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Found 612 results

  1. Rules 1. One entry per forum member. 2. You can submit edits whatever you like. 3. The shot must be using an Orbx region or Orbx Airport no restrictions on aircraft. 4. The shot must show some Orbx scenery in it that can be identified as Orbx. 5. Please only submit your screenshot via a reply to this topic , 6. Any no screenshot post ie comments will be deleted. 7. Entries close at midnight 31st of January 12 midnight GMT. 8. You can not vote for your own shot. 9.Winners will be chosen by a poll by you the members who have entered the contest. 10.When the contest closes on the 31st of this month everyone that has entered a shot will have one vote each to choose the winner of the contest, i will open the voting soon after the contest closes.You will then have six days to cast your vote until the 6th of Febuary 2020. 11. The winner must have an OrbxDirect account to claim your prize. 12.No comments from other forum members please on other members entries. Please make sure the shot you enter is the one you want in the contest for your entry. cheers Iain
  2. WELCOME TO THE SUNSHINE STATE! The sun beats down on the state of Florida all year giving it its common name of the Sunshine State. The state flower is the orange blossom which aptly celebrates this beautiful part of the world. Bordered by the Atlantic Ocean on one side and the Gulf of Mexico on the other, Florida has mile upon mile of white sand beaches, several thriving metropolises and a sparse range of culture and ethnicity. With the power of the Orbx TrueEarth technology, this is Florida like you’ve never seen it before! Over 170,304 Sq. Km (65,754 Sq. Miles) of stunning, highly detailed orthoimagery has been included. Stretching from the very north of Florida, right down to the ‘Keys. From Spring Break party paradise Panama City to thrill-ride central, Orlando. The innovative technology within TrueEarth means that millions of accurately placed trees and vegetation all fit with the tropical ecosystem of Florida’s climate. Some highlights from this hot destination include the coastal city of Tampa. Perhaps you want to embark on some island hopping fun, then the Florida Keys offer the perfect tropical getaway. Detail and attention have gone into providing detailed watermasking effects to blend in the high-quality aerial imagery with X-Plane 11’s water. TRUECOLOUR TECHNOLOGY TrueEarth Florida is our most advanced TE region yet, and we are introducing new TrueColour technology to perfectly match the colours of every house roof in the entire state, and all vegetation. This provides for a much more realistic and cohesive experience like never before with everything having a much more "bedded in" look and the vegetation blending in far more naturally. QUICK STATS 8,310,553 accurately placed buildings Over 400 million trees with TrueColour Tech Nearly 1,000 bespoke custom 3D models all with PBR Exclusive to TrueEarth US Florida is our brand new Cityscape Miami which has been developed by Frank Schibben who brought you the stunning Honolulu and Melbourne cityscapes earlier this year. With one of the largest skylines in the US, Miami is home to a variety of breathtaking skyscrapers including the Panorama Tower, the Four Seasons Hotel and Miami Center. Miami is always a visual delight due to the scenic coastal beaches and vibrant buildings. If towering buildings aren’t your thing, then spend hours flying up and down the famous Miami Beach - the views during late evening sunsets is also something you should experience. TrueEarth US Florida also introduces our brand new building system, which sees increased detail in the millions of placed buildings, along with improvements to overall performance. Just a small sample of the POI models for this region! (Click to expand image to view full size) Whether you want to soak up the sun along Florida’s 663 miles of beach or explore the Miami’s dynamic nightlife, the Sunshine State features everything for all types of pilots. FEATURES Over 170,304 Sq. Km (65,754 Sq. Miles) of crisp USGS and NAIP sourced imagery Will come in both SD and HD versions Stunning orthoimagery for the whole of Florida offering stunning views across the varied landscape including cities, beaches and Everglades National Park Beautifully crafted watermasking along the hundreds of miles of coastline Key cities include Miami, Orlando, Jacksonville, Tampa, Fort Lauderdale and beyond Exclusive ultra-HD Cityscape Miami accurately bringing this vibrant city to life Accurate building shapes to precisely match the ortho imagery footprints Nearly 1,000 custom-modelled 3D POIs; including Cape Canaveral, Orlando theme parks, major resorts and hotels, stadiums, bridges and much more! Millions of accurately placed trees Hand-placed and custom modelled landmarks placed throughout the scenery such as bridges, skyscrapers, castles, piers, and monuments Superb night lighting for all 3D POI models and cityscapes SCREENSHOTS Miami (note we are not yet previewing the Miami Cityscape area) Orlando Key West More general shots of the region TrueEarth Florida is currently in beta testing and we are aiming for a mid-January release. We will be sharing many more screenshots over the coming weeks including focus features of Miami CityScape and much more!
