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Found 349 results

  1. G'day everyone, It is with a great deal of excitement that the team is proud to announce our latest region for FSX & Prepar3D, Orbx AU Australia V2! A monumental redesign of one of our most beloved products, AUv2 brings to life the entirety of the Australian continent with the latest region-based technology. Clocking in at a staggering 8 million square kilometres, AUv2 incorporates an enormous diversity of topography and geography. From the tropical rain forests of far-north Queensland to the wind-swept coastline of south-west Tasmania; from the temperate urban metropolises of the east coast to the desolate beauty of the red centre, explore a variety of stunning landscapes not seen anywhere else in the Orbx world. AUv2 is a landclass-style region that brings together everything on a massive scale. Almost 700 airports have been upgraded or created from scratch, giving you the perfect opportunity to criss-cross the country in true VFR style. Coastlines, waterbodies, road, rail and powerline networks have been recreated from scratch, using the latest high-fidelity data to vastly improve accuracy and detail across the continent. Towns, urban centres and other settlements have been reworked too; diversity, realism and accuracy greatly improve the immersion, whether that be flying cross-country long-haul or local VFR hops. Terrain elevation mesh has been brought to the next level; incorporating the latest data from the Australian Government, the new HD mesh makes a huge difference on both a small and large scale. In addition to these major re-workings, over 50 large-scale photoreal points of interest have been created from scratch to represent well-known geographical and man-made features. Mine sites, dry lakes, tidal water bodies, unusual geographical formations and more have been expertly edited, colourised and blended to the surrounding terrain. The largest of these features is the Great Barrier Reef; recreated in complete photoreal quality, this feature alone is larger than many of our existing regions! The centrepiece of AUv2 is undoubtedly our high-definition Melbourne Cityscape. The inner suburbs of Melbourne have been lovingly brought to life in full photoreal detail. 30cm ground textures, complete custom modelling for CBD blocks, high-detail POI, beautifully hand-placed autogen vegetation, and stunning night lighting combine bring to life the city that is, in many ways, the spiritual home for Orbx. We will go into much further detail on this exciting component of AUv2 in coming weeks. We have all been very much looking forward to showing this latest work off to you; for a long time we have been listening to your requests for more P3D projects, and more Australian projects - we have been listening! We also hope you enjoy exploring just a small taste of what this huge scenery has in store for you. FEATURES Melbourne, Victoria Kalgoorlie, Western Australia Adelaide, South Australia Great Barrier Reef, Queensland AUv2 FEATURE LIST Our largest and most popular region; 8 million sq km in full Orbx region quality Ultra-HD Melbourne Cityscape 370+ upgraded and 280+ all-new airports Over 50+ large-scale photoreal areas of interest such as salt lakes, mine sites, tidal areas and many more High-quality mesh, with high-resolution LIDAR data for the majority of the eastern/southern seaboard, major cities and Tasmania Completely new lakes, rivers and shorelines - much improved quality and accuracy Entire Great Barrier Reef in photoreal Completely new road and rail networks Improved and new landclass types Hundreds of thousands of new geographical features; dry lakes, parks, railyards, industrial areas etc Much-improved populated area shape accuracy Completely new powerline networks, windfarms and other man-made features Improved and updated bridges, harbour objects and marinas Complete seasonal variations Airports optimised for use with AI traffic, particularly our enormously-popular AI Traffic for Australia Designed to work seamlessly with all 32 Australian HD airports and Cityscapes (on sale until the end of May!) Completely compatible with FSX, FSX:SE and P3Dv1-v4 COVERAGE MAP Note: this map represents the current development version of AUv2, with more features likely to be added for release. THE TEAM As to be expected from such a monumental project, many developers have been working tirelessly to get AUv2 prepared for you all. First and foremost, Holger Sandmann is the Project Manager and Lead Developer for the project; as our resident GIS guru, he has undertaken all major vector, raster, elevation editing and processing. Frank Schnibben has been in charge of the Melbourne Cityscene component, many of the exciting new features seen in this part of the product are his handy work. Contributing several of the ultra-HD landmarks located within Melbourne, including the beautiful MCG, is Jordan Gough. Chris Clack, alongside Graham Eccleston and Ken Hall, have been looking after the upgrades to all the airports included in the project. Mark