Jump to content

Search the Community

Showing results for tags 'announcement'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Public
    • OrbxDirect Release Announcements
    • Preview Screenshots and Videos
    • Orbx Product Reviews
    • General Discussion - no support requests here please
    • Community Screenshots
    • Community Videos
    • Hardware and Tech Talk

Calendars

  • Community Calendar
  • Flight Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location:


Interests:


Transaction ID


Facebook Profile

Found 543 results

  1. Rules 1. One entry per forum member. 2. You can submit edits whatever you like. 3. The shot must be using an Orbx region or Orbx Airport no restrictions on aircraft. 4. The shot must show some Orbx scenery in it that can be identified as Orbx. 5. Please only submit your screenshot via a reply to this topic , 6. Any no screenshot post ie comments will be deleted. 7. Entries close at midnight 30th of June 12 midnight GMT. 8. You can not vote for your own shot. 9.Winners will be chosen by a poll by you the members who have entered the contest. 10.When the contest closes on the 30th of this month everyone that has entered a shot will have one vote each to choose the winner of the contest, i will open the voting soon after the contest closes.You will then have six days to cast your vote until the 6th of July 2019. 11. The winner must have an OrbxDirect account to claim your prize. 12.No comments from other forum members please on other members entries. Please make sure the shot you enter is the one you want in the contest for your entry. cheers Iain
  2. G'day everyone, It is with a great deal of excitement that the team is proud to announce our latest region for FSX & Prepar3D, Orbx AU Australia V2! A monumental redesign of one of our most beloved products, AUv2 brings to life the entirety of the Australian continent with the latest region-based technology. Clocking in at a staggering 8 million square kilometres, AUv2 incorporates an enormous diversity of topography and geography. From the tropical rain forests of far-north Queensland to the wind-swept coastline of south-west Tasmania; from the temperate urban metropolises of the east coast to the desolate beauty of the red centre, explore a variety of stunning landscapes not seen anywhere else in the Orbx world. AUv2 is a landclass-style region that brings together everything on a massive scale. Almost 700 airports have been upgraded or created from scratch, giving you the perfect opportunity to criss-cross the country in true VFR style. Coastlines, waterbodies, road, rail and powerline networks have been recreated from scratch, using the latest high-fidelity data to vastly improve accuracy and detail across the continent. Towns, urban centres and other settlements have been reworked too; diversity, realism and accuracy greatly improve the immersion, whether that be flying cross-country long-haul or local VFR hops. Terrain elevation mesh has been brought to the next level; incorporating the latest data from the Australian Government, the new HD mesh makes a huge difference on both a small and large scale. In addition to these major re-workings, over 50 large-scale photoreal points of interest have been created from scratch to represent well-known geographical and man-made features. Mine sites, dry lakes, tidal water bodies, unusual geographical formations and more have been expertly edited, colourised and blended to the surrounding terrain. The largest of these features is the Great Barrier Reef; recreated in complete photoreal quality, this feature alone is larger than many of our existing regions! The centrepiece of AUv2 is undoubtedly our high-definition Melbourne Cityscape. The inner suburbs of Melbourne have been lovingly brought to life in full photoreal detail. 30cm ground textures, complete custom modelling for CBD blocks, high-detail POI, beautifully hand-placed autogen vegetation, and stunning night lighting combine bring to life the city that is, in many ways, the spiritual home for Orbx. We will go into much further detail on this exciting component of AUv2 in coming weeks. We have all been very much looking forward to showing this latest work off to you; for a long time we have been listening to your requests for more P3D projects, and more Australian projects - we have been listening! We also hope you enjoy exploring just a small taste of what this huge scenery has in store for you. FEATURES Melbourne, Victoria Kalgoorlie, Western Australia Adelaide, South Australia Great Barrier Reef, Queensland AUv2 FEATURE LIST Our largest and most popular region; 8 million sq km in full Orbx region quality Ultra-HD Melbourne Cityscape 370+ upgraded and 280+ all-new airports Over 50+ large-scale photoreal areas of