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Found 569 results

  1. Hi everyone! I’m thrilled to unveil the next project for Prepar3D v4 from Rasha Tucakov and myself - LYBE Belgrade Nikola Tesla International Airport in Serbia. This project has been a delight for us to work on, it is Rasha’s home airport, as well as an airport I’ve passed through many times when visiting my family that lives in the city. Belgrade Airport is one of the fastest growing airports in Europe, with over 5.5 million passengers passing through in the last year. As the gateway to a city growing quickly in popularity amongst tourists, it receives a huge amount of scheduled and charter airline traffic, and acts as the main hub for Serbia’s flag carrier, Air Serbia. With a runway over 10,000ft long, you can pretty much fly any aircraft in here with ease. Whether you are flying to one of our nearby destinations such as Dubrovnik or Pula, or hopping in a small plane to fly low and slow above the city, this airport will cater to any kind of flying you wish to do! We have modeled the entire airport in superb detail using extensive real-world photography, including interior modelling throughout the entire terminal building, making sure you have an immersive experience no matter which gate you start your flight at. There's also plenty of landside details to feast your eyes on - most noteworthy by far is the air museum, with every outside exhibit custom-modeled. Beyond the airport, we’ve included a comprehensive CityScene, covering the majority of the Belgrade metro area in exquisite detail - with hundreds of POIs, apartment blocks, bridges and landmarks modeled in high detail, this is one of our most detailed and realistic cities to date. We have created all of this with the latest P3Dv4 native technologies and optimizations, making sure that you can fly here with even the most resource intensive aircraft. COVERAGE AT A GLANCE AIRPORT - Ultra-detailed rendition of Belgrade Nikola Tesla Airport - Complete hand-coloured 5 seasonal variants - Long runway suitable for any kind of airliner operations - Animated SODE jetways - Superbly crafted terminal with interior modelling and custom reflections - High detail multi-elevation parking lots and arrivals/departures areas - Custom static aircraft, vegetation, and non-airside details - Animated vehicles, GSE and PeopleFlow - Advanced ambient occlusion and night lighting rendering techniques - Designed to work best with Orbx Global or OpenLC Europe - Developed for Prepar3D v4 CITYSCENE - Hundreds of custom POIs and buildings, including Usce, New Belgrade, Church of St. Sava, Beogradjanka, Avala Tower, VMA, Red Star Stadium, Palace of Serbia, and many more! - All major bridges in the city custom modelled - Over 100 square km of hand annotated, seasonal 50cm photoreal terrain to explore - A huge extended area of custom landclass, mesh, roads and rivers beyond the primary coverage area, seamlessly blending with the photoreal coverage We know many of you have been eagerly awaiting a new P3Dv4 location; work is progressing at a lightning pace, and we're very much looking forward to showing you more details of this project over the coming week! Cheers, Rasha and Misha
  2. Hi all, Orbx and our Melbourne-based development team (Josh, Mitch and I) are very excited to announce the next generation in flight simulator software installation. We are also looking for a group of people to help us test the functionality across Windows, macOS and Linux. If you're interested, please submit an application. Quite a few commonly requested features have made it into Central. We hope you enjoy them! Cross-platform We realise Windows may not be the first choice for many of our customers. For our X-Plane releases, we currently offer the cross-platform zip (available via your account page) for macOS and Linux users. However, for our X-Plane TrueEarth products, that means manually running scripts to convert the files into the format that X-Plane reads. Orbx Central is the first program to allow a product (e.g. KCGX Merrill C. Meigs Field) to be installed into FSX, Prepar3D, X-Plane and Aerofly on Windows, macOS and Linux. We think that’s pretty cool. Orbx Central on Windows and Linux Orbx Central on macOS Modern UI refresh We’ve taken the best parts of FTX Central 3, and improved them in Central. You’ll see large screenshots, clear text, and a responsive interface. The UI will appear the same on Windows, macOS and Linux. If you know how to use Central on one operating system, you know how to use it on all operating systems. When logging into Central, you’ll be presented with a beautiful screenshot. This screenshot will be updated each month thanks to our screenshot competition. The Central log in screen Home When you start Central, you’ll be presented with a beautiful Netflix-style homepage. We’ll use this to let you know what we’re working on, and also for inspiration towards completing your Orbx collection. Category view Finding a specific product in our haystack of products can sometimes be difficult. To make this easier, we’ve added a whole bunch of real-time filtering options. For the power users, you can press Ctrl + F to focus on the filter box (or Ctrl + Shift + F to search products in all categories). Filtering the category list in Central "My Products" view Central’s My Products view is a great way to see all of the Orbx products you own from all regional categories. This makes it easy to immediately start installing your products. Central's library view showing owned and installed products In-app purchasing Products can be easily purchased in Central in just a few clicks. The Orbx store experience is now fully integrated. Your browser does not support the video tag. That’s not all - we’ve taken it a step further. If you save your card in Central, you’ll be presented with a one-click purchase and install button. This takes away all the hassle of multiple menus and confirmation screens you may have experienced in the past when purchasing a product from us. Your card data is saved securely with our payment gateway. For more information, please see this link. Your browser does not support the video tag. Automatic updates If you own a lot of Orbx products, keeping them all up-to-date can be a pain. But now, products automatically update themselves to the latest version when your simulator is not running. If you don’t want automatic updates, you can disable them either per-product, or globally. Central's update settings page Add-on packages Recently, Lockheed Martin introduced the add-on package system into Prepar3D. This has a myriad of improvements over the traditional system of installing into the simulator directory, then hooking up the scenery in the scenery.cfg. We can now distribute immutable add-on packages, which install in their own directories outside the simulator. This means that if you choose to reinstall Prepar3D v4, you will not need to re-install your Orbx add-ons. After reinstalling Prepar3D v4, the next time you start the sim, your add-ons will be added again automatically. This can cut down the time for a completely fresh install of Prepar3D from hours to