Halliwell has cast his eye towards colourising, editing and blending the large photoreal points of interest. Lastly, it is very important to acknowledge the work of our good friend and colleague, Neil Hill. Before Neil passed away last year, one of his last projects was laying the groundwork for the complete AUv2 airport database. We'd like to recognise the huge contribution Neil made to this project. FAQ Q. I own FTX AU (v1), am I eligible for some kind of discount? A. As long as you have a copy of FTX AU v1 in your OrbxDirect account, a discount of 40% will be automatically applied at check-out. Q. How much disk space will AUv2 take up? A. Current installed size is approx 21GB, though this is subject to change for final release Q. Will all my Orbx payware Australian airports work with AUv2? A. Yes. Graham is currently working through all HD airports to correct any compatibility issues. Q. I have a third-party mesh installed, will I need this for Australia? A. No. The mesh shipped with AUv2 is the best quality and resolution currently available on the market. COMPATIBILITY Orbx Australia V2 has been designed to work with all versions of FSX and Prepar3D. An up-to-date installation of the OrbxLibraries is a must. AUv2 is a stand-alone product and as such absolutely no other Orbx products are required. We do recommend using AUv2 alongside our freeware Australian AI pack. All Orbx HD airports, freeware airports and CityScene products will be fully compatible with AUv2. PRICING Orbx AUv2 will be available exclusively via OrbxDirect for AUD $54.95 (approx. USD $38.50/ €34.25 / £29.50). AUv1 customers who have a copy in their OrbxDirect account will receive a 40% discount. The team are working extremely hard in the background putting the final touches on this huge project, but in the meantime be sure to check out the following screenshots from across the country. Cheers! Use your mouse to explore this 360-degree view of Melbourne Cityscape Shark Bay, Western Australia Kalgoorlie, Western Australia Cocos (Keeling) Islands Hunter Valley, New South Wales Lake Eyre, South Australia Blue Mountains, New South Wales Great Barrier Reef, Queensland Melbourne CBD, Victoria RAAF Pearce, Western Australia. Also shown are new upcoming freeware AU AI Traffic updates (for P3Dv4 only) The Olgas, Northern Territory Adelaide northern suburbs, South Australia Victorian High Country Mount Warning, New South Wales Melbourne CBD, Victoria Jervis Bay Territory Near Alice Springs, Northern Territory Adelaide Airport and CBD, South Australia Near Byron Bay, looking towards Mount Warning, New South Wales Melbourne CBD, Victoria Darwin, Northern Territory Glasshouse Mountains, Queensland Adelaide Salt Lakes, South Australia Flinders Island Airport, Tasmania Port Melbourne, Victoria Brisbane CBD, Queensland Far North Queensland Melbourne CBD, Victoria Lake Amadeus, Northern Territory Keep an eye for more updates and info in the coming weeks!
  2. Hi All, I just wanted to let you all know that I am an idiot. Whats the reason you ask, well, I have a secret, I have been using P3D with TEGBS since release and I kid you not its been taking 30 mins to load a flight. Now for those who know me, you know I have a very powerful laptop, so I was thinking, is there a fault. What have I done to it etc. Well the answer is simple. I use Acronis True Image - AHA some can see where I am going now. With Acronis you get ADP and this is meant to stop ransomware. So when I started a flight my throughput from my 2TB SSD was 0MB, therefore loading all my terrain was taking 32 mins.. So I first added the D: to the exclusions and my time went from 32 mins to 9 mins and throughput of 3 to 4 MB/S and then when disabling time dropped to 5mins throughput of 9 to 11+MB/S So as you can now see I am an idiot - So dont be like me I am running EU_ENG/WLS/IR/NIR/TEGB All Orbx UK airfields MAIW (Airfields and Traffic) UT Live UK2000 (Southend/LCY/Jersey/Guernsey)
  3. We're in on the island of Tutuila, American Samoa, where even the airport parking lots show up in lush green... Life is relaxed on the Pago Pago apron. The Navy has a P-8 Poseidon reconaissance aircraft refueled here. "So what are we going to do the next hour?" -"Hmmm, relax and watch the planes?" -"Great idea." United just opened a new service from Pago Pago to Honolulu and L.A. with Boeing 777-200LR. Most passengers have already boarded today. At the moment, containers with cargo and baggage are being loaded... ... which requires quite intensive supervision! After loading is completed, the 777 sets out to taxi to the runway. The taxiways are perfectly fitted for a widebody jet! A little bit of backtracking has to be done, though. Got to use all of the available runway length with the tropical temperatures here. Takeoff! Climbing out along the island's south coast. The flightdeck has the best views to offer... ...though the passengers in the First Class look outside from time to time, too. Drone view is always spectacular. Bye bye Pago Pago! I hope you liked my little tropical flight, thanks for watching!
