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Found 46 results

  1. Hi everyone! I’m thrilled to unveil the next project for Prepar3D v4 from Rasha Tucakov and myself - LYBE Belgrade Nikola Tesla International Airport in Serbia. This project has been a delight for us to work on, it is Rasha’s home airport, as well as an airport I’ve passed through many times when visiting my family that lives in the city. Belgrade Airport is one of the fastest growing airports in Europe, with over 5.5 million passengers passing through in the last year. As the gateway to a city growing quickly in popularity amongst tourists, it receives a huge amount of scheduled and charter airline traffic, and acts as the main hub for Serbia’s flag carrier, Air Serbia. With a runway over 10,000ft long, you can pretty much fly any aircraft in here with ease. Whether you are flying to one of our nearby destinations such as Dubrovnik or Pula, or hopping in a small plane to fly low and slow above the city, this airport will cater to any kind of flying you wish to do! We have modeled the entire airport in superb detail using extensive real-world photography, including interior modelling throughout the entire terminal building, making sure you have an immersive experience no matter which gate you start your flight at. There's also plenty of landside details to feast your eyes on - most noteworthy by far is the air museum, with every outside exhibit custom-modeled. Beyond the airport, we’ve included a comprehensive CityScene, covering the majority of the Belgrade metro area in exquisite detail - with hundreds of POIs, apartment blocks, bridges and landmarks modeled in high detail, this is one of our most detailed and realistic cities to date. We have created all of this with the latest P3Dv4 native technologies and optimizations, making sure that you can fly here with even the most resource intensive aircraft. COVERAGE AT A GLANCE AIRPORT - Ultra-detailed rendition of Belgrade Nikola Tesla Airport - Complete hand-coloured 5 seasonal variants - Long runway suitable for any kind of airliner operations - Animated SODE jetways - Superbly crafted terminal with interior modelling and custom reflections - High detail multi-elevation parking lots and arrivals/departures areas - Custom static aircraft, vegetation, and non-airside details - Animated vehicles, GSE and PeopleFlow - Advanced ambient occlusion and night lighting rendering techniques - Designed to work best with Orbx Global or OpenLC Europe - Developed for Prepar3D v4 CITYSCENE - Hundreds of custom POIs and buildings, including Usce, New Belgrade, Church of St. Sava, Beogradjanka, Avala Tower, VMA, Red Star Stadium, Palace of Serbia, and many more! - All major bridges in the city custom modelled - Over 100 square km of hand annotated, seasonal 50cm photoreal terrain to explore - A huge extended area of custom landclass, mesh, roads and rivers beyond the primary coverage area, seamlessly blending with the photoreal coverage We know many of you have been eagerly awaiting a new P3Dv4 location; work is progressing at a lightning pace, and we're very much looking forward to showing you more details of this project over the coming week! Cheers, Rasha and Misha
  2. G'day all, I am absolutely delighted to unveil one of our most ambitious airport projects to date; LOWI Innsbruck Airport for X-Plane 11! After 18 months of development and R&D from Vittorio Greco, Tony Wroblewski and myself, our award-winning airport has been brought XP11. An airport that needs no introduction, Innsbruck is one of the world's great aviation destinations. Dramatically stunning terrain, beautiful architecture, and of course one of the most infamously challenging approaches in the world, Innsbruck is a destination that is instantly recognisable to aviators of all stripes. Whether you are a seasoned jet jockey looking to hone your skills, a GA flyer looking for your next high-brow scenic joyflight, or an eggbeater expert seeking out the next challenging helipad, Innsbruck has it all. For those of you who have enjoyed this airport in FSX, P3D or AFS2, we have gone to extra lengths to provide you something next-level. Beyond the already massive traditional coverage area, Innsbruck for X-Plane 11 includes a entire 8200km2 mini-region! Beyond the ultra-detailed airport itself, explore a complete cityscene (with over 160 POI), 3 heliports and vast coverage area in complete TrueEarth-style detail. All of this has been created with optimization foremost in mind - explore this scenery with your favourite