minutes. Another advantage of using the add-on package system is that you can enable and disable products that previously did not support that functionality. As an example, in FSX-P3Dv3, Global BASE will overwrite the core simulator’s textures. Whereas now, in Prepar3D v4, it just adds an additional texture directory that the simulator will use for textures instead. This means that you can enable and disable Global BASE with a single click. If you want to see what the sim looks like without any Orbx products, simply disable all of the Orbx “add-ons” from Prepar3D’s add-ons menu. It’s as simple as that! Libraries Now that we have truly massive products exceeding 120 GB, a common request is to install products to a custom location. With Orbx Central, this is now possible. The library settings page We have implemented a library system, similar to Steam’s libraries. When you install a product, you will be prompted to select which library you’d like to install that product to. You could have one library on a large HDD for storing region products, then have a smaller SSD for airports. It’s completely up to you. Central supports libraries for Prepar3D v4, X-Plane 11, and Aerofly FS 2. All other simulators will install into the simulator’s root directory. In Prepar3D v4, libraries make use of the add-on package system mentioned above. In X-Plane 11 and Aerofly FS 2, Central will automatically handle symbolically linking the relevant directories into the simulator. Downloader The download component has been re-engineered. It is now faster and more robust. We have done a lot of optimisation under the hood to ensure that installs don’t take any longer than necessary. As an example, the “scanning” stage for EGCB in FTX Central 3 took 4,080 milliseconds. Whereas in Central, it takes only 24 milliseconds. Although EGCB is a small product, the performance benefits here will be seen with products like Global VECTOR which contain over 60,000 files to scan. Furthermore, JPG to DDS conversions are now done whilst the product is downloading. This cuts down an installation of TrueEarth Great Britain South Demo from 9 minutes (in FTXC3) to less than 3 minutes in Central. More optimisation has also been applied to the various data formats Central uses when communicating with OrbxDirect’s API. This will mean less time between clicking install, and the actual install process starting. The download code is now also multithreaded, whereas previously only one file would be downloaded at a time. We now download multiple parts of the files simultaneously - similar to how a download manager works. Another improvement we’ve made is regarding the download queue. Previously, in FTX Central 3, you could only pause and cancel if the job was in the “download” state. But now, you can pause/cancel at any part of the installation process. Backup and restore In FTX Central 3 you have the ability to save and restore product backups - avoiding downloading them from the internet. However, it’s clunky, hard to use, and not very obvious. In Central, we’ve completely rethought how product backups and restores work. They are now seamless and happen in the background. When you install an Orbx product, we automatically backup the files to a location you designate (a cheap external backup HDD, for example). Then, if you install that product again in the future, we’ll automatically use the files from the backup without user intervention required at all. In addition to specifying the backup location, you can also specify a maximum size. So if you only want to allocate 50 GB for backups, Central will intelligently handle the files it backs up to avoid going over that limit. The backup settings page By automatically handling the backup process, this reduces the time it takes to install a product, amount of data you download (and therefore cost to us) and finally allows us to continue offering lifetime free downloads and a large library of freeware products. Account management You can now perform most account management tasks from within Central, including changing your password, opting in or out of Fastlane, and enabling Multi-Factor Authentication. The account settings page Multi-lingual support Don't speak English? That's okay! At launch, we will be offering the main Central UI in German and French too! Have any other language suggestions? Let us know (even better if you can help translate it with us ). Thank you to Richard Bui for the French translation! The Central UI in French. Once again, if you want to get early access and help us test Central, please submit an application. Expect a release of Central within the coming months! We're happy to answer any questions you may have
  3. Welcome to Oregon! TrueEarth US Oregon is now available to purchase from OrbxDirect in both SD and HD versions. The SD version is perfect for those with less disk space who tend to fly above 2000 feet. As you can see in the slider images above and below, the HD version provides more detail on the ground. We have transformed the city of Portland into a breathtaking CityScape to explore, while also enhancing other prominent cities such as Corvallis and Salem. As with TrueEarth US Washington, Oregon is packed full of features which make for an immersive flying experience unlike any other. This state has such a varied landscape, from forests to mountains, from deserts to coastlines - and we have filled it with accurately placed bridges, parks, train tracks, craters, and lighthouses. This pack covers a whopping 94,755 square miles (245,415 sq km) so there is always something new to discover. To give you an idea of scale, TrueEarth US Oregon boasts: 2,746,911 buildings Hundreds of millions of trees Nearly 600 Points of Interest (POIs) For recommended and minimum specs, please visit the product pages below. Please note you must have Orbx Central installed to use TrueEarth US Oregon. FTX Central 3 will not support your download.
  4. KBVS is now available to purchase on OrbxDirect! We continue the porting of our classic Orbx PNW airports to X-Plane, and this latest release is a superb enhancement of the original. Situated several miles west of Burlington, Washington, this busy regional airport offers stunning views of the surrounding Skagit Valley, the Cascade Mountains to the east and the San Juan Islands to the west. This popular general aviation facility serves a variety of users, including business, commercial and recreational aviation. Available on the airfield are excellent terminal facilities, aviation fueling and a variety of aircraft maintenance and related services, including qualified flight instruction. Featuring exquisite details around the airport including custom modeled vehicles, tractors, refueling stations and much more, the scenery also offers a massive, tightly annotated photoreal area with seamless integration with TrueEarth Washington. We have also included custom animated traffic as well as custom animated trucks at the nearby truck testing facility. For full specs, visit the product page. Don't forget - KBVS Regional Airport is also available for FSX and P3D! Please note you MUST have Orbx Central installed to purchase and use this airport!
