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Found 3 results

  1. Ofc with ORBX FTX Australia SP4 https://www.youtube.com/watch?v=7OTOLoHE56Y
  2. Dear Orbx team and community, first of all: it is about orange lights - yes, the topic has been discussed in these forums, but I only have a small detail question that will hopefully bring me further! I use the FTX GLOBAL Lights Configurator and already set the most warm colors as those are the most realistic ones. The dominating color is (in my szenario) the yellow light which is quite...yellow. In realitiy, those lights are far more orange and warm. I gave it a try and changed the RGB-values in all lights-fx files to warmer ones, but no change. Now, what worked for me is changing the 4 color bitmaps "!ORBXLightB.bmp" (...-O, -W, -Y) via DXTBMP and Gimp. BUT : When I do so, the lights with the now great colors become extremely small. Only those which I recolored, e.g. the -Y and -O. I was wondering where I can find the textures that define the shape of the lights, because the bmp's mentioned (in my case they look like "REX1" from the FTX 3D Lights Tweaker within FTX Central) semm to set only the color, but not shape and size. I also tweaked all files within "C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\ORBX\Scripts\Lights\Halo.1 (1-6)", but no change at all within FSX. So if you could kindly tell me where to finde the file(s) that define the shape of the lights in the end? I know, you do not support tweaking around, but I am just one meter before enjoying realistic, orange night lights! Pleeeeeease help me! Many thanks, Stefan
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