interest such as salt lakes, mine sites, tidal areas and many more High-quality mesh, with high-resolution LIDAR data for the majority of the eastern/southern seaboard, major cities and Tasmania Completely new lakes, rivers and shorelines - much improved quality and accuracy Entire Great Barrier Reef in photoreal Completely new road and rail networks Improved and new landclass types Hundreds of thousands of new geographical features; dry lakes, parks, railyards, industrial areas etc Much-improved populated area shape accuracy Completely new powerline networks, windfarms and other man-made features Improved and updated bridges, harbour objects and marinas Complete seasonal variations Airports optimised for use with AI traffic, particularly our enormously-popular AI Traffic for Australia Designed to work seamlessly with all 32 Australian HD airports and Cityscapes (on sale until the end of May!) Completely compatible with FSX, FSX:SE and P3Dv1-v4 COVERAGE MAP Note: this map represents the current development version of AUv2, with more features likely to be added for release. THE TEAM As to be expected from such a monumental project, many developers have been working tirelessly to get AUv2 prepared for you all. First and foremost, Holger Sandmann is the Project Manager and Lead Developer for the project; as our resident GIS guru, he has undertaken all major vector, raster, elevation editing and processing. Frank Schnibben has been in charge of the Melbourne Cityscene component, many of the exciting new features seen in this part of the product are his handy work. Contributing several of the ultra-HD landmarks located within Melbourne, including the beautiful MCG, is Jordan Gough. Chris Clack, alongside Graham Eccleston and Ken Hall, have been looking after the upgrades to all the airports included in the project. Mark Halliwell has cast his eye towards colourising, editing and blending the large photoreal points of interest. Lastly, it is very important to acknowledge the work of our good friend and colleague, Neil Hill. Before Neil passed away last year, one of his last projects was laying the groundwork for the complete AUv2 airport database. We'd like to recognise the huge contribution Neil made to this project. FAQ Q. I own FTX AU (v1), am I eligible for some kind of discount? A. As long as you have a copy of FTX AU v1 in your OrbxDirect account, a discount of 40% will be automatically applied at check-out. Q. How much disk space will AUv2 take up? A. Current installed size is approx 21GB, though this is subject to change for final release Q. Will all my Orbx payware Australian airports work with AUv2? A. Yes. Graham is currently working through all HD airports to correct any compatibility issues. Q. I have a third-party mesh installed, will I need this for Australia? A. No. The mesh shipped with AUv2 is the best quality and resolution currently available on the market. COMPATIBILITY Orbx Australia V2 has been designed to work with all versions of FSX and Prepar3D. An up-to-date installation of the OrbxLibraries is a must. AUv2 is a stand-alone product and as such absolutely no other Orbx products are required. We do recommend using AUv2 alongside our freeware Australian AI pack. All Orbx HD airports, freeware airports and CityScene products will be fully compatible with AUv2. PRICING Orbx AUv2 will be available exclusively via OrbxDirect for AUD $54.95 (approx. USD $38.50/ €34.25 / £29.50). AUv1 customers who have a copy in their OrbxDirect account will receive a 40% discount. The team are working extremely hard in the background putting the final touches on this huge project, but in the meantime be sure to check out the following screenshots from across the country. Cheers! Use your mouse to explore this 360-degree view of Melbourne Cityscape Shark Bay, Western Australia Kalgoorlie, Western Australia Cocos (Keeling) Islands Hunter Valley, New South Wales Lake Eyre, South Australia Blue Mountains, New South Wales Great Barrier Reef, Queensland Melbourne CBD, Victoria RAAF Pearce, Western Australia. Also shown are new upcoming freeware AU AI Traffic updates (for P3Dv4 only) The Olgas, Northern Territory Adelaide northern suburbs, South Australia Victorian High Country Mount Warning, New South Wales Melbourne CBD, Victoria Jervis Bay Territory Near Alice Springs, Northern Territory Adelaide Airport and CBD, South Australia Near Byron Bay, looking towards Mount Warning, New South Wales Melbourne CBD, Victoria Darwin, Northern Territory Glasshouse Mountains, Queensland Adelaide Salt Lakes, South Australia Flinders Island Airport, Tasmania Port Melbourne, Victoria Brisbane CBD, Queensland Far North Queensland Melbourne CBD, Victoria Lake Amadeus, Northern Territory Keep an eye for more updates and info in the coming weeks!