  5. Well then chaps Thank you all for taking the time to enter the contest and vote so many great shots by the way. Now the winner is........ digital 896. now if you shoot Ed an email ed@orbxsystems.com Saying which prize you would like with your OrbxDirect account details Ed will add your prize to your account. cheers Iain
  6. G'day all, I am absolutely delighted to unveil one of our most ambitious airport projects to date; LOWI Innsbruck Airport for X-Plane 11! After 18 months of development and R&D from Vittorio Greco, Tony Wroblewski and myself, our award-winning airport has been brought XP11. An airport that needs no introduction, Innsbruck is one of the world's great aviation destinations. Dramatically stunning terrain, beautiful architecture, and of course one of the most infamously challenging approaches in the world, Innsbruck is a destination that is instantly recognisable to aviators of all stripes. Whether you are a seasoned jet jockey looking to hone your skills, a GA flyer looking for your next high-brow scenic joyflight, or an eggbeater expert seeking out the next challenging helipad, Innsbruck has it all. For those of you who have enjoyed this airport in FSX, P3D or AFS2, we have gone to extra lengths to provide you something next-level. Beyond the already massive traditional coverage area, Innsbruck for X-Plane 11 includes a entire 8200km2 mini-region! Beyond the ultra-detailed airport itself, explore a complete cityscene (with over 160 POI), 3 heliports and vast coverage area in complete TrueEarth-style detail. All of this has been created with optimization foremost in mind - explore this scenery with your favourite resource-intensive aircraft without having to stress about performance. AT A GLANCE THE AIRPORT - Ultra-detailed rendition of Innsbruck Airport - Extremely high definition ground polygon - Beautiful hand-coloured and cleaned ground textures at 30cm - Entirely customized GSE and static aircraft fleet unique to Innsbruck - don't expect to see generic airside vehicles or unexpected aircraft types - Hand-crafted texture work incorporating special materials, baked ambient occlusion and baked night lighting - Custom vegetation, grass and non-airside detailing - Optimized for use with default and well-known AI programs - Animated GSE and static peopleflow - Carefully optimized for best balance between high performance and detail - very low texture loading for a scenery of this scope and detail. THE CITYSCENE - One of the most detailed cities yet brought to X-Plane 11 - 160 custom points of interest - Beautiful edited 60cm ground imagery - Major freeways and bridges custom modeled - Hand-placed custom vegetation - Stunning night lighting THE HELIPORTS - Hat Tux/Aplin 5 Heliport (LOJT) - rescue heliport hidden deep in the valleys south-west of Innsbruck. - University Hospital (Uni Klinik) Heliport - rooftop hospital heliport in the heart of the city - Flight Rescue Centre OAMTC Heliport - major Christophorus/Police heliport adjacent to the airport THE MINI-REGION - An enormous 8200km2 of TrueEarth-style detail, encompassing the majority of the Austrian state of Tyrol and the southern reaches of the German state of Bavaria - Highly accurate building autogen using custom central European types - Beautiful vegetation autogen using the latest placement techniques and custom Orbx artwork - Expertly colourised and cleaned ortho at 1m resolution - Best-available high-definition elevation mesh sampled from 10m source, optimized for best balance between high fidelity and performance. - Complete detailed overlay - accurate roads, watermasking, rail, powerlines and other features you'd expect from a TrueEarth region - Expertly collated, hand-edited and compiled using proprietary Orbx technology We'll have plenty more details, screenshots and goodies coming out for this project over the coming week. Suffice to say we are all very excited about this project, and can't wait to share more info with you all. In the mean time, here is selection of screenshots from the product - and I should point out that these barely scratch the surface of all the features Innsbruck includes. Enjoy! Jarrad
  7. The History Of Orbx – Part 1/7 – Early FS forays As part of the 10th anniversary celebrations and the week-long sale event we're having, Ben suggested I should write a series of articles on the history of Orbx. I thought it was a great idea so here goes nothing. This will be quite a personal walk down memory lane. I'll add a new chapter during each day of the sale event. So where to begin? Before Orbx, before VOZ, before anything that had a public face, I was mainly a flight simulation enthusiast. I had always been fascinated with aircraft and flying. An Aviation Family As a young boy in the early 1970's my father would give my mum a break from the kids by taking all his sons (about six of them at home at the time) to the newly built YMML Melbourne International Aiport which had an observation deck at the top of the terminal. We'd sit there for hours planespotting and trying to imagine where all those aircraft had come from and were going to. My parents brought my siblings to Australia from Holland in 1971 and they flew back to the Netherlands every few years. Every departure and arrival at YMML was a major event for us, and they would always treat us to new boxes of Lego and Dutch licorice when they came back! I loved being at airports. In my later IT career decades later I would spend 300 days in one particular year flying around the world for my job. At one time I had over a million frequent flyer points. My father was involved in aviation with the Missionary Aviation Fellowship (MAF) and had experience in flying in Cessnas around Australia. His love for aviation rubbed off onto his sons because three of them ended up with their PPLs and one became a CFI. Many thousands of hours of stick time is shared between them. Me? I was the dreamer of the bunch, never doing more than playing with flight simulators from the pre-FS1 module for the Apple II called A2FS1 by Bruce Artwick. This allowed me to model the trench run scene from Star Wars and I thought I was at the pinnacle of 3D animation at the time! Then came FS1, colour graphics on the PC and various iterations of FS2/3/4/5 etc until I sort of lost interest in the mid 1990's. Rediscovering Flight Simulator Then in 2000 I rediscovered Flight Simulator again in the form of FS2002 and I began to resume interest in the hobby. When FS2004: A Century of Flight was released in July 2003 I began to collect aircraft and scenery addons, admiring the skills of those early developers and gaining an appreciation for bush flying. I loved Bob Bernstein's Orcas Island and Harvey/Monroe - the little details made the airports seem like microcosms and little universes. I would spend hours looking at the detail and doing circuits. Then I discovered Holger Sandman's early projects both payware and freeware - amazing stuff like Misty and Tongass Fjords and Glacier Bay and many lovely other sceneries around B.C. and Alaska, the early Ultimate Terrain series by Allen Kriesman, great little airports by Bill Womack - all legends of the hobby in my eyes. I became quite the flight sim hoarder, downloading hundreds of freeware addons, scouring forums, buying every new aircraft and scenery that my budget would allow, filing everything into neat folders and filling up hard drives with a vast collection. Each new acquisition would give me the pleasure of discovering something new and admiring the authors’ skills. My morning coffee at work would involve reading forums, product reviews and looking for more destinations to visit. BEV It was during this time of enjoying flight simming again that I stumbled upon a guy called Stephen Stever sharing some amazing new ground textures for FS9 on the Ultimate Terrain support forums. I commented on how great the screenshots looked. At the time he hinted it was a personal project and they were just some "alpha shots". I sent him a PM and told him if it ever went to beta I'd be keen to help out. Sure enough, he replied a little later and after a few teething problems with logins etc, a crew of about 12 people assembled in a private forum called "AREA 51". So the BirdEyeView (or BEV) project was born. Stephen was great texture artist, but had very little clue about sales, marketing, forums, websites or generally a business model at all. Being a sales and marketing executive for IT companies, I set about organising things in the background, creating little logos and banners and working a (lot!!) of hours in my spare time. Here's one of my early creations, a forum signature image for the testing team So BEV occupied an enormous amount of my time and I'd often be found at work editing textures, logos, website, and testing - much to the dismay of my bosses! Eventually after finding a work colleague of mine to code a switcher app, we had some sort of a product on our hands and the website began to take shape and interest grew in the product. KoorbyGen Because Stephen was using standard FS9 autogen building textures I set about sourcing building textures, learning the autogen SDK, editing texture sheets and creating a whole new set of autogen, which I dubbed "KoorbyGen" (my forum nickname has always been koorby for many years). Koorbygen textures are in fact still used in Orbx NA regions, believe it or not. That's because I had created HD textures four times the resolution of FS9, not knowing that would be the native resolution of FSX some years later. In fact you can still download KoorbyGen from AVSIM BEV ended up using my KoorbyGen for its North American products which was released just before I left the team, because real life got in the way and the hours I was spending on BEV were getting too crazy. I learnt so much from the experience though and generally had a great experience working on a project and seeing it come to life. I also learnt that FS development could be a huge time sink and you needed discipline and structure to make commercial releases, or relax a bit and make freeware stuff. The first release of BEV The BEV website So after BEV I sort of lost interest in flight simulation for a while, I needed a break. Of course, a bit later I decided to begin my PPL and began lessons. The problem was, FS9's depiction of my local area in Australia looked like the Gobi Desert so trying to practice my navs and circuits was a joke. What happened next is for part 2 tomorrow .....
