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Found 588 results

  1. Hello everyone. I just wanted to update you on the status of openLC Africa and also some news about openLC Asia. openLC Africa This project has been delayed many times, and it's both our own fault (we allowed the developer to focus on other projects) and one of a lack of suitable data sources. The current status is about 75% complete and we have about 3.5 months of work to get to a full beta build. The main issue is that a lot of the continent's landclass now has to be manually created due to a distinct lack of data in Africa. The good news is that all textures are completed, and that is a large part of the project done. I do apologise for these continual delays and I am mindful we have repeatedly promised delivery timeframes which have not been met, which goes against our usual modus operandi. openLC Asia Exciting news on this front! Holger Sandmann is now leading a parallel team to work on OLC Asia and work will commence in earnest in the next week or so and we're aiming for a release well before years' end. This will be a spectacular and diverse region to explore and will also include some amazing photoreal areas such as Mount Fuji in Japan to name but one. This means you can count on two OLC regions in your hands well before Xmas. Yours in updates.
  2. Welcome to the French Alps! We're absolutely thrilled to announce a new airport on short finals from Orbx's in-house partner studio Gaya Simulations, also responsible for EGNX East Midlands Airport and more titles coming soon. Courchevel Altiport is an airport located at an altitude of 2007 metres in the middle of the slopes of the Courchevel ski station. On a larger scale, the airport is located in the middle of Les Trois vallées ski area, which has nearly 600 kilometres of ski slopes in the Savoie region in France. Its runway is 537 metres long and 40 metres wide, its inclination is the steepest of the world (up to 18.66%) for an international airport. It is also the only one to be cleared of snow all year long. An aircraft with a maximum capacity of nearly 50 passengers can land in Courchevel altiport. The parking capacity is 10 planes for 20 helicopters. The term "Altiport" was created specifically for this platform the 31st of January 1961 after the first inaugural flight because it was the first altiport ever built for commercial use. During the winter season, the altiport offers a unique know-how and service for the total management of the aircraft and the transfer of customers and users who land on the structure. It is the only airport platform that allows to enjoy the ski slopes directly after landing. It is also a few minutes from the most prestigious resort hotels. The altiport offers two free major air show in the region, one at the end of July and the other one at the end of March. The meeting is called FLY COURCHEVEL and brings t manufacturers, flight training schools, federations, pilots and above all aviation enthusiasts. This superb recreation of this characterful airport has full PBR support, great lighting effects on the runway and aprons and is optimised for performance. COVERAGE AT A GLANCE AIRPORT - Ultra-accurate and hand-sculpted mesh up to 0.5m (!) for the whole airport and the scenery coverage - Hand made Ultra HD textures for the airport area and 0.5m/pix for the entire satellite image coverage - Airport developed with close connection with the official Courchevel airport personnel with an outstanding level of detail and accuracy - Accurately positioned fences, terraces, vegetation, vehicles and much more - High quality textures (4k) for the entire airport building. - Accurate tunnel below the runway with custom animated vehicles driving through it , based on native X-Plane 11 mesh work. - Model and accurate placement of the full town of Courchevel which include dozens of POIs all around the mini region and the approach. - Many custom animated cars make it a living scenery include animated clock on the front of the main hangar of the airport - Ultra high quality and accurate PBR runway textures. - Very realistic and dynamic lights in the airport and over the towns in the region. - Custom French Alps autogen buildings populated the villages and towns in the region. - Accurate static aircraft - Well optimized scenery with great performance SURROUNDS - Many custom modeled POI buildings in the airport precinct - Beautifull atmospheric villages, ski resorts and crystal blue lakes We are thrilled to begin our first foray into the French Alps and you won't be disappointed in this incredible destination!
  3. Rules 1. One entry per forum member. 2. You can submit edits whatever you like. 3. The shot must be using an Orbx region or Orbx Airport no restrictions on aircraft. 4. The shot must show some Orbx scenery in it that can be identified as Orbx. 5. Please only submit your screenshot via a reply to this topic , 6. Any no screenshot post ie comments will be deleted. 7. Entries close at midnight 31st of October 12 midnight GMT. 8. You can not vote for your own shot. 9.Winners will be chosen by a poll by you the members who have entered the contest. 10.When the contest closes on the 31st of this month everyone that has entered a shot will have one vote each to choose the winner of the contest, i will open the voting soon after the contest closes.You will then have six days to cast your vote until the 6th of November 2019. 11. The winner must have an OrbxDirect account to claim your prize. 12.No comments from other forum members please on other members entries. Please make sure the shot you enter is the one you want in the contest for your entry. cheers Iain
  4. Well then chaps Thank you all for taking the time to enter the contest and vote so many great shots by the way. Now the winner is........ Dario. now Dario if you shoot Ed an email ed@orbxsystems.com Saying which prize you would like with your OrbxDirect account details Ed will add your prize to your account. Well done to you Dario a great shot this mate. cheers Iain
  5. Hi all, Orbx and our Melbourne-based development team (Josh, Mitch and I) are very excited to announce the next generation in flight simulator software installation. We are also looking for a group of people to help us test the functionality across Windows, macOS and Linux. If you're interested, please submit an application. Quite a few commonly requested features have made it into Central. We hope you enjoy them! Cross-platform We realise Windows may not be the first choice for many of our customers. For our X-Plane releases, we currently offer the cross-platform zip (available via your account page) for macOS and Linux users. However, for our X-Plane TrueEarth products, that means manually running scripts to convert the files into the format that X-Plane reads. Orbx Central is the first program to allow a product (e.g. KCGX Merrill C. Meigs Field) to be installed into FSX, Prepar3D, X-Plane and Aerofly on Windows, macOS and Linux. We think that’s pretty cool. Orbx Central on Windows and Linux Orbx Central on macOS Modern UI refresh We’ve taken the best parts of FTX Central 3, and improved them in Central. You’ll see large screenshots, clear text, and a responsive interface. The UI will appear the same on Windows, macOS and Linux. If you know how to use Central on one operating system, you know how to use it on all operating systems. When logging into Central, you’ll be presented with a beautiful screenshot. This screenshot will be updated each month thanks to our screenshot competition. The Central log in screen Home When you start Central, you’ll be presented with a beautiful Netflix-style homepage. We’ll use this to let you know what we’re working on, and also for inspiration towards completing your Orbx collection. Category view Finding a specific product in our haystack of products can sometimes be difficult. To make this easier, we’ve added a whole bunch of real-time filtering options. For the power users, you can press Ctrl + F to focus on the filter box (or Ctrl + Shift + F to search products in all categories). Filtering the category list in Central "My Products" view Central’s My Products view is a great way to see all of the Orbx products you own from all regional categories. This makes it easy to immediately start installing your products. Central's library view showing owned and installed