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Found 296 results

  1. Looking for suggestions on which Mesh is favored to use with Global Base, Vector and Open NA. Would prefer North America Mesh only .
  2. G'day everyone, It is with a great deal of excitement that the team is proud to announce our latest region for FSX & Prepar3D, Orbx AU Australia V2! A monumental redesign of one of our most beloved products, AUv2 brings to life the entirety of the Australian continent with the latest region-based technology. Clocking in at a staggering 8 million square kilometres, AUv2 incorporates an enormous diversity of topography and geography. From the tropical rain forests of far-north Queensland to the wind-swept coastline of south-west Tasmania; from the temperate urban metropolises of the east coast to the desolate beauty of the red centre, explore a variety of stunning landscapes not seen anywhere else in the Orbx world. AUv2 is a landclass-style region that brings together everything on a massive scale. Almost 700 airports have been upgraded or created from scratch, giving you the perfect opportunity to criss-cross the country in true VFR style. Coastlines, waterbodies, road, rail and powerline networks have been recreated from scratch, using the latest high-fidelity data to vastly improve accuracy and detail across the continent. Towns, urban centres and other settlements have been reworked too; diversity, realism and accuracy greatly improve the immersion, whether that be flying cross-country long-haul or local VFR hops. Terrain elevation mesh has been brought to the next level; incorporating the latest data from the Australian Government, the new HD mesh makes a huge difference on both a small and large scale. In addition to these major re-workings, over 50 large-scale photoreal points of interest have been created from scratch to represent well-known geographical and man-made features. Mine sites, dry lakes, tidal water bodies, unusual geographical formations and more have been expertly edited, colourised and blended to the surrounding terrain. The largest of these features is the Great Barrier Reef; recreated in complete photoreal quality, this feature alone is larger than many of our existing regions! The centrepiece of AUv2 is undoubtedly our high-definition Melbourne Cityscape. The inner suburbs of Melbourne have been lovingly brought to life in full photoreal detail. 30cm ground textures, complete custom modelling for CBD blocks, high-detail POI, beautifully hand-placed autogen vegetation, and stunning night lighting combine bring to life the city that is, in many ways, the spiritual home for Orbx. We will go into much further detail on this exciting component of AUv2 in coming weeks. We have all been very much looking forward to showing this latest work off to you; for a long time we have been listening to your requests for more P3D projects, and more Australian projects - we have been listening! We also hope you enjoy exploring just a small taste of what this huge scenery has in store for you. FEATURES Melbourne, Victoria Kalgoorlie, Western Australia Adelaide, South Australia Great Barrier Reef, Queensland AUv2 FEATURE LIST Our largest and most popular region; 8 million sq km in full Orbx region quality Ultra-HD Melbourne Cityscape 370+ upgraded and 280+ all-new airports Over 50+ large-scale photoreal areas of interest such as salt lakes, mine sites, tidal areas and many more High-quality mesh, with high-resolution LIDAR data for the majority of the eastern/southern seaboard, major cities and Tasmania Completely new lakes, rivers and shorelines - much improved quality and accuracy Entire Great Barrier Reef in photoreal Completely new road and rail networks Improved and new landclass types Hundreds of thousands of new geographical features; dry lakes, parks, railyards, industrial areas etc Much-improved populated area shape accuracy Completely new powerline networks, windfarms and other man-made features Improved and updated bridges, harbour objects and marinas Complete seasonal variations Airports optimised