  3. Well then chaps Thank you all for taking the time to enter the contest and vote so many great shots by the way. Now the winner this month is Heka48. A grand shot indeed well done to you now if you shoot Ed an email ed@orbxsystems.com Saying which prize you would like with your OrbxDirect account details Ed will add your prize to your account. cheers Iain
  4. Hi all, Orbx and our Melbourne-based development team (Josh, Mitch and I) are very excited to announce the next generation in flight simulator software installation. We are also looking for a group of people to help us test the functionality across Windows, macOS and Linux. If you're interested, please submit an application. Quite a few commonly requested features have made it into Central. We hope you enjoy them! Cross-platform We realise Windows may not be the first choice for many of our customers. For our X-Plane releases, we currently offer the cross-platform zip (available via your account page) for macOS and Linux users. However, for our X-Plane TrueEarth products, that means manually running scripts to convert the files into the format that X-Plane reads. Orbx Central is the first program to allow a product (e.g. KCGX Merrill C. Meigs Field) to be installed into FSX, Prepar3D, X-Plane and Aerofly on Windows, macOS and Linux. We think that’s pretty cool. Orbx Central on Windows and Linux Orbx Central on macOS Modern UI refresh We’ve taken the best parts of FTX Central 3, and improved them in Central. You’ll see large screenshots, clear text, and a responsive interface. The UI will appear the same on Windows, macOS and Linux. If you know how to use Central on one operating system, you know how to use it on all operating systems. When logging into Central, you’ll be presented with a beautiful screenshot. This screenshot will be updated each month thanks to our screenshot competition. The Central log in screen Home When you start Central, you’ll be presented with a beautiful Netflix-style homepage. We’ll use this to let you know what we’re working on, and also for inspiration towards completing your Orbx collection. Category view Finding a specific product in our haystack of products can sometimes be difficult. To make this easier, we’ve added a whole bunch of real-time filtering options. For the power users, you can press Ctrl + F to focus on the filter box (or Ctrl + Shift + F to search products in all categories). Filtering the category list in Central "My Products" view Central’s My Products view is a great way to see all of the Orbx products you own from all regional categories. This makes it easy to immediately start installing your products. Central's library view showing owned and installed products In-app purchasing Products can be easily purchased in Central in just a few clicks. The Orbx store experience is now fully integrated. Your browser does not support the video tag. That’s not all - we’ve taken it a step further. If you save your card in Central, you’ll be presented with a one-click purchase and install button. This takes away all the hassle of multiple menus and confirmation screens you may have experienced in the past when purchasing a product from us. Your card data is saved securely with our payment gateway. For more information, please see this link. Your browser does not support the video tag. Automatic updates If you own a lot of Orbx products, keeping them all up-to-date can be a pain. But now, products automatically update themselves to the latest version when your simulator is not running. If you don’t want automatic updates, you can disable them either per-product, or globally. Central's update settings page Add-on packages Recently, Lockheed Martin introduced the add-on package system into Prepar3D. This has a myriad of improvements over the traditional system of installing into the simulator directory, then hooking up the scenery in the scenery.cfg. We can now distribute immutable add-on packages, which install in their own directories outside the simulator. This means that if you choose to reinstall Prepar3D v4, you will not need to re-install your Orbx add-ons. After reinstalling Prepar3D v4, the next time you start the sim, your add-ons will be added again automatically. This can cut down the time for a completely fresh install of Prepar3D from hours to minutes. Another advantage of using the add-on package system is that you can enable and disable products that previously did not support that functionality. As an example, in FSX-P3Dv3, Global BASE will overwrite the core simulator’s textures. Whereas now, in Prepar3D v4, it just adds an additional texture directory that the simulator will use for textures instead. This means that you can enable and disable Global BASE with a single click. If you want to see what the sim looks like without any Orbx products, simply disable all of the Orbx “add-ons” from Prepar3D’s add-ons menu. It’s as simple as that! Libraries Now that we have truly massive products exceeding 120 GB, a common request is to install products to a custom location. With Orbx Central, this is now possible. The library settings page We have implemented a library system, similar to Steam’s libraries. When you install a product, you will be prompted to select which library you’d like to install that product to. You could have one library on a large HDD for storing region products, then have a smaller SSD for airports. It’s completely up to you. Central supports libraries for Prepar3D v4, X-Plane 11, and Aerofly FS 2. All other simulators will install into the simulator’s root directory. In Prepar3D v4, libraries