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Found 372 results

  1. Exploring the wonderful Papua New Guinea region included in Jackson's pack. ORBX recreated this rainforest region beautifully.
  2. In the product description, ORBX informs that this scenery includes " over 250 sq km of 80 cm crisp imagery" . This, together with P3D level of realism, adding the amazing AS+ASCA, A2A aircraft and PTA, is a bush flyer' s dream. In my opinion, with this scenery ORBX created one of the most perfect areas to fly, ever. But let the pictures speak for themselves...
  3. Beautiful freeware scenery, I will install all of them, and then practice some local flights, it will be cool!
  4. I like very much this scenery, and particularly the super difficult approach at Bero Field.
  5. P3D, KEGE Control Tower, Ultimate Traffic Live, SkyForce 3D, Active Sky! A "friend" ask if I could fill in at the tower this evening for him for a few hours, I, like the idiot I am said of course I could. I had not seen the weather report and I think that he had seen it! Anyway I showed up at KEGE for tower duty just about dusk, sat down at the computer to see how this might go. 1. Looks like it might be a quiet evening for me, nothing on the radar for several miles around, no arrivals, no departures to worry about other than a few small GA so, a little coffee, snacks and relaxation! HA! 2. About the time this little guy calls in for clearance for take off, all HE...double hockey sticks broke out around the area! Thunder, lighting, wind, not good, not good at all. So I hunkered down for the duration and made my plans to strangle my so called ATC friend! 3. After several hours of this mess, luckily no rain to speak of, although a couple of power outages and it was getting late... 4. The lightning and wind drove this poor fellow to ground in a hurry! 5. That bolt looks like it just might have made contact with the skin of the plane, but I guess not, he made it down to the runway just fine! 6. It finally started to clear up, other than an occasional strike off in the distance and I was able to enjoy my last cup of joe! 7. One last hoorah of a strike! Spilled that hot coffee all over myself, now my "friend" is really gonna suffer!! Thanks for spending a thrilling evening with me in the Control Tower at KEGE!
  6. Yesterday I did this same flight on XP11. Tried it today on P3D to feel the pros and cons. After the flight, my first impressions are: 1) The airports are very much the same at either platform, all very beautiful and detailed. 2) I feel that TE Washington is light-years ahead from PNW/P3D. The difference between both is stunning. Even though I love ORBX PNW/P3D, IMO TE Washington provides the most realistic views I have ever seen. 3) For me, in P3D the weather representation is still better than in XP11 (including seasons, rain, snow and better turbulence effects) - this has nothing to do with ORBX. My conclusions: - It is a pleasure to fly across this region in both platforms, each sim has its weaknesses and strengths. - TE Washington is the most stunning product I have seen in years. Well done ORBX! - XP11 or P3D? For me, both!!!!
  7. This is from the Lufthansa flight DLH518 from Frankfurt to San José, Costa Rica, where our friend @carlosqr lives. I uploaded a video of the approach a little while ago. Anyway, this flight also yielded some very nice views that I thought I could share with you: Take-off runway 07C in Frankfurt. Beneath lies Koblenz ("Confluentes") where Rhine and Mosel meet. EDDK / Cologne ahead. Over Cologne. EDDK. Wuppertal (to the upper right of the quarries / bright spots) and Essen (in the distance, left of the lake). EDDL / Düsseldorf and the Lower Rhine. Going ETOPS later over the Atlantic Ocean. Eleuthera / Bahamas. Nassau / Bahamas. Andros / Bahamas. Over the Caribbean Sea. Nicaragua / Honduras finally. Lake Cocibolca / Lake Nicaragua. Passing the lagoon of the volcano El Arenal. The Arenal is to the lower right of the lake. It's getting evening. Approaching the capital of Costa Rica, San José. This approach (RNAV W Rwy 25) requires a 180° turn on final with mountains on three sides and therefore full concentration. Done! (Passengers had to jump). Thanks, I hope you liked it!
  8. Hope that you enjoy watching this set of images at this precious little airport.
  9. Note to mods - some of these shots contain OZx scenery. I apologise if they are in breach of forum rules. It was a beautiful winter evening here on the south coast of New South Wales, so thought I'd jump in the Cherokee at Wollongong (YWOL) and fly to my old stomping ground in Taree (YTRE) - a trip of just over 180nm. We pick up just north of Sydney....... VFR all the way........ I swear! I did a touch and go at a little (and unlit) airstrip called Wallis Island. Its about 10nm south of Taree. There was just enough light left to make out the runway on approach. I have flown into it in real life many times when I was learning to fly as a teenager and know it like the back of my hand. I wouldn't recommend trying it in this light otherwise! Nice climb out views though Those bloody birds on final to 04....... Safely parked up in Taree. Cheers.