  8. Hello everyone, As we continue to develop TrueEarth (TE) regions apace, we are coming to the conclusion that 200GB+ products are perhaps a bridge too far for some of our customers, and this is creating a reluctance to invest in such product despite how beautiful they may look. We realise that even though the cost of HDDs and SSDs is dropping all the time, some folks simply don't want to end up with 16TB+ of large TE addons cramming their PCs. So the development team have been putting our thinking caps on about how to create TE regions that still look great, but are far smaller in size. The answer we arrived at is surprisingly simple. We plan to update TE USA Washington and keep the ZL17 imagery in key places such as Seattle, the northern Olympics, Lower Vancouver Island and all the major cities. Basically where you will spend 95% of your time. Everything else in the state is either dense forest covered in trees, or arid flatlands and farmlands. Those areas can be shown at ZL16 with an unsharpen mask and our tests show you will be hard pressed to tell the difference. Below is an example of some areas in ZL17 (large) versus ZL16 (smaller) with unsharpen mask. Desert LZ17 Desert LZ16 Plains LZ17 Plains LZ16 Forest LZ17 Forest LZ16 Urban LZ17 Urban LZ16 As you can see the difference (if any) is negligible, and for the most part, these titles are covered in autogen anyway, and away from core airport operations. The big difference? Well the product will be reduced in size by up to 75% or more, but still offer the same visual fidelity. This means the download will be closer to 10-15GB and the HDD/SSD footprint closer to 50-60GB. That is a massive reduction from 210GB currently. We intend to release Oregon using this system, and also update Washington in the same manner. I wanted to start an open a discussion with customers about this approach and see if this will influence decision making about making further investments in large TE regions.
  9. 2W3 Swanson Airport is here for X-Plane 11! This little hub has been created and transformed into a detailed corner of paradise! Swanson Airport is virtually non-existent in default X-Plane, so this by far is the best way to experience 2W3 in all its glory. Swanson is a quaint little airfield in Eatonville (the entire town is included in this package!) surrounded by residential areas - some of the houses even have their own airstrips. The airport includes static aircraft and vehicles as well as custom buildings. Beyond the airport itself, you will find the stunning Lake Ohop which is renowned in the area among watersport and fishing enthusiasts. I don't know about you, but we would move there in a heartbeat! 2W3 Swanson Airport fits seamlessly into TrueEarth US Washington and is a must-have addition to your X-Plane PNW collection! **You need to use Orbx Central to install this product. Please make sure the Orbx Libraries are also updated to the most recent version!** For the best experience, we recommend using 2W3 in conjunction with TrueEarth US Washington. The scenery will work without it, however some users may experience the following: Missing or misplaced forests Missing or misplaced buildings surrounding the airport Photoreal blending
  10. Airport | CityScene | Mini-Region A destination that needs no introduction, Innsbruck is one of the iconic airports of the world, with a jaw-dropping backdrop, heart-stopping approaches and location smack dab in the heart of the European Alps. Our award-winning depiction of this famous location has now been brought to life for X-Plane 11! Far more than just an airfield, this scenery is essentially three-in-one; a highly-detailed rendition of LOWI, a complete CityScene for the metro area, and a TrueEarth style mini-region for the complete tile. Developed by Vittorio Greco, Tony Wroblewski and myself, this scenery brings together an immense level of detail, coupled with careful optimization, for the best balance between performance and immersion. AT A GLANCE THE AIRPORT - Ultra-detailed rendition of Innsbruck Airport - Animated GSE - Beautiful hand-coloured ground textures - Unique static aircraft and GSE made exclusively for the airport - Carefully optimized for best balance between high performance and detail THE CITYSCENE - One of the most detailed cities yet brought to X-Plane 11 - 160 custom points of interest - Beautiful edited 60cm ground imagery - Major freeways and bridges custom modeled - Hand-placed custom vegetation - Stunning night lighting - Three bonus heliports: Hat Tux/Alpin 5 / Uni Klinik / OAMTC Flight Rescue THE MINI-REGION - An enormous 8200km2 of TrueEarth-style detail, encompassing chunks of Tirol (Austria) and Bavaria (Germany) - Expertly colourised and cleaned ortho at 1m resolution - Best-available high-definition elevation mesh sampled from 10m source, optimized for best balance between high fidelity and performance. - Expertly collated, hand-edited and compiled using proprietary Orbx technology LOWI Innsbruck Airport for X-Plane 11 is now available to purchase from OrbxDirect for $39.95 AUD (approx. US$27.70 / €24.30 / £21.75) Customers who own Innsbruck for FSX/P3D or AFS2 on OrbxDirect will receive a 40% discount. Hurry - this offer is only valid until 01:00Z on 21st August 2019! Grab your copy now!