for use with AI traffic, particularly our enormously-popular AI Traffic for Australia Designed to work seamlessly with all 32 Australian HD airports and Cityscapes (on sale until the end of May!) Completely compatible with FSX, FSX:SE and P3Dv1-v4 COVERAGE MAP Note: this map represents the current development version of AUv2, with more features likely to be added for release. THE TEAM As to be expected from such a monumental project, many developers have been working tirelessly to get AUv2 prepared for you all. First and foremost, Holger Sandmann is the Project Manager and Lead Developer for the project; as our resident GIS guru, he has undertaken all major vector, raster, elevation editing and processing. Frank Schnibben has been in charge of the Melbourne Cityscene component, many of the exciting new features seen in this part of the product are his handy work. Contributing several of the ultra-HD landmarks located within Melbourne, including the beautiful MCG, is Jordan Gough. Chris Clack, alongside Graham Eccleston and Ken Hall, have been looking after the upgrades to all the airports included in the project. Mark Halliwell has cast his eye towards colourising, editing and blending the large photoreal points of interest. Lastly, it is very important to acknowledge the work of our good friend and colleague, Neil Hill. Before Neil passed away last year, one of his last projects was laying the groundwork for the complete AUv2 airport database. We'd like to recognise the huge contribution Neil made to this project. FAQ Q. I own FTX AU (v1), am I eligible for some kind of discount? A. As long as you have a copy of FTX AU v1 in your OrbxDirect account, a discount of 40% will be automatically applied at check-out. Q. How much disk space will AUv2 take up? A. Current installed size is approx 21GB, though this is subject to change for final release Q. Will all my Orbx payware Australian airports work with AUv2? A. Yes. Graham is currently working through all HD airports to correct any compatibility issues. Q. I have a third-party mesh installed, will I need this for Australia? A. No. The mesh shipped with AUv2 is the best quality and resolution currently available on the market. COMPATIBILITY Orbx Australia V2 has been designed to work with all versions of FSX and Prepar3D. An up-to-date installation of the OrbxLibraries is a must. AUv2 is a stand-alone product and as such absolutely no other Orbx products are required. We do recommend using AUv2 alongside our freeware Australian AI pack. All Orbx HD airports, freeware airports and CityScene products will be fully compatible with AUv2. PRICING Orbx AUv2 will be available exclusively via OrbxDirect for AUD $54.95 (approx. USD $38.50/ €34.25 / £29.50). AUv1 customers who have a copy in their OrbxDirect account will receive a 40% discount. The team are working extremely hard in the background putting the final touches on this huge project, but in the meantime be sure to check out the following screenshots from across the country. Cheers! Use your mouse to explore this 360-degree view of Melbourne Cityscape Shark Bay, Western Australia Kalgoorlie, Western Australia Cocos (Keeling) Islands Hunter Valley, New South Wales Lake Eyre, South Australia Blue Mountains, New South Wales Great Barrier Reef, Queensland Melbourne CBD, Victoria RAAF Pearce, Western Australia. Also shown are new upcoming freeware AU AI Traffic updates (for P3Dv4 only) The Olgas, Northern Territory Adelaide northern suburbs, South Australia Victorian High Country Mount Warning, New South Wales Melbourne CBD, Victoria Jervis Bay Territory Near Alice Springs, Northern Territory Adelaide Airport and CBD, South Australia Near Byron Bay, looking towards Mount Warning, New South Wales Melbourne CBD, Victoria Darwin, Northern Territory Glasshouse Mountains, Queensland Adelaide Salt Lakes, South Australia Flinders Island Airport, Tasmania Port Melbourne, Victoria Brisbane CBD, Queensland Far North Queensland Melbourne CBD, Victoria Lake Amadeus, Northern Territory Keep an eye for more updates and info in the coming weeks!