make use of the add-on package system mentioned above. In X-Plane 11 and Aerofly FS 2, Central will automatically handle symbolically linking the relevant directories into the simulator. Downloader The download component has been re-engineered. It is now faster and more robust. We have done a lot of optimisation under the hood to ensure that installs don’t take any longer than necessary. As an example, the “scanning” stage for EGCB in FTX Central 3 took 4,080 milliseconds. Whereas in Central, it takes only 24 milliseconds. Although EGCB is a small product, the performance benefits here will be seen with products like Global VECTOR which contain over 60,000 files to scan. Furthermore, JPG to DDS conversions are now done whilst the product is downloading. This cuts down an installation of TrueEarth Great Britain South Demo from 9 minutes (in FTXC3) to less than 3 minutes in Central. More optimisation has also been applied to the various data formats Central uses when communicating with OrbxDirect’s API. This will mean less time between clicking install, and the actual install process starting. The download code is now also multithreaded, whereas previously only one file would be downloaded at a time. We now download multiple parts of the files simultaneously - similar to how a download manager works. Another improvement we’ve made is regarding the download queue. Previously, in FTX Central 3, you could only pause and cancel if the job was in the “download” state. But now, you can pause/cancel at any part of the installation process. Backup and restore In FTX Central 3 you have the ability to save and restore product backups - avoiding downloading them from the internet. However, it’s clunky, hard to use, and not very obvious. In Central, we’ve completely rethought how product backups and restores work. They are now seamless and happen in the background. When you install an Orbx product, we automatically backup the files to a location you designate (a cheap external backup HDD, for example). Then, if you install that product again in the future, we’ll automatically use the files from the backup without user intervention required at all. In addition to specifying the backup location, you can also specify a maximum size. So if you only want to allocate 50 GB for backups, Central will intelligently handle the files it backs up to avoid going over that limit. The backup settings page By automatically handling the backup process, this reduces the time it takes to install a product, amount of data you download (and therefore cost to us) and finally allows us to continue offering lifetime free downloads and a large library of freeware products. Account management You can now perform most account management tasks from within Central, including changing your password, opting in or out of Fastlane, and enabling Multi-Factor Authentication. The account settings page Multi-lingual support Don't speak English? That's okay! At launch, we will be offering the main Central UI in German and French too! Have any other language suggestions? Let us know (even better if you can help translate it with us ). Thank you to Richard Bui for the French translation! The Central UI in French. Once again, if you want to get early access and help us test Central, please submit an application. Expect a release of Central within the coming months! We're happy to answer any questions you may have
  5. Hello everyone! I am pleased to announce that Australia v2 is now available for purchase on OrbxDirect! https://youtu.be/lf9Ph5B3zaI A monumental redesign of one of our most beloved products, AUv2 brings to life the entirety of the Australian continent with the latest region-based technology. Clocking in at a staggering 8 million square kilometres, AUv2 incorporates an enormous diversity of topography and geography. From the tropical rain forests of far-north Queensland to the wind-swept coastline of south-west Tasmania; from the temperate urban metropolises of the east coast to the desolate beauty of the red centre, explore a variety of stunning landscapes not seen anywhere else in the Orbx world. Features: Our largest and most popular region; 8 million sq km in full Orbx region quality Ultra-HD Melbourne Cityscape 370+ upgraded and 280+ all-new airports Over 50+ large-scale photoreal areas of interest such as salt lakes, mine sites, tidal areas and many more High-quality mesh, with high-resolution LIDAR data for the majority of the eastern/southern seaboard, major cities and Tasmania Completely new lakes, rivers and shorelines - much improved quality and accuracy Entire Great Barrier Reef in photoreal Completely new road and rail networks Improved and new landclass types Hundreds of thousands of new geographical features; dry lakes, parks, railyards, industrial areas etc Much-improved populated area shape accuracy Completely new powerline networks, windfarms and other man-made features Improved and updated bridges, harbour objects and marinas Complete seasonal variations Airports optimised for use with AI traffic, particularly our enormously-popular AI Traffic for Australia Completely compatible with FSX, FSX:SE and P3Dv1-v4 We are currently updating all our AU airports to be compatible with Australia v2's higher definition mesh. Please keep an eye out on the release announcement post or our Facebook page for further information on these updates. Orbx AUv2 will be available exclusively via OrbxDirect for AUD $54.95 (approx. USD $38.50/ €34.25 / £29.50). AUv1 customers who have a copy in their OrbxDirect account will receive a 40% discount. Enjoy!