resource-intensive aircraft without having to stress about performance. AT A GLANCE THE AIRPORT - Ultra-detailed rendition of Innsbruck Airport - Extremely high definition ground polygon - Beautiful hand-coloured and cleaned ground textures at 30cm - Entirely customized GSE and static aircraft fleet unique to Innsbruck - don't expect to see generic airside vehicles or unexpected aircraft types - Hand-crafted texture work incorporating special materials, baked ambient occlusion and baked night lighting - Custom vegetation, grass and non-airside detailing - Optimized for use with default and well-known AI programs - Animated GSE and static peopleflow - Carefully optimized for best balance between high performance and detail - very low texture loading for a scenery of this scope and detail. THE CITYSCENE - One of the most detailed cities yet brought to X-Plane 11 - 160 custom points of interest - Beautiful edited 60cm ground imagery - Major freeways and bridges custom modeled - Hand-placed custom vegetation - Stunning night lighting THE HELIPORTS - Hat Tux/Aplin 5 Heliport (LOJT) - rescue heliport hidden deep in the valleys south-west of Innsbruck. - University Hospital (Uni Klinik) Heliport - rooftop hospital heliport in the heart of the city - Flight Rescue Centre OAMTC Heliport - major Christophorus/Police heliport adjacent to the airport THE MINI-REGION - An enormous 8200km2 of TrueEarth-style detail, encompassing the majority of the Austrian state of Tyrol and the southern reaches of the German state of Bavaria - Highly accurate building autogen using custom central European types - Beautiful vegetation autogen using the latest placement techniques and custom Orbx artwork - Expertly colourised and cleaned ortho at 1m resolution - Best-available high-definition elevation mesh sampled from 10m source, optimized for best balance between high fidelity and performance. - Complete detailed overlay - accurate roads, watermasking, rail, powerlines and other features you'd expect from a TrueEarth region - Expertly collated, hand-edited and compiled using proprietary Orbx technology We'll have plenty more details, screenshots and goodies coming out for this project over the coming week. Suffice to say we are all very excited about this project, and can't wait to share more info with you all. In the mean time, here is selection of screenshots from the product - and I should point out that these barely scratch the surface of all the features Innsbruck includes. Enjoy! Jarrad
  3. Airport | CityScene | Mini-Region A destination that needs no introduction, Innsbruck is one of the iconic airports of the world, with a jaw-dropping backdrop, heart-stopping approaches and location smack dab in the heart of the European Alps. Our award-winning depiction of this famous location has now been brought to life for X-Plane 11! Far more than just an airfield, this scenery is essentially three-in-one; a highly-detailed rendition of LOWI, a complete CityScene for the metro area, and a TrueEarth style mini-region for the complete tile. Developed by Vittorio Greco, Tony Wroblewski and myself, this scenery brings together an immense level of detail, coupled with careful optimization, for the best balance between performance and immersion. AT A GLANCE THE AIRPORT - Ultra-detailed rendition of Innsbruck Airport - Animated GSE - Beautiful hand-coloured ground textures - Unique static aircraft and GSE made exclusively for the airport - Carefully optimized for best balance between high performance and detail THE CITYSCENE - One of the most detailed cities yet brought to X-Plane 11 - 160 custom points of interest - Beautiful edited 60cm ground imagery - Major freeways and bridges custom modeled - Hand-placed custom vegetation - Stunning night lighting - Three bonus heliports: Hat Tux/Alpin 5 / Uni Klinik / OAMTC Flight Rescue THE MINI-REGION - An enormous 8200km2 of TrueEarth-style detail, encompassing chunks of Tirol (Austria) and Bavaria (Germany) - Expertly colourised and cleaned ortho at 1m resolution - Best-available high-definition elevation mesh sampled from 10m source, optimized for best balance between high fidelity and performance. - Expertly collated, hand-edited and compiled using proprietary Orbx technology LOWI Innsbruck Airport for X-Plane 11 is now available to purchase from OrbxDirect for $39.95 AUD (approx. US$27.70 / €24.30 / £21.75) Customers who own Innsbruck for FSX/P3D or AFS2 on OrbxDirect will receive a 40% discount. Hurry - this offer is only valid until 01:00Z on 21st August 2019! Grab your copy now!