  3. BuildingsHD for P3D and FSX is now available for purchase from OrbxDirect! BuildingsHD is a worldwide autogen building upgrade, featuring incredibly detailed, regionally-accurate 4K building textures and FPS-friendly 3D models! The new textures are based on photos taken from many locations around the world in the actual locations that they represent in the sim, resulting in incredibly authentic new buildings worldwide. Buildings HD will improve the autogen buildings throughout nearly the entire Orbx catalog, and will also replace your sim's default building textures for a full and comprehensive upgrade. With textures four times more detailed than before, buzzing the rooftops, approaches over cities, and taxiing at urban airports has never looked so real! All new textures feature ambient occlusion shadows, high-rez rooftops derived from drone photography, and more. And the new night lighting is something that must be seen to be believed: with textures based on real photos of night-lit buildings and vastly improved color balancing, the sense of immersion after dark is sure to amaze. A monumental undertaking three years in the making, lead developer Scott Armstrong has painstakingly overhauled over 900 texture sheets, containing 3,860 individual building textures. During project development, Scott traveled to over a dozen countries throughout the Americas, Europe, and Asia to take on-location source photos, resulting in remarkably authentic architectural variations. The difference is especially remarkable in Global regions which have never before seen the full Orbx region treatment: Africa, the Middle East, Asia, and South America now, for the first time ever, feature buildings that are highly accurate to their true-life counterparts. Additionally, FS legend Bill Womack has lent his 3D modelling skills in completely overhauling over 400 3D models in the default 3D building library! Those clunky-looking low-poly default water towers, generic fast food restaurants, apartment buildings, and blurry-looking factories will be replaced with brand new beautiful models that are at once highly detailed and performance-optimized. Features: High-Definition 4K building textures covering the entire world. Regionally accurate buildings worldwide, derived from on-location source photos Over 400 brand new 3D building models for complex autogen objects, created by Bill Womack Will improve the appearance of most Orbx products, including Global, regions, and airports (see this post for full compatibility list) Also compatible with default FSX / P3D; no other Orbx products required Ambient Occlusion shadows baked on to building textures for added depth and realism High resolution rooftops derived from drone photos Incredibly realistic night textures for an immersive new night flying experience Negligible impact on FPS Completely compatible with FSX, FSX:SE and P3Dv1-v4 Easy download and installation in FTX Central By Scott Armstrong and Bill Womack Orbx BuildingsHD is now available exclusively via OrbxDirect for AUD $34.95 (approx. USD $24.25/ €21.50 / £19.00)
  4. Been into FSX this afternoon to check out the Orbx scenery for Old Warden that I have just downloaded. Impressive. Looking forward to the XP11 release of this one now.
  5. I have just opened an Imgur account and have uploaded a few shots as a test. Hopefully, this will work out ok. Thanks to Rodger Pettichord for the Dummies guide.
  6. Just upgraded my Monitor and my GTX 970 video card does not appear capable of the 1440k. Looking at either the GTX 980ti or the GTX 1070. Would appreciate comments and suggestions about knowledge or experience relating to these or video cards in general as it relates to FSX.
  7. Dear ORBX, I am moving soon to P3D, I have all the FTX Global Range products except for South America open LC for FSX......Is there an extra cost included if I want to use my products for P3D? Many thanks
  8. I am going through the exercise of purchasing a newer computer and going over to P3D. When I purchase P3D can I simply port my Payware FSX titles over or do I need to purchase P3D titles again?
  9. G'day everyone, Following on from Misha's announcement and major previews last weekend, it is clear that many of you are very excited for his upcoming Santa Barbara airport - as am I and the rest of the team. Whilst the beta team are in the midst of putting the scenery through it's paces, and with Misha working all kinds of crazy hours putting the final polish on the scenery, I thought I'd take a break from my own developing to take a few screenshots. I have long had a love for this corner of the US - the coastal scenery of mid/northern California is absolutely stunning; think destinations like Big Sur, Half Moon Bay, Monterey, Arcata etc etc. Santa Barbara is the perfect example of this kind of scenery - a lovely beachside city, scattered with Spanish architecture and a Mediterranean climate, framed by the dramatic backdrop of the Santa Ynez Mountains. Rather than focusing on the primary features for this scenery (you should have a thorough read of Misha's topic for that kind of info), I thought I'd focus on some of the incidental details around the coverage area - the kind of details that we often don't make too much of a fuss about, but really sum up the essence and charm of projects such as this. Seamless blending from the airport to surrounding scenery - a trademark feature of ORBX airports. Often overlooked, but something that involves a great deal of planning, consideration and careful implantation to ensure an immersive experience, a high level of detail and performance optimization. Airside Detail - this is the business end of the an airport scenery, so no effort is spared to add a minutia of details. This particular area in front of the terminal gets special