  6. Voting for is now open. 1. Everyone that has entered a shot will have one vote each to choose the winner of the contest. 2. Voting will run for 6 days until the 6th of June 2019 at midnight GMT. 3.Please cast your vote only here. 4.No voting for your own entry. 5.No comments on other members contest entries, The voting section is just that for voting on the shot and nothing else. 6. When voting ends i will announce the winner. cheers Iain
  7. Hello all! Good news for X-Plane TrueEarth pilots - The first Service Pack for TrueEarth GB Central for X-Plane 11 is now available for download! We have been hard at work to further enhance your experience when flying over TrueEarth Great Britain Central in X-Plane. Many of the fixes, additions and improvements have been a result of your requests and our desire to improve the realism of the region even more. The main improvements are as follows: Hundreds of added POIs including bridges, stadiums, castles & more! Added Ambient Occlusion (AO) ground and wall effects to autogen Updated autogen to PBR Upgraded tree placement algorithm (forests are now even more accurate) Updates to autogen placement, fixed reported building rotation bugs Darkened roads to better match the ortho - these are now enabled by default Leeds and Sheffield city centres completely transformed Numerous small bug fixes with object placements Don't forget - TrueEarth GB Central for X-Plane 11 is half off until 01:00Z 1st June 2019! Please also ensure you have FTX Central updated to version 3.3.8.0. For MacOS/Linux users, please download the SP1 files from here and merge (do not choose replace) the contents into your Custom Scenery folder.
  8. Hi all, Graham has updated his AI traffic pack and is available to download. Key features of this package:- Addition of RAAF military aircraft and flight plans. Every aircraft in current RAAF fleet has been depicted in this update. Flight plans for all Australian carriers as well as some International carriers have been completely re-written based on actual airline schedules for August 2018. Many new airline and GA models added including the Boeing B787 range, Mooney M20J, Cirrus SR22 etc. New texture based light emitters added to supplement and improve the P3D Dynamic Lighting effect for all models. LUA scripting used to darken aircraft lighting for airline aircraft parked during non-operating overnight periods. AI traffic added for every updated airport in the upcoming Australia V2 package. All the AI aircraft in this package have been reworked and compiled specifically for P3D V4 with features not supported in FSX or earlier versions of P3D. As such, you should only use it in P3D V4 and it should not be copied over in part or full to FSX or P3D V3 or earlier as some of the aircraft models will cause those sims to crash. As with the previous release, this update includes an optional ATC Sound file with additional call signs, aircraft types and airports not included in the default ATC sound file. This has had further updates for this package. An alternate APX for the FlyTampa YSSY Sydney airport is also included and can be activated via the Control Panel as before This is best done with a fresh install, so please uninstall the previous pack and make sure the following are deleted: The FTX traffic files (Traffic_FTX*) for Australia and New Zealand, located in Scenery\World\scenery folder FTX AU aircraft folders located in the SimObjects\Airplanes Enjoy!
  9. Orbx Simulation Systems and Flight Velocity Announce Partnership, Upcoming Project 23rd May 2019, Toowong, Australia: Orbx Simulation Systems and US-based hardware manufacturer Flight Velocity have today announced an official partnership as well as an undisclosed project to be unveiled at the upcoming FlightSimExpo event in Orlando. “We are incredibly excited to be working with Tiger Summers and his team at Flight Velocity”, said John Venema (CEO, Orbx) “I’ve been a big fan of their products for quite some time - for Orbx, this is a new direction for us and our customers. Joining forces has been a great experience so far, and we are looking forward to sharing the fruits of our labor with the flight simulation community very soon” “We’re thrilled to be partnering with Orbx”, added Tiger Summers (CEO, Flight Velocity) “John Venema and his team have a long track record of producing amazing products and we’re very excited to be contributing to this success.” Tiger Summers and Aimee Sanjari (Marketing Manager, Orbx) will be presenting the yet unnamed project at 16:45 EST in The Right Seat seminar room on 8th June 2019.
  10. Hello everyone, Here's a quick sneak preview of TrueEarth US Washington for X-Plane I've put together. It really shows the incredible diversity of this amazing new region. Bush flying is finally on the agenda for XP11 users! A full announcement is coming next week with all the info you need. Enjoy!