  3. Title says it all... Some fresh screenshots from the developer, enjoy.
  4. Hello all, An update has been made available for Honolulu on Orbx Central. Changelog: Fixed crash issues (invisible obstacles in the air with crash detection on) Reworked building textures Fixed floating custom buildings Further reduced flickering Added night lighting for several objects (ships, docks etc.) PHNL: APX work brought up-to-date Fixed minor issues and bugs
  5. Well then chaps Thank you all for taking the time to enter the contest and vote so many great shots by the way. Now the winner is........ Sirids. Now Sirids if you shoot Ed an email ed@orbxsystems.com Saying which prize you would like with your OrbxDirect account details Ed will add your prize to your account. Well done to you mate a great shot this. cheers Iain
  6. Voting for is now open. 1. Everyone that has entered a shot will have one vote each to choose the winner of the contest. 2. Voting will run for 6 days until the 6th of January 2020 at midnight GMT. 3.Please cast your vote only here. 4.No voting for your own entry. 5.No comments on other members contest entries, The voting section is just that for voting on the shot and nothing else. 6. When voting ends i will announce the winner. cheers Iain
  7. Milviz is here! We are thrilled to welcome Milviz to OrbxDirect. As of today, you can now purchase and download a range of exciting Milviz aircraft direct to your simulator via our easy-to-use Orbx Central software. Milviz aircraft are the perfect combination for any of your Orbx products. Choose from exploring the rugged terrain of Papua New Guinea with the Milviz PC-6 Porter, to the scenic fjords of the Pacific Northwest in the Milviz DHC-3 Otter. The MD 530F Helicopter also means some of our world-class airports featuring an extensive range of landable helipads even more exciting. Find new ways to see locations such as Innsbruck, Samedan and many more. Our recently released TrueEarth Great Britain series also features plenty of historic points of interest perfectly suited for flying quick tours around London and beyond. By using Orbx Central to purchase and install your Milviz products, you can take full advantage of Orbx’s super fast download servers, quick installation and also know that updates will be quickly applied by simply loading up the platform. Milviz has been around, in one form or another, since 1990. Building on a long history of supplying high quality and accurate 3D models and animations for training environments, games, television and film. Milviz also produces engaging simulations for Flight Simulator X, Prepar3D and X-Plane 11. As of today, the following aircraft are available to purchase and download via Orbx Central: Milviz 407 Milviz DHC-2 Beaver Milviz DHC-3 Otter Milviz F-86F Sabre (also TacPac Edition) Milviz 530F Milviz PC-6 Turbo-Porter (also for FSX:SE) More aircraft from the Milviz product range will be added in due course. Take flight today! Please note that we are not currently offering a license transfer from other vendors / the Milviz store.
