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  1. Since we're in the sale season now, I thought it appropriate to mention one of the things I've been working on. It's not a new scenery this time, but rather a bundle of fixes and improvements to an old stand-by. Stark's Twin Oaks (7S3), one of the first airports released for the PNW region, is getting a new coat of paint! The 1.5 patch is about to enter beta testing. Improvements include: Re-colored 30cm airport photoreal textures for more contrast, saturation, and clarityMUCH new NatureFlow vegetation added, specifically grasses around the airportNew NatureFlow falling leaves in autumn from selected treesA full sound pack, including conditional wind sounds. If the wind is over 5 knots, you can now hear it rustling the trees nearbyRequired terrain mesh resolution will now be 5m, in keeping with every other Orbx airport, without the "floating objects" anomaliesSome texture files that gave a few customers grief have been repairedThis will be a cumulative patch that will include all improvements made since v.1.0, such as PeopleFlow, increased frame rates due to autogen improvements, etc. Combined with the Day/Night light switcher from FTX Central, I'm seeing frame rates that are considerably higher and much steadier than the original version, even with autogen dialed up high. If you already own 7S3, this update will be free, of course. If you don't, here's your chance to get it at 33% off for this week only, so you'll be ready when the patch is released. Here are a few shots of version 1.5:
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