  4. Made a nice flight yesterday for LIRA, Ciampino, to LIEO, Olbia. More to follow. Followed the SID & STAR and the ILS at runway 05 worked flawlessly. All Orbx stuff, so here's LIRA. Parallel to the airport.
  5. Here's a couple of shots I took the other day...... Rod
  6. After a couple of days struggling, and some fascinating stuff coming out of a couple of other threads (here - and here - ), I have now gotten back to a very acceptable level of performance while flying over London. When I first installed this, it was running so badly I couldn't actually control the aircraft - the lag between any input and it being processed was so great. After some experimentation and trying out some values suggested by JV and Nick, what seemed to do it for me in the end was mostly the result of Michael (pmb)'s suggestions. I have ended up (so far) with my settings thus - I have previously been running everywhere else in P3D with pretty much fully maxed sliders without any real problems, and will probably continue to do so for all non-TE GB scenarios. I also used the setting for 3d Performance in the Nvidia control panel as described in the first thread mentioned above. As a result of these changes, I can now run again at full 4k res at a reasonable rate of progress. It's not butter-smooth, there are still slight stutters occasionally but I'm moving all the time and the scenery is mostly keeping up with me. I've no idea what frame rate I'm getting - I'm not interested in such numbers as long as it feels acceptable, and it does. I've just done another trip out from Southend (EGMC), up the Thames and over the City to Heathrow, and this time it was fine. I was surprised how little I was affected by the reduction in LOD radius and Autogen draw distance, as that's been one of the most impressive things about P3D since v4 came along. So, some shots of the trip. All 4k, and worth viewing full screen enlarged to appreciate the effect of the settings. Out of EGMC (actually the UK2000 version, which works fine but is not shown) and down to the seafront Up the Estuary towards City Airport. I'd lost control and started doing loops at this point on the original trip Turned north to detour over Hampstead Heath Looking back at the City Turning west again, pretty sure that's the North Circular and Brent Cross down below (but it's probably 40 years since that was part of my commute so I may be wrong) Wembley coming up Heading on to Heathrow now, it's just appearing in the distance Can still dimly see the City back there behind us. It doesn't feel like the reduced draw distance is noticable Heathrow ahead. This is Aerosoft's "Mega" version as well, so we are getting a bit of lag on the foreground scenery now, but if I pause the sim, it only takes a second or so to catch up OK, flew on past Heathrow and headed out west. Just passing over Slough now ("come, friendly bombs" etc) but looking back, you can see Heathrow is still showing up ok Slough to the left, Windsor to the right, Heathrow just about discernible in the background. So there we are - one man's journey to TE GB satisfaction. I think I still prefer the XP version, but I'm glad I've got this working to a satisfactory level now. I'll probably fiddle some more to see how it all goes with Rex etc, and I've not got any PTA on here yet, but I promise now to post any more biggies like this when I've done that! My point in showing all this is that it is obvious that quite a few people have been having problems getting this working on their systems. I too had already posted in one of the above threads that I'd not been able to get a satisfactory solutions and would probably just abandon the P3D version of TEGB until LM or Intel got their next generation together. But it turned out fine in the end. Not saything that the settings I've used are THE solution, but they're A solution, and one that worked for me. Don't give up on it!