products In-app purchasing Products can be easily purchased in Central in just a few clicks. The Orbx store experience is now fully integrated. Your browser does not support the video tag. That’s not all - we’ve taken it a step further. If you save your card in Central, you’ll be presented with a one-click purchase and install button. This takes away all the hassle of multiple menus and confirmation screens you may have experienced in the past when purchasing a product from us. Your card data is saved securely with our payment gateway. For more information, please see this link. Your browser does not support the video tag. Automatic updates If you own a lot of Orbx products, keeping them all up-to-date can be a pain. But now, products automatically update themselves to the latest version when your simulator is not running. If you don’t want automatic updates, you can disable them either per-product, or globally. Central's update settings page Add-on packages Recently, Lockheed Martin introduced the add-on package system into Prepar3D. This has a myriad of improvements over the traditional system of installing into the simulator directory, then hooking up the scenery in the scenery.cfg. We can now distribute immutable add-on packages, which install in their own directories outside the simulator. This means that if you choose to reinstall Prepar3D v4, you will not need to re-install your Orbx add-ons. After reinstalling Prepar3D v4, the next time you start the sim, your add-ons will be added again automatically. This can cut down the time for a completely fresh install of Prepar3D from hours to minutes. Another advantage of using the add-on package system is that you can enable and disable products that previously did not support that functionality. As an example, in FSX-P3Dv3, Global BASE will overwrite the core simulator’s textures. Whereas now, in Prepar3D v4, it just adds an additional texture directory that the simulator will use for textures instead. This means that you can enable and disable Global BASE with a single click. If you want to see what the sim looks like without any Orbx products, simply disable all of the Orbx “add-ons” from Prepar3D’s add-ons menu. It’s as simple as that! Libraries Now that we have truly massive products exceeding 120 GB, a common request is to install products to a custom location. With Orbx Central, this is now possible. The library settings page We have implemented a library system, similar to Steam’s libraries. When you install a product, you will be prompted to select which library you’d like to install that product to. You could have one library on a large HDD for storing region products, then have a smaller SSD for airports. It’s completely up to you. Central supports libraries for Prepar3D v4, X-Plane 11, and Aerofly FS 2. All other simulators will install into the simulator’s root directory. In Prepar3D v4, libraries make use of the add-on package system mentioned above. In X-Plane 11 and Aerofly FS 2, Central will automatically handle symbolically linking the relevant directories into the simulator. Downloader The download component has been re-engineered. It is now faster and more robust. We have done a lot of optimisation under the hood to ensure that installs don’t take any longer than necessary. As an example, the “scanning” stage for EGCB in FTX Central 3 took 4,080 milliseconds. Whereas in Central, it takes only 24 milliseconds. Although EGCB is a small product, the performance benefits here will be seen with products like Global VECTOR which contain over 60,000 files to scan. Furthermore, JPG to DDS conversions are now done whilst the product is downloading. This cuts down an installation of TrueEarth Great Britain South Demo from 9 minutes (in FTXC3) to less than 3 minutes in Central. More optimisation has also been applied to the various data formats Central uses when communicating with OrbxDirect’s API. This will mean less time between clicking install, and the actual install process starting. The download code is now also multithreaded, whereas previously only one file would be downloaded at a time. We now download multiple parts of the files simultaneously - similar to how a download manager works. Another improvement we’ve made is regarding the download queue. Previously, in FTX Central 3, you could only pause and cancel if the job was in the “download” state. But now, you can pause/cancel at any part of the installation process. Backup and restore In FTX Central 3 you have the ability to save and restore product backups - avoiding downloading them from the internet. However, it’s clunky, hard to use, and not very obvious. In Central, we’ve completely rethought how product backups and restores work. They are now seamless and happen in the background. When you install an Orbx product, we automatically backup the files to a location you designate (a cheap external backup HDD, for example). Then, if you install that product again in the future, we’ll automatically use the files from the backup without user intervention required at all. In addition to specifying the backup location, you can also specify a maximum size. So if you only want to allocate 50 GB for backups, Central will intelligently handle the files it backs up to avoid going over that limit. The backup settings page By automatically handling the backup process, this reduces the time it takes to install a product, amount of data you download (and therefore cost to us) and finally allows us to continue offering lifetime free downloads and a large library of freeware products. Account management You can now perform most account management tasks from within Central, including changing your password, opting in or out of Fastlane, and enabling Multi-Factor Authentication. The account settings page Multi-lingual support Don't speak English? That's okay! At launch, we will be offering the main Central UI in German and French too! Have any other language suggestions? Let us know (even better if you can help translate it with us ). Thank you to Richard Bui for the French translation! The Central UI in French. Once again, if you want to get early access and help us test Central, please submit an application. Expect a release of Central within the coming months! We're happy to answer any questions you may have
  6. Voting for is now open. 1. Everyone that has entered a shot will have one vote each to choose the winner of the contest. 2. Voting will run for 6 days until the 6th of October 2019 at midnight GMT. 3.Please cast your vote only here. 4.No voting for your own entry. 5.No comments on other members contest entries, The voting section is just that for voting on the shot and nothing else. 6. When voting ends i will announce the winner. cheers Iain
  7. The History Of Orbx – Part 1/7 – Early FS forays As part of the 10th anniversary celebrations and the week-long sale event we're having, Ben suggested I should write a series of articles on the history of Orbx. I thought it was a great idea so here goes nothing. This will be quite a personal walk down memory lane. I'll add a new chapter during each day of the sale event. So where to begin? Before Orbx, before VOZ, before anything that had a public face, I was mainly a flight simulation enthusiast. I had always been fascinated with aircraft and flying. An Aviation Family As a young boy in the early 1970's my father would give my mum a break from the kids by taking all his sons (about six of them at home at the time) to the newly built YMML Melbourne International Aiport which had an observation deck at the top of the terminal. We'd sit there for hours planespotting and trying to imagine where all those aircraft had come from and were going to. My parents brought my siblings to Australia from Holland in 1971 and they flew back to the Netherlands every few years. Every departure and arrival at YMML was a major event for us, and they would always treat us to new boxes of Lego and Dutch licorice when they came back! I loved being at airports. In my later IT career decades later I would spend 300 days in one particular year flying around the world for my job. At one time I had over a million frequent flyer points. My father was involved in aviation with the Missionary Aviation Fellowship (MAF) and had experience in flying in Cessnas around Australia. His love for aviation rubbed off onto his sons because three of them