  11. CAE3 Campbell River Water Aerodrome is now available to download for Prepar3D v3 & v4! CAE3 Campbell River Water Aerodrome was said to be the busiest seaplane base in the world during the 1970’s. It’s not so busy now but instead has the character that no polished facility can match. No PA system with that well modulated voice you can’t understand. A look at the odds and ends on the seaplane docks tells you that it’s a working SPB. CAE3 is located on Tyee Spit at the mouth of Campbell River just north of the centre of the city by the same name. It is the home of Corilair, Grizzly Helicopters,Vancouver Island Air and West Coast Helicopters . Campbell River, the “Salmon Fishing Capital of the World” and in particular Tyee Spit are famous for the salmon fishing. At Tyee Pool the fishing is done from rowboats which you will find modeled in the scenery. The city of Campbell River lies at the junction of the more populated southern part of Vancouver Island and the mostly undeveloped northern half. It has the feeling of a little bit of both. Key Features All of Tyee Spit as a large model, including Corilair, Grizzly Helicopters, Vancouver Island Air, West Coast Helicopters, associated docks and other buildings. The city of Campbell River North Campbell River Nystar buildings and dock with detailed static ship Ocean Wind John Hart Generating Station Five Campbell River marinas with custom boats Campbell River ferry terminal Quathiaski Cove ferry terminal Cape Mudge Lighthouse and grounds April Point Marina and Spa, with helipad The AI cruise ship Norwegian Jewel going from the Campbell River Cruise Ship Terminal to Victoria BC and back. The AI boat CCGS Cape Palmerston attending a sailboat aground An AI Ranger 29 powerboat that crosses Discovery Passage Models of Whitehall rowboats used for salmon fishing around Tyee Spit A couple of ‘Extras’ to amuse you Developed by @Larry_R
  12. Well then chaps Thank you all for taking the time to enter the contest and vote so many great shots by the way. The winner is Sethos. A grand shot indeed well done to you now if you shoot Ed an email ed@orbxsystems.com Saying which prize you would like with your OrbxDirect account details Ed will add your prize to your account. cheers Iain
  13. Voting for is now open. 1. Everyone that has entered a shot will have one vote each to choose the winner of the contest. 2. Voting will run for 6 days until the 6th of May 2019 at midnight GMT. 3.Please cast your vote only here. 4.No voting for your own entry. 5.No comments on other members contest entries, The voting section is just that for voting on the shot and nothing else. 6. When voting ends i will announce the winner. cheers Iain
  14. Rules 1. One entry per forum member. 2. You can submit edits whatever you like. 3. The shot must be using an Orbx region or Orbx Airport no restrictions on aircraft. 4. The shot must show some Orbx scenery in it that can be identified as Orbx. 5. Please only submit your screenshot via a reply to this topic , 6. Any no screenshot post ie comments will be deleted. 7. Entries close at midnight 30th of April 12 midnight GMT. 8. You can not vote for your own shot. 9.Winners will be chosen by a poll by you the members who have entered the contest. 10.When the contest closes on the 30th of this month everyone that has entered a shot will have one vote each to choose the winner of the contest, i will open the voting soon after the contest closes.You will then have six days to cast your vote until the 6th of May 2019. 11. The winner must have an OrbxDirect account to claim your prize. 12.No comments from other forum members please on other members entries. Please make sure the shot you enter is the one you want in the contest for your entry. cheers Iain
  15. It's a bird... It's a plane... no, it's May Madness! All throughout the month of May we are offering half off all of our regions including the popular TrueEarth line and all of our base products. Most of our airports are discounted as well. Now is the time to grab whatever you've had your eye on as this will come to an end on 1st June 2019 at 01:00Z. Head on over to OrbxDirect and embrace the madness today!
