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Found 446 results

  1. Hello everyone, Firstly, please allow me to thank all our customers for the incredible support which you've given Orbx through 2017 as we continued to aggressively roll out new tech, refine the OrbxDirect and FTX Central platforms, and embrace new simulators. This year has shown record double-digit growth for Orbx in terms of revenues and customer base and we don't expect this momentum to slow down. I'd also like to wish everyone and their families a relaxed and positive festive season these holidays, and may you stay safe and in good health as we welcome 2018. Now onto the good stuff... *** Please note! *** Many of the screenshots shown here are from pre-alpha, alpha and beta stages and not indicative of the final product. 2018 - The year of photoreal regions Next year we will release some milestone products never seen before from Orbx - entire regions will be created in photoreal imagery instead of landclass. This does not mean we are moving away from landclass-based regions altogether; it is purely the result of spending R&D on refining techniques for adding millions of autogen objects onto imagery and keeping it to region sizes which are manageable from a project point of view. These regions will still be labour intensive and expensive to produce, because as you've come to expect from us we will add hundreds of POI models, thousands of aerial obstructions and millions of houses, buildings and trees. In the simulators that support it, we will add 4/5 seasons, night lighting, water masking and hundreds of thousands of miles of traffic on roads.. In other words, these will be as close in features to the normal Orbx regions as before. Netherlands Photoreal for P3D/FSX New autogen housing and building facades for Netherlands Photoreal FSX/P3D Netherlands Photoreal for X-Plane 11 Pacific Northwest Photoreal for P3D/FSX Pacific Northwest for AeroflyFS2 2018 - The year of CityScapes We are working with some of the brightest people in the FS industry to develop some amazing CityScape products for many parts of the world. We have some ready to be released soon and we will be able to refine and speed up the process of producing these so that customers can vote for which cities they would like to see in the sim and have their local areas represented much more accurately. These cityscapes will initially be released for FSX/P3D with photoreal underlays, full seasons, traffic, lighting and perfectly blending into FTX Global or our regions. Expect to see every building footprint accurately placed and with correct styles and heights. It won't be a perfect rendition of a city but a very realistic facsimile which will certainly impress. Cityscape Gold Coast Cityscape Barcelona CityScape Cote Dazur 2018 - The year of new simulator platforms AeroflyFS2 Orbx has already released several titles for AeroflyFS2 and this trickle will turn into a tidal wave through 2018, so expect dozens of new HD airport destinations in AFS2 and also a region or two. Orbx is working with IPACS on an almost daily basis to introduce new tech and systems into this amazingly efficient and versatile sim. Once you have experienced scenery like this at 120fps it's hard to dismiss it. Here are some shots of adding much denser autogen to Switzerland in AeroflyFS2 AeroflyFS2 Airports KJAC Jackson Hole for AFS2 ... and much more to come from Jarrad Marshall! KBID Block Island for AFS2 ... and many more AFS2 airports coming in 2018 including many of your Orbx favourites! Remember, during non-sale periods we offer a 40% cross-grade discount for customers who own these airports on other platforms. X-Plane 11 We will also be releasing airports and photoreal regions for X-Plane 11. We have added some very talented people to our team who have years of XP development experience between them to help us with this initiative. Many of the senior Orbx developers are also working on X-P tech and projects. KCGX Meigs Field for X-Plane 11 Here are a bunch of random shots from X-Plane 11 works-in-progress that several of our lead developers are working on. You can probably guess the locations of some of these screenshots but I'm sharing these with you to show that we have a lot of work going on with X-P under the hood at Orbx. Brand new X-Plane 11 airports are also under way by various developers and in this case the reverse may happen in that we release these for X-Plane first and port them across to other platforms later. EGCB Barton Manchester for X-Plane FSX/P3D Core Platform Airports Of course we also haven't forgotten our core customer platform of FSX/P3D so what follows is a sneak peek of what to expect through the coming year. We have a few dozen projects underway in some form or another. Some of these projects may be ported to AF2/XP/FSW although it's too early for us to commit to that at this stage. ENBO Bodo Norway LSPN Triengen YBRK Rockhampton KHAF Half Moon Bay NZWU Wanganui ESSD Dala KBIL Billings Logan LEAS Asturias PAOT Kotzebue / PAVL Kivalina / PABR Barrow KGEG Spokane What I've shown you above is by no means everyone that is happening at Orbx next year, but it's a peek under the hood of some of the cool projects that are underway. This is a very exciting time for the team at Orbx as we explore new sims and the intricacies of developing for them, whilst also remaining committed to our core FSX/P3D customers with constant releases of new content. Orbx will also be headline sponsor of FSExpo 2018 in glamorous Las Vegas with over thirty vendors already confirmed and many more sure to commit over the next month or so. If you're in North America this is the premiere event to attend this year and Orbx will have a large contingent of developers and staff on hand to show you sneak previews of our latest products. We will also be at Cosford again in 2018 and possibly also in Lelystad. 2018 promises to be an amazing year for us all, so come along for the ride!