ended up with their PPLs and one became a CFI. Many thousands of hours of stick time is shared between them. Me? I was the dreamer of the bunch, never doing more than playing with flight simulators from the pre-FS1 module for the Apple II called A2FS1 by Bruce Artwick. This allowed me to model the trench run scene from Star Wars and I thought I was at the pinnacle of 3D animation at the time! Then came FS1, colour graphics on the PC and various iterations of FS2/3/4/5 etc until I sort of lost interest in the mid 1990's. Rediscovering Flight Simulator Then in 2000 I rediscovered Flight Simulator again in the form of FS2002 and I began to resume interest in the hobby. When FS2004: A Century of Flight was released in July 2003 I began to collect aircraft and scenery addons, admiring the skills of those early developers and gaining an appreciation for bush flying. I loved Bob Bernstein's Orcas Island and Harvey/Monroe - the little details made the airports seem like microcosms and little universes. I would spend hours looking at the detail and doing circuits. Then I discovered Holger Sandman's early projects both payware and freeware - amazing stuff like Misty and Tongass Fjords and Glacier Bay and many lovely other sceneries around B.C. and Alaska, the early Ultimate Terrain series by Allen Kriesman, great little airports by Bill Womack - all legends of the hobby in my eyes. I became quite the flight sim hoarder, downloading hundreds of freeware addons, scouring forums, buying every new aircraft and scenery that my budget would allow, filing everything into neat folders and filling up hard drives with a vast collection. Each new acquisition would give me the pleasure of discovering something new and admiring the authors’ skills. My morning coffee at work would involve reading forums, product reviews and looking for more destinations to visit. BEV It was during this time of enjoying flight simming again that I stumbled upon a guy called Stephen Stever sharing some amazing new ground textures for FS9 on the Ultimate Terrain support forums. I commented on how great the screenshots looked. At the time he hinted it was a personal project and they were just some "alpha shots". I sent him a PM and told him if it ever went to beta I'd be keen to help out. Sure enough, he replied a little later and after a few teething problems with logins etc, a crew of about 12 people assembled in a private forum called "AREA 51". So the BirdEyeView (or BEV) project was born. Stephen was great texture artist, but had very little clue about sales, marketing, forums, websites or generally a business model at all. Being a sales and marketing executive for IT companies, I set about organising things in the background, creating little logos and banners and working a (lot!!) of hours in my spare time. Here's one of my early creations, a forum signature image for the testing team So BEV occupied an enormous amount of my time and I'd often be found at work editing textures, logos, website, and testing - much to the dismay of my bosses! Eventually after finding a work colleague of mine to code a switcher app, we had some sort of a product on our hands and the website began to take shape and interest grew in the product. KoorbyGen Because Stephen was using standard FS9 autogen building textures I set about sourcing building textures, learning the autogen SDK, editing texture sheets and creating a whole new set of autogen, which I dubbed "KoorbyGen" (my forum nickname has always been koorby for many years). Koorbygen textures are in fact still used in Orbx NA regions, believe it or not. That's because I had created HD textures four times the resolution of FS9, not knowing that would be the native resolution of FSX some years later. In fact you can still download KoorbyGen from AVSIM BEV ended up using my KoorbyGen for its North American products which was released just before I left the team, because real life got in the way and the hours I was spending on BEV were getting too crazy. I learnt so much from the experience though and generally had a great experience working on a project and seeing it come to life. I also learnt that FS development could be a huge time sink and you needed discipline and structure to make commercial releases, or relax a bit and make freeware stuff. The first release of BEV The BEV website So after BEV I sort of lost interest in flight simulation for a while, I needed a break. Of course, a bit later I decided to begin my PPL and began lessons. The problem was, FS9's depiction of my local area in Australia looked like the Gobi Desert so trying to practice my navs and circuits was a joke. What happened next is for part 2 tomorrow .....
  8. Rules 1. One entry per forum member. 2. You can submit edits whatever you like. 3. The shot must be using an Orbx region or Orbx Airport no restrictions on aircraft. 4. The shot must show some Orbx scenery in it that can be identified as Orbx. 5. Please only submit your screenshot via a reply to this topic , 6. Any no screenshot post ie comments will be deleted. 7. Entries close at midnight 30th of September 12 midnight GMT. 8. You can not vote for your own shot. 9.Winners will be chosen by a poll by you the members who have entered the contest. 10.When the contest closes on the 30th of this month everyone that has entered a shot will have one vote each to choose the winner of the contest, i will open the voting soon after the contest closes.You will then have six days to cast your vote until the 6th of October 2019. 11. The winner must have an OrbxDirect account to claim your prize. 12.No comments from other forum members please on other members entries. Please make sure the shot you enter is the one you want in the contest for your entry. cheers Iain
  9. Welcome to Yorkshire's Airport! At long last Orbx visits the North with EGNM Leeds Bradford Airport for X-Plane 11, the second product from our UK development in-house team following the high popular EGLC London City Airport. For some time our customers have been asking us to move further north and this project was a delight to work on and has exceed our expectations in terms of its charm and character. Located at Yeadon, about 7 miles northwest of Leeds and about 9 miles from Bradford, it was opened in October 1931 as Yeadon Aerodrome, and is still often referred to as Yeadon Airport by locals. It is an iconic location set upon a plateau overlooking beautiful English countryside and features a very undulating runway, which is sure to challenge your approaches. It even has its own 6-part reality TV series! EGNM serves Leeds, Bradford and the wider Yorkshire region including the cities of York and Wakefield, and the District of Harrogate, and is the largest airport within Yorkshire, handling over 4 million passengers in 2018 with nearly 40,000 traffic movements. This busy airport offers over twenty destinations with the most popular being the Spanish and Portugese seaside and island resorts, Dublin, Amsterdam, Belfast and Heathrow. The two dominant airlines serving the airport are Jet2 and Ryanair but KLM, FlyBe and TUI also provide services. Aircraft types used include B733,738, A320, E190/195, Q400 plus smaller GA and commuter aircraft. This superb recreation of this characterful airport has full PBR support, great lighting effects on the runway and aprons and is optimised for performance. COVERAGE AT A GLANCE AIRPORT - Full PBR representation of Leeds Bradford Airport and surroundings - Includes EGNP Leeds Heliport one kilometre north of the airport - HD textures throughout - PBR groundpolygon with dry, damp and wet states. - Highly detailed PBR Ground Service Equipment and Clutter models - Realistic road traffic on surrounding streets - 60cm orthoimagery blended to match TrueEarth GB Central - Includes realistic approach and airport lighting. - Detailed HD PBR static aircraft models - Custom animated GSE with HD people models - SAM-controlled dynamic marshallers - Handcrafted, realisticallt sloping runway - Detailed orthoimagery and terrain SURROUNDS - Many custom modeled POI buildings in the airport precinct - Multiflight Academy hangars and static aircraft We know many of you have been eagerly awaiting a new Midlands destination from Orbx and release is not very far away at all for XP11 and closely followed a week or so later for P3Dv4. We will be showing you many more screenshots shortly.