  16. Hello Everyone. As you may or may not be aware, The Flight Sim Store License Transfer to Orbx Direct has not been working lately. In order to move your Orbx products across to Orbx Direct I have two images below and written text that show what I need from you to place your products into Orbx Direct via the Ticket Portal. There are two options that clearly displays the Required Information to Verify the product and or products. 1. Provide an image of an email sent to you by The Flight Sim Store, the email address if the same is ideal, however, your Name, Date of Purchase, FSS Order Number, Payment Method and the product Ordered is required. 2. Provide an image of the Account at The Flight Sim Store itself that clearly displays your Name, Date of Purchase, Payment Method and also the product Ordered is required. Without these particular details, I am unable to verify your product placement and therefore your request will be denied until such said details are provided. Also note, this does not include DvD purchases made at an approved retailer, those items will still need to be Transferred via our DvD Cross Grade Service found in your Orbx Direct Account. Here is a link to the Ticket Portal Support. https://support.orbxdirect.com/hc/en-us/requests/new Thanks Richard
  17. Hi all, A patch has been made available for LIEO with the following changes: added approach lights system added REIL lights added compatible mode with FS2018 Pilot Mesh fixed PAPI lights improved photoreal colours improved " green " grass texture improved terminal textures improved environmental map improved vegetation textures improved jetway textures improved blending with Orbx openLC improved landclass improved mesh height
  18. Well then chaps it was great to see new members taking part in this contest, And what a selection of great shots you all entered. Now the winner is... Paulb. Well done to you Paul now if you shoot Ed an email ed@orbxsystems.com Saying which prize you would like with your OrbxDirect account details Ed will add your prize to your account. cheers Iain
  19. Neil's passion continues on. New airports have now been added to the Global Airport Pack by long time co-contributors - Larry Isenor and John Barner. By Larry Isenor BGBW Narsarsuaq, Greenland CEM5 Swan Hills AB CJQ5 Carlyle SK CFH4 Fox Harbour NS CDS2 Disley SK CHL2 Hillaton (Kings Aerodrome) NS CKL9 Regina Beach SK (disable AEC) CNL3 Brockville (Tackaberry) ON CPV9 Poverty Valley SK CRL4 Kirby Lake AB CYCK Chatham Kent ON CYHM Hamilton (Munro Airport) ON CYYE Fort Nelson BC CYYH Taloyoak NU CYZR Sarnia (Hadfield Airport) ON TKPN Nevis, St. Kitts and Nevis By John Barner 0V2 (KANK) Harriet Alexander Field Airport Salida, Colorado (AEC Disable) 2V1 (KPSO) Stevens Field Pagosa Springs, Colorado (AEC Disable) 3B3 Sterling Airport Sterling, Massachusetts C24 Mineral County Memorial Airport Creede, Colorado (AEC Disable) KDUX Moore County Airport Dumas, Texas KGNT Grants-Milan Municipal Airport Grants, New Mexico KGUY Guymon Municipal Airport Guymon, Oklahoma KRTN Raton Municipal Airport/Crews Field Raton, New Mexico
  20. Hello all, Normally Orbx does not announce projects until they are at least in alpha or beta stage and we have something to show. However in the case of this announcement, a lot of exploratory pre-alpha work has already been done and indeed I've shown some sneak preview shots already. Moving forward I think in the current climate of multiple sim platforms we will likely be giving more advanced notice of future projects. What I can announce today is that we have secured pristine aerial photography for all of the UK and Ireland and this now paves the way for projects to commence in earnest. Jarrad Marshall will be announcing the name of these series of addons this weekend so I won't reveal the Orbx product series name yet, but they will be made entire from aerial photography orthoimagery and not landclass based. In addition to the Netherlands for FSX/P3D coming in a matter of weeks, we will be releasing photoreal regions for England, Wales, Scotland, Northern Ireland, Ireland, Pacific Northwest USA and Germany in 2018/19. These will be released as a region each, allowing you to pick and choose which ones you want and also manage the footprint sizes on your drives. We may split Germany into halves to contain the installation size. The prospect of flying from Ireland to the eastern part of Germany in a contiguous photo based scenery is now very real. The first sim platforms these UK/Ireland regions are to be released on will be X-Plane 11, followed by Aerofly FS2. This is because the pre-work has already been done and they will be summer season only. FSX/P3D will follow but there is a lot of work to produce 5 seasonal variations of each regions therefore extra development time will be required. We will be producing a test compile somewhere in the Midlands soon, and we can then share a few further sneak preview shots. These regions will be "install-and-fly". Everything will be managed by OrbxDirect and FTX Central so you can focus on just enjoying the regions themselves. We plan to include every house, building, tree and structure in all of the UK/Ireland and the regions will also include (based on each sim's functionality) night lighting, traffic, power lines, water masking, light houses, cityscapes, POIs, marinas, ships and thousands more 3D objects. Airports will be upgraded in the FSX/P3D version but we are not 100% decided on XP/AFS2 for airports at this stage. Those may follow in a service pack or we take a different approach (more details TBC). So imagine doing an approach with scenery that looks like this: This will soon be possible across multiple sim platforms and I am sure you are just as excited as we are about the prospects of seeing this level of detail in your favourite sim. More information to come in due course!