  2. Rules 1. One entry per forum member. 2. You can submit edits whatever you like. 3. The shot must be using an Orbx region or Orbx Airport no restrictions on aircraft. 4. The shot must show some Orbx scenery in it that can be identified as Orbx. 5. Please only submit your screenshot via a reply to this topic , 6. Any no screenshot post ie comments will be deleted. 7. Entries close at midnight 31st of July GMT. 8. You can not vote for your own shot. 9.Winners will be chosen by a poll by you the members who have entered the contest. 10.When the contest closes on the 31st of this month everyone that has entered a shot will have one vote each to choose the winner of the contest, i will open the voting soon after the contest closes.You will then have six days to cast your vote until the 6th of August 2018 11. The winner must have an OrbxDirect account to claim your prize. 12.No comments from other forum members please on other members entries. cheers Iain
  3. Hello everyone, CityScene Barcelona is here! From Allen Kriesman - the developer who brought you CityScene Gold Coast - you can now experience the largest city in Catalonia to it's fullest. Barcelona is a city in Spain and is the capital and largest city of Catalonia. With a population of 1.6 million within city limits, its urban area extends to numerous neighbouring suburbs within the Province of Barcelona and is home to around 4.8 million people. This makes Barcelona the sixth most populous urban area in the European Union. It is the largest metropolis on the Mediterranean Sea, located on the coast between the mouths of the rivers Llobregat and Besòs, and bounded to the west by the Serra de Collserola mountain range. ORBX CITYSCENE BARCELONA FEATURES Highly detailed, accurate representation of Barcelona, Spain and surrounds Nearly 1 million accurately placed regional trees Over 100,000 accurately sized, shaped and positioned custom buildings Over 211,000 efficient roof objects, lighting, container and box car objects, 812 hand placed library objects (including OrbxLib objects) 7 point of interest buildings in addition to re-positioned core sim POI's for area Expertly optimised using ground-breaking techniques for best performance Please note that CityScene Barcelona is not compatible with LatinVFR Barcelona. For more information, click here to visit the store page.
  4. Hello all, Normally Orbx does not announce projects until they are at least in alpha or beta stage and we have something to show. However in the case of this announcement, a lot of exploratory pre-alpha work has already been done and indeed I've shown some sneak preview shots already. Moving forward I think in the current climate of multiple sim platforms we will likely be giving more advanced notice of future projects. What I can announce today is that we have secured pristine aerial photography for all of the UK and Ireland and this now paves the way for projects to commence in earnest. Jarrad Marshall will be announcing the name of these series of addons this weekend so I won't reveal the Orbx product series name yet, but they will be made entire from aerial photography orthoimagery and not landclass based. In addition to the Netherlands for FSX/P3D coming in a matter of weeks, we will be releasing photoreal regions for England, Wales, Scotland, Northern Ireland, Ireland, Pacific Northwest USA and Germany in 2018/19. These will be released as a region each, allowing you to pick and choose which ones you want and also manage the footprint sizes on your drives. We may split Germany into halves to contain the installation size. The prospect of flying from Ireland to the eastern part of Germany in a contiguous photo based scenery is now very real. The first sim platforms these UK/Ireland regions are to be released on will be X-Plane 11, followed by Aerofly FS2. This is because the pre-work has already been done and they will be summer season only. FSX/P3D will follow but there is a lot of work to produce 5 seasonal variations of each regions therefore extra development time will be required. We will be producing a test compile somewhere in the Midlands soon, and we can then share a few further sneak preview shots. These regions will be "install-and-fly". Everything will be managed by OrbxDirect and FTX Central so you can focus on just enjoying the regions themselves. We plan to include every house, building, tree and structure in all of the UK/Ireland and the regions will also include (based on each sim's functionality) night lighting, traffic, power lines, water masking, light houses, cityscapes, POIs, marinas, ships and thousands more 3D objects. Airports will be upgraded in the FSX/P3D version but we are not 100% decided on XP/AFS2 for airports at this stage. Those may follow in a service pack or we take a different approach (more details TBC). So imagine doing an approach with scenery that looks like this: This will soon be possible across multiple sim platforms and I am sure you are just as excited as we are about the prospects of seeing this level of detail in your favourite sim. More information to come in due course!