  10. G'day all, I am absolutely delighted to unveil one of our most ambitious airport projects to date; LOWI Innsbruck Airport for X-Plane 11! After 18 months of development and R&D from Vittorio Greco, Tony Wroblewski and myself, our award-winning airport has been brought XP11. An airport that needs no introduction, Innsbruck is one of the world's great aviation destinations. Dramatically stunning terrain, beautiful architecture, and of course one of the most infamously challenging approaches in the world, Innsbruck is a destination that is instantly recognisable to aviators of all stripes. Whether you are a seasoned jet jockey looking to hone your skills, a GA flyer looking for your next high-brow scenic joyflight, or an eggbeater expert seeking out the next challenging helipad, Innsbruck has it all. For those of you who have enjoyed this airport in FSX, P3D or AFS2, we have gone to extra lengths to provide you something next-level. Beyond the already massive traditional coverage area, Innsbruck for X-Plane 11 includes a entire 8200km2 mini-region! Beyond the ultra-detailed airport itself, explore a complete cityscene (with over 160 POI), 3 heliports and vast coverage area in complete TrueEarth-style detail. All of this has been created with optimization foremost in mind - explore this scenery with your favourite resource-intensive aircraft without having to stress about performance. AT A GLANCE THE AIRPORT - Ultra-detailed rendition of Innsbruck Airport - Extremely high definition ground polygon - Beautiful hand-coloured and cleaned ground textures at 30cm - Entirely customized GSE and static aircraft fleet unique to Innsbruck - don't expect to see generic airside vehicles or unexpected aircraft types - Hand-crafted texture work incorporating special materials, baked ambient occlusion and baked night lighting - Custom vegetation, grass and non-airside detailing - Optimized for use with default and well-known AI programs - Animated GSE and static peopleflow - Carefully optimized for best balance between high performance and detail - very low texture loading for a scenery of this scope and detail. THE CITYSCENE - One of the most detailed cities yet brought to X-Plane 11 - 160 custom points of interest - Beautiful edited 60cm ground imagery - Major freeways and bridges custom modeled - Hand-placed custom vegetation - Stunning night lighting THE HELIPORTS - Hat Tux/Aplin 5 Heliport (LOJT) - rescue heliport hidden deep in the valleys south-west of Innsbruck. - University Hospital (Uni Klinik) Heliport - rooftop hospital heliport in the heart of the city - Flight Rescue Centre OAMTC Heliport - major Christophorus/Police heliport adjacent to the airport THE MINI-REGION - An enormous 8200km2 of TrueEarth-style detail, encompassing the majority of the Austrian state of Tyrol and the southern reaches of the German state of Bavaria - Highly accurate building autogen using custom central European types - Beautiful vegetation autogen using the latest placement techniques and custom Orbx artwork - Expertly colourised and cleaned ortho at 1m resolution - Best-available high-definition elevation mesh sampled from 10m source, optimized for best balance between high fidelity and performance. - Complete detailed overlay - accurate roads, watermasking, rail, powerlines and other features you'd expect from a TrueEarth region - Expertly collated, hand-edited and compiled using proprietary Orbx technology We'll have plenty more details, screenshots and goodies coming out for this project over the coming week. Suffice to say we are all very excited about this project, and can't wait to share more info with you all. In the mean time, here is selection of screenshots from the product - and I should point out that these barely scratch the surface of all the features Innsbruck includes. Enjoy! Jarrad
  11. We are pleased to announce EGNX East Midlands for P3Dv4 is now available on OrbxDirect. Originally developed for X-Plane 11 EGNX is now a stunning addition to any UK scenery collection for Prepar3D v4. Fully integrated with TrueEarth Great Britain South, Orbx Global or EU England, this rendition of East Midlands Airport features high resolution buildings, static aircraft, custom modeled cars and trucks, and dynamic night lighting. Features: Immersive rendition of EGNX East Midlands airport High regulation buildings Interior modelling on the tower and the terminal Realistic static aircraft Stunning custom dynamic night lighting 25cm/px of photoreal East Midlands Aeropark Custom ground poly $32.95 AUD (Approx. US$22.28 | €20,37 | £18.13)
  12. We are pleased to announce LFLJ Courchevel Airport for X-Plane 11 is now released and is available to purchase on OrbxDirect. Features - Ultra-accurate and hand-sculpted mesh up to 0.5m (!) for the whole airport and the scenery coverage - Hand made Ultra HD textures for the airport area and 0.5m/pix for the entire satellite image coverage - Airport developed with close connection with the official Courchevel airport personnel with an outstanding level of detail and accuracy - Accurately positioned fences, terraces, vegetation, vehicles and much more - High quality textures (4k) for the entire airport building. - Accurate tunnel below the runway with custom animated vehicles driving through it , based on native X-Plane 11 mesh work. - Model and accurate placement of the full town of Courchevel which include dozens of POIs all around the mini region and the approach. - Many custom animated cars make it a living scenery include animated clock on the front of the main hangar of the airport - Ultra high quality and accurate PBR runway textures. - Very realistic and dynamic lights in the airport and over the towns in the region. - Custom French Alps autogen buildings populated the villages and towns in the region. - Accurate static aircraft - Well optimized scenery with great performance - Many custom modeled POI buildings in the airport precinct - Beautiful atmospheric villages, ski resorts and crystal blue lakes $32.95 AUD (Approx. US$22.30 | €20,38 | £18.14)
  13. We are pleased to announce three airports for TrueEarth USA Washington and Oregon are NOW AVAILABLE to purchase! KORS Orcas Island for Washington 7S3 Stark's Twin Oaks Airpark and WA79 Walter Sutton's Airstrip for Oregon Please note that you will require the 1.1.0 version of TrueEarth Washington & Oregon for full compatibility, 7S3 Stark's Twin Oaks Airpark The Bill Womack Classic Finally for X-Plane! Nestled in the rolling farmland of the fertile Willamette Valley near Portland, Oregon, Stark's Twin Oaks Airpark is ideally located for sightseeing in the Pacific Northwest. The rural location makes for less traffic and a relaxed atmosphere, while providing an easy jumping-off point for flights to either the coast to the west, or the rugged peaks of the Cascade range to the east. The scenery includes a large area of 30cm/pixel aerial photoreal terrain, featuring the various orchards, Alpaca ranches and small farms in the area. One special point of interest in the area is the massive Glacier rock quarry, located a few miles to the southeast of the field. Twin Oaks is carved from the side of a gentle slope and, as a result, the Starks' house, garage, and two of the hangars are on a hill overlooking the rest of the field. Lead developer Bill Womack has obsessively researched and photographed the airport over the last few years, with the enthusiastic support of owners Bob and Betty Stark. Several years in the making, we're proud to offer the definitive sim rendition of one of Oregon's aviation jewels. This faithful X-Plane port recreates the iconic airfield with remarkable accuracy and is fully integrated into TrueEarth US Oregon including custom mesh edits to recreate the famous slope between the house and the apron. Ground imagery at 30cm per pixel Little details make it so charming Custom X-Plane mesh Lush rural valley with farms, crops True multiple elevation airfield Made with full support of owners Integrated with TrueEarth US Oregon Made from 1000s of on-site photos Superbly detailed models WA79 Walter Sutton's Private Strip Welcome to the charm of Walter Sutton's private airfield! Located in a sleepy hide-away rural valley in southern Washington state (actually not far north of Portland, OR), this grass strip invites you to land and explore. With a large area of beautiful photoreal coverage, you'll find plenty to see in the circuit and plenty of the 'little details' on the ground which Orbx is famous for. This X-Plane version is fully integrated into TrueEarth US Oregon and features unique new vegetation around both airstrips. Made by the same team who created WA56 Israel's Farm, this airfield offers the same charm, superbly accurate modeling and a level of immersion that you have to experience for yourself. We've also included the general store, the old abandoned rail works and the peculiarly named 'Tum Tum', a unique cone shaped hill almost directly aligned with the runway. WA79 is only a short hop away from Orbx's 7S3 Stark's Twin Oaks Airpark. Also includes a bonus airstrip "Walter Musa's"! 60/15cm per pixel ground imagery Fully modeled farm and airstrip Town buildings and other POIs modelled Large coverage of photoreal area Onsite photos taken by Orbx staff Unique new 3D vegetation Fully compatible with TrueEarth US Oregon KORS Orcas Island Airport This beautifully located airport in the San Juan Islands respectfully pay homage to one of the most memorable airfields ever to grace FS2004. This version faithfully recaptures the spirit and charm of the Orcas Island we all remember and love, but also dials up the details and definition to 11, providing the most spectacular version yet. Discover not only the airport as it appears today, but explore the entire island, with resorts, old watchtowers, animated birdlife and orcas, keen fishermen, boating and much more. This is truly a wondrous island to add to your Orbx collection! The X-Plane version is fully integrated with TrueEarth US Washington and features unique new vegetation and other enhancements. 15/30cm per pixel ground imagery Modeled airport and village Ground poly runway, aprons & lights In spectacular San Juan Islands Large coverage of photoreal area Watermasks for the shores & rivers Onsite photos taken by Orbx staff Many POIs across Orcas Island Integrated into TrueEarth US Washington These superb airfields are now available to purchase from OrbxDirect! Only available to download via Orbx Central.
