Jump to content

Search the Community

Showing results for tags 'international'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Release and Preview Announcements
    • Orbx Release Announcements
    • Orbx Preview Screenshots and Videos
    • Partner Previews and Announcements
  • Public
    • Orbx Product Reviews
    • General Discussion - NO SUPPORT REQUESTS HERE PLEASE
    • Community Screenshots
    • Community Videos
    • Hardware and Tech Talk
  • Support Forums
    • PREPAR3D® V5.x Support Forum
    • PREPAR3D® V4.x Support Forum
    • PREPAR3D® V3.x Support Forum
    • FSX Support Forum
    • FSX Steam Edition Support Forum
    • X-Plane 11 Support Forum
    • IPACS Aerofly FS 2 Support Forum
    • Orbx Central Support Forum
    • Orbx Global Vector Support
    • Orbx Global openLC Support
    • Orbx Freeware Support Forum
  • Partners
    • Partner support


  • Community Calendar
  • Flight Calendar

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Transaction ID

Facebook Profile

Found 3 results

  1. Hi everyone! I’m thrilled to unveil the next project for Prepar3D v4 from Rasha Tucakov and myself - LYBE Belgrade Nikola Tesla International Airport in Serbia. This project has been a delight for us to work on, it is Rasha’s home airport, as well as an airport I’ve passed through many times when visiting my family that lives in the city. Belgrade Airport is one of the fastest growing airports in Europe, with over 5.5 million passengers passing through in the last year. As the gateway to a city growing quickly in popularity amongst tourists, it receives a huge amount of scheduled and charter airline traffic, and acts as the main hub for Serbia’s flag carrier, Air Serbia. With a runway over 10,000ft long, you can pretty much fly any aircraft in here with ease. Whether you are flying to one of our nearby destinations such as Dubrovnik or Pula, or hopping in a small plane to fly low and slow above the city, this airport will cater to any kind of flying you wish to do! We have modeled the entire airport in superb detail using extensive real-world photography, including interior modelling throughout the entire terminal building, making sure you have an immersive experience no matter which gate you start your flight at. There's also plenty of landside details to feast your eyes on - most noteworthy by far is the air museum, with every outside exhibit custom-modeled. Beyond the airport, we’ve included a comprehensive CityScene, covering the majority of the Belgrade metro area in exquisite detail - with hundreds of POIs, apartment blocks, bridges and landmarks modeled in high detail, this is one of our most detailed and realistic cities to date. We have created all of this with the latest P3Dv4 native technologies and optimizations, making sure that you can fly here with even the most resource intensive aircraft. COVERAGE AT A GLANCE AIRPORT - Ultra-detailed rendition of Belgrade Nikola Tesla Airport - Complete hand-coloured 5 seasonal variants - Long runway suitable for any kind of airliner operations - Animated SODE jetways - Superbly crafted terminal with interior modelling and custom reflections - High detail multi-elevation parking lots and arrivals/departures areas - Custom static aircraft, vegetation, and non-airside details - Animated vehicles, GSE and PeopleFlow - Advanced ambient occlusion and night lighting rendering techniques - Designed to work best with Orbx Global or OpenLC Europe - Developed for Prepar3D v4 CITYSCENE - Hundreds of custom POIs and buildings, including Usce, New Belgrade, Church of St. Sava, Beogradjanka, Avala Tower, VMA, Red Star Stadium, Palace of Serbia, and many more! - All major bridges in the city custom modelled - Over 100 square km of hand annotated, seasonal 50cm photoreal terrain to explore - A huge extended area of custom landclass, mesh, roads and rivers beyond the primary coverage area, seamlessly blending with the photoreal coverage We know many of you have been eagerly awaiting a new P3Dv4 location; work is progressing at a lightning pace, and we're very much looking forward to showing you more details of this project over the coming week! Cheers, Rasha and Misha
  2. G'day everyone, I'm very excited to unveil the first shots of my latest airport - Broome International Airport. After a recent foray into US projects, this will mark a short return to Australian airports for me; Broome is located within the FTX AU Green area. On a personal note, Broome has been a bit of a pet project - my family holidayed there regularly when I was growing up, and I have to say the area is one of the most dramatically beautiful places I have visited. For those not familiar with the town, Broome is one of the biggest tourist destinations in Australia; as well as being home to the world-famous Cable Beach, it is also a major hub and gateway to the Kimberley wilderness area. Broome has a fascinating and diverse history, much of it centred around the pearling industry that was set up in the 1880s - indeed one of the many visual icons of the town is the sight of a pearling lugger sailing past Cable Beach at sunset. The town also came to prominence during World War II, when the airport (home to USAAF B-17 and B-24 bombers) and town site were bombed by the Japanese. The most well-known casualties of this raid were a fleet of Dutch flying boats anchored at Roebuck Bay - these aircraft were on their way from the Dutch East Indies to Perth at the time. The airport itself is quite iconic due to it's proximity to the town centre - the main runway at YBRM essentially cuts the town in half. From an eastern approach, short (short) finals take you low over the town centre - when visiting the local outdoor cinema (Sun Cinemas - incidentally the oldest outdoor cinema in the world), it is common to be interrupted by a 737 flying over only dozens of feet overhead! When approaching from the west, short finals take you over the impeccably white sand of Cable Beach, passing just to the south of the Cable Beach Resort. Broome International Airport is the major hub for the Kimberley and north-east Pilbara regions; it is served by by five major airlines (Qantas, Virgin, Skywest, Air North & Skippers), is base to most major GA operators in the Kimberley (in fact is home to more C208 Caravans than any other airport in Australia), and is a regular host to international and interstate business jet traffic. More recently, Broome has seen the construction of a large new heliport to service the Super Pumas and Sikorsky S-92s flying up the offshore rigs in the Timor Sea. I have spent a large amount of development time optimising the scenery to a high degree, so whether you are an NGX flyer, "low and slow" cruiser or even a helicopter (or amphibian!) explorer, Broome Airport should be perfectly suited to your requirements without breaking your machine. FEATURES - Ultra-detailed & low-impact rendition of Broome International Airport (YBRM), - Huge coverage area including the entire town of Broome, Dampier Peninsula, Dampier Creek and Cable Beach - High-quality ground coverage at 7cm (airport), 50cm (town centre & cable beach), 80cm (town and peninsula) and 9m (extended coastal waters) - More than 15 new StaticFlow models, variations and skins created specifically for Broome - Advanced rendering & ambient occlusion techniques - Dozens of local landmarks and points of interest, including Broome Jetty, the Sun Cinema, Broome town centre, Gantheaume Point lighthouse and Cable Beach Resort - Brand-new tropical vegetation library - created specifically for Broome! - Custom AI ships - including vessels unique to Broome - Full suite of ObjectFlow, PeopleFlow2, TextureFlow and CreatureFlow - Designed to blend seamlessly with FTX AU SP4 COVERAGE Enjoy! Jarrad
  • Create New...