  8. Rules 1. One entry per forum member. 2. You can submit edits whatever you like. 3. The shot must be using an Orbx region or Orbx Airport no restrictions on aircraft. 4. The shot must show some Orbx scenery in it that can be identified as Orbx. 5. Please only submit your screenshot via a reply to this topic , 6. Any no screenshot post ie comments will be deleted. 7. Entries close at midnight 31st of December 12 midnight GMT. 8. You can not vote for your own shot. 9.Winners will be chosen by a poll by you the members who have entered the contest. 10.When the contest closes on the 31st of this month everyone that has entered a shot will have one vote each to choose the winner of the contest, i will open the voting soon after the contest closes.You will then have six days to cast your vote until the 6th of January 2019. 11. The winner must have an OrbxDirect account to claim your prize. 12.No comments from other forum members please on other members entries. Please make sure the shot you enter is the one you want in the contest for your entry. cheers Iain
  9. Located closer to Cuba than Miami, Key West benefits from year-round sunshine, tropical delights and stunning sunsets. Key West Airport is sat along the stunning Smathers Beach providing you with great views on the wing as you come into land on the short runway. Watch as the waves roll in and sea sparkle ahead of you. Situated on an island that is only 8-square miles means that the airport is relatively small. Only a 5,076-foot runway is used to get your aircraft into the air. The largest aircraft to visit the airport is a Delta Air Lines 737-700, with American soon to have an A319 visit frequently. This short runway, along with regularly high temperatures, often means pilots face a challenging take off with a small margin of error. Key West Seaplane Adventures is also based out of Key West offering scenic flights around the islands on tourist trips. Sparing no details, we have included all the buildings, hotels and major landmarks surrounding the airport, along with smaller details such as road signs, benches and much more. Extra attention is paid to ensuring the ultra-high-resolution satellite imagery blends seamlessly into the water and surrounding area. You can even see the detailed reefs under the water near the runway. Combining our experience of X-Plane development with our love for tropical and sun-drenched destinations, Key West is the perfect blend of visual delight and silky-smooth performance. The carefully crafted airport comes complete with PBR materials on all surfaces in the airport and finely detailed static aircraft in the airport for the ultimate Key West experience. With the unique Caribbean atmosphere and vibe, be sure to take a Cessna around the island to indulge yourself. Escape the winter chill and head to tropical Key West Airport. FEATURES Ultra-high-resolution satellite imagery surrounding the airport Plenty of detailed 3D models from terminal buildings to road signage Includes surrounding buildings such as hotels and major landmarks Fully PBR compliant for the most realistic looking models Visually breathtaking approach along the coast Several static aircraft bringing the airport to life Seamlessly blends into the upcoming TrueEarth US Florida KEYW Key West airport is due for release at the same time as TrueEarth USA Florida, and we will offer a bundle deal discount on KEYW for customers buying both at the same time. Stay tuned for more screenshots in the coming weeks!
  10. Welcome to paradise! We are enormously excited to announce Cityscape Honolulu, a comprehensive city and mini-region for Prepar3Dv4. Developed by Frank Schnibben and Holger Sandmann (who you will most recently know from the incredibly popular Australia V2), Honolulu uses ground-breaking techniques to blend photoreal and landclass components to give one of the most detailed scenery packages ever brought to P3D. Covering the entire Hawaiian island of Oahu, Cityscape Honolulu brings to life this stunning tropical location with impeccable quality. From the postcard locations of Diamond Head and Waikiki, to history-laden Pearl Harbor and Ford Island; from bustling Downtown to suburban Pearl City, the entire Honolulu metro area is modeled in unparalleled custom detail. Beyond the city, explore the rugged Ko'olau Range, the laid-back towns of the North Shore, picture-perfect Kaneohe Bay and the beautiful beaches at Kailua and Waimanalo. Of course whilst there is plenty to explore within the scenery, Honolulu is located a short (island) hop from the rest of the Hawaiian chain; and for those of you who prefer your flying more medium-haul, be sure to test your transoceanic navigation skills to American Samoa and the US West Coast. Far more than a regular Cityscape, Honolulu includes a host of details and features. 20,000 unique custom buildings, hand-placed vegetation, 60+ high-detail POI (with complete PBR), road traffic, bridges, night lighting hand-coloured photoreal are just the start. The 3D buildings are created in a totally different method to our CityScene line; Frank's method combines correct footprint, height data and unique textures with highly-optimized modelling to ensure the best balance between performance, detail and immersion. Beyond the metro area, an entire mini-region has been created, with high-detail mesh, custom landclass types, totally overhauled road/rail, coastline, waterbody, waterclass, vertical obstructions, powerlines and more. All eight airfields on the island (five active, three decommissioned) have been greatly improved over the default, and create the perfect bases for you to explore the stunning terrain. FEATURE LIST A complete Cityscape and Mini-Region covering Honolulu and the entire island of Oahu Ultra-HD photorealistic depiction of Honolulu, Waikiki, Pearl Harbor and Pearl City All eight Oahu airports have been upgraded from default to "region standard" - much like you see in AUv2, GES/GEN, etc. Mixture of photoreal and custom landclass textures for best balance between realism, performance and download/disk usage. High-quality mesh, based on high-resolution LIDAR, including underwater bathymetry Complete replacement of all geodata for Oahu for a much more detailed and accurate landscape; shorelines, lakes, road/rail, traffic etc. 23,000 unique custom buildings with exact footprint and height data, combined with 90,000 custom-placed agn buildings Over 60 high-detail POIs, most with complete PBR texturing Detailed depiction of Pearl Harbor with all museums and relevant historical sites Visit the USS Missouri, USS Bowfin and USS Arizona Memorial Numerous helipad locations, including on custom US Navy ships in harbor. Exceptionally detailed hand-placed vegetation using local flora types All vertical obstructions on the island; wind turbines, antennae, power grid towers, chimneys etc Stunning night lighting, including dynamic and 3D lighting for best visuals and performance Exhaustively optimized for best performance using unique modelling and texturing techniques. >1500 sq km of stunning tropical terrain Created by powerhouse developers Frank Schnibben and Holger Sandmann, with additional help from Chris Clack and Gaya Simulations COVERAGE MAPS COMPATIBILITY Cityscape Honolulu is a stand-alone product for Prepar3Dv4; you do not require any other Orbx product aside from our free Orbx Libraries. We can confirm that the package will be compatible with FSDT Honolulu Intl Airport and Bill Womack's Dillingham X. Specific instructions on how to ensure compatibility with these airports will be given closer to release. More information on pricing and distribution will be available closer to release, alongside a plethora of new screenshots. The team are extremely excited about this product, and whilst we work on putting the final touches to the scenery, we trust that you will enjoy this small taste of what is to come! Enjoy!