  21. Voting for is now open. 1. Everyone that has entered a shot will have one vote each to choose the winner of the contest. 2. Voting will run for 6 days until the 6th of April 2019 at midnight GMT. 3.Please cast your vote only here. 4.No voting for your own entry. 5.No comments on other members contest entries, The voting section is just that for voting on the shot and nothing else. 6. When voting ends i will announce the winner. cheers Iain
  22. Hi all, The anticipated update for LEBB Bilbao is now available via FTX Central. Feature list: - New high-res textures for terminal area - Completely new high-res ground textures with normal maps - SODE-gates - Approach for runway 12/30 has gotten a massive upgrade with roughly 200 new building types and variations making the whole area come to life in a whole new way - Southern approach has gotten mountain ranges included and wind farms, making the whole decent to a new experience - Ambient light effect has been added to the whole city creating a mind blowing night scenario - New water puddle effect at the airport, - New crisp terrain features at the terminal area - Upgraded cargo area - New AFCAD by Urmel that better reflects real life operations and is optimized to be AI-friendly. - A lot of small fixes Some of these features will not be present in the FSX edition due to technical & memory limitations.
  23. Toowong, Australia. 1st of April, 2019 FOR IMMEDIATE RELEASE Orbx today announced support for the industry-leading simulator, Microsoft Flight Simulator 2004 (FS9). All titles will be ported to FS2004 within the year, with extra features added to fully support the eye-candy that FS2004 offers. “Ever since VOZ was released, I’ve missed the FS9 days” said Orbx CEO John Venema. “The Microsoft/ACES developers were ahead of their time in the VR department. There is no other consumer flight simulator that can deliver a VR experience as good as FS2004 can.” Throughout 2018, Orbx has supported seven simulators simultaneously: FSX (including Steam Edition), P3Dv1, P3Dv2, P3Dv3, P3Dv4, AFS2 and XP11. The community have reacted very positively to Orbx’s ventures into Aerofly FS 2 and X-Plane 11, especially with the TrueEarth series of products. “The only simulator sorely missing from that list is FS2004” added John Venema. Support for FS2004 has already been added to FTX Central: Orbx has already started to explore other highly requested flight simulation platforms. Ed Correia, Orbx Production Manager, confirmed: “we have a whole team dedicated to new simulator technologies. FS2002, FS2000, FS98 and Fly! are all under our microscope at the moment” Developers throughout Orbx are extremely excited about the change. Senior Developer, Jarrad Marshall said “I’m very happy about FS9 support. We’ve had to hold back on a lot of features because of engine limitations in Prepar3D and X-Plane” Misha Cajic added “the scenery development bar is constantly being raised. It’s nice to not worry about things like PBR, ObjectFlow or material scripting. We can finally get back to adding features that everyone really wants” Jarrad has provided some teaser screenshots from his upcoming Perth Airport product for FS2004:
  24. Rules 1. One entry per forum member. 2. You can submit edits whatever you like. 3. The shot must be using an Orbx region or Orbx Airport no restrictions on aircraft. 4. The shot must show some Orbx scenery in it that can be identified as Orbx. 5. Please only submit your screenshot via a reply to this topic , 6. Any no screenshot post ie comments will be deleted. 7. Entries close at midnight 31st of March 12 midnight GMT. 8. You can not vote for your own shot. 9.Winners will be chosen by a poll by you the members who have entered the contest. 10.When the contest closes on the 31st of this month everyone that has entered a shot will have one vote each to choose the winner of the contest, i will open the voting soon after the contest closes.You will then have six days to cast your vote until the 6th of April 2019. 11. The winner must have an OrbxDirect account to claim your prize. 12.No comments from other forum members please on other members entries. Please make sure the shot you enter is the one you want in the contest for your entry. cheers Iain
×
×
  • Create New...