  5. Well then chaps Thank you all for taking the time to enter and vote in these contests. There were some great entries in the contest this month. Now the winner is...... Lifejogger. Well done John a grand shot fro Concrete now if you shoot Ed an email ed@orbxsystems.com Saying which prize you would like with your OrbxDirect account details Ed will add your prize to your account. cheers Iain
  6. The guys at FSELite have reviewed Netherlands TrueEarth - thanks guys! https://fselite.net/reviews/orbx-netherlands-trueearth-the-fselite-review/
  7. The History Of Orbx – Part 1/7 – Early FS forays As part of the 10th anniversary celebrations and the week-long sale event we're having, Ben suggested I should write a series of articles on the history of Orbx. I thought it was a great idea so here goes nothing. This will be quite a personal walk down memory lane. I'll add a new chapter during each day of the sale event. So where to begin? Before Orbx, before VOZ, before anything that had a public face, I was mainly a flight simulation enthusiast. I had always been fascinated with aircraft and flying. An Aviation Family As a young boy in the early 1970's my father would give my mum a break from the kids by taking all his sons (about six of them at home at the time) to the newly built YMML Melbourne International Aiport which had an observation deck at the top of the terminal. We'd sit there for hours planespotting and trying to imagine where all those aircraft had come from and were going to. My parents brought my siblings to Australia from Holland in 1971 and they flew back to the Netherlands every few years. Every departure and arrival at YMML was a major event for us, and they would always treat us to new boxes of Lego and Dutch licorice when they came back! I loved being at airports. In my later IT career decades later I would spend 300 days in one particular year flying around the world for my job. At one time I had over a million frequent flyer points. My father was involved in aviation with the Missionary Aviation Fellowship (MAF) and had experience in flying in Cessnas around Australia. His love for aviation rubbed off onto his sons because three of them ended up with their PPLs and one became a CFI. Many thousands of hours of stick time is shared between them. Me? I was the dreamer of the bunch, never doing more than playing with flight simulators from the pre-FS1 module for the Apple II called A2FS1 by Bruce Artwick. This allowed me to model the trench run scene from Star Wars and I thought I was at the pinnacle of 3D animation at the time! Then came FS1, colour graphics on the PC and various iterations of FS2/3/4/5 etc until I sort of lost interest in the mid 1990's. Rediscovering Flight Simulator Then in 2000 I rediscovered Flight Simulator again in the form of FS2002 and I began to resume interest in the hobby. When FS2004: A Century of Flight was released in July 2003 I began to collect aircraft and scenery addons, admiring the skills of those early developers and gaining an appreciation for bush flying. I loved Bob Bernstein's Orcas Island and Harvey/Monroe - the little details made the airports seem like microcosms and little universes. I would spend hours looking at the detail and doing circuits. Then I discovered Holger Sandman's early projects both payware and freeware - amazing stuff like Misty and Tongass Fjords and Glacier Bay and many lovely other sceneries around B.C. and Alaska, the early Ultimate Terrain series by Allen Kriesman, great little airports by Bill Womack - all legends of the hobby in my eyes. I became quite the flight sim hoarder, downloading hundreds of freeware addons, scouring forums, buying every new aircraft and scenery that my budget would allow, filing everything into neat folders and filling up hard drives with a vast collection. Each new acquisition would give me the pleasure of discovering something new and admiring the authors’ skills. My morning coffee at work would involve reading forums, product reviews and looking for more destinations to visit. BEV It was during this time of enjoying flight simming again that I stumbled upon a guy called Stephen Stever sharing some amazing new ground textures for FS9 on the Ultimate Terrain support forums. I commented on how great the screenshots looked. At the time he hinted it was a personal project and they were just some "alpha shots". I sent him a PM and told him if it ever went to beta I'd be keen to help out. Sure enough, he replied a little later and after a few teething problems with logins etc, a crew of about 12 people assembled in a private forum called "AREA 51". So the BirdEyeView (or BEV) project was born. Stephen was great texture artist, but had very little clue about sales, marketing, forums, websites or generally a business model at all. Being a sales and marketing executive for IT companies, I set about organising things in the background, creating little logos and banners and working a (lot!!) of hours in my spare time. Here's one of my early creations, a forum signature image for the testing team So BEV occupied an enormous amount of my time and I'd often be found at work editing textures, logos, website, and testing - much to the dismay of my bosses! Eventually after finding a work colleague of mine to code a switcher app, we had some sort of a product on our hands and the website began