  14. Welcome to Yorkshire's Airport! Orbx visits the north of England with EGNM Leeds Bradford Airport, the second product from our UK development in-house team following the high popular EGLC London City Airport. For some time our customers have been asking us to move further north and this project was a delight to work on and has exceeded our expectations in terms of its charm and character. Located at Yeadon, about 7 miles northwest of Leeds and about 9 miles from Bradford, it was opened in October 1931 as Yeadon Aerodrome, and is still often referred to as Yeadon Airport by locals. It is an iconic location set upon a plateau overlooking beautiful English countryside and features a very undulating runway, which is sure to challenge your approaches. EGNM serves Leeds, Bradford and the wider Yorkshire region including the cities of York and Wakefield, and the District of Harrogate, and is the largest airport within Yorkshire, handling over 4 million passengers in 2018 with nearly 40,000 traffic movements. This busy airport offers over twenty destinations with the most popular being the Spanish and Portuguese seaside and island resorts, Dublin, Amsterdam, Belfast and Heathrow. The two dominant airlines serving the airport are Jet2 and Ryanair but KLM, FlyBe and TUI also provide services. Aircraft types used include B733,738, A320, E190/195, Q400 plus smaller GA and commuter aircraft. This superb recreation of this characterful airport has full PBR support, great lighting effects on the runway and aprons and is optimised for performance. EGNM Leeds Bradford for X-Plane 11 is now available to purchase from OrbxDirect for AUD$32.95 (approx. US$22.30 | €20,31 | £17.94) Please ensure you have updated TrueEarth Great Britain Central to Version 1.1.1 available now on Orbx Central. When using this airport with TrueEarth GB Central it is recommended that the Texture Quality slider set to High or below for optimum performance. Setting it to Maximum will lead to very high VRAM usage and stutters.
  15. Welcome to paradise! We are enormously excited to announce Cityscape Honolulu, a comprehensive city and mini-region for Prepar3Dv4. Developed by Frank Schnibben and Holger Sandmann (who you will most recently know from the incredibly popular Australia V2), Honolulu uses ground-breaking techniques to blend photoreal and landclass components to give one of the most detailed scenery packages ever brought to P3D. Covering the entire Hawaiian island of Oahu, Cityscape Honolulu brings to life this stunning tropical location with impeccable quality. From the postcard locations of Diamond Head and Waikiki, to history-laden Pearl Harbor and Ford Island; from bustling Downtown to suburban Pearl City, the entire Honolulu metro area is modeled in unparalleled custom detail. Beyond the city, explore the rugged Ko'olau Range, the laid-back towns of the North Shore, picture-perfect Kaneohe Bay and the beautiful beaches at Kailua and Waimanalo. Of course whilst there is plenty to explore within the scenery, Honolulu is located a short (island) hop from the rest of the Hawaiian chain; and for those of you who prefer your flying more medium-haul, be sure to test your transoceanic navigation skills to American Samoa and the US West Coast. Far more than a regular Cityscape, Honolulu includes a host of details and features. 20,000 unique custom buildings, hand-placed vegetation, 60+ high-detail POI (with complete PBR), road traffic, bridges, night lighting hand-coloured photoreal are just the start. The 3D buildings are created in a totally different method to our CityScene line; Frank's method combines correct footprint, height data and unique textures with highly-optimized modelling to ensure the best balance between performance, detail and immersion. Beyond the metro area, an entire mini-region has been created, with high-detail mesh, custom landclass types, totally overhauled road/rail, coastline, waterbody, waterclass, vertical obstructions, powerlines and more. All eight airfields on the island (five active, three decommissioned) have been greatly improved over the default, and create the perfect bases for you to explore the stunning terrain. FEATURE LIST A complete Cityscape and Mini-Region covering Honolulu and the entire island of Oahu Ultra-HD photorealistic depiction of Honolulu, Waikiki, Pearl Harbor and Pearl City All eight Oahu airports have been upgraded from default to "region standard" - much like you see in AUv2, GES/GEN, etc. Mixture of photoreal and custom landclass textures for best balance between realism, performance and download/disk usage. High-quality mesh, based on high-resolution LIDAR, including underwater bathymetry Complete replacement of all geodata for Oahu for a much more detailed and accurate landscape; shorelines, lakes, road/rail, traffic etc. 23,000 unique custom buildings with exact footprint and height data, combined with 90,000 custom-placed agn buildings Over 60 high-detail POIs, most with complete PBR texturing Detailed depiction of Pearl Harbor with all museums and relevant historical sites Visit the USS Missouri, USS Bowfin and USS Arizona Memorial Numerous helipad locations, including on custom US Navy ships in harbor. Exceptionally detailed hand-placed vegetation using local flora types All vertical obstructions on the island; wind turbines, antennae, power grid towers, chimneys etc Stunning night lighting, including dynamic and 3D lighting for best visuals and performance Exhaustively optimized for best performance using unique modelling and texturing techniques. >1500 sq km of stunning tropical terrain Created by powerhouse developers Frank Schnibben and Holger Sandmann, with additional help from Chris Clack and Gaya Simulations COVERAGE MAPS COMPATIBILITY Cityscape Honolulu is a stand-alone product for Prepar3Dv4; you do not require any other Orbx product aside from our free Orbx Libraries. We can confirm that the package will be compatible with FSDT Honolulu Intl Airport and Bill Womack's Dillingham X. Specific instructions on how to ensure compatibility with these airports will be given closer to release. More information on pricing and distribution will be available closer to release, alongside a plethora of new screenshots. The team are extremely excited about this product, and whilst we work on putting the final touches to the scenery, we trust that you will enjoy this small taste of what is to come! Enjoy!