  4. Dear ORBX Developers and forum members, I am an young, aspiring scenery developer, and I had some questions about the software and methods you may use to develop scenery. I did attend the Captain's Corner Seminar from ORBX on scenery development, but had some questions. Firstly, the software. I understand that many of you high-level developers use tools such as Photoshop and 3DS Max to model and texture the buildings, but I never understood how that was imported into the simulator, or how you apply the textures to the models. Also, do buildings have to be modeled using the measurements of the real airport, modeled to scale, or some other method? Secondly, how are other medium-sized additions added to the airport, such as moving vehicles, PBR, and 3D grass, added to the scenery. Thirdly, how is this all compiled? Does this use the SDK, external software, or other methods. Thank you for all your help! Sincerely, Goose
  5. Hi everyone, I'm very happy to announce my next project, as well as Orbx's first payware Italian destination; Olbia Costa Smeralda Airport! Designed exclusively for Lockheed Martin Prepar3D v4, LIEO is a highly detailed and exhaustively complete reproduction of the airport and surroundings area. Olbia Costa Smeralda airport has been designed carefully and reflects the real-world layout of the airport; including the new extended runway and taxiway. The scenery has been optimized using our latest techniques and has been designed to work best with either Orbx Global and/or Orbx Global openLC Europe. Olbia: A Little Bit of Info Olbia is a beautiful city located in north Sardinia, just off the coast of mainland Italy. With a population of 60,000, it is one of the major cities on the island. As well as being an industrial and commercial hub for the region, the city is most well-known as a famous holiday destination. Visitors from around Europe and the world flock to the city during the summer months to enjoy the plentiful beaches and spectacular scenery. As well as traditional travellers, the city is popular with high-end and VIP travellers; as can be seen at the airport’s corporate terminal. Lieo Olbia Costa Smeralda Airport The Olbia Costa Smeralda Airport (ICAO: LIEO) is one of the busiest international airport on Sardinia, and is located about one kilometre from the city centre. The original infrastructure has been active since the end of the sixties, following the disposal of the historic Olbia-Venafiorita airport, and today is a modern and vibrant hub. Remnants of the old airport infrastructure are still visible and can be found within the scenery. The terminal has been expanded to 42,000m², three times the surface compared to the old structure. It is equipped with 40 check-in desks, 15 exits, 5 mobile jetways, a large 2,200 m² shopping center, and has a capacity of 4,500,000 passengers a year. Since 2007 Geasar, in agreement with the new company Eccelsa Aviation, has taken over corporate operations at the airport in its new VIP terminal. This new terminal caters almost exclusively for high-end corporate and tourism traffic. The terminal caters for year-round and seasonal flights to over 80 European destinations, including Rome Fiumicino, Milan, Frankfurt, Berlin, Dusseldorf and many others. The airport has a unique and spectacular approach, flying over the sea canal on the approach you will fly very low over the mainland ferries (modelled in the scenery), the harbour, and of course, the beautiful beaches! Orbx Olbia Costa Smeralda airport features: Highly detailed, accurate representation of Olbia Costa Smeralda airport with new runway and taxiway. Beautiful ground textures in 30cm/px with 130sq/km of photoreal coverage. Dozens POI modelled in olbia city with full 3D road connections, helipads, Ferries and Trains. Super level of realism at the airport with 3D underground parts. Compatible with Orbx Global and/or Orbx openLC Europe SODE jetways Includes Dynamic lights and extremely realistic specular effects over ground textures. Fully optimized by using latest techniques. For Lockheed Martin Prepar3D v4 Enjoy! Lieo Olbia Costa Smeralda Airport