to take shape and interest grew in the product. KoorbyGen Because Stephen was using standard FS9 autogen building textures I set about sourcing building textures, learning the autogen SDK, editing texture sheets and creating a whole new set of autogen, which I dubbed "KoorbyGen" (my forum nickname has always been koorby for many years). Koorbygen textures are in fact still used in Orbx NA regions, believe it or not. That's because I had created HD textures four times the resolution of FS9, not knowing that would be the native resolution of FSX some years later. In fact you can still download KoorbyGen from AVSIM BEV ended up using my KoorbyGen for its North American products which was released just before I left the team, because real life got in the way and the hours I was spending on BEV were getting too crazy. I learnt so much from the experience though and generally had a great experience working on a project and seeing it come to life. I also learnt that FS development could be a huge time sink and you needed discipline and structure to make commercial releases, or relax a bit and make freeware stuff. The first release of BEV The BEV website So after BEV I sort of lost interest in flight simulation for a while, I needed a break. Of course, a bit later I decided to begin my PPL and began lessons. The problem was, FS9's depiction of my local area in Australia looked like the Gobi Desert so trying to practice my navs and circuits was a joke. What happened next is for part 2 tomorrow .....
  8. Rules 1. One entry per forum member. 2. You can submit edits whatever you like. 3. The shot must be using an Orbx region or Orbx Airport no restrictions on aircraft. 4. The shot must show some Orbx scenery in it that can be identified as Orbx. 5. Please only submit your screenshot via a reply to this topic , 6. Any no screenshot post ie comments will be deleted. 7. Entries close at midnight 30th of June GMT. 8. You can not vote for your own shot. 9.Winners will be chosen by a poll by you the members who have entered the contest. 10.When the contest closes on the 30th of this month everyone that has entered a shot will have one vote each to choose the winner of the contest, i will open the voting soon after the contest closes.You will then have six days to cast your vote until the 6th of July 2018 11. The winner must have an OrbxDirect account to claim your prize. 12.No comments from other forum members please on other members entries. cheers Iain
  9. Hi everyone, All you all know we released KCGX Meigs Field for X-Plane 11 yesterday, and it's proving to be a HOT seller, certainly on par or if not better than small to medium airports for our other platforms. So please allow me to say a big THANK YOU to the X-Plane user community for embracing "the new Orbx kid on the block" and I hope it has met your expectations! We don't have delusions of world domination but we hope to see many other FS developers embracing XP moving forward as well. You may be wondering about the choice of Meigs Field as our debut. The reason is fairly simple - we hired a contractor to port this over a year ago as part of our evaluation of XP11 and to see what was involved. We then sat on the 80% completed work for various reasons as well as working on enhancements to the existing FSX/P3D/AFS2 versions to vastly expand the cityscape well into the suburban areas and add a larger photoreal terrain coverage. So basically, we've added the last 20% to make it on par with the other platforms and released it. However, we have 2-3 more Orbx airport ports coming in a short while and also a new first-for-XPlane release; EGCB Barton Manchester Airport by Tony Wroblewski, which looks just ridiculously stunning I have to say! (There are many more shots but I don't want to steal Tony's thunder - needless to say it looks gobsmackling good ) 2018 X-Plane (sort of) Roadmap We don't yet have a formal roadmap to announce yet but here is the rough plan: Hire more XP experienced developers to add to those already recently joined Port our most popular small to medium airports to XP11 Potentially port some of our larger more complex airports and their attached 'micro-regions' Develop a photoreal Pacific Northwest region Port the PNW airports across to establish a bush-flyer's paradise Work with Ben Supnik and the guys at Laminar to try and add bone animations to the sim so we can add some Flow technologies Release more 'first-for-XPlane' titles (yes, we may end up porting XP airports back to FSX/P3D/AFS2, how about that eh? ) Port across our Netherlands photoreal region Investigate further US regions Investigate a UK photoreal region with ported and brand new airports Some pre-alpha shots of a UK region exploratory work: What we don't plan to do: Create an Orbx Global, openLC or Vector product; for now this is too ambitious in scope for the platform Create land class based regions; XP doesn't have seasons and we are not yet up to speed with the XP internals just yet Hopefully this post will be welcomed by the XP community as a sign of our commitment to the platform. Orbx is morphing into a multi-platform FS developer and whilst we remain focused on our core sims (FSX/P3D) we also recognise that there are new sims emerging as choices for the FS community (XP/AFS2/FSW) and it makes good business sense to expand the scope of our offerings to them.