  16. I know many of you are keen to see your current Orbx airports working as they should in AUv2 but final touches are still being implemented into Orbx Central which meant we have had to put these on hold. We have now decided to make these updates available for users to install themselves if they feel comfortable doing so. The following downloadable zips along with installation instructions are made available for those who wish to take advantage of this option. Of course, if you do not feel comfortable manually installing these updates, then you are welcome to wait for the official roll out via Orbx Central when the new system is released in a few weeks time. What to expect with these updates. There is no new content with any of these updates. They merely contain updated files to fix issues relating to the implementation of AUv2 in place of the older AUv1 and Holgermesh combination. Issues addressed relate mainly to scenery items showing through from the AUv2 additional airports and terrain irregularities from the newer, more detail terrain included in AUv2. Notes on installation of these updates. These updates assume your current install of the Australian airports and AUv2 are in the default location within FSX and P3D. It also assumes you have not made any adjustments to these files or folders from their original installation apart from those available through the relevant Control Panel options. If you have made adjustment you should reverse these before proceeding with these updates. Download and unzip the relevant zips for each of the airports you have installed, select the main ORBX folder within each of these update folders and copy it into your main FSX or P3D folder. You should receive a warning for the Control Panel xml file for each airport, select to overwrite and the appropriate files should then be installed. For the most part, these updates will not overwrite any of your current files except the existing Control Panel xml files. Once installed, your Orbx system will still be set up for AUv1. You will be required to open the Control Panel for each airport where you will find a new option to activate the airport for Orbx Australia Version 2 Installed. Selecting this option will switch the appropriate new files on and deactivate those for AUv1. If that new option is not available or changes made do not hold, then it is most likely the files did not go where they should or there are inconsistencies with your Orbx install. If you still have AUv1 and Holgermesh installed, you can still install these updates if you wish. Just do not select the option Orbx Australia Version 2 Installed. Doing this will make your Orbx airports ready should you upgrade to AUv2 at a later time. Notes on files to download. You will note there are a number of separate updates for FSX and P3D. Many of the older addon airport files for FSX and earlier versions of P3D were slightly different to the more recent installs for P3D V3 and P3D V4. The following is a guide as to which zip you should download and install depending on the sim platform you are using. - For FSX, P3D V1 and P3D v2 - Download the FSX update. - For P3D V3 and P3D V4 - Download the P3D update. - Updates not identified as being for either sim are good for all platforms. YBAS Alice Springs Minor mesh issues with airport surrounds and AUv2 airport items showing through fixed. YBAS_Alice Springs_FSX.zip YBAS_Alice Springs_P3D.zip YBBN Brisbane International Minor mesh issues with airport surrounds, duplicate Gateway Bridge and AUv2 airport items showing through fixed. YBBN_Brisbane_FSX.zip YBBN_Brisbane_P3D.zip YBCG Gold Coast. Update not available yet. YBCS Cairns International. Minor mesh issues with airport surrounds and AUv2 airport items showing through fixed. YBCS_Cairns.zip YBLN Busselton. Mesh issues with airport surrounds and AUv2 airport items showing through fixed. YBLN_Busselton_FSX.zip YBLN_Busselton_P3D.zip YBRM Broome International. Broome Airport is fine for the most part but there are mesh issues with the outer parts of the town and some of the shorelines. These will be addressed later. YBTH Bathurst. Mesh issues with airport surrounds and AUv2 airport items showing through fixed. YBTH_Bathurst_FSX.zip YBTH_Bathurst_P3D.zip YBUD Bundaberg. Mesh issues with airport surrounds and AUv2 airport items showing through fixed. YBUD_Bundaberg_FSX.zip YBUD_Bundaberg_P3D.zip YCDR Caloundra. AUv2 airport items showing through fixed. YCDR_Caloundra.zip YCNK Cessnock. Mesh issues with airport surrounds, floating grape vines and AUv2 airport items showing through fixed. YCNK_Cessnock_FSX.zip YCNK_Cessnock_P3D.zip YCUN Cunderdin. Mesh issues with airport surrounds and AUv2 airport items showing through fixed. YCUN_Cunderdin.zip YHBA Hervey Bay. Mesh issues with airport surrounds and town precinct, AUv2 airport items showing through fixed. YHBA_Hervey_Bay_FSX.zip YHBA_Hervey_Bay_P3D.zip YLIL Lilydale. Mesh issues with airport surrounds and AUv2 airport items showing through fixed. YLIL_Lilydale.zip YMAV Avalon. Mesh issues with airport surrounds and AUv2 airport items showing through fixed. YMAV_Avalon_FSX.zip YMAV_Avalon_P3D.zip YMEN Essendon. Issues with surrounding roads and terrain are still to be resolved. YMLT Launceston. Significant mesh issues with airport surrounds and AUv2 airport items showing through fixed. YMLT_Launceston.zip YMMB Moorabbin. Mesh issues with airport surrounds and AUv2 airport items showing through fixed. YMMB_Moorabbin.zip YMML Melbourne International. Significant mesh issues with airport surrounds and AUv2 airport items showing through fixed. YMML_Melbourne.zip YMUI Murray Island. Significant mesh issues with airport surrounds and AUv2 airport items showing through fixed. YMUI_Murray_ Island.zip YPEC Aeropelican (Belmont). No issues, this airport is fine as is. YPJT Jandakot. Mesh issues with airport surrounds and AUv2 airport items showing through fixed. YPJT_Jandakot.zip YPLC Port Lincoln. Mesh issues with airport surrounds and AUv2 airport items showing through fixed. YPLC_Port_Lincoln.zip YPMQ Port Macquarie. Mesh issues with airport surrounds and AUv2 airport items showing through fixed. YPMQ_Port_Macquarie_FSX.zip YPMQ_Port_Macquarie_P3D.zip YRED Redcliffe. No issues, this airport is fine as is. YSCB Canberra International. Mesh issues with airport surrounds, duplicate bridges and AUv2 airport items showing through fixed. YSCB_Canberra_FSX.zip YSCB_Canberra_P3D.zip YSCH Coffs Harbour. Mesh issues with airport surrounds and town area, AUv2 airport items showing through fixed. YSCH_Coffs Harbour_FSX.zip YSCH_Coffs Harbour_P3D.zip YSTW Tamworth. Significant mesh issues with airport surrounds and AUv2 airport items showing through fixed. YSTW_Tamworth_FSX.zip YSTW_Tamworth_P3D.zip YTYA Tyabb. Mesh issues with airport surrounds and town areas, AUv2 airport items showing through fixed. YTYA_Tyabb.zip YWOL Wollongong. Mesh issues with airport surrounds and town areas, AUv2 airport items showing through fixed. YWOL_Wollongong.zip YWVA Warnervale. Mesh issues with airport surrounds and AUv2 airport items showing through fixed. YWVA_Warnervale_FSX.zip YWVA_Warnervale_P3D.zip Gold Coast Cityscape. No issues, this area is fine as is. Canberra Cityscape. Floating buildings and duplicate scenery items fixed. YSCB_Canberra_Cityscape.zip