attention, as it will be the part of the airport that will be visible from your cockpit at the commencement/conclusion of all airline flights. The busy apron, the ground detailing, the diversity of vegetation in the gardenbed, it all comes together to really add to the immersion. Non-airside detailing: again a huge amount of effort has gone into this aspect of the scenery. Quite often we get asked "why bother spending so much time on the carpark/POI/landside?" - a fair question. The answer is twofold; more often than not, the layout of the airport means that many non-airside features are visible when taxiing or parking your aircraft. Secondly, much as with the airport-blending shown above, it is important to create concentric circles of detail. Whilst not 100% as detailed as the airside, given these areas are very close by, it makes sense to keep the detail very high to ensure a seamless "detail transition". Case in point - if you look at the first screenshot in this thread, you will notice that the cars that are directly next to the fence (and therefore visible from an aircraft parked at the gate) are high-detail, whereas those further away (or partially hidden behind walls or buildings) are lower-fidelity. Again, these are some the design choices that are made at all points during the development process. The hidden corners of the airport - despite not being as high-profile as the terminal apron, no expense has been spared for the lower-traffic sections of the airport. The tower precinct, FBOs, and GA hangars all include vast amounts of detail. Some of you may know that I'm not traditionally a fan of interior modelling, however much like other stand-out ORBX terminals (MBS Intl and Meigs, just to name a few), the interior at SBA is pretty special. One of my favourite features is the mosiac artwork that complements the Spanish architecture; this is true-to-life and extends to the outside courtyard areas of the terminal too. Unique runway artwork - a combination of original artwork for the overlays (no repeating/tiling runway base textures here) combined with ultra-HD detail and noise textures ensures a great visual experience both in the circuit/on-approach and on the ground. POI, landmarks and features. Many of these, such as the University of California Santa Barbara, have already been documented. The majority though, are too small or trivial to mention, yet add to the scenery in many ways. Freeway overpasses, pier detailing, water fountains, industrial buildings, secondary shopping malls, and many others are peppered all throughout the scenery. And lastly, a few more shots from around the scenery. And for those wondering about the flag Misha was asking about a few weeks ago: Be sure to keep an eye out for more news and screenshots of Santa Barbara coming up this week Cheers, Jarrad
  10. Hi everyone, After far too long, I am very proud to finally (re)introduce to you all my absolute largest project to date, KSBA Santa Barbara Municipal Airport for P3D and FSX! I've taken the last few months during my travels and student exchange in the United States to complete this incredibly scenic and unique destination just up the coast from Los Angeles in FTX Southern California. This is also the tenth Orbx airport product that I have directly worked on, so it's quite a milestone for me. KSBA is surrounded on all sides by beautiful approaches, with the beach and shore immediately to the south, and the mountains to the north posing a bit of an challenge . The unique architectural style of the terminal really makes this airport pop, as you will see below, with various artwork and designs all faithfully recreated in this addon. KSBA is a short flight from other Orbx airports like L70 Agua Dulce and KPSP Palm Springs, as well as a short airliner flight down the coast from KSTS Sonoma County and KTVL Lake Tahoe further inland. KSBA is served by 5 airlines on a regular basis by CRJ's, 737's, A320's and more, and is the perfect combination of airline and GA destination. With its main 6000ft runway and two 4200ft GA runways, this airport caters to pretty much whatever your favourite type of flying is. As usual, I've spend a long time tweaking the performance and making sure that it runs with as little impact as possible, so everyone can have a great experience no matter what they fly. Aside from the high detail airport, I have also included a HUGE area of 500sq km of fully annotated and detailed scenery around the airport, covering the entire city of Santa Barbara, Goleta, and the stunning mountain range that can be seen from the airport and city. You certainly won't run out of things to explore here! Stay tuned for updates over the next week on this - it's very close to complete FEATURES - Ultra-detailed rendition of KSBA Santa Barbara Municipal Airport - HUGE 500km2 coverage area at 30cm/60cm /1m - Beautiful rendition of the terminal, including interior modelling for maximum depth - Additional "lite" landing area - 0CA3 Crawford Airport - Custom vegetation and trees native to area - Advanced rendering, ambient occlusion and night-lighting methods used for maximum realism - Plenty of VFR landmarks and POIs to explore including schools, shops, factories, custom bridges and others. - Full suite of ObjectFlow, PeopleFlow2, TextureFlow and more included - Extensive control panel with options for alternative APX/AI configurations - Strongly optimized for good performance with complex aircraft types Please note that KSBA Santa Barbara is designed to blend seamlessly with FTX NA Southern California for P3D/FSX - can also be used with FTX Global Base only, but may contain a few small anomalies KSBA will be available to purchase from OrbxDirect soon for AUD $39.95 (approx. USD $28.60 / €24.75 / £21.75) COVERAGE AREA Enjoy the previews Cheers, Misha