  10. Voting for the contest is now open 1. Everyone that has entered a shot will have one vote each to choose the winner of the contest. 2. Voting will run for 6 days until the 6th of July 2018 at midnight GMT. 3.Please cast your vote only here. 4.No voting for your own entry. 5.No comments on other members contest entries, The voting section is just that for voting on the shot and nothing else. 6. When voting ends i will announce the winner. cheers Iain
  11. At long last, Turbulent Designs has released the jewel of San Bernardino on OrbxDirect! The Turbulent team have completely re-worked Big Bear to provide an even better experience with all new 2017 imagery, plus the addition of Orbx's flow technologies. The primary airport buildings, groundpoly and surrounds were built by the legendary Russ White and his texturing skills really shine here! Combined with new static aircraft, PeopleFlow and CreatureFlow, the airport is an exciting place to visit. Big Bear City Airport is situated at the eastern end of Big Bear Lake. At an altitude of 6752ft (2058m), surrounded by hills on both sides and in a mountainous area of over 11,000 feet, Big Bear provides a challenge to any pilot. It has a 6750ft runway and is frequented by small GA aircraft, private jets and military/emergency service aircraft. Big Bear City Airport includes a massive 1405km2 coverage area from the desert foothills in the east stretching all the way to Lake Arrowhead in the west and including huge mountains and deep valleys in between. As a bonus, the coverage area seamlessly links up with Jarrad's phenomenal Palm Springs Airport which is just 30NM southeast (not to mention 6500ft lower!). Included in the package is Lake Arrowhead airport, a private airstrip and associated homestead, located just north of Lake Arrowhead itself. Here you’ll find a 3170ft, gravel airstrip carved into the landscape. The airport is currently closed in the real world, but we’ve reopened it here for your enjoyment! Although designed from the ground up with NA Southern California in mind, Big Bear will blend quite happily with the all of the FTX Global range. Please note: if you already own Turbulent Designs version of Big Bear, you get this version free! For directions on how to do this, visit http://orbxdirect.com/account/migrate/turbulent
  12. Hi all, New version of Orbxlibs is available, so grab it through FTX Central or here. This new version contains some new library objects from the Turbulent Designs team.
  13. Welcome back to Orbx the Mountain Maestro himself, Frank Dainese, who produced the much-acclaimed Monument Valley, Devils Tower and Yosemite National Park sceneries for FSX and P3D. In collaboration with development partner Fabio Bellini, Frank brings a completely re-done Monument Valley experience for XP11, and is now available through OrbxDirect. https://orbxdirect.com/product/monumentvalley/xp11 Note that customers who have purchased the FSX/P3D version will qualify for the 40% cross-platform discount.