  11. Complete the TrueEarth Great Britain set now! We are pleased to announce the release of TrueEarth Great Britain South Version 2, Central and North. The update to South has focused on optimisation and improving performance as well as using new techniques for the autogen. Central and North have taken on these improvements as well so you will have a seamless simulator experience across all 3 regions. For a limited time we have 2 offers for you: Take advantage of our current 2019 End of Year Sale for Great Britain South which is currently at 50% off and bundle it with Central and North to receive 33% off the total - you will get one region for free practically. This is valid till the sale ends 5 January 2020 01:00 UTC If you happen to miss the sale or have already purchased Great Britain South prior to the sale, you will still save 25% of both Central and North when you purchase them. This bundle offer ends 31 January 2020 23:00 UTC. https://orbxdirect.com/bundle/trueearth-great-britain-p3dv4-bundle Please note the following important information: You will need Orbx Central for installing TrueEarth Great Britain Orbx Central is required to update Great Britain South to Version 2 - the update will not be available on FTX Central The South Version 2 update will delete the old V1 folders for you during installation Please ensure Orbx Central is updated to Version 4.0.33 Please ensure your Orbxlibs is updated to 19.6.2 Additional libraries (Great Britain Libraries) will also be downloaded for you automatically - this is 12Gb in size
  12. The Earth Simulations classic is available again. This version includes a brand new airport made by the Turbulent Aviation team including a new and updated airport terminal by Russ White. Everything inside the airport fence is at an incredible 7cm/pixel resolution and has been hand-painted for accuracy. PLEASE NOTE: Whilst every attempt has been made to port the original Earth Simulations product over to FSX/P3D, there are some features missing due to the inefficiency of the original 3D models and how they were implemented originally. Also many of the source materials were not organised in source folders correctly and files were missing meaning some features may be absent. Finally, the imagery we have licensed is from a different supplier, as we were not able to to transfer the original imagery license that was purchased by ES for their version. This means the imagery is not as crisp as the original, but still quite sufficient. To compensate for these issues with the porting, we have decided to release this as an ultra affordable budget destination at only AU$14.95 (approx £7.74, €9.22, USD$10.16) Furthermore, as an early xmas present for you all, the product is now available in the end-of-year sale at a further 50% off! (AUD$7.48, £3.87, €4.61 and USD$5.13)!!
