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Showing results for tags 'dynamic lighting'.
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FireRx posted a topic in General Discussion - no support requests here pleaseHey Orbx Dev team. Those of you working on the Dynamic lighting on the airports have you notice the rotating airport beacons still have that light shaft on them. For those of us with 29 Palms KNTP we see only the light hitting objects in the airport and looks really realistic as it rotates. Can that be implemented on out airports please. Look like it will only apply to the municipal airports. Thanks.
G'day guys, Whilst work on the new ObjectFlow module is going on at a frantic pace behind the scenes, I thought I might put up a few screenshots of the new dynamic lighting being introduced at Innsbruck Airport. This will be one of the very first ORBX airports to include this new feature in P3Dv4, and will be rolled out as soon as all our airports are released for v4 (ie, once Objectflow is ready). A considerable amount of effort has been spent testing this new lighting, and the result is a balance between performance and detail, with the airport relying on a combination of both dynamic (for aprons and primary areas) and traditional rendered (secondary areas) lighting. For those of you who would prefer, the dynamic lighting can also be entirely disabled via the LOWI control panel; the disabled option will show lighting exactly the same as in P3Dv3. Lastly, I've also added a couple of daytime shots from v4 with all sliders maxed. This is solely to show the excellent new autogen rendering distances - a huge step up from previous versions of the sim. You will notice that generic trees and buildings now render almost the entire distance to the horizon, something that makes a big difference from an immersion perspective. Anyway, enjoy the shots. As always, no release dates will be given, but it is worth noting that I've been holding back on these previews until I was confident that some more news on the Objectflow update wasn't too far away Cheers, Jarrad