  14. FOR IMMEDIATE RELEASE June 29th, 2018 - Toowong, Australia ORBX APPOINTS AIMEE SANJARI AS MARKETING AND COMMUNITY MANAGER Orbx is pleased to announce that it has appointed Aimee Sanjari as its Marketing and Community Manager effective July 1st 2018. Aimee is a respected flight simulation industry figure having had two successful tenures at Dovetail Games and Flight1 Europe over the past six years. During her time at Flight1, Aimee co-founded the highly attended Cosford Flight Simulation Show, the largest of its kind in the UK. Orbx CEO John Venema today said "I am so very pleased to welcome Aimee to our team! She is a popular flight sim community participant with active business and social relationships with almost every developer in the business, both on the software and hardware front. I don't think there are too many people that Aimee doesn't know and we all agree she brings her welcome smile and unique approach into the flight simulation industry". Aimee added "I am incredibly excited to join the Orbx team. They have completely dominated the flight simulation scenery market, and I'm looking forward to the new challenges and experiences that this job will bring. The company has gone from strength to strength, and I believe we will achieve amazing things together moving forwards. Venema continued "It helps that Aimee is a complete and total flight sim nerd and aviation enthusiast. In other words, she lives and breathes the tech and the culture; for Orbx that is a perfect fit for our team." Aimee will be in charge of Orbx's marketing, social media, community management, press liaison, communications and event management. She can be contacted on aimee@orbxsystems.com
  15. Good day dear Aerofly FS2 fans, I am pleased to announce my first developments for Aerofly FS2. Yes, this announce concerns two products for the same country. They will be distributed as two separate products however, so you can choose to install either one or both of them. Icing on the cake, they are freeware. You will need to have the swiss DLC from IPACS installed for these products to work correctly. Please visit www.aerofly.com for more information about this DLC. Enjoy these first screenshots. LSGK Saanen airport Switzerland cultivation buildings (autogen buildings). Note: this product does not overwrite IPACS default tree placement. I only added a full country building coverage plus over one hundred thousand of individual trees, mainly in towns and some villages.
  16. Press Release – For Immediate Release Toowong Australia - June 19th, 2018 Orbx sponsors Max Bird Racing Orbx is pleased to announce our sponsorship of young 18 year old racing prodigy Max Bird. Winner of his class in the Dubai 24 Hours and recently a race winner at Thruxton UK, we are thrilled to have our company's logo on his Ginetta GT5 race car! Max is a professional racing driver currently racing in the Ginetta GT5 championship and hoping to progress into British GT in 2018/19. You can follow his season at his personal website to see his results and important updates. http://www.maxbird.co.uk/MaxBirdRacing/ . Be sure to follow his FB and Twitter feeds to get live updates from his events! Max and the Orbx logo at full speed at Silverstone last week Orbx CEO John Venema today said "I've known Max for a few years now (we train at the same gym) and after being invited to see him race at Thuxton recently where he impressed me hugely with a spectacular race win from 8th place on the grid, we agreed that Orbx would be thrilled to provide a modest sponsorship to support the rest of his 2018 season" "Max shows a maturity and level head way beyond his 18 years and I am confident he will have a stellar racing career ahead of him". Max's history Max started karting at 8 years of age racing at local kart tracks Camberley and Forest Edge, building up a good selection of trophies. As a father and son team he first raced at a National Level in 2010. Max continued racing at a club level in 2011 becoming vice champion at Forest Edge, and taking 4th in the club championships at Shenington and Whilton, before joining Fusion Motorsport for 2012 to compete in S1 and Formula Kart Stars. In this final year as a cadet, Max took a number of podiums and fastest laps at National level before moving onto Mini Max in 2013. Competing predominantly at National level Max was 10th in the S1 Mini Max championship, after achieving a number of top 6 finishes. For 2014 Max moved to Rotax Junior Max and again competed in the National S1 championship, finishing 12th overall once again achieving top 6 finishes and fastest laps during the year, including at the Britsh Kart GP at PFI. After winning the prestigious TVKC karting championship for Junior Rotax in 2015 Max entered car racing in 2016 competing in the highly competitive Ginetta Junior championship before moving on in 2017 to the Ginetta GT5 championship where he finished 4th overall after 1 race win, 4 second places, 2 third places a pole position and 2 fastest laps. Max says "2017 was an extremely good learning year for me as I had a 1st in the opening round of the season, then followed by 6 further podiums across the season and also 2 fastest laps and a pole in the final round. A productive learning season with limited testing to ready for the 2018 campaign." Max’s aim is to become a professional racing driver and race sports cars worldwide with his ambition to compete at the Le Mans 24 Hours. Some of Max's races are broadcast on UK television when the Ginetta championships joins the BTCC races. We hope our sponsorship will provide funding for to have a successful 2018 and move to a higher level championship series in 2019. Good luck Max, and we'll be watching your performances keenly and of course enjoy seeing the Orbx logo whizzing around the circuits of Europe!
  17. As announced last month by Sylvain Delepierre, his excellent freeware addon for FSX/P3D has been ported over for Aerofly FS2 and is available now! Add it to your account from here https://orbxdirect.com/product/lsgk/afs2 Note that the Swiss cultivation DLC addon announced by Sylvain is not available as yet. When it is we will tell when and where to get it from.
