixed autogen xml. Removed some bugs ( misplaced apron light, removed the block that did not allow to see autogen trees in the city, bigger guardlights etc..) better blending of the photoreal of the airport zone with the photoreal of the sourrounding better night illumination near the aiport ( removed red colours and added more realistic tone ) Improved performance ( may not be perceived in all systems ) Regardings CTD error reported by some users; I think that with these updates the error may not occur. This kind of errors they can come as no, so it's up to you to see if it still happens, in case, we will see how to proceed! From what I can say, now the scenary is more optimized and by removing some bugs the ctd may be less or disappear.
  6. Reading through the RM for 2017, didn't see any mention of additional NA regions? I'm still waiting for adjoining regions to Socal & Norcal for a smooth Orbx transition. (ie Nevada, Arizona, Utah, Colorado, etc) Any info on these? Steve
  7. So I need to update my FTX Global Vector to ver. 1.45, and it says in FTX Central that I can find the update on the support page. I've looked everywhere and I can't find it. Can anyone shed some light on this?
  8. Hi All I bought FTX Global Vector in Oct 2014 from FlightSimStore -will it automatically be the 1.15 version or do I have to update first with the Version 1.15 before moving on to the current update Vers 1.20? Is it the case with Orbx products that one always gets the most updated version on purchase and only have to install updates that arrive after the purchase date? Thanks for any help xxd09
  9. Hi All I bought FTX Global Vector in Oct 2014 from FlightSimStore -will it automatically be the 1.15 version or do I have to update first with the Version 1.15 before moving on to the current update Vers 1.20? Is it the case with Orbx products that one always gets the most updated version on purchase and only have to install updates that arrive after the purchase date? Thanks for any help xxd09
  10. * I did conduct a search on the topic but couldn't locate it* Do ORBX plan on revising YSCB to show the completion of YSCB?
  11. Hi, Just wondering if there is going to be another update/patch to YBBN any time soon or are you waiting for the new runway and making V2? As the Airport already feel very outdated. Some on the things that are outdated: Taxiway A extended Common User satellite as been finished to make it look the the others. New Apron/ Extended existing one near the Qantas Satellite Etc Taxiway changes for the new Runway Thanks Qantas737pilot
  12. This is to see if the Orbx stands up and finalize the Auckland Airport. >http://youtu.be/4Dd8bqihGKY Cheers.
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