  6. Hello X-Plane fans! You've asked for it, so we've done it - from scenery legend Bill Womack, we are excited to announce KVUO Pearson Field for X-Plane! Among all the small Pacific Northwest airports that are loaded with character, Pearson Field stands out. For one thing, it predates them all; KVUO is officially the oldest continuously operating airport in the region, and one of the two oldest operational fields in the USA. Even before the dawn of aviation the site was a hub of activity, as evidenced by the 19th-century Hudson's Bay Company fort and trading post just off the threshold of runway 8. So far, the tiny airport has hosted the first crossing of the Columbia River by airship in 1905, been a stopover on the US Army's first round-the-world flight, and made Russian aviation history as the landing spot for the Chkalov Trans-Polar Flight in 1937. Today, Pearson Field is a popular field for GA pilots and history buffs, and occupies a prime piece of real estate along the banks of the Columbia in the flight path of KPDX's runway 10L. We've worked hard to replicate the feel of this busy suburban field using hundreds of photos taken on-site. Many of the unique landmarks are represented, including the I-5 bridge between Portland, Oregon and Vancouver, Washington, the railroad bridge just downstream, the busy shopping area of Jantzen Beach on nearby Hayden Island, and a faithful reproduction of downtown Vancouver. If you're a fan of Pacific Northwest airports, this one is a must-have! Points of Interest: I-5 bridge over the Columbia river Railroad bridge to the north of I-5 bridge Jantzen Beach, Oregon shopping center Downtown Vancouver, featuring the round Smith Tower (used as a VFR landmark on which to base turns to/from KVUO) Fort Vancouver Key Features: 12 square miles of photo terrain around KVUO, including Hayden Island, Oregon and downtown Vancouver, Washington Detailed reproduction of downtown Vancouver Detailed modeling based on hundreds of reference photos Airport ground polys utilizing XP11 PBR materials Static aircraft commonly seen on the ramp Detailed & accurate buildings in the region of the airport, especially on approach paths All models optimized for high performance KVUO Pearson Field for X-Plane will be available to purchase from OrbxDirect for AUD $32.95 (approx. USD $24.35 / €21 / £18.60 ) Please note that if you already own KVUO for FSX/P3D, you get a 40% discount on the X-Plane version! Coverage area map: Here are a few screenshots from Emmsie. Don't forget to stay tuned here and on our Facebook and Twitter pages for plenty more shots over the coming days!
  7. Hi all, Very very close to release with this one now here are a few shots of the dynamic lighting that P3Dv4 users will be able to enjoy with this scenery. Cheers, Misha
  8. Hello, as now Bob and Ezdok finally working world cameras offer combined a very good reason to happily explore and loiter into airports, I've resumed my Orbx products (YMML, YSCB, YBCS, YBBN, YPEC, YBAS, YBUD) which I bought in the past more for support and so far I had been using very very little (I even forgot to have them, except for YMML) my two questions (as non expert and with little time to dedicate to the sim in depth): 1 to see life in the smaller less crowded ones: must I install Orbx freeware AI AU/NA package? may I do it on top of MyTraffiX60a? 2 can you suggest one or more specific Orbx general aviation airport for purchase, featuring more traffic than the ones I have? thanks
  9. Hello, When will ESSA (Arlanda airport in Stockholm) be published for P3D v4 ? Best regards Martin
  10. G'day all, After a little more development time than originally planned, I am very excited to show off the second set of previews of Innsbruck Airport, focusing on the completed airport area. Every effort has been made to push the detail and quality envelope with, whilst still maintaining strong performance and VAS usage. A great deal of help has been provided by my friends Fabian K, Maximilian and Fabian S, who have shown endless patience with my hundreds of requests and questions. I won't spend too much time just yet discussing the ins-and-outs of the airfield; this will come later. In the meantime, please find a shortened feature list for the airport. For first-time viewers, I would also strongly recommend visiting the original first previews for complete product feature list; this scenery is far larger than just the airport. SCENERY FEATURES: - Ultra high-definition rendition of Innsbruck airport - Extremely detailed ground polygon optimised for FSX and P3D - Over 30 static aircraft unique to LOWI - no type/skin seen in any other airport project to date!