  10. Inspired by the recent excellent post from our colleague @carlosqr, I decided to also go back to the lovely Walter Sutton airfield. I agree with him - it is really a quite special place to fly!
  11. So I bought Buildings HD yesterday and did a little tour around some of the world's cities to see what I bought. When I understood the advertisement correctly, I can expect new textures and partially new polys on all or most of the autogen buildings in the vast majority of places around the world, the exception being mainly Germany North & South and CityScene/CityScape products. How did I test? - P3D v4.4 - all Autogen sliders to "Very High", i. e., the second to last slider position to the right - texture resolution 4K - my own PTA preset - "Fair weather" theme - Default Beechcraft Bonanza roughly 1000' - 2000' AGL What did I test? - Orbx Global Base Areas, where the landclass is provided by Cloud9's age old XClass landclass product - Orbx OpenLC EU, NA and SA areas - Orbx regions NZNI, AUv2 and PNW What did I not test? - Night Lighting - Orbx CityScenes - Orbx True Earth products as I don't own these - Orbx GEN&S - 3rd party sceneries Let's start our tour in the area sometimes called Oceania: Auckland, NZ (Orbx NZNI) Perth, WA (Orbx AUv2) Moving on to Asia: Tokyo, Japan (Global Base, LC by Cloud9 XClass) Delhi, India (Global Base, LC by Cloud9 XClass) Europe: Moscow, Russian Federation (Orbx OLC EU) Birmingham, UK (Orbx OLC EU) Florence, Italy (Orbx OLC EU) Africa: Cairo, Egypt (Global Base, LC by Cloud9 XClass) Addis Ababa, Ethiopia (Global Base, LC by Cloud9 XClass) Harare, Zimbabwe (Global Base, LC by Cloud9 XClass) North America: Vancouver, BC (Orbx PNW) New Orleans, LA (Orbx OLC NA) Last but not least, South America: Buenos Aires, Argentina (Orbx OLC SA) Lima, Peru (Orbx OLC SA) Sao Paulo, Brazil (Orbx OLC SA) So, what are the results of my testing? First of all, the framerate is not lower, but just the same, maybe even a tad higher. It made no difference to my sim experience when I switched between 2K and 4K texture resolution, neither in frames nor appearance. There is definitely a subtle overall difference in the look of the cities which adds quite a bit (quite a lot, actually) to the realism of the scenery. Also, cities on the world's continents look more differently now. However, they don't look completely different. There's still that one appartment building that you'll find all over the world. Africa could look a bit more chaotic and dirty, whereas in Tokyo I missed the flashy signs. I have never been to Africa nor to Tokyo, though - we all have different images in our heads that are influenced by media and cultural influences. If Orbx people read this and think that the 3rd party LC could have a negative effect on which types of buildings are shown to me in Africa and Asia, please tell me and I'll be testing Africa and Asia again, but with the 3rd party LC switched off. Anyhow, I hope you find some use in this post. Cheers Lars
  12. G'day everyone, It is with a great deal of excitement that the team is proud to announce our latest region for FSX & Prepar3D, Orbx AU Australia V2! A monumental redesign of one of our most beloved products, AUv2 brings to life the entirety of the Australian continent with the latest region-based technology. Clocking in at a staggering 8 million square kilometres, AUv2 incorporates an enormous diversity of topography and geography. From the tropical rain forests of far-north Queensland to the wind-swept coastline of south-west Tasmania; from the temperate urban metropolises of the east coast to the desolate beauty of the red centre, explore a variety of stunning landscapes not seen anywhere else in the Orbx world. AUv2 is a landclass-style region that brings together everything on a massive scale. Almost 700 airports have been upgraded or created from scratch, giving you the perfect opportunity to criss-cross the country in true VFR style. Coastlines, waterbodies, road, rail and powerline networks have been recreated from scratch, using the latest high-fidelity data to vastly improve accuracy and detail across the continent. Towns, urban centres and other settlements have been reworked too; diversity, realism and accuracy greatly improve the immersion, whether that be flying cross-country long-haul or local VFR hops. Terrain elevation mesh has been brought to the next level; incorporating the latest data from the Australian Government, the new HD mesh makes a huge difference on both a small and large scale. In addition to these major re-workings, over 50 large-scale photoreal points of interest have been created from scratch to represent well-known geographical and man-made features. Mine sites, dry lakes, tidal water bodies, unusual geographical formations and more have been expertly edited, colourised and blended to the surrounding terrain. The largest of these features is the Great Barrier Reef; recreated in complete photoreal quality, this feature alone is larger than many of our existing regions! The centrepiece of AUv2 is undoubtedly our high-definition Melbourne Cityscape. The inner suburbs of Melbourne have been lovingly brought to life in full photoreal detail. 