  18. Produced by Graham Eccleston as well as updated for P3Dv4, the North American General Aviation Traffic Pack is now available. There is very little new content in this package apart from a comprehensive reworking of the AI models to P3D V4 standards. This package maintains the limited coverage of the first release of the NA GA AI package. It should be noted however that there are now quite a number of additional traffic files that have been included in most of the NA regions and airports which are calling on the AI aircraft included in this pack. This means the spread of aircraft throughout the sim will grow as any new regions and airports are added. Lua scripting has been used for night lighting and this will provide conditional lighting for all models. AI Aircraft will be in complete darkness from dusk to dawn with the cabin lights only on when the aircraft is active. Dynamic lighting is also available for all the AI models. Please note that this package is suitable for P3D V4 only and should not be installed in FSX or P3D V3 and earlier versions. https://orbxdirect.com/product/aitraffic-naga-p3dv4
  19. Well then chaps Thank you all for taking the time to enter and vote in these contests. There were some great entries in the contest this month. Now the winner is...... Jack Sawyer. Well done Jack now if you shoot Ed an email ed@orbxsystems.com Saying which prize you would like with your OrbxDirect account details Ed will add your prize to your account. cheers Iain
  20. Australia comes to X-Plane! One of our favourite Aussie airfields, Broome is a highly-popular tourist destination situated in the rugged Kimberley region of North-Western Australia. A tropical oasis straddling the red desert sands and crystal blue waters of the world-famous Cable Beach, Broome is a melting pot of culture and history, richly sewn through its lucrative pearling industry and exploits during WWII. Broome Airport is the major regional hub for the Kimberley and north-east Pilbara regions - expect to see a busy mix of airline traffic (Qantas, Virgin Australia, Skippers, AirNorth & Silkair), domestic and international corporate jets, and of course regional GA and heli ops. The airport is a daily host to a wide variety of aircraft, including B738, A320, F100, B717, E170 and DHC8 airliners, S-92 and AS332 helicopters, G550s and even the occasional Il-76. In recent times, Broome Airport has seen the re-introduction of international flights to Singapore, development of a large heliport to cater for the booming offshore mining industry, and a new control tower. Acclaimed developer Jarrad Marshall (Innsbruck, Palm Springs, Cairns Intl) brings a personal touch to this scenery; combining high detail with the rich colour palette unique to this corner of the world. In keeping with his previous projects, Jarrad has ensured there is plenty to explore outside of the airport perimeter; including the entire Broome township and Dampier Peninsula, as well as dozen of local landmarks. Whether you are a tubeliner flyer, low-and-slow GA explore or even a rotor-head, Broome is the perfect airport to kick off your Australian XP11 collection! Learn more: https://orbxdirect.com/product/ybrm/xp11
  21. Voting for the contest is now open 1. Everyone that has entered a shot will have one vote each to choose the winner of the contest. 2. Voting will run for 6 days until the 6th of June 2018 at midnight GMT. 3.Please cast your vote only here. 4.No voting for your own entry. 5.No comments on other members contest entries, The voting section is just that for voting on the shot and nothing else. 6. When voting ends i will announce the winner. cheers Iain
  22. Press Release – For Immediate Release Toowong Australia and Havant United Kingdom - June 6th, 2018 Turbulent Designs To Publish Through Orbx Over the past 10 years, the team at Turbulent Designs have fully developed or contributed to almost 25 airport projects for Orbx. Today, they are excited to announce the next step in this long relationship. Turbulent will now be working in partnership with Orbx. From today, Turbulent Designs will begin the task of redeveloping all the airport products in their current catalogue, to be fully integrated into the Orbx ecosystem. Additionally, their currently in-production projects will also be made available through Orbx. Turbulent’s team is immensely proud of the products they’ve created. Working as a team of developers and as an independent publisher they have had the freedom to explore different techniques in all aspects of flight sim development. Those of you who have followed their journey over recent years, will know that they are always trying to push boundaries of both visuals and performance. One thing that has remained constant in that time however, was their compatibility with Orbx’s base products and regions. Turbulent Co-Founder and Director Greg Jones said “Publishing our works through Orbx, while armed with our new experience, allows us to focus more on the development aspect and getting everything ‘just right’ while harnessing Orbx’s extensive beta testing network, technical know-how and the massive Orbx community.” “We’re excited about Orbx’s move into the world of X-Plane 11 and, as we have said before, this is a platform we’re now fully adopting. In time, all Turbulent Designs airports will be available for X-Plane 11 via orbxdirect.com.” Orbx CEO John Venema today said “We are absolutely thrilled to once again be working closely with the talented team at Turbulent Designs. They have developed a stellar reputation in the flight simulation industry with a distinct style of products which have been extremely well received by the community.” Greg Jones added “Turbulent and Orbx share a passion for creating top-quality content in interesting locations while maintaining great performance. We see this a re-strengthening of our relationship which will be great news for both Turbulent and Orbx customers alike.” Venema continued “Together, Turbulent Designs and Orbx will closely collaborate on many projects to bring our customers some very exciting new products over the coming years. Both companies share the same vision for attention to detail and immersive destinations and I am sure that working closely together will yield some fantastic results!” Greg finished with “Turbulent’s existing customers will be able to easily transfer their purchases to OrbxDirect at no charge”. He also gave a glimpse into both organization’s future; “As our business' grow and expand together with new team members coming on board, we look forward to producing a much greater variety of content for the Orbx ecosystem. There’s some great things on the horizon!”