  11. Anyone have this happen? Restarted FSX and all was well.
  12. Hello everyone, You may remember ages ago that we announced that developer Marcus Nyberg was creating two Swedish airports - ENSQ & ESSD - for FSX and P3D. I'm here to tell you that we lied... it's actually a triple pack, and the third one is a biggie! Not only does this airport pack feature ESNQ Kiruna Airport and ESSD Dala Airport, but ESSV Visby Airport as well. This is especially significant for those who fly in the area frequently due to the vast number of commercial flights to Stockholm, Malmö, and Gothenburg. This pack also features a unique 3D snow effect at ESSD & ESNQ, making these airports a great place to... chill. ESSV Visby Airport Visby is located in Gotland, an island located southeast of Stockholm in the Baltic sea. Sweden is normally a rainy place, however Gotland may be the exception! Famous for nice weather, beautiful landscapes and world heritage sites, it is a hugely popular destination for Swedish nature lovers, tan-seeking beach goers, party people, and the Swedish political elite. Famous Swedish director Ingmar Bermgan used to live here and a lot of his movies are set in the surrounding area. ESSV itself is a busy airport made up of three main areas: Swedish military operations run out of the northern part of the airport, a buzzing commercial airport takes up the majority of space in the middle, and there is also a GA area in the southern region with a cross-direction grass airstrip straight under the approach to the runway. Visby Airport has been developed with great care and is highly detailed featuring high res textures throughout the airport and advanced modeling to ensure maximum realism. Marcus spent a lot of time trying to make atmosphere as true-to-life as possible around the city of Visby, the harbour and the old town with custom objects and coloring, really capturing the unique Swedish vibe around the airports. He has even included custom vehicles that you would normally find in the area! ESSD Dala Airport Across the Baltic Sea and northwest of Visby is Dala Airport, located in Dalarna County just outside the city of Borlänge, and 25 minutes drive from where Marcus grew up in Falun. This county is famous for tourism as well, however as it is close to Stockholm, Dala Airport is primarily used for charter flights & general aviation - commercial traffic is very limited. It also hosts a model airplane club and has a very active glider community. Dala Airport is an important milestone for Marcus, as he once developed it for FS9 years ago as freeware - he is incredibly excited to bring ESSD up to date for the modern simulation market. This airport features a very cool approach with approach lights located in a nearby horse paddock as well as animated horses (I've never heard of a horse strike before but nevertheless, make sure you aren't coming in too low!) Another cool feature of Dala is the replication of the famous red houses in the surrounding area, which have been modelled in-sim. ESNQ Kiruna Airport For our final airport, we are taking you waaaaay up north - 1,200 kilometers north of Dalarna County - to ESNQ Kiruna Airport, a mining town towards the far tip of the Norwegian border. Kiruna is situated in the middle of the vast Swedish tundra, however it is vital to the Swedish economy. Kiruna is the key city in the northern inland part of Sweden and is an important source of iron ore as well as a popular tourist destination for hikers and climbers en route to the nearby Scandinavian Mountains which boasts the highest mountain in in Sweden, Kebnekeise. ESNQ Kiruna Airport has been developed with high detail, high resolution textures and even 3D-snow to create an immersive feeling that really captures the nordic spirit. As Kiruna is close to the Norwegian border, it has frequent links to Stockholm-Arlanda which feature primarily private jets and cargo traffic. A lot of work and precision has been put into details such as a whole new fleet of Swedish airport vehicles and flora unique to the surrounding area.The town has also been updated with 100,000's of handplaced houses and trees as well as the nearby