  17. Hi all, TrueEarth Oregon HD has been updated to version 1.1.0 and is available on Orbx Central. Please note that the SD update is in the pipeline still. The updates include: Updated orthoimagery for Portland, Medford and six tiles along the west coast with the newer, sharper and colour corrected imagery Added mesh fixes for upcoming airports Fixed flickering/duplicated trees Fixed bridges in Portland so they fit more snuggly on the terrain
  18. We are pleased to announce that Cityscape Honolulu for P3Dv4 is now available for purchase! Covering the entire Hawaiian island of Oahu, Cityscape Honolulu brings to life this stunning tropical location with impeccable quality. From the postcard locations of Diamond Head and Waikiki, to history-laden Pearl Harbor and Ford Island; from bustling Downtown to suburban Pearl City, the entire Honolulu metro area is modeled in unparalleled custom detail. Beyond the city, explore the rugged Ko'olau Range, the laid-back towns of the North Shore, picture-perfect Kaneohe Bay and the beautiful beaches at Kailua and Waimanalo. FEATURE LIST A complete Cityscape and Mini-Region covering Honolulu and the entire island of Oahu Ultra-HD photorealistic depiction of Honolulu, Waikiki, Pearl Harbor and Pearl City All eight Oahu airports have been upgraded from default to "region standard" - much like you see in AUv2, GES/GEN, etc. Mixture of photoreal and custom landclass textures for best balance between realism, performance and download/disk usage. High-quality mesh, based on high-resolution LIDAR, including underwater bathymetry Complete replacement of all geodata for Oahu for a much more detailed and accurate landscape; shorelines, lakes, road/rail, traffic etc. 23,000 unique custom buildings with exact footprint and height data, combined with 90,000 custom-placed agn buildings Over 60 high-detail POIs, most with complete PBR texturing Detailed depiction of Pearl Harbor with all museums and relevant historical sites Visit the USS Missouri, USS Bowfin and USS Arizona Memorial Numerous helipad locations, including on custom US Navy ships in harbor. Exceptionally detailed hand-placed vegetation using local flora types All vertical obstructions on the island; wind turbines, antennae, power grid towers, chimneys etc Stunning night lighting, including dynamic and 3D lighting for best visuals and performance Exhaustively optimized for best performance using unique modelling and texturing techniques. >1500 sq km of stunning tropical terrain Created by powerhouse developers Frank Schnibben and Holger Sandmann, with additional help from Chris Clack and Gaya Simulations Cityscape Honolulu for Prepar3Dv4 is now available to purchase from OrbxDirect for AUD$39.95 (approx. US$27.47 | €24,63 | £21.97) Cityscape Honolulu is only available to download from Orbx Central.
  19. We are pleased to announce the immediate availability of the TrueEarth US Washington Enhancement Pack! TrueEarth US Washington uses efficient and optimised 512x512 resolution autogen, tree, 3D model and building facade textures for great performance on almost all mid-spec PCs. For more powerful PCs with GPUs with at least 11GB of VRAM, we recommend purchasing this optional Enhancement Pack for better fidelity and clarity, which is achieved by quardrupling the texture resolution to 1024x1024. This pack includes: 512 (SD) and 1024 (HD) texture options for all 3D models and autogen 2048 (UHD) textures for the TerraFlora trees Enhanced replacement 3D buildings for the Seattle urban airports, designed to enhance the XP11 Gateway airports A control panel so you can toggle between SD, HD and UHD textures BONUS WA56 Israel's Farm Private Strip (available for $0 via your OrbxDirect account, once you buy this pack) We recommend a PC with an i5/i7/i9 class CPU clocked to at least 4.6GHz or higher and a Nvidia 1080 class GPU with at least 11GB OF VRAM to use the 1024 and 2048 textures with good FPS. Below are some images of the Enhancement Pack in use around the Seattle area, showing the 1024 building textures and new airport buildings. Please note that ALL autogen for the entire state of Washington is improved with this pack, not just Seattle. The TE Washington Enhancement Pack is priced at a very reasonable AUD$14.95 (USD $10) and for that you get a free copy of WA56 Israel's Farm!* How to purchase: You can add it to your collection by visiting the product page: https://orbxdirect.com/product/us-washington-ep-xp11 or if you have payment details stored with Orbx Central, simply visit your TE Washington page and scroll down to see the Enhancement Pack add-on and choose to purchase from there. Simple! * Israel's Farm will be made available to your OrbxDirect account at $0 once you have purchased this WA Enhancement Pack
  20. Voting for is now open. 1. Everyone that has entered a shot will have one vote each to choose the winner of the contest. 2. Voting will run for 6 days until the 6th of September 2019 at midnight GMT. 3.Please cast your vote only here. 4.No voting for your own entry. 5.No comments on other members contest entries, The voting section is just that for voting on the shot and nothing else. 6. When voting ends i will announce the winner. cheers Iain
  21. Hello everyone, Here's a quick sneak preview of TrueEarth US Washington for X-Plane I've put together. It really shows the incredible diversity of this amazing new region. Bush flying is finally on the agenda for XP11 users! A full announcement is coming next week with all the info you need. Enjoy!