  11. Hey everyone, The Orbx Melbourne team is pleased to announce the Orbx Central Open Beta for Windows, macOS and Linux. To learn what Orbx Central is all about visit the preview topic here: To download the beta and get started, head to https://orbxdirect.com/central There are a handful of products that are not available to download through Orbx Central just yet but we're working hard to have everything available as soon as possible. Any support enquires should be made on the Orbx Central Support Forum: https://orbxsystems.com/forum/forum/283-orbx-central-support-forum/ The Orbx Central user guide can be found here: https://orbx.to/central-guide If you have any non-support related questions feel free to post them here. We hope that you enjoy all the improvements that Orbx Central brings. - The Orbx Melbourne Team
  12. Hi all, We are pleased to announce the immediate availability of Orbx Central! Orbx Central greatly improves the purchase, download, and install process for Orbx products. We've designed it from the ground up to be easy to use. You can download Orbx Central from orbx.to/central for Windows, macOS and Linux. MAIN FEATURES Cross-Platform: whether you use Windows, macOS or Linux, Orbx Central will work for you. Modern UI: the user interface has received a full overhaul, making it easier to use than ever before. In-App Purchasing: you can now purchase and install Orbx products completely within Central! If you take the optional step to save your card, you can even complete purchases with just a few clicks! Automatic Updates: never wonder if you're using the latest version of Orbx scenery - Central will keep them up-to-date automatically. Install Anywhere: want to install your Orbx scenery to another drive? Libraries make this easy. You can choose any location you wish, and have your Orbx scenery intelligently linked back into your simulator (using symbolic links in X-Plane and Aerofly, and add-on packages in Prepar3D v4). Add-On Packages Support (add-on.xml): we now use add-on packages for Prepar3D v4! This means that if you need to re-install your whole simulator, you will not need to re-install all of your Orbx products. Speed Improvements: the download and install component of Central has been completely re-written. It is now more robust, stable, and faster than ever before! This is only scratching the surface of what's included in this massive update to our platform. For more information on the features and improvements included in Orbx Central, check out the preview topic here: If you encounter any issues, or have any questions, please post them in the Orbx Central Support Forum. Many frequent questions are answered by our User Guide.
  13. Hello everyone. I just wanted to update you on the status of openLC Africa and also some news about openLC Asia. openLC Africa This project has been delayed many times, and it's both our own fault (we allowed the developer to focus on other projects) and one of a lack of suitable data sources. The current status is about 75% complete and we have about 3.5 months of work to get to a full beta build. The main issue is that a lot of the continent's landclass now has to be manually created due to a distinct lack of data in Africa. The good news is that all textures are completed, and that is a large part of the project done. I do apologise for these continual delays and I am mindful we have repeatedly promised delivery timeframes which have not been met, which goes against our usual modus operandi. openLC Asia Exciting news on this front! Holger Sandmann is now leading a parallel team to work on OLC Asia and work will commence in earnest in the next week or so and we're aiming for a release well before years' end. This will be a spectacular and diverse region to explore and will also include some amazing photoreal areas such as Mount Fuji in Japan to name but one. This means you can count on two OLC regions in your hands well before Xmas. Yours in updates.
  14. Hello everyone, As you know, over the past year we have worked tirelessly to bring many of your Orbx favorites from the ESP platforms over to X-Plane 11. What started out as dipping a toe in the water has now led to over 20 products being both natively developed and ported over to Laminar's platform, and we are amazed at the way the X-Plane community has embraced us. We believe flight simulation should be accessible for everyone - as a result, we have historically shouldered the costs of FSX/P3D upgrades and free product updates every time a new version of P3D was released. Due to the high volume of X-Plane products being developed, we will no longer be offering the 40% cross platform discount moving forward. LOWI Innsbruck Airport for X-Plane 11 will be the final product to feature a 40% cross platform discount, which will run for two weeks from launch. After the two weeks are up, the cross-platform discount will be removed from all Orbx products. We pride ourselves in the hard work and R&D which goes into every one of our titles, and are firmly committed to offering you value for money as well as the quality you have come to expect from us. We would like to thank you all for your continued support, and look forward to sharing new and excited projects with you in the near future. -The Orbx Team
  15. Compton Abbas is now available to purchase from OrbxDirect! EGHA Compton Abbas is situated 800 ft above sea level, 2.7 nautical miles south of Shaftesbury, Dorset, England. Sitting on top of the hills of the village Compton Abbas, this airfield has some spectacular views across some beautiful landscape and the developers have captured these picturesque surroundings perfectly. It is in an area of countryside which is deemed by the UK government to be an Area of Outstanding Natural Beauty. Compton Abbas is known as being one of the friendliest and most picturesque airfields in the UK. This reputation makes it a popular retreat for everyone; from pilots, students learning to fly and general members of the public who are looking for a great day out. Treat yourself to some great VFR flying in this beautiful part of England! Key Features Imagery at 15 cm and 60 cm per pixel Custom modeled vehicles Custom modeled airport Surrounded by large dense forests and beautiful green fields Blends seamlessly into TrueEarth GB South Custom ground poly areas Please also note that for the best experience, we recommend using EGHA in conjunction with TrueEarth Great Britain South. The scenery will work without it, however some users may experience the following: Missing or misplaced forests Missing or misplaced buildings surrounding the airport Photoreal blending Linux and macOS users please download the public beta of Orbx Central to install EGHA. If you experience any issues, please post in our Orbx Central Open Beta forum. Download for macOS Download for Linux
  16. EGLC London CityEGLC London City Airport is now available on OrbxDirect! EGLC is located in the Royal Docks in the London Borough of Newham, in between Canary Wharf and the City of London - the two most important financial districts in the country. EGLC provides important transport links between the capital and the rest of the UK as well as continental Europe. London City Airport has a single 1,500-meter (4,900 ft) long runway, and a CAA Public Use Aerodrome Licence that allows flights for the public transport of passengers or for flight training - but only for training necessary for the operation of aircraft at the airport. Consider this a unique behind the scenes opportunity! Features: Full HD PBR representation of London City Airport and surroundings. HD textures throughout PBR groundpolygon with dry, damp and wet states. All new highly detailed PBR Ground Service Equipment and Clutter models Realistic road traffic on surrounding streets Includes the Excel building, Tate & Lyle Sugar factory and all surrounding high-rise buildings. 60cm orthoimagery blended to match TrueEarth GB South Includes realistic approach and airport lighting. Introducing all new detailed HD PBR static aircraft models Dynamic Fire & Rescue response - fire service will respond when an aircraft emergency is declared on approach. Fire trucks will deploy to your aircraft position once on the ground For the best experience, we recommend using EGLC in conjunction with TrueEarth GB South. The scenery will work without it, however some users may experience the following: Missing or misplaced forests Missing or misplaced buildings surrounding the airport Photoreal blending Linux and macOS users please download the public beta of Orbx Central to install EGLC London City Airport. If you experience any issues, please post in our Orbx Central Open Beta forum. Download for macOS Download for Linux
  17. Hello everyone, WA56 Israel's Farm is now available for X-Plane 11! If you intend on purchasing the TrueEarth US Washington Enhancement Pack, do NOT purchase this scenery pack as it will be included! WA56 Israel's Farm is a truly delightful destination for the low and slow flyer. This is a private airstrip located on a working farm set in a beautiful valley. The farm and airstrip ooze atmosphere and character and you will be challenged by the landing, where you skim trees, avoid clipping the fence and then stop before you run out of grass. This scenery is the mecca for short field flyers everywhere! Features: 60/15cm per pixel ground imagery Picturesque valley location Fully modeled farm and airstrip Gas station modelled in town Accurate watermasks for the rivers Nearby houses modelled Onsite photos taken by Orbx staff Challenging approach Perfect halfway point between 1S2 and 74S Remember that if you own WA56 for FSX/P3D, you get 40% off the X-Plane version! NOTE: THIS AIRFIELD IS INCLUDED **FREE** IN THE WASHINGTON ENHANCEMENT PACK (DUE OUT SOON). DO NOT PURCHASE THIS AIRFIELD IF YOU INTEND TO GET THE ENHANCEMENT PACK! Please note that you will require Orbx Libraries updated and installed to the latest version. Please also note that for the best experience, we recommend using WA56 in conjunction with TrueEarth US Washington. The scenery will work without it, however some users may experience the following: Missing or misplaced forests Missing or misplaced buildings surrounding the airport Photoreal blending Linux and macOS users please download the public beta of Orbx Central to install WA56 Israel's Farm. If you experience any issues, please post in our Orbx Central Open Beta forum. Download for macOS Download for Linux Orbx Central for Windows will be coming very soon.