  7. After much faffing about and frustration, and with a lot of info from a couple of other threads, I'm finally getting a setup where I can actually fly (as in - keep moving relatively easily) over London in TE GBS in P3D. Not settled yet, but the compromises involved seem to be acceptable to be able to fly in this area and keep my display running at 4k. And while I was going over the place, I remembered reading in someone else's post (can't remember who or where now, sorry) that this was mentioned so thought I'd go check it out. Nice one, Orbx!
  8. To day I made my 1st flight in GB with True Earth: Have a nice flight, Wil
  9. (Edited to add - all 4k, best seen maxed out) OK, first trip around my current home town was good, so back to my spiritual home - Sarfend! Looks a lot greener than I remember it Heading up past Leigh-on-Sea, still way more trees than I remember Looking back towards the old place Heading up over Dr Feelgood territory Already much more stuttery than my previous flight, and suddenly I can hear "there may be trouble, ahead" playing in my mind Stuttering so much now the keyboard/stick input is being missed - finding it hard to keep any sort of control (in fact, actually ended up doing a couple of loops - Jack would be proud of me) Managed to get back under control eventually Plugging on, but we're in a real slide-show by now, and a slow one at that. But as I've said many a time here, for me it's all about the view rather than the flight, so I persevered for a bit longer And the views are pretty spectacular! Pushing on towards Heathrow And you can see it in the distance, blacked out boxes where my machine is giving up the attempts to draw And round about here it just got too painful, and I exited. I was running with no allowances for the scenery though, with everything pretty much maxed out as I usually have it, so I will experiment and see if I can make it workable on my system. If I have to dial it back so much that it loses its visual impact though, I shall just accept that for now I can only fly TE GB in these built up areas in XP - which is no hardship at all. Meantime, I will try some more flights away from the big city and see how I get on. (none of this is in any way a complaint about the product. I think it's great, but I may just need a bigger boat! (thank you Mr Dreyfuss)
  10. Dear ORBX, I am moving soon to P3D, I have all the FTX Global Range products except for South America open LC for FSX......Is there an extra cost included if I want to use my products for P3D? Many thanks
  11. I am going through the exercise of purchasing a newer computer and going over to P3D. When I purchase P3D can I simply port my Payware FSX titles over or do I need to purchase P3D titles again?
  12. Just a few randoms from the past few days. It rained all weekend here in the Mid-Atlantic, so I got some flying in when the rest of the family naps. All in v4.4 with no PTA. I think it looks great without PTA, I'm not sure if I every really got the hang of using it to best effect (or maybe I just don't have a good eye for those things). Alaska Air enroute from Anchorage to Seattle in the morning: British Airways flight from Gatwick to Dubrovnik: And, my recent revelation - the -600 and -700 series flying short hops across Scandinavia! Great little airliner and we're up and down within two hours! Looking forward to having some time off of work and getting in some more flights!
  13. G'day everyone, Following on from Misha's announcement and major previews last weekend, it is clear that many of you are very excited for his upcoming Santa Barbara airport - as am I and the rest of the team. Whilst the beta team are in the midst of putting the scenery through it's paces, and with Misha working all kinds of crazy hours putting the final polish on the scenery, I thought I'd take a break from my own developing to take a few screenshots. I have long had a love for this corner of the US - the coastal scenery of mid/northern California is absolutely stunning; think destinations like Big Sur, Half Moon Bay, Monterey, Arcata etc etc. Santa Barbara is the perfect example of this kind of scenery - a lovely beachside city, scattered with Spanish architecture and a Mediterranean climate, framed by the dramatic backdrop of the Santa Ynez Mountains. Rather than focusing on the primary features for this scenery (you should have a thorough read of Misha's topic for that kind of info), I thought I'd focus on some of the incidental details around the coverage area - the kind of details that we often don't make too much of a fuss about, but really sum up the essence and charm of projects such as this. Seamless blending from the airport to surrounding scenery - a trademark feature of ORBX airports. Often overlooked, but something that involves a great deal of planning, consideration and careful implantation to ensure an immersive experience, a high level of detail and performance optimization. Airside Detail - this is the business end of the an airport scenery, so no effort is spared to add a minutia of details. This particular area in front of the terminal gets special attention, as it will be the part of the airport that will be visible from your cockpit at the commencement/conclusion of all airline flights. The busy apron, the ground detailing, the diversity of vegetation in the gardenbed, it all comes together to really add to the immersion. Non-airside detailing: again a huge amount of effort has gone into this aspect of the scenery. Quite often we get asked "why bother spending so much time on the carpark/POI/landside?" - a fair question. The answer is