mining area. Key Features: Ultra-detailed renditions of Dala Airport, Kiruna Airport, and Visby Airport Advanced baked ambient lighting PeopleFlow throughout the three main airports Custom vehicles and objects typical to Swedish aiports 30/50cm airport and approach coverage Introducing new unique 3D Snow effect at ESSD & ESNQ High resolution textures throughout the airports Towns of Visby & Kiruna For the best experience, FTX Global should be purchased and installed prior to using this airport pack. Coverage maps: The ESSV Visby Airport pack will be available to purchase from OrbxDirect soon for AUD $39.95 (approx. USD $28.80 / €24.60 / £21.95 ) Here are a few screenshots from Marcus and Emmsie. Don't forget to stay tuned here and on our Facebook and Twitter pages for plenty more shots over the coming days!
  13. Hello everyone, Following last week's announcement, Finni Hansen's NZGS Gisborne Airport is now available for purchase on OrbxDirect. NZGS is situated on the outskirts of Gisborne, on the East Coast of the North Island in New Zealand and is one of the few airports in the world that has a railway line, the Palmerston North-Gisborne Line, crossing the main runway (see video below). Gisborne Airport airport is situated just next to the ocean in Poverty Bay, with spectacular views of the Young Nick’s Head mountain as you depart over open waters. It consists of a single terminal and gate, an asphalt runway 1310 meters long and several grass runways. Air New Zealand and Sunair both operate out of NZGS, however the airport is used for a combination of medical flights, SAR, and GA-Traffic - it gets quite busy as you can imagine! Key Features: Accurate representation of Gisborne airport and cityscape Large coverage area including the airport, Young Nick's Head mountain, and the city of Gisborne Ground specular mapping Baked ambient occlusion and night lighting Dynamic lighting for P3DV4 Orbx PeopleFlow Animated WA165 Vintage Steam train NZGS Gisborne Airport is now available to purchase from OrbxDirect for AUD $32.95 (approx. USD $24.35 / €21 / £18.50) For the best experience, the NZ North Island region should be used in conjunction with NZGS - click here to add this to your Orbx collection.
  14. Well I bit the bullet as we used to say! (For you downunders it means taking a hit and ignoring the pain.) I've begun the process of migrating from Orbx FSX to Orbx P3D4. I decided to migrate not only because of the VAS issues of that 32 bit software but also because FSX is being ignored in software development.. I'm very dissapointed that LM decided to limit addons to around 30 . How can we use or ORBX scenery with such a limitation? I know LM said it is not for entertainment but should it be for frustrtation? Thouightful comments appreciated..
  15. Just discovered this in the archives. One of my very first attempts in FSX back in 2014 It's in the PNW but hard to tell exactly where I think my therapy is now complete. Time to move on … there's red and blue and yellow and …. over 16.7 million to explore ! Wowsers Thanks for viewing Cheers Renault
  16. There is a very old, no longer supported FS9/FSX gauge called APChart (by Holger Maas). It provides a cockpit gauge which shows an airport diagram (runways, taxiways, parking) and gives some additional information. It also serves as a moving map while you are taxiing. Unfortunately, this gauge does not work under Win7, because it cannot build the airport database it needs (all the airport diagrams are built from the scenery installed on your system!). I finally found someone willing to send me a copy of his database, so I can now use this gauge. I'm so excited! Unfortunately, the working database i now finally have is for default FSX, and so it does not work for almost all the New Zealand airports, since I have NZNI and NZSI (which I love so much, I fly almost exclusively in New Zealand). Why am I writing this message, you may wonder?! Is there anyone with NZNI and NZSI (and preferably Australia, too) that uses this gauge, that could e-mail me a copy of the data_x.db file? If so, please send the file to warren dot lieuallen at gmail dot com. Thanks so much!!