  18. Hello everyone, 74S Anacortes is now available for X-Plane 11! A classic PNW destination, this scenery has been lovingly brought to life for X-Plane 11. Far more than just an airport, Anacortes includes an extended high-res coverage area encompassing the City of Anacortes, as well as several bonus landing strips and helipads. Test your short-field landings at Allan Island airstrip, hone your amphibian skills at 21H Skyline, battle the elements at the Burrows Island Lighthouse Helipad, and be sure to keep an eye out for vertical obstructions at WA02 Island Hospital Heliport. Anacortes airport itself is the perfect base of operations for your island hoping adventures; capable of accommodating your favorite GA aircraft at the welcoming San Juan Airlines FBO. Be sure to check out the nearby Deception Pass Bridge (perfectly suited for your low-flying adventures!), as well as the many coves and inlets dotted around the coastline. Key Features: Ultra-detailed modelling and texturing Extended coverage area including City of Anacortes and surrounds 2x bonus airstrips & 2x additional heliports Highly-detail static aircraft local to Anacortes Ultra-detail Deception Pass Bridge Hand-placed autogen vegetation and buildings Over a dozen local landmarks and points of interest High detail ground poly with sloped runway Painstakingly colorized orthoimagery at 60cm, 15cm and 7cm resolution Seamlessly blends into TrueEarth US Washington Excellent performance, optimized for your favorite aircraft addons Remember that if you own 74S for FSX/P3D, you get 40% off the X-Plane version! Please note that you will require Orbx Libraries updated and installed to version 1.6.1 which is also now available. Please also note that for the best experience, we recommend using 74S in conjunction with TrueEarth US Washington. The scenery will work without it, however some users may experience the following: Missing or misplaced forests Missing or misplaced buildings surrounding the airport Photoreal blending NOTE: ***IMPORTANT!*** YOU WILL NEED TO APPLY THE TRUEARTH USA WASHINGTON v1.0.1 UPDATE TO ENSURE THE MESH IS FULLY COMPATIBLE WITH 74S ANACORTES. THIS UPDATE CAN BE APPLIED FROM FTX CENTRAL V3 OR ORBX CENTRAL. Linux and macOS users please download the public beta of Orbx Central to install 74S Anacortes Airport. If you experience any issues, please post in our Orbx Central Open Beta forum. Download for macOS Download for Linux Orbx Central for Windows will be coming very soon.
  19. 1S2 Darrington AirportHello everyone, 1S2 Darrington Airport is now available for X-Plane 11! Located in a beautiful valley, Darrington Municipal Airport boasts one of the most glorious settings in the entire flight simulator world! Serving Snohomish County and dwarfed by the shadow of the mighty Whitehorse Mountain, this airfield is set in the heart of picturesque Darrington village on the confluence of two rivers. Rich in salmon fishing, wildlife and pristine natural surrounding, it's a perfect base for your bush flying adventures into the Glacier Peak Wilderness Area and North Cascades National Park. This highly detailed airfield was lovingly crafted to include churches, houses, hangars, buildings and other unique touches, and now this version for X-Plane 11 captures the experience perfectly. Key Features: 30/60cm per pixel imagery Airport and town modeled Spectacular mountain setting Accurate watermasks for the rivers Photos taken on location 3D modelled ground polygon runways and aprons Seamlessly blends into TrueEarth US Washington Remember that if you own 1S2 for FSX/P3D, you get 40% off the X-Plane version! Please note that you will require Orbx Libraries updated and installed to the latest version. Please also note that for the best experience, we recommend using 1S2 in conjunction with TrueEarth US Washington. The scenery will work without it, however some users may experience the following: Missing or misplaced forests Missing or misplaced buildings surrounding the airport Photoreal blending Linux and macOS users please download the public beta of Orbx Central to install 1S2 Darrington Airport . If you experience any issues, please post in our Orbx Central Open Beta forum. Download for macOS Download for Linux Orbx Central for Windows will be coming very soon.
  20. Hello pilots! TrueEarth Washington has been updated to version 1.0.1 - if you own the product this update will start automatically via FTX Central. In this update we have made mesh changes to the product to accommodate upcoming Orbx Washington airports. If you don't own TrueEarth US Washington, you can purchase it here on OrbxDirect.