* - Entirely new custom GSE for Innsbruck - highly detailed refuelling trucks, fire appliances, buses, carts, cars and more. - Highly accurate baked ambient occlusion and new lighting techniques - Complex lighting options to match real-life (including the famous extended "Rabbit") - Highly accurate APX designed by our resident guru, Graham Eccleston - Advanced rendering, modelling and optimization techniques for best balance between performance and detail. * Aside from the B757 - this was also included with our recent Dubrovnik scenery. All shots a mix of FSX-A and P3D. As always, be sure to click on each pic to see in full resolution Enjoy! FSX-A DX10 (with an ancient HDR mod) P3D v3.4 (with PTA 2.0)
  11. Hey, I worked again on my scenery (EDWN) and now its finish. You have seen a post of me where I show the scenery in a older version. After a few more hours now I made the final version. Take again a look on my home airport EDWN, a small airfield located in Lingen, lower saxony, germany. The airport is homebase of 2 glider clubs and a small airline, flying with a Piper PA-31 Navajo and a Cessna 172 Skyhawk to destinations in europe. The airport has a asphalt runway and 2 grass runways, both for the glider clubs. Sometimes a Beechcraft 200 King Air or a Pilatus PC12 visit the airport, but thats rare! The airport has some hangars, a small control tower and a nice little restaurant where you can meet pilots and aviation fans. The food there is amazing!! Now take a look on the updated scenery! I hope you like it!!!!! It was a lot of work. First, a picture from google maps of the real airport. And now the pictures of my airport scenery: Thats it... I hope you like the updated version of EDWN!! Tell me what you think about it. Thank you!!!
  12. Will enhanced airports from regions and freeware show up if I choose to use photoreal scenery in, say, the california desert? Possible with proper stacking in scenery library? Thanks friends!
  13. Hi All, Sorry about this one taking a bit longer, we ran into quite a few problems in the final stretch, but they've all been rectified now This should be entering RTM testing from tomorrow! We've also added a few neat animations into the scenery, including the Dubrovnik cable car after a certain person as FScon kept telling me that I had to include it Please enjoy these new previews, and look forward to more soon from Emmsie and other screenie artists once they get their hands on it! Cheers, Rasha and Misha
  14. Hello everyone, I am very pleased to introduce this collaboration project between Rasha Tucakov and myself, and the first major mainland Eastern European Orbx airport for FTX Global Dubrovnik is a spectacular location on Croatia's famous Adriatic coast, and a popular summer tourist destination. Boasting a very large number of resorts, as well as its beautifully mountain lined coast and its famous walled city, it's not surprising that the location was visited by over 2 million people in 2015. The airport is well equipped to handle aircraft up to the size of a 757, and is equally suitable for general aviation ops. It serves up to 39 airlines during the summer months, so can get quite busy! The approach from the west is one of the most scenic approaches you'll come across, flying past the old city and passing the mountains on short final. This package includes an amazingly modelled rendition of LDDU airport by Rasha and an extensive detailed surrounding area by yours truly. This is Rasha's debut project, so please join me in congratulating him for such a fine achievement! COVERAGE MAP: FEATURES: - Over 100sq km of photoreal coverage in 60cm resolution - Unique multi-elevation airport model! - Suitable for airliner operations - New terminal currently under construction modelled - FULL Dubrovnik cityscape included! - Advanced AO baking techniques for realistic shadowing - Custom vegetation at airport - Large area surrounding the photoreal has been given custom landclass and vector roads and shorelines for the best experience - Only FTX Global required! As always, we really hope you enjoy these previews P3D shots: FSX shots: Cheers, Misha and Rasha
  15. Share your ENNO - Notodden winter shots here. My first one is a wide-shot from a 300 Extra on a low pass from the North. "I can see my house from here!" ("Hooked" to the left part of the helicopters landing gear. It's not blue, but white irl )