  13. The History Of Orbx – Part 1/7 – Early FS forays As part of the 10th anniversary celebrations and the week-long sale event we're having, Ben suggested I should write a series of articles on the history of Orbx. I thought it was a great idea so here goes nothing. This will be quite a personal walk down memory lane. I'll add a new chapter during each day of the sale event. So where to begin? Before Orbx, before VOZ, before anything that had a public face, I was mainly a flight simulation enthusiast. I had always been fascinated with aircraft and flying. An Aviation Family As a young boy in the early 1970's my father would give my mum a break from the kids by taking all his sons (about six of them at home at the time) to the newly built YMML Melbourne International Aiport which had an observation deck at the top of the terminal. We'd sit there for hours planespotting and trying to imagine where all those aircraft had come from and were going to. My parents brought my siblings to Australia from Holland in 1971 and they flew back to the Netherlands every few years. Every departure and arrival at YMML was a major event for us, and they would always treat us to new boxes of Lego and Dutch licorice when they came back! I loved being at airports. In my later IT career decades later I would spend 300 days in one particular year flying around the world for my job. At one time I had over a million frequent flyer points. My father was involved in aviation with the Missionary Aviation Fellowship (MAF) and had experience in flying in Cessnas around Australia. His love for aviation rubbed off onto his sons because three of them ended up with their PPLs and one became a CFI. Many thousands of hours of stick time is shared between them. Me? I was the dreamer of the bunch, never doing more than playing with flight simulators from the pre-FS1 module for the Apple II called A2FS1 by Bruce Artwick. This allowed me to model the trench run scene from Star Wars and I thought I was at the pinnacle of 3D animation at the time! Then came FS1, colour graphics on the PC and various iterations of FS2/3/4/5 etc until I sort of lost interest in the mid 1990's. Rediscovering Flight Simulator Then in 2000 I rediscovered Flight Simulator again in the form of FS2002 and I began to resume interest in the hobby. When FS2004: A Century of Flight was released in July 2003 I began to collect aircraft and scenery addons, admiring the skills of those early developers and gaining an appreciation for bush flying. I loved Bob Bernstein's Orcas Island and Harvey/Monroe - the little details made the airports seem like microcosms and little universes. I would spend hours looking at the detail and doing circuits. Then I discovered Holger Sandman's early projects both payware and freeware - amazing stuff like Misty and Tongass Fjords and Glacier Bay and many lovely other sceneries around B.C. and Alaska, the early Ultimate Terrain series by Allen Kriesman, great little airports by Bill Womack - all legends of the hobby in my eyes. I became quite the flight sim hoarder, downloading hundreds of freeware addons, scouring forums, buying every new aircraft and scenery that my budget would allow, filing everything into neat folders and filling up hard drives with a vast collection. Each new acquisition would give me the pleasure of discovering something new and admiring the authors’ skills. My morning coffee at work would involve reading forums, product reviews and looking for more destinations to visit. BEV It was during this time of enjoying flight simming again that I stumbled upon a guy called Stephen Stever sharing some amazing new ground textures for FS9 on the Ultimate Terrain support forums. I commented on how great the screenshots looked. At the time he hinted it was a personal project and they were just some "alpha shots". I sent him a PM and told him if it ever went to beta I'd be keen to help out. Sure enough, he replied a little later and after a few teething problems with logins etc, a crew of about 12 people assembled in a private forum called "AREA 51". So the BirdEyeView (or BEV) project was born. Stephen was great texture artist, but had very little clue about sales, marketing, forums, websites or generally a business model at all. Being a sales and marketing executive for IT companies, I set about organising things in the background, creating little logos and banners and working a (lot!!) of hours in my spare time. Here's one of my early creations, a forum signature image for the testing team So BEV occupied an enormous amount of my time and I'd often be found at work editing textures, logos, website, and testing - much to the dismay of my bosses! Eventually after finding a work colleague of mine to code a switcher app, we had some sort of a product on our hands and the website began to take shape and interest grew in the product. KoorbyGen Because Stephen was using standard FS9 autogen building textures I set about sourcing building textures, learning the autogen SDK, editing texture sheets and creating a whole new set of autogen, which I dubbed "KoorbyGen" (my forum nickname has always been koorby for many years). Koorbygen textures are in fact still used in Orbx NA regions, believe it or not. That's because I had created HD textures four times the resolution of FS9, not knowing that would be the native resolution of FSX some years later. In fact you can still download KoorbyGen from AVSIM BEV ended up using my KoorbyGen for its North American products which was released just before I left the team, because real life got in the way and the hours I was spending on BEV were getting too crazy. I learnt so much from the experience though and generally had a great experience working on a project and seeing it come to life. I also learnt that FS development could be a huge time sink and you needed discipline and structure to make commercial releases, or relax a bit and make freeware stuff. The first release of BEV The BEV website So after BEV I sort of lost interest in flight simulation for a while, I needed a break. Of course, a bit later I decided to begin my PPL and began lessons. The problem was, FS9's depiction of my local area in Australia looked like the Gobi Desert so trying to practice my navs and circuits was a joke. What happened next is for part 2 tomorrow .....