  21. Hot on the heels of TrueEarth Washington, we are very excited to unveil the first of our HD airports for the region, 74S Anacortes Airport! A classic PNW destination, this scenery has been lovingly brought to life for X-Plane 11. Far more than just an airport, Anacortes includes an extended high-res coverage area encompassing the City of Anacortes, as well as several bonus landing strips and helipads. Test your short-field landings at Allan Island airstrip, hone your amphibian skills at 21H Skyline, battle the elements at the Burrows Island Lighthouse Helipad, and be sure to keep an eye out for vertical obstructions at WA02 Island Hospital Heliport. Anacortes airport itself is the perfect base of operations for your island hoping adventures; capable of accommodating your favorite GA aircraft at the welcoming San Juan Airlines FBO. Featuring beautiful modelling and texturing, the airport is perfectly situated for short hops to many of your other most-loved destinations, including nearby Darrington, Skagit, Israel's Farm, Orcas, Friday Harbor, and of course the many airfields in the Seattle Metropolitan Area. As well as hand-placed autogen, explore over a dozen landmarks and points of interest, dispersed amongst stunning 7cm, 15cm and 60cm photoreal imagery. Be sure to check out the nearby Deception Pass Bridge (perfectly suited for your low-flying adventures!), as well as the many coves and inlets dotted around the coastline. The scenery seamlessly integrates with TrueEarth US Washington and uses 7cm, 15cm and 60cm photoreal imagery. Located smack dab in the heart of the Pacific Northwest, Anacortes is a wonderful destination with so much to explore! Feature Map: Key Features: Ultra-detailed modelling and texturing Extended coverage area including City of Anacortes and surrounds 2x bonus airstrips & 2x additional heliports Highly-detail static aircraft local to Anacortes Ultra-detail Deception Pass Bridge Hand-placed autogen vegetation and buildings Over a dozen local landmarks and points of interest High detail ground poly with sloped runway Painstakingly colorized orthoimagery at 60cm, 15cm and 7cm resolution Seamlessly blends into TrueEarth US Washington Excellent performance, optimized for your favorite aircraft addons Original airport by Jarrad Marshall, expertly brought to XP11 by Turbulent Designs 74S Anacortes Airport will soon be available to purchase from OrbxDirect for AUD $32.95 (approx. USD $22.80/ €17.95/ £18.00. Remember that if you own 74S for FSX/P3D, you get 40% off the X-Plane version! Please note that you will require Orbx Libraries updated and installed to version 1.6.1 which is also now available. Please also note that for the best experience, we recommend using 74S in conjunction with TrueEarth US Washington. The scenery will work without it, however some users may experience the following: Missing or misplaced forests Missing or misplaced buildings surrounding the airport Photoreal blending Bonus Landing Areas: This airport is the first of a slew of exciting destinations coming to X-Plane 11 for TrueEarth Washington; keep an eye out on the forums for plenty more screenshots and information over the coming weeks! Enjoy! Jarrad
  22. Well then chaps Thank you all for taking the time to enter the contest and vote so many great shots by the way. Now then a double this time. Breeze. Torchy821. A grand pair of shots indeed well done to you now if you shoot Ed an email ed@orbxsystems.com Saying which prize you would like with your OrbxDirect account details Ed will add your prize to your account. cheers Iain
  23. Voting for is now open. 1. Everyone that has entered a shot will have one vote each to choose the winner of the contest. 2. Voting will run for 6 days until the 6th of July 2019 at midnight GMT. 3.Please cast your vote only here. 4.No voting for your own entry. 5.No comments on other members contest entries, The voting section is just that for voting on the shot and nothing else. 6. When voting ends i will announce the winner. cheers Iain
  24. EGNX East Midlands Airport is now available to purchase for X-Plane 11 on OrbxDirect! EGNX East Midlands Airport is an international airport in the East Midlands of England, close to Castle Donington, Leicestershire, between Loughborough, Derby, and Nottingham with Leicester 20 miles to the south. The airfield was originally built as a Royal Air Force station known as RAF Castle Donington in 1943, before being redeveloped as a civilian airport in 1965. EGNX for X-Plane 11 is a stunning addition to any UK scenery collection. Fully integrated with TrueEarth GB South, this PBR rendition of East Midlands Airport features high resolution buildings, a fleet of static aircraft, custom modeled cars and trucks, and HDR night lighting. We have included the Royal Air Force museum and have even programmed in an active firetruck going to and from the station as well as a race around the local racing track every 20 minutes between 08:00 - 22:00! Features: An immersive rendition of EGNX East Midlands Airport including the race track west to the airport and additional POIs Accurate ground service cars using in the airport- buses (both airport and public shuttles), fire fighters, gpu and more. 2k high regulation buildings Full PBR integration with ortho (mainly asphalt), buildings, vehicles, ground texture, etc Interior modelling on the tower and the terminal. The tower and the terminals are reflective and transparent Realistic static aircraft with the following liveries: DHL, Flybe, Thomas Cook, Jet2 and Ryanair. Animated firefighter truck will go from the station to the practice area every 20min. There is also a race on the racing track every 20 min (both are active from 08:00-22:00). Stunning custom HDR night lighting Dense 3D grass with minimum FPS impact incredibly detailed special effects: Wind turbines and the smoke coming out of chimneys react to the wind speed and direction Ortho of 25cm/pix which blend smoothly and seamlessly with TrueEarth GB South Royal Air Force museum is included - this is located in the north-east part of the runway Custom ground poly Unique trucks, cars and other vehicles are present in the airport EGNX East Midlands Airport is available to purchase from OrbxDirect for AUD $32.95 (approx. USD $22.95/ €20.50/ £18.20) Please note that you will require Orbx Libraries updated and installed to the latest version. Please also note that for the best experience, we recommend using EGNX in conjunction with TrueEarth GB South. The scenery will work without it, however some users may experience the following: Missing or misplaced forests Missing or misplaced buildings surrounding the airport Photoreal blending Linux and macOS users please download the public beta of Orbx Central to install EGNX East Midlands. If you experience any issues, please post in our Orbx Central Open Beta forum. Download for macOS Download for Linux Orbx Central for Windows will be coming very soon.