  22. It's all about the location. We are delighted to announce that London City Airport is coming to life for Prepar3Dv4! Located a stone's throw away from Canary Wharf and the financial heart of the city, London City Airport is one of the last remaining true inner-city airfields. With one of the the most exciting approaches in Great Britain, flying into EGLC takes you over the iconic centre of downtown London. Servicing destinations across the UK, Europe, and until recently (and rather famously), New York via Shannon, the airfield hosts a bevy of airline and corporate types up to A318 in size. The short and narrow runway, coupled with the dramatic 5.5° approach and congested airspace, demands the complete attention of all pilots. So much so that all aircrew must be specially certified to fly in and out of the airport. From early proof-of-concept flights of Dash-7s landing on Heron Quays in the early 80s, the airport seen tremendous growth in recent years, with over 4 millions annual passengers passing through the terminal. The Turbulent team have brought something a little special for this project; London City is the first complete PBR airport for P3Dv4. Combining the latest P3D PBR technology, alongside other advanced features such as material scripting, EGLC brings this famous location to life in amazing detail. Perfect for a city infamous for it's weather, London City Airport features dynamic ground textures that react to rain and other adverse conditions. Designed to blend seamlessly with TrueEarth Great Britain South, the airport's coverage includes many important short-finals landmarks such as the Tate & Lyle Sugar Factory and ExCeL Exhibition centre. Of course, we have ensured that the product also works (though not seasonally blended) with Global Base or Orbx EU England (LC Region) if this better suits your simming experience. Be sure to keep an eye out for more screenshots and information of this exciting destination over the coming days! COVERAGE AT A GLANCE The first complete PBR airport for Prepar3Dv4! Immaculate HD textures throughout Dynamic PBR groundpoly that reacts to weather and time of day Incredibly detailed GSE and static aircraft Coverage area includes major landmarks on short finals 60cm PR colour-matched to TrueEarth Great Britain South Beautiful dynamic lighting Designed to blend best with TrueEarth Great Britain South, also works with Orbx Global Base or FTX England Developed by the Turbulent Design team
  23. TrueEarth US Washington SD Please note, this is the standard definition (SD) version of TrueEarth US Washington which uses 2.4m/pixel (ZL16) sharpened orthoimagery and uses a much smaller 58GB of disk space versus the 207GB of the HD version. No decompression is used by Orbx Central. This version is better suited to customers with video cards less than 8GB. This allows the texture slider to be set to 'Max' resulting in imagery almost the same quality as the HD version, but using 1/4 of the disk space. If you decide to upgrade to the HD version at a later time, you can do so for a nominal fee. If you want to purchase the HD version now, please CLICK HERE Main benefits of the SD Version: Much quicker download and install - no JPG conversion Much less GPU memory useage Much shorter loading times Upgrade to HD version whenever you want Same experience as HD Version > 2000FT Completely stutter free under load 25% of the disk space AU$10 cheaper Better FPS TrueEarth US Washington SD is truly a ground-breaking product; as our first next-generation region for the United States, this package brings to life the heart of the Pacific Northwest in complete photorealistic detail. Expanding on the successes of our TrueEarth Great Britain and TrueEarth Netherlands products, TrueEarth US Washington SD brings the latest scenery technology to one of our most-requested locations. From the rugged isolation of the Cascade Mountains to the hustle of downtown Seattle; from the arid beauty of the Inland Empire to the temperate serenity of the coastal maritimes, TrueEarth US Washington SD encapsulates some of the most dramatic scenery brought to X-Plane 11. Clocking in at an enormous 91,875 square miles (our largest yet!), TrueEarth US Washington SD includes a host of new features and content. From the 1,100+ custom-modeled PBR landmarks, through to the millions of accurately-placed buildings and trees, this scenery faithfully recreates one of the true homes of global aviation. As well as rugged natural beauty, an enormous amount of detail can be found within the metropolises of Seattle, Spokane, Victoria, Yakima and plenty more. Whether it's getting lost amongst the valleys of the Olympics in your Cub, enjoying the Seattle approach view from the deck of your 737, or keeping to schedule on your San Juan mail run, TrueEarth US Washington SD is truly the most immersive flying experience brought to your simulator! FEATURES 91,875 square miles (237,956 km²) of hand-corrected, crisp, color-matched aerial imagery PBR autogen technology developed for X-Plane 11, allowing thousands of realistic looking PNW-themed houses and buildings to be placed at a realistic height with minimal impact on performance 1,174 custom-modeled 3D POIs! Over 500 million trees placed correctly based on detailed land use and high-resolution height data 4.5 million buildings at their correct height and location where data is available Major Cityscapes for Seattle, Bellevue, Victoria, Tacoma and significant buildings added to Everett, Olympia, Spokane, Kennewick and Yakima VFR landmarks such as masts, wind farms, churches, power-lines, and lighthouses are all accurately placed. Hand-placed and custom modelled 3D landmarks throughout the scenery such as bridges, skyscrapers, stadiums, cranes, tanks, piers farms, and monuments – this is especially noticeable in city areas Sharp and detailed Ultra-HD 10-meter mesh brings out stunning detail in natural features such as mountains, coastlines and valleys Superb watermasking along the entire coastline and most rivers and lakes Accurate road and rail network blended into the aerial imagery with moving traffic Beautiful color-balanced summer imagery with exquisite night-lighting There is almost no difference in quality between the SD and HD versions from 2000FT AGL upwards, or > 2NM from the aircraft cockpit. Minimum Specs Please note you will need to drop your XP11 slider settings when using minimum PC specs - 8 GB of RAM - GTX 970 GPU or equivalent - XP11 v11.35+ - 65GB of free disk space - i5 CPU or higher Recommended Specs - 16 GB of RAM - GTX 1070 GPU or equivalent - XP11 v11.35+ - 65GB of free disk space - i7 CPU or higher TrueEarth US Washington is now available to purchase from OrbxDirect in both SD and HD versions.
  24. It's all about the location. London City Airport comes to life for Prepar3Dv4! Located a stone's throw away from Canary Wharf and the financial heart of the city, London City Airport is one of the last remaining true inner-city airfields. With one of the the most exciting approaches in Great Britain, flying into EGLC takes you over the iconic centre of downtown London. Servicing destinations across the UK, Europe, and until recently (and rather famously), New York via Shannon, the airfield hosts a bevy of airline and corporate types up to A318 in size. The short and narrow runway, coupled with the dramatic 5.5° approach and congested airspace, demands the complete attention of all pilots. So much so that all aircrew must be specially certified to fly in and out of the airport. From early proof-of-concept flights of Dash-7s landing on Heron Quays in the early 80s, the airport seen tremendous growth in recent years, with over 4 millions annual passengers passing through the terminal. London City is the first complete PBR airport for P3Dv4. Combining the latest P3D PBR technology, alongside other advanced features such as material scripting, EGLC brings this famous location to life in amazing detail. Perfect for a city infamous for it's weather, London City Airport features dynamic ground textures that react to rain and other adverse conditions. Designed to blend seamlessly with *TrueEarth Great Britain South, the airport's coverage includes many important short-finals landmarks such as the Tate & Lyle Sugar Factory and ExCeL Exhibition centre. Of course, we have ensured that the product also works (though not seasonally blended) with Global Base or Orbx EU England (LC Region) if this better suits your simming experience. *Note: a patch for TrueEarth GB South is currently in the works to improve general performance in the London area. AT A GLANCE The first complete PBR airport for Prepar3Dv4! Immaculate HD textures throughout Dynamic PBR groundpoly that reacts to weather and time of day Incredibly detailed GSE and static aircraft Coverage area includes major landmarks on short finals 60cm PR colour-matched to TrueEarth Great Britain South Beautiful dynamic lighting Designed to blend best with TrueEarth Great Britain South, also works with Orbx Global Base or FTX England Developed by the Turbulent Design team EGLC London City Airport for Prepar3Dv4 is now available to purchase from OrbxDirect for AUD$32.95 (approx. US$22 / €20.10 / £18.10) EGLC London City Airport will only be available to download from Orbx Central.
  25. EXPAND YOUR HORIZONS. One special customer will win every current Orbx product!* FIRST PRIZE: Win every current Orbx product. Valued at AU$7,496. SECOND PRIZE: Win all current Global Range and TrueEarth products. Valued at AU$845. THIRD PRIZE: Win every current Global Range products. Valued at AU$390. You could win by answering the question “How does Orbx Expand Your Horizons?” and making a single purchase between 27 AUG 2019 00:01 AEST and 6 SEPT 2019 23:59 AEST. Please visit https://orbx.to/win-everything. *Terms & Conditions apply.
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