twofold; more often than not, the layout of the airport means that many non-airside features are visible when taxiing or parking your aircraft. Secondly, much as with the airport-blending shown above, it is important to create concentric circles of detail. Whilst not 100% as detailed as the airside, given these areas are very close by, it makes sense to keep the detail very high to ensure a seamless "detail transition". Case in point - if you look at the first screenshot in this thread, you will notice that the cars that are directly next to the fence (and therefore visible from an aircraft parked at the gate) are high-detail, whereas those further away (or partially hidden behind walls or buildings) are lower-fidelity. Again, these are some the design choices that are made at all points during the development process. The hidden corners of the airport - despite not being as high-profile as the terminal apron, no expense has been spared for the lower-traffic sections of the airport. The tower precinct, FBOs, and GA hangars all include vast amounts of detail. Some of you may know that I'm not traditionally a fan of interior modelling, however much like other stand-out ORBX terminals (MBS Intl and Meigs, just to name a few), the interior at SBA is pretty special. One of my favourite features is the mosiac artwork that complements the Spanish architecture; this is true-to-life and extends to the outside courtyard areas of the terminal too. Unique runway artwork - a combination of original artwork for the overlays (no repeating/tiling runway base textures here) combined with ultra-HD detail and noise textures ensures a great visual experience both in the circuit/on-approach and on the ground. POI, landmarks and features. Many of these, such as the University of California Santa Barbara, have already been documented. The majority though, are too small or trivial to mention, yet add to the scenery in many ways. Freeway overpasses, pier detailing, water fountains, industrial buildings, secondary shopping malls, and many others are peppered all throughout the scenery. And lastly, a few more shots from around the scenery. And for those wondering about the flag Misha was asking about a few weeks ago: Be sure to keep an eye out for more news and screenshots of Santa Barbara coming up this week Cheers, Jarrad
  14. Hi everyone, After far too long, I am very proud to finally (re)introduce to you all my absolute largest project to date, KSBA Santa Barbara Municipal Airport for P3D and FSX! I've taken the last few months during my travels and student exchange in the United States to complete this incredibly scenic and unique destination just up the coast from Los Angeles in FTX Southern California. This is also the tenth Orbx airport product that I have directly worked on, so it's quite a milestone for me. KSBA is surrounded on all sides by beautiful approaches, with the beach and shore immediately to the south, and the mountains to the north posing a bit of an challenge . The unique architectural style of the terminal really makes this airport pop, as you will see below, with various artwork and designs all faithfully recreated in this addon. KSBA is a short flight from other Orbx airports like L70 Agua Dulce and KPSP Palm Springs, as well as a short airliner flight down the coast from KSTS Sonoma County and KTVL Lake Tahoe further inland. KSBA is served by 5 airlines on a regular basis by CRJ's, 737's, A320's and more, and is the perfect combination of airline and GA destination. With its main 6000ft runway and two 4200ft GA runways, this airport caters to pretty much whatever your favourite type of flying is. As usual, I've spend a long time tweaking the performance and making sure that it runs with as little impact as possible, so everyone can have a great experience no matter what they fly. Aside from the high detail airport, I have also included a HUGE area of 500sq km of fully annotated and detailed scenery around the airport, covering the entire city of Santa Barbara, Goleta, and the stunning mountain range that can be seen from the airport and city. You certainly won't run out of things to explore here! Stay tuned for updates over the next week on this - it's very close to complete FEATURES - Ultra-detailed rendition of KSBA Santa Barbara Municipal Airport - HUGE 500km2 coverage area at 30cm/60cm /1m - Beautiful rendition of the terminal, including interior modelling for maximum depth - Additional "lite" landing area - 0CA3 Crawford Airport - Custom vegetation and trees native to area - Advanced rendering, ambient occlusion and night-lighting methods used for maximum realism - Plenty of VFR landmarks and POIs to explore including schools, shops, factories, custom bridges and others. - Full suite of ObjectFlow, PeopleFlow2, TextureFlow and more included - Extensive control panel with options for alternative APX/AI configurations - Strongly optimized for good performance with complex aircraft types Please note that KSBA Santa Barbara is designed to blend seamlessly with FTX NA Southern California for P3D/FSX - can also be used with FTX Global Base only, but may contain a few small anomalies KSBA will be available to purchase from OrbxDirect soon for AUD $39.95 (approx. USD $28.60 / €24.75 / £21.75) COVERAGE AREA Enjoy the previews Cheers, Misha
  15. The now defunt RealAir's Duke Turbine was used for this trip that demonstrats ProAtc/X and Navigraph Simlink in a missed approach scenario. I appreciate RealAirs conversion of thier fine aircrafts to P3D format. Nowadays it is rare for any entity to think of thier customers after going out of business!