  17. I have FSX installed on my computer and bought the full catalogue of ORBX. I am happily running ORBX on my FSX. I want to install P3D V4 concurrently with FSX on the same computer. How will I be able to use ORBX products on both sims? Do I need to re-install the add-ons for P3D? and if so, how? Will FTX Central do it? Any help will be appreciated. Thank you all.
  18. The Islander at NZWR, where it went in the mid '70s when Kaitaia was being repaired It still surprises me with the lighting sometimes, somewhere over the north east US Winter wonderland, not far south of MSP. Eastern, heading east in the (cough)Whisperjet.... Default KORD... doesn't look like this anymore
  19. Hi all, I have installed the latest windows multi update which includes December 12, 2017—KB4054517 (OS Build 16299.125) which for me on FSX has cured the Errors “Error Creating Child Window” etc. I have done several flights around ORBX England scenery without any of the errors occurring. I used A2A Cessna 182 and loaded the flights using the "Startup for complex aircraft". Each flight loaded and flew OK, which is more than what happened before this update. Flights from/to EGTF, EGKA, EGHI and EGPB all OK. I cannot vouch for P3D being fixed as I don't have that simulator.
  20. When I open a flight in FSX the menu bar at the top is not available. I can press <ALT> indefinitely, and nothing happens. I've tried right clicking on the screen, too; nothing. The only thing that does appear is a space where the Menu Bar should be when I have AS 16 open. The line in green advising to open a flight plan will move down a tad when <ALT> is pressed, and move back up when <ALT> is held for a few seconds. This happens in both full screen and windowed mode. This seems to happen after a windows update. I have solved this by going to "System Restore" and restoring the computer to a point when the menu was available, but that of course eliminates the updates and any other software that was installed after that point. Anyone else have this problem? Anyone have any suggestions? Thanks very much. Ken
  21. It´s been a while since I´ve had real flight with some shots in FS, mainly due to OOM issues. Got myself some new parts for the PC and since than I can´t really fly the Connie anymore for example. Had to restart FSX twice on the way from Cologne to Frankfurt, even with settings lowered quite a bit. Maybe it´s the change to DX10 and cloud/cockpit shadows, don´t really know. Will change to P3D V4 soon, just need to have some spare change to rebuy my planes from A2A as I wasn´t as wise as to buy the FS/P3D bundle. Well, here´s some shots from my current location: Taking off from EDKA, which is close to the highway I take from work. First a north-east bound direction to check out the holes in the ground which is usually just referred to as the "Loch" by the local people. It´s the open pit coal mine next to the Weißweiler power station. Turning back over Eschweiler. To finally check out Aachen. Living there for a bit more than 6 years now and I came to love it. It´s indeed my home now. This is the northern area of Aachen with the Lousberg and the railway station "Aachen West" infront of it. On top of the Lousberg the Drehturm Belvedere is modeled. A cafe where the seats are mounted on a slowly rotating ring so you get a good view around while eating a piece of cake. IIRC it´s 30 minutes for a full rotation. And heading back out to Merzbrück to store the old crate. Sadly I didn´t get to land as idiot me tried changing the POV distance in 3rd person view. On the german keyboard layout, the Ctrl + combination is right next to Ctrl ü, which resets the flight by default. Learned my lesson and deleted the assignment. Still enjoyed the flight as far as it went.
  22. A work in progress, a shot of my home-build SimPanel (SimPanel not SimPit as only less than 10cm deep and desktop mounted). A generic cockpit panel, but controls and instruments to simulate a twin GA or turboprop.
  23. Welcome onboard leg 5 of my UK tour, this time we are flying from Aberdeen to Glasgow at a lower altitude so hope to see some of the lovely ORBX Scotland scenery. A flight not for the faint hearted as we experience traffic alerts, bad weather and a scare on approach. Hope you enjoy
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