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G'day everyone, I'm incredibly delighted to announce my next foray into IPACS Aerofly FS2: Palm Springs International Airport! Hot on the heals of the truly ground-breaking TrueEarth Netherlands, I've been fine-tuning the last bits and pieces to bring one of my favourite airport projects over to AFS2. A much-loved ORBX destination, the airport was originally released for FSX and P3D and has been brought to life for the new simulator. Perfectly situated a short hop away from Los Angeles, Palm Springs ranks is one of the most dramatically beautiful locations within the United States. Much like other recent airports brought over to AFS2 (shout-out to Monterey Regional and Eagle County), Palm Springs was chosen as it sits smack dab in the middle of the default Aerofly default coverage area. This means that not only do you have several ultra-HD ORBX destinations to visit nearby, but you also have a seamless transition and plethora of beautiful photorealistic locations to visit en-route. For those not yet to experience Aerofly FS2 itself, look forward to incredibly performance-friendly simming and stunning terrain visuals. The IPACS team have also created new cultivation types for this airport; expect to see new vegetation types not seen in previous ORBX Aerofly releases. As with many of my recent airports, Palm Springs includes an enormous 1500 sq km area covering a wide variation of topography. From the lush golf resorts and gated communities of Palm Springs to the harsh desert of the Coachella Valley floor, to the the high-altitude alpine wonderland of San Jacinto, there is plenty to explore in within this scenery. Palm Springs. Home of Frank Sinatra, chic modernist architecture, golf resorts and stunning desert vistas. An iconic resort city just beyond the furthest reaches of the LA metropolitan area, Palm Springs became the epicenter of all things cool and swingin' from the mid 1950s onwards; the perfect get-away for Hollywood's rich and famous (and even the occasional US President!). Located at the base of the towering San Jacinto Peak, Palm Springs is situated in one of the most dramatically scenic locations in the United States. Be sure to keep an eye out many Modernist landmarks around the city, as well as casinos, resorts, waterparks and even a couple of kitschy dinosaurs - these are just a few of the dozens of points of interest modeled in the scenery. For those who are looking forward to the much-anticipated R22 helicopter for AFS2, you'll also find the Palm Springs Aerial Tramway. This marvel of engineering was created during the 1960s to serve tourists visiting the upper reaches of San Jacinto. Each tower along the tramway route includes a precarious helipad - perfect for honing your landing skills! KPSP is an international airport located a short distance from the centre of downtown Palm Springs, and is currently host to twelve airlines serving the continental US, Canada and Mexico. The unique terminal is a combination of mid-century Modernism (the main building) and open-air planning (the Sonny Bono concourse). This makes for a wonderfully unique setting for your airliner flights; park alongside the outdoor terminal area that includes sculpted parkland, a children's playground, shops and even a well-known coffee chain. Beyond the terminal, there is plenty else to see at the airport. Explore the Palm Springs Aviation Museum (well worth the visit if you are passing through the area in real life), with it's wide variety of airside and non-airside exhibits. As well as this, check out the FBOs, the ongoing work at the Skywest facilities, and of course the (relatively) new control tower. As can expected for an Aerofly scenery, be sure to enjoy extremely good performance and high-end visuals, even on mid-range systems. If you are lucky enough to own a VR headset, this scenery is absolutely perfect for checking out -the feeling of speed, height and immersion are unparalleled. Whether you are intending to fly the Q400 up to Monterey or Eagle County, test the high-performance warbirds within the PSP circuit, terrorize the neighbours in the F-18, or take a relaxed scenic to LA in the C172, Palm Springs is your perfect base of operations for the heartland of the Aerofly world. PALM SPRINGS INTL AIRPORT for AFS2 FEATURES: Ultra-detailed rendition of KPSP Palm Springs International Airport Enormous 1500sq km coverage Beautiful hand-edited ground textures at 30cm/1m resolution Impeccable 10m high res mesh High-detail ground poly with bump/spec mapping All-new custom vegetation cultivation Dozens of custom landmarks Palm Springs Aerial Tramway helipads Unique static aircraft and vehicles exclusive to KPSP Extraordinarily detailed Airport Terminal Incredible virtual reality integration: optimised for performance and smoothness, best-in-class Extreme high-density vegetation and building cultivation 3D Night lighting for the entire city Advanced rendering, ambient occlusion and unique night-lighting techniques used for maximum realism Custom animated content ORBX PeopleFlow technology Designed to blend seamlessly with default Aerofly scenery Incredible performance on even mid-range systems - far superior to FSX/P3D/XP11 COVERAGE AREA Expect more info and screenshots over coming days, and the good news is that the airport is very close to being ready for release! Whilst we add a last few bits of spit and polish to the scenery, please enjoy the screenshots Cheers, Jarrad
G'day guys, Whilst work on the new ObjectFlow module is going on at a frantic pace behind the scenes, I thought I might put up a few screenshots of the new dynamic lighting being introduced at Innsbruck Airport. This will be one of the very first ORBX airports to include this new feature in P3Dv4, and will be rolled out as soon as all our airports are released for v4 (ie, once Objectflow is ready). A considerable amount of effort has been spent testing this new lighting, and the result is a balance between performance and detail, with the airport relying on a combination of both dynamic (for aprons and primary areas) and traditional rendered (secondary areas) lighting. For those of you who would prefer, the dynamic lighting can also be entirely disabled via the LOWI control panel; the disabled option will show lighting exactly the same as in P3Dv3. Lastly, I've also added a couple of daytime shots from v4 with all sliders maxed. This is solely to show the excellent new autogen rendering distances - a huge step up from previous versions of the sim. You will notice that generic trees and buildings now render almost the entire distance to the horizon, something that makes a big difference from an immersion perspective. Anyway, enjoy the shots. As always, no release dates will be given, but it is worth noting that I've been holding back on these previews until I was confident that some more news on the Objectflow update wasn't too far away Cheers, Jarrad