  16. Hello, I just purchased openlc na and have severe blurry texture issues. Everything was fine under Global. It looks like it initially loads in my immediate vicinity but that's about it. If I circle around the area directly below me will eventually load,but once I'd fly off in any direction severe blurs again. I have searched many forums and tried many solutions with no luck. Everything from forced migration, affinity mask tweaks, deleting cfg and letting it P3D build a new one, all with no luck. P3d v3.4 i6600k @4.6ghz 32gb ram 980ti
  17. Hello everyone, You may remember ages ago that we announced that developer Marcus Nyberg was creating two Swedish airports - ENSQ & ESSD - for FSX and P3D. I'm here to tell you that we lied... it's actually a triple pack, and the third one is a biggie! Not only does this airport pack feature ESNQ Kiruna Airport and ESSD Dala Airport, but ESSV Visby Airport as well. This is especially significant for those who fly in the area frequently due to the vast number of commercial flights to Stockholm, Malmö, and Gothenburg. This pack also features a unique 3D snow effect at ESSD & ESNQ, making these airports a great place to... chill. ESSV Visby Airport Visby is located in Gotland, an island located southeast of Stockholm in the Baltic sea. Sweden is normally a rainy place, however Gotland may be the exception! Famous for nice weather, beautiful landscapes and world heritage sites, it is a hugely popular destination for Swedish nature lovers, tan-seeking beach goers, party people, and the Swedish political elite. Famous Swedish director Ingmar Bermgan used to live here and a lot of his movies are set in the surrounding area. ESSV itself is a busy airport made up of three main areas: Swedish military operations run out of the northern part of the airport, a buzzing commercial airport takes up the majority of space in the middle, and there is also a GA area in the southern region with a cross-direction grass airstrip straight under the approach to the runway. Visby Airport has been developed with great care and is highly detailed featuring high res textures throughout the airport and advanced modeling to ensure maximum realism. Marcus spent a lot of time trying to make atmosphere as true-to-life as possible around the city of Visby, the harbour and the old town with custom objects and coloring, really capturing the unique Swedish vibe around the airports. He has even included custom vehicles that you would normally find in the area! ESSD Dala Airport Across the Baltic Sea and northwest of Visby is Dala Airport, located in Dalarna County just outside the city of Borlänge, and 25 minutes drive from where Marcus grew up in Falun. This county is famous for tourism as well, however as it is close to Stockholm, Dala Airport is primarily used for charter flights & general aviation - commercial traffic is very limited. It also hosts a model airplane club and has a very active glider community. Dala Airport is an important milestone for Marcus, as he once developed it for FS9 years ago as freeware - he is incredibly excited to bring ESSD up to date for the modern simulation market. This airport features a very cool approach with approach lights located in a nearby horse paddock as well as animated horses (I've never heard of a horse strike before but nevertheless, make sure you aren't coming in too low!) Another cool feature of Dala is the replication of the famous red houses in the surrounding area, which have been modelled in-sim. ESNQ Kiruna Airport For our final airport, we are taking you waaaaay up north - 1,200 kilometers north of Dalarna County - to ESNQ Kiruna Airport, a mining town towards the far tip of the Norwegian border. Kiruna is situated in the middle of the vast Swedish tundra, however it is vital to the Swedish economy. Kiruna is the key city in the northern inland part of Sweden and is an important source of iron ore as well as a popular tourist destination for hikers and climbers en route to the nearby Scandinavian Mountains which boasts the highest mountain in in Sweden, Kebnekeise. ESNQ Kiruna Airport has been developed with high detail, high