30cm ground textures, complete custom modelling for CBD blocks, high-detail POI, beautifully hand-placed autogen vegetation, and stunning night lighting combine bring to life the city that is, in many ways, the spiritual home for Orbx. We will go into much further detail on this exciting component of AUv2 in coming weeks. We have all been very much looking forward to showing this latest work off to you; for a long time we have been listening to your requests for more P3D projects, and more Australian projects - we have been listening! We also hope you enjoy exploring just a small taste of what this huge scenery has in store for you. FEATURES Melbourne, Victoria Kalgoorlie, Western Australia Adelaide, South Australia Great Barrier Reef, Queensland AUv2 FEATURE LIST Our largest and most popular region; 8 million sq km in full Orbx region quality Ultra-HD Melbourne Cityscape 370+ upgraded and 280+ all-new airports Over 50+ large-scale photoreal areas of interest such as salt lakes, mine sites, tidal areas and many more High-quality mesh, with high-resolution LIDAR data for the majority of the eastern/southern seaboard, major cities and Tasmania Completely new lakes, rivers and shorelines - much improved quality and accuracy Entire Great Barrier Reef in photoreal Completely new road and rail networks Improved and new landclass types Hundreds of thousands of new geographical features; dry lakes, parks, railyards, industrial areas etc Much-improved populated area shape accuracy Completely new powerline networks, windfarms and other man-made features Improved and updated bridges, harbour objects and marinas Complete seasonal variations Airports optimised for use with AI traffic, particularly our enormously-popular AI Traffic for Australia Designed to work seamlessly with all 32 Australian HD airports and Cityscapes (on sale until the end of May!) Completely compatible with FSX, FSX:SE and P3Dv1-v4 COVERAGE MAP Note: this map represents the current development version of AUv2, with more features likely to be added for release. THE TEAM As to be expected from such a monumental project, many developers have been working tirelessly to get AUv2 prepared for you all. First and foremost, Holger Sandmann is the Project Manager and Lead Developer for the project; as our resident GIS guru, he has undertaken all major vector, raster, elevation editing and processing. Frank Schnibben has been in charge of the Melbourne Cityscene component, many of the exciting new features seen in this part of the product are his handy work. Contributing several of the ultra-HD landmarks located within Melbourne, including the beautiful MCG, is Jordan Gough. Chris Clack, alongside Graham Eccleston and Ken Hall, have been looking after the upgrades to all the airports included in the project. Mark Halliwell has cast his eye towards colourising, editing and blending the large photoreal points of interest. Lastly, it is very important to acknowledge the work of our good friend and colleague, Neil Hill. Before Neil passed away last year, one of his last projects was laying the groundwork for the complete AUv2 airport database. We'd like to recognise the huge contribution Neil made to this project. FAQ Q. I own FTX AU (v1), am I eligible for some kind of discount? A. As long as you have a copy of FTX AU v1 in your OrbxDirect account, a discount of 40% will be automatically applied at check-out. Q. How much disk space will AUv2 take up? A. Current installed size is approx 21GB, though this is subject to change for final release Q. Will all my Orbx payware Australian airports work with AUv2? A. Yes. Graham is currently working through all HD airports to correct any compatibility issues. Q. I have a third-party mesh installed, will I need this for Australia? A. No. The mesh shipped with AUv2 is the best quality and resolution currently available on the market. COMPATIBILITY Orbx Australia V2 has been designed to work with all versions of FSX and Prepar3D. An up-to-date installation of the OrbxLibraries is a must. AUv2 is a stand-alone product and as such absolutely no other Orbx products are required. We do recommend using AUv2 alongside our freeware Australian AI pack. All Orbx HD airports, freeware airports and CityScene products will be fully compatible with AUv2. PRICING Orbx AUv2 will be available exclusively via OrbxDirect for AUD $54.95 (approx. USD $38.50/ €34.25 / £29.50). AUv1 customers who have a copy in their OrbxDirect account will receive a 40% discount. The team are working extremely hard in the background putting the final touches on this huge project, but in the meantime be sure to check out the following screenshots from across the country. Cheers! Use your mouse to explore this 360-degree view of Melbourne Cityscape Shark Bay, Western Australia Kalgoorlie, Western Australia Cocos (Keeling) Islands Hunter Valley, New South Wales Lake Eyre, South Australia Blue Mountains, New South Wales Great Barrier Reef, Queensland Melbourne CBD, Victoria RAAF Pearce, Western Australia. Also shown are new upcoming freeware AU AI Traffic updates (for P3Dv4 only) The Olgas, Northern Territory Adelaide northern suburbs, South Australia Victorian High Country Mount Warning, New South Wales Melbourne CBD, Victoria Jervis Bay Territory Near Alice Springs, Northern Territory Adelaide Airport and CBD, South Australia Near Byron Bay, looking towards Mount Warning, New South Wales Melbourne CBD, Victoria Darwin, Northern Territory Glasshouse Mountains, Queensland Adelaide Salt Lakes, South Australia Flinders Island Airport, Tasmania Port Melbourne, Victoria Brisbane CBD, Queensland Far North Queensland Melbourne CBD, Victoria Lake Amadeus, Northern Territory Keep an eye for more updates and info in the coming weeks!
  13. Loving those mountains Holding at 31L Cleared for TO Beautiful oasis. Look at my shadow down there. That's how small we are!!! Nice day to fly VFR Rugged terrain Not far from my destination On short finals Winds calm Nice to arrive at such a beautiful airport.
  14. BuildingsHD for P3D and FSX is now available for purchase from OrbxDirect! BuildingsHD is a worldwide autogen building upgrade, featuring incredibly detailed, regionally-accurate 4K building textures and FPS-friendly 3D models! The new textures are based on photos taken from many locations around the world in the actual locations that they represent in the sim, resulting in incredibly authentic new buildings worldwide. Buildings HD will improve the autogen buildings throughout nearly the entire Orbx catalog, and will also replace your sim's default building textures for a full and comprehensive upgrade. With textures four times more detailed than before, buzzing the rooftops, approaches over cities, and taxiing at urban airports has never looked so real! All new textures feature ambient occlusion shadows, high-rez rooftops derived from drone photography, and more. And the new night lighting is something that must be seen to be believed: with textures based on real photos of night-lit buildings and vastly improved color balancing, the sense of immersion after dark is sure to amaze. A monumental undertaking three years in the making, lead developer Scott Armstrong has painstakingly overhauled over 900 texture sheets, containing 3,860 individual building textures. During project development, Scott traveled to over a dozen countries throughout the Americas, Europe, and Asia to take on-location source photos, resulting in remarkably authentic architectural variations. The difference is especially remarkable in Global regions which have never before seen the full Orbx region treatment: Africa, the Middle East, Asia, and South America now, for the first time ever, feature buildings that are highly accurate to their true-life counterparts. Additionally, FS legend Bill Womack has lent his 3D modelling skills in completely overhauling over 400 3D models in the default 3D building library! Those clunky-looking low-poly default water towers, generic fast food restaurants, apartment buildings, and blurry-looking factories will be replaced with brand new beautiful models that are at once highly detailed and performance-optimized. Features: High-Definition 4K building textures covering the entire world. Regionally accurate buildings worldwide, derived from on-location source photos Over 400 brand new 3D building models for complex autogen objects, created by Bill Womack Will improve the appearance of most Orbx products, including Global, regions, and airports (see this post for full compatibility list) Also compatible with default FSX / P3D; no other Orbx products required Ambient Occlusion shadows baked on to building textures for added depth and realism High resolution rooftops derived from drone photos Incredibly realistic night textures for an immersive new night flying experience Negligible impact on FPS Completely compatible with FSX, FSX:SE and P3Dv1-v4 Easy download and installation in FTX Central By Scott Armstrong and Bill Womack Orbx BuildingsHD is now available exclusively via OrbxDirect for AUD $34.95 (approx. USD $24.25/ €21.50 / £19.00)
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