  16. What ever happened to the development of the Friday Harbor Airport that was talked about in the last months. I can not seem to find it in the list of airports for NA. Is it released yet??? fisheye
  17. Hi everyone, here are the actualized comprehensive listings of all current NAM and EUR freeware airports (#01 - #22) as a freely changeable spreadsheet: https://www.dropbox.com/s/f0rluvtps7glfe0/FTX_Freeware.xls?dl=0 or as sorted .pdf file: https://www.dropbox.com/s/l1v3b6d0sulzi6f/FTX_Freeware.pdf?dl=0 (Had really missed the big pack #21 before) Cheers, Fritz
  18. I would like to add some big airports to my ORBX sceneries. My only constraint is to be compliant P3D2. Would like to understand why you choose yours between FSDG, Flightbeam, FSDreamteam, Taxi2gate , etc .... : Quality, easy ti install with ORBX, ... If i'm out of topic dont hesitate to suppress that post. JL
  19. Being primarily interested in scenic flying, I've bought most of the Orbx terrain regions, but no airports yet. Apparently some airports contain quite a bit of additional scenery (by which I mean the surrounding landscape, particularly photo scenery) so I'd like to buy a few of those. I haven't looked closely at all of them (there's so many), but it seems that Bozeman, West Yellowstone and Jackson Hole include quite a bit of additional scenery. Queenstown and Milford Sound look pretty good too, and I also like the look of Squamish. I'm sure there must be others that I've missed. Can anyone tell me which airports contain the most and/or best surrounding landscape scenery? This would be very helpful to me. BTW, I'm not disinterested in the airports themselves, I just prefer to visit airports in the most scenically interesting areas.
  20. Folks, Here are some suggestions I believe would be awesome additions to your product line. KTIW- Tacoma Narrows Airport(Corporate/GA) KOLM- Olympia Regional Airport(corporate/GA) KBLI- Bellingham International Airport(Airline/corporate/GA) CYYJ- Victoria International Airport(Airline/GA/corporate) Thank you for your time -Roger
  21. We regularly see posts suggesting airports that Orbx develop. It's often hard to keep track of these and turn them into quantifiable data on where users would like to fly. As such, this month we will be trialling a new voting system. Ben McClintock has designed this voting system utilizing Google Maps API interface so that you can click on an airport icon and submit a vote indicating you would like to see this airport developed. Some general info to be mindful of: -The voting map includes every airport within a current Orbx region larger than a farm strip. Almost all paved airports should be listed, most grass strips have been excluded. -Voting does not give a guarantee an airport will be developed. -Each user has a limited number (~10) of votes. You cannot vote for an airport multiple times. Once you hit the vote limit future submissions will not be entered into the data. -Vote rigging, brigading, and exploitation is strictly disallowed. We will be monitoring the input data in real-time and take countermeasures if suspicious voting activity is noticed. -Please keep discussion of the polling to this thread. All other threads will be merged back in. All that being said, please take the chance to peruse around and vote for airports that you would be most interested in. There is a search function built in if you know the name of your airport but not the ICAO, or if you know the city but not the name. Link: https://fullterrain.com/airportvote
  22. Hi guys, Am new on here - hello to you my fellow virtual fliers. I have flown MS Flight Sim since the first one. Can anyone advise me if there are any 'Freeware Airports NA Packs' on the site which cover Washington State airfields / airports ? I like to do a lot of bush flying I have tried to find some but I seem to be struggling. Any help would be great. Thank you. Terry
  23. Hi, who do I need to contact about redoing an airport, the airports in Tasmania arent what they are in real life, and I want to see them updated mainly the hobart and Devonport and wynyard airports, as these are my island airports it annoys me they dont look like them at all.
  24. AS355 makes a tour in Samedan airport, Switzerland LSZS by Sylvain Delepierre All shots from PREPAR3D v2.2 Cheers,
  25. Hi all, Here some images FTX/Orbx P3D V2 new freeware airport FTX YBLN Busselton V1.5 for P3D V2 Cheers,
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