resolution textures and even 3D-snow to create an immersive feeling that really captures the nordic spirit. As Kiruna is close to the Norwegian border, it has frequent links to Stockholm-Arlanda which feature primarily private jets and cargo traffic. A lot of work and precision has been put into details such as a whole new fleet of Swedish airport vehicles and flora unique to the surrounding area.The town has also been updated with 100,000's of handplaced houses and trees as well as the nearby mining area. Key Features: Ultra-detailed renditions of Dala Airport, Kiruna Airport, and Visby Airport Advanced baked ambient lighting PeopleFlow throughout the three main airports Custom vehicles and objects typical to Swedish aiports 30/50cm airport and approach coverage Introducing new unique 3D Snow effect at ESSD & ESNQ High resolution textures throughout the airports Towns of Visby & Kiruna For the best experience, FTX Global should be purchased and installed prior to using this airport pack. Coverage maps: The ESSV Visby Airport pack will be available to purchase from OrbxDirect soon for AUD $39.95 (approx. USD $28.80 / €24.60 / £21.95 ) Here are a few screenshots from Marcus and Emmsie. Don't forget to stay tuned here and on our Facebook and Twitter pages for plenty more shots over the coming days!
  18. Hello everyone, Following last week's announcement, Finni Hansen's NZGS Gisborne Airport is now available for purchase on OrbxDirect. NZGS is situated on the outskirts of Gisborne, on the East Coast of the North Island in New Zealand and is one of the few airports in the world that has a railway line, the Palmerston North-Gisborne Line, crossing the main runway (see video below). Gisborne Airport airport is situated just next to the ocean in Poverty Bay, with spectacular views of the Young Nick’s Head mountain as you depart over open waters. It consists of a single terminal and gate, an asphalt runway 1310 meters long and several grass runways. Air New Zealand and Sunair both operate out of NZGS, however the airport is used for a combination of medical flights, SAR, and GA-Traffic - it gets quite busy as you can imagine! Key Features: Accurate representation of Gisborne airport and cityscape Large coverage area including the airport, Young Nick's Head mountain, and the city of Gisborne Ground specular mapping Baked ambient occlusion and night lighting Dynamic lighting for P3DV4 Orbx PeopleFlow Animated WA165 Vintage Steam train NZGS Gisborne Airport is now available to purchase from OrbxDirect for AUD $32.95 (approx. USD $24.35 / €21 / £18.50) For the best experience, the NZ North Island region should be used in conjunction with NZGS - click here to add this to your Orbx collection.
  19. Yep, it gets heavy again here. This flight leads us from Atlanta, KATL to Toront, CYYZ. Another realworld flight with Nr KE286. Both airports are not from ORBX so i couldnt do detailed pics there that show more of it. Landscape is openLC NA. Taxiing on a nice and sunny day at Alanta Getting ready now to TOGA soon And thats what we did Traffic and more traffic on the highway to the west :-) (look closely in-front, theres a plane in the contrail of another) Weather is getting closed. And a few turbs here and there start to shake through the cargo :-) The tower clouds start coming more and more But we still get some time to catch the landscape here and there On the descent we cross Toronto I really love the 747 and nothing beats it. But the beauty of the 777 is undeniable too hehe. Not as nice here as in Atlanta (in regards to weather) but as long as we make a safe landing all is good ^^ Ah yeah, now we go catch a Hotel in Toronto soon, it was a long day. Any tips? Maybe not.....takes a few mins more because the traffic here is a lot today :-)
  20. "Nice day to fly today" i thought and made a trip for United, FL UA737 from Denver to San Francisco. I cannot tell exactly over wich regions from orbx this route leads (im not from the US) but i have all the regions like Pacific Norhtwest, Norcal etc so probably it was one them included. Yes, it was a nice day to fly :-)
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