  14. Our latest release from Marcus Nyberg, Gothenburg Landvetter Airport, has been released! An airport scenery built to the highest standards, ESGG combines the latest P3Dv4 tech alongside best-practice optimization to ensure the perfect balance between stunningly high-fidelity visuals and excellent performance, perfect for all your Scandinavian flying adventures! Purchase it from OrbxDirect here. $39.95 AUD US$27.67 | €24,76 | £20.55 (USD, EUR, GBP estimates only)
  15. Well then chaps Thank you all for taking the time to enter the contest and vote so many great shots by the way. Now the winner is........ Dana Mills. Now Dana if you shoot Ed an email ed@orbxsystems.com Saying which prize you would like with your OrbxDirect account details Ed will add your prize to your account. Well done to you mate a great shot this. cheers Iain
  16. Voting for is now open. 1. Everyone that has entered a shot will have one vote each to choose the winner of the contest. 2. Voting will run for 6 days until the 6th of December 2019 at midnight GMT. 3.Please cast your vote only here. 4.No voting for your own entry. 5.No comments on other members contest entries, The voting section is just that for voting on the shot and nothing else. 6. When voting ends i will announce the winner. cheers Iain
  17. The City of Destiny released! We are pleased to announce the release of Tacoma Narrows for both P3Dv4 and X-Plane 11. This is the exciting debut airport from our new UK in-house team of young developers, with many of them recent graduates from various universities in Great Britain and Europe. We look forward to their next piece of work. And for a limited time you can take advantage of the multi-platform bundle discount deal that will run until 3rd January 2020 - save 25% on both when you purchase KTIW for P3Dv4 and X-Plane 11! Available for $34.95 AUD each (Approx. US$23.88 | €21,55 | £18.38)
  18. Rules 1. One entry per forum member. 2. You can submit edits whatever you like. 3. The shot must be using an Orbx region or Orbx Airport no restrictions on aircraft. 4. The shot must show some Orbx scenery in it that can be identified as Orbx. 5. Please only submit your screenshot via a reply to this topic , 6. Any no screenshot post ie comments will be deleted. 7. Entries close at midnight 30th of November 12 midnight GMT. 8. You can not vote for your own shot. 9.Winners will be chosen by a poll by you the members who have entered the contest. 10.When the contest closes on the 30th of this month everyone that has entered a shot will have one vote each to choose the winner of the contest, i will open the voting soon after the contest closes.You will then have six days to cast your vote until the 6th of December 2019. 11. The winner must have an OrbxDirect account to claim your prize. 12.No comments from other forum members please on other members entries. Please make sure the shot you enter is the one you want in the contest for your entry. cheers Iain
  19. Well then chaps Thank you all for taking the time to enter the contest and vote so many great shots by the way. Now the winner is........ Bluebear. now Bluebear if you shoot Ed an email ed@orbxsystems.com Saying which prize you would like with your OrbxDirect account details Ed will add your prize to your account. Well done to you mate a great shot this mate. cheers Iain
  20. Expand your horizons with our end of year sale. We have an unparalleled number of products that caters to everyone’s flying preferences. With 50% off the vast majority of our products, this is the perfect time to pick up those airports or regions that will give you a new challenge, a new place to explore or simply to try something new. Using Orbx Central, buying, downloading and installing products has never been easier. The sale is live right NOW and ends January 5th 01:00z. Where to begin? With now over 250 products on sale, it can be hard to find those that are right for you. We’ve broken down some of our favourite products, which are now available at bargain prices. Oceania Back to where it all began. Explore our largest ever region with AU Australia V2 on Prepar3D. Over 8 million km2 of stunning landclass has been stitched together to create an authentic experience over the diverse and rich country. Also included in the package is our breathtaking rendition of Melbourne with our cityscene package. Why not expand your experience further by adding other classic airports such as Melbourne Airport, Cairns Airport or Alice Springs. X-Plane users can take flight to Jarrad Marshall’s YBRM Broome International Airport. One of our favourite Aussie airfields, Broome is a highly-popular tourist destination situated in the rugged Kimberley region of North-Western Australia. Those who love to explore the region will also enjoy combining our CityScene Gold Coast with Gold Coast Airport for a truly immersive experience. If Australia doesn’t take your fancy, then take a short hop over to New Zealand. The picturesque landscapes of North and South Island is perfect for those looking to explore challenging terrain. Often missed by simmers, so the sale is the perfect opportunity to pick these up. We also have plenty of airports in New Zealand you could add to your collection such as NZQN Queenstown Airport and NZGS Gisborne Airport. Europe We have shared a lot of love for European destinations. The diverse landscapes, climate and topography make it an exciting choice for simmers with plenty of varied destinations to explore. Whether you use X-Plane or P3D, we have a huge selection of great scenery to indulge yourself with. Our TrueEarth GB Series on X-Plane 11 redefines how you do VFR flying in the simulator with ground-breaking technology to have a hugely