  25. I know many of you are keen to see your current Orbx airports working as they should in AUv2 but final touches are still being implemented into Orbx Central which meant we have had to put these on hold. We have now decided to make these updates available for users to install themselves if they feel comfortable doing so. The following downloadable zips along with installation instructions are made available for those who wish to take advantage of this option. Of course, if you do not feel comfortable manually installing these updates, then you are welcome to wait for the official roll out via Orbx Central when the new system is released in a few weeks time. What to expect with these updates. There is no new content with any of these updates. They merely contain updated files to fix issues relating to the implementation of AUv2 in place of the older AUv1 and Holgermesh combination. Issues addressed relate mainly to scenery items showing through from the AUv2 additional airports and terrain irregularities from the newer, more detail terrain included in AUv2. Notes on installation of these updates. These updates assume your current install of the Australian airports and AUv2 are in the default location within FSX and P3D. It also assumes you have not made any adjustments to these files or folders from their original installation apart from those available through the relevant Control Panel options. If you have made adjustment you should reverse these before proceeding with these updates. Download and unzip the relevant zips for each of the airports you have installed, select the main ORBX folder within each of these update folders and copy it into your main FSX or P3D folder. You should receive a warning for the Control Panel xml file for each airport, select to overwrite and the appropriate files should then be installed. For the most part, these updates will not overwrite any of your current files except the existing Control Panel xml files. Once installed, your Orbx system will still be set up for AUv1. You will be required to open the Control Panel for each airport where you will find a new option to activate the airport for Orbx Australia Version 2 Installed. Selecting this option will switch the appropriate new files on and deactivate those for AUv1. If that new option is not available or changes made do not hold, then it is most likely the files did not go where they should or there are inconsistencies with your Orbx install. If you still have AUv1 and Holgermesh installed, you can still install these updates if you wish. Just do not select the option Orbx Australia Version 2 Installed. Doing this will make your Orbx airports ready should you upgrade to AUv2 at a later time. Notes on files to download. You will note there are a number of separate updates for FSX and P3D. Many of the older addon airport files for FSX and earlier versions of P3D were slightly different to the more recent installs for P3D V3 and P3D V4. The following is a guide as to which zip you should download and install depending on the sim platform you are using. - For FSX, P3D V1 and P3D v2 - Download the FSX update. - For P3D V3 and P3D V4 - Download the P3D update. - Updates not identified as being for either sim are good for all platforms. YBAS Alice Springs Minor mesh issues with airport surrounds and AUv2 airport items showing through fixed. YBAS_Alice Springs_FSX.zip YBAS_Alice Springs_P3D.zip YBBN Brisbane International Minor mesh issues with airport surrounds, duplicate Gateway Bridge and AUv2 airport items showing through fixed. YBBN_Brisbane_FSX.zip YBBN_Brisbane_P3D.zip YBCG Gold Coast. Update not available yet. YBCS Cairns International. Minor mesh issues with airport surrounds and AUv2 airport items showing through fixed. YBCS_Cairns.zip YBLN Busselton. Mesh issues with airport surrounds and AUv2 airport items showing through fixed. YBLN_Busselton_FSX.zip YBLN_Busselton_P3D.zip YBRM Broome International. Broome Airport is fine for the most part but there are mesh issues with the outer parts of the town and some of the shorelines. These will be addressed later. YBTH Bathurst. Mesh issues with airport surrounds and AUv2 airport items showing through fixed. YBTH_Bathurst_FSX.zip YBTH_Bathurst_P3D.zip YBUD Bundaberg. Mesh issues with airport surrounds and AUv2 airport items showing through fixed. YBUD_Bundaberg_FSX.zip YBUD_Bundaberg_P3D.zip YCDR Caloundra. AUv2 airport items showing through fixed. YCDR_Caloundra.zip YCNK Cessnock. Mesh issues with airport surrounds, floating grape vines and AUv2 airport items showing through fixed. YCNK_Cessnock_FSX.zip YCNK_Cessnock_P3D.zip YCUN Cunderdin. Mesh issues with airport surrounds and AUv2 airport items showing through fixed. YCUN_Cunderdin.zip YHBA Hervey Bay. Mesh issues with airport surrounds and town precinct, AUv2 airport items showing through fixed. YHBA_Hervey_Bay_FSX.zip YHBA_Hervey_Bay_P3D.zip YLIL Lilydale. Mesh issues with airport surrounds and AUv2 airport items showing through fixed. YLIL_Lilydale.zip YMAV Avalon. Mesh issues with airport surrounds and AUv2 airport items showing through fixed. YMAV_Avalon_FSX.zip YMAV_Avalon_P3D.zip YMEN Essendon. Issues with surrounding roads and terrain are still to be resolved. YMLT Launceston. Significant mesh issues with airport surrounds and AUv2 airport items showing through fixed. YMLT_Launceston.zip YMMB Moorabbin. Mesh issues with airport surrounds and AUv2 airport items showing through fixed. YMMB_Moorabbin.zip YMML Melbourne International. Significant mesh issues with airport surrounds and AUv2 airport items showing through fixed. YMML_Melbourne.zip YMUI Murray Island. Significant mesh issues with airport surrounds and AUv2 airport items showing through fixed. YMUI_Murray_ Island.zip YPEC Aeropelican (Belmont). No issues, this airport is fine as is. YPJT Jandakot. Mesh issues with airport surrounds and AUv2 airport items showing through fixed. YPJT_Jandakot.zip YPLC Port Lincoln. Mesh issues with airport surrounds and AUv2 airport items showing through fixed. YPLC_Port_Lincoln.zip YPMQ Port Macquarie. Mesh issues with airport surrounds and AUv2 airport items showing through fixed. YPMQ_Port_Macquarie_FSX.zip YPMQ_Port_Macquarie_P3D.zip YRED Redcliffe. No issues, this airport is fine as is. YSCB Canberra International. Mesh issues with airport surrounds, duplicate bridges and AUv2 airport items showing through fixed. YSCB_Canberra_FSX.zip YSCB_Canberra_P3D.zip YSCH Coffs Harbour. Mesh issues with airport surrounds and town area, AUv2 airport items showing through fixed. YSCH_Coffs Harbour_FSX.zip YSCH_Coffs Harbour_P3D.zip YSTW Tamworth. Significant mesh issues with airport surrounds and AUv2 airport items showing through fixed. YSTW_Tamworth_FSX.zip YSTW_Tamworth_P3D.zip YTYA Tyabb. Mesh issues with airport surrounds and town areas, AUv2 airport items showing through fixed. YTYA_Tyabb.zip YWOL Wollongong. Mesh issues with airport surrounds and town areas, AUv2 airport items showing through fixed. YWOL_Wollongong.zip YWVA Warnervale. Mesh issues with airport surrounds and AUv2 airport items showing through fixed. YWVA_Warnervale_FSX.zip YWVA_Warnervale_P3D.zip Gold Coast Cityscape. No issues, this area is fine as is. Canberra Cityscape. Floating buildings and duplicate scenery items fixed. YSCB_Canberra_Cityscape.zip
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