  23. Rules 1. One entry per forum member. 2. You can submit edits whatever you like. 3. The shot must be using an Orbx region or Orbx Airport no restrictions on aircraft. 4. The shot must show some Orbx scenery in it that can be identified as Orbx. 5. Please only submit your screenshot via a reply to this topic , 6. Any no screenshot post ie comments will be deleted. 7. Entries close at midnight 31st of May GMT. 8. You can not vote for your own shot. 9.Winners will be chosen by a poll by you the members who have entered the contest. 10.When the contest closes on the 31st of this month everyone that has entered a shot will have one vote each to choose the winner of the contest, i will open the voting soon after the contest closes.You will then have six days to cast your vote until the 6th of June 2018 11. The winner must have an OrbxDirect account to claim your prize. 12.No comments from other forum members please on other members entries. cheers Iain
  24. It's good to be back home to Australia with our next airport - YBCG Gold Coast Airport and its available now! Designed in parallel with the recently-released CityScene Gold Coast, YBCG is a highly detailed and incredibly complete reproduction of the airport and surroundings area, completing the most accurate and detailed airport-city combo currently in our catalogue. Gold Coast International Airport has been designed carefully by Matteo and reflects the real-world layout of the airport. The scenery has been optimized using our latest techniques, and has been designed to work optimally with either Orbx CityScene Gold Coast and/or Orbx Australia. The Gold Coast International Airport (formerly known as Coolangatta Airport) is an international Australian airport located at the southern end of the Gold Coast. The entrance to the airport is situated in the suburb of Bilinga near Coolangatta. A great piece of trivia; runway itself straddles the state border of Queensland and New South Wales, and during the summer months these states are in two different time zones! Features Highly detailed, accurate representation of Gold Coast International Airport with new apron and taxiway charlie. Beautiful ground textures in 15cm/px 7cm ultra-HD at Southport airport Bonus Southport Airport YSPT, with unique sloped taxiway and elevated parking lots Super level of realism in both airports and surroundings used in combination of Orbx Cityscene Gold Coast. Compatible with Orbx Australia and/or Orbx Cityscene Gold Coast. Includes Dynamic lights and extremely realistic specular effects over ground textures. Fully optimized by using latest techniques. For Microsoft Flight Simulator X and Lockheed Martin Prepar3D v1-4 By Matteo Veneziani Buy Here!
  25. Rules 1. One entry per forum member. 2. You can submit edits whatever you like. 3. The shot must be using an Orbx region or Orbx Airport no restrictions on aircraft. 4. The shot must show some Orbx scenery in it that can be identified as Orbx. 5. Please only submit your screenshot via a reply to this topic , 6. Any no screenshot post ie comments will be deleted. 7. Entries close at midnight 30th of April GMT. 8. You can not vote for your own shot. 9.Winners will be chosen by a poll by you the members who have entered the contest. 10.When the contest closes on the 30th of this month everyone that has entered a shot will have one vote each to choose the winner of the contest, i will open the voting soon after the contest closes.You will then have six days to cast your vote until the 6th of May 2018 11. The winner must have an OrbxDirect account to claim your prize. 12.No comments from other forum members please on other members entries. cheers Iain
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