accurate representation of the entirety of Wales, England and Scotland. Fly from city to city using visual aids, snapping stunning photos all along the way. The cultural city of Belgrade, released earlier this year by Rasha Tucakov and Misha Cajic combines excellent performance and detailed coverage with plenty of flights to choose from. If you’re looking for something a little more central-Europe, then check out LEAS Asturias Airport in sunny Spain. If you’re looking for some winter destinations, some of our favourites include the huge Swedish hub of ESSA Stockholm Arlanda along with smaller ESNQ Kiruna Airport and ENHF Hammerfest Airport providing a more scenic approach compared to others. If you’re looking for a challenging airport, then the Orbx classic of LOWI Innsbruck is perfect for you on both X-Plane 11 and P3D/FSX. Finally, a lot of love has been given to building a varied range of UK airports to accommodate our TrueEarth series on X-Plane. Approaching London City on the steep approach past towering buildings will surely get the blood pumping. Those who want to take a flight of fancy from GA airport to GA airport will get great value from EGHP Popham Airfield, EGSG Stapleford Airfield and EGHA Compton Abbas Airfield. North America Building on the success of our TrueEarth series in Europe, we released Washington and Oregon to the same high-quality detail. Both were met with critical acclaim and you can finally explore these regions in immense details - now at a discounted rate. If you’re looking for a place to set down in those areas, 2W3 Swanson Airport is a great place to visit in Washington. If Orgeon is more you thing, then 7S3 Stark's Twin Oaks Airpark is equally as good as a pitstop on those group flights with you and some friends. Prepar3D/FSX users can also take full advantage of North American flying with our huge range of products. Major hubs such as KSAN San Diego International Airport have been improved extensively with SODE jetways. KJAC Jackson Hole is another classic that is well worth getting for a varied range of regional flights. Without doubt, one of our most scenic products yet is CityScape Honolulu. A beautiful scenery that is an exception to our 90-day restriction on sale, simply because we want more of you to take in the delight from the stunning views. The entire island is included in the package with exquisite detail in the city center. Over 60 PBR points of interest are dotted across the region. Get online with a few friends and see who can find them all first. == Wherever you choose to explore for the rest of 2019, we would love to see your screenshots in our community forums. Get creative. Get wild. Get Flying! https://orbxdirect.com
  21. An airport for the true bush flyer - Quatam River Airport is now available on OrbxDirect! Developed by PropStrike Studio, this airport features exquisite hand-crafted textures and realistic 3D vegetation. With 2 airfields, 10+ helipads and 10+ bush plane landing spots there is plenty to explore and test your skills with this scenery. $30.95 AUD US$20.99 | €19,06 | £16.28 USD, EUR, GBP estimates only
  22. Hello everyone, I feel that an explanation regarding the long delay with openLC Africa is due, out of courtesy to the many people who have been anticipating its release, and have done so for some years now. openLC Africa has been in development on and off for 2.5 years since openLC South America was released. It was always intended for release by the end of 2017 or early 2018. However, its development was sidetracked by three other side projects worked on by the developer - TrueEarth Netherlands for AFS2/P3D, R&D work on a possible Orbx Global for X-Plane and the port of TrueEarth GB South from X-Plane to Prepar3D. We have been given some WIP screenshots and I posted these up a week or so ago. However, as you can appreciate, we cannot beta test screenshots so it leaves us in a bit of an awkward position. For that reason I have hidden that preview topic for now as I do not want to give anyone the impression that a release is any closer than it is. We are working with the developer to ensure we do receive a beta for OLC Africa. We announced the openLC series quite a few years ago. When we publish a roadmap we always preface it with a clear caveat that nothing we share is confirmed as a product we will actually ship, but only our intention to develop it in the future. Whilst we did intend to cover the whole world with openLC products it was always a stretch goal. Since that initial announcement our staff, resources and priorities have changed many times within our company. Orbx has a solid track record for delivering most of what we announce in our roadmaps but sometimes circumstances change and some projects never see the light of day, even if they have been worked on for years. Another example of that is our CityScape Cote Dazur which we no longer provide previews for because the painstakingly slow hand-built nature of how it is being developed has long been surpassed by new automated techniques we use for TrueEarth and mini regions around key airports. In the software and games business, projects get cancelled all the time, even some big AAA game titles. Studios close down, business priorities change, market conditions change. We have not signed a contract with our customers for finishing openLC globally so whilst it may be disappointing for many of your that openLC Asia may never see the light of day, and openLC Africa is at risk, it is what it is. I have a duty however to be open and transparent about the project status. If we can progress with the development of openLC Africa then we intend to beta test then ship it ASAP. I'll keep everyone posted on that front.
  23. The latest in our advanced CityScene products, the city of Charleston in South Carolina, has been released! As the oldest and largest city in the state is also one of the prettiest with its fantastic array of traditional looking townhouses, historical sites and huge plantations. With over 1150km2 of coverage included, get ready for an exciting trip across one of the most cultural cities in the US. FEATURES Large 1150 sq km scenery coverage area with full seasonal satellite imagery. 5 airports in coverage area (1 international, 2 regional, 2 private) 41 custom POI buildings/objects created for Charleston Scenery Area No Autogen buildings used Over 340,000 custom commercial and residential buildings with appropriate regional textures. Over 3,500 library objects placed from FSX, P3D and Orbx Libraries. Over 25,000 railroad boxcars and shipping containers. Over 80,000 night lights. Over 4,000,000 accurately placed autogen trees. $29.95 AUD Approx. US$20.33 | €18,38 | £15.74
  24. Hello everyone. I just wanted to update you on the status of openLC Africa and also some news about openLC Asia. openLC Africa This project has been delayed many times, and it's both our own fault (we allowed the developer to focus on other projects) and one of a lack of suitable data sources. The current status is about 75% complete and we have about 3.5 months of work to get to a full beta build. The main issue is that a lot of the continent's landclass now has to be manually created due to a distinct lack of data in Africa. The good news is that all textures are completed, and that is a large part of the project done. I do apologise for these continual delays and I am mindful we have repeatedly promised delivery timeframes which have not been met, which goes against our usual modus operandi. openLC Asia Exciting news on this front! Holger Sandmann is now leading a parallel team to work on OLC Asia and work will commence in earnest in the next week or so and we're aiming for a release well before years' end. This will be a spectacular and diverse region to explore and will also include some amazing photoreal areas such as Mount Fuji in Japan to name but one. This means you can count on two OLC regions in your hands well before Xmas. Yours in updates.
  25. Fly around Northern California like never before. Journey up the coast of Northern California or take a trip through the world-famous Yosemite National Park. TrueEarth US Northern California can put you right in the heart of the tech cities of San Jose or you can test your skills flying under the Golden Gate Bridge before watching the city of San Francisco come to life at night. Whatever you choose to do in the 212,000 square kilometres of high-quality orthoimagery, you can travel far and wide in search of the 100s of points of interest scattered around the diverse region. TrueEarth US Northern California HD vs SD Exactly as we have done with TrueEarth US Washington and TrueEarth US Oregon, Northern California will be available in two versions - high definition (HD) and standard definition (SD). The only difference between these two products is the ground texture resolution. If disk space is a concern, check out the SD version of TrueEarth US NorCal, which provides the same regional coverage, but at just a a quarter of the disk space. The slightly reduced texture resolution still provides incredible detail but enables smoother performance for those with older graphics cards. If you prefer the full fidelity, we recommend the HD version for best resolution. Customers who buy the HD version get the SD version for free. Customers who buy the SD version will pay a $11AUD for the HD version $69.95 AUD Approx. US$47.64 | €43,11 | £36.92 $58.95 AUD Approx. US$40.15 | €36,33 | £31.11 You will require Orbx Central to download and install TrueEarth Northern California.
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