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Larry_R

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Everything posted by Larry_R

  1. Hi guys, The following is my understanding which of course can be wrong: Among the many changes from v4 to v5 is the switch to a 'linear color space' which is apparently supposed to be more computationally efficient. However there is a distinct side effect as described here: https://www.kinematicsoup.com/news/2016/6/15/gamma-and-linear-space-what-they-are-how-they-differ#:~:text=First we need to know what linear color,color space without that property is called ”non-linear”. This means that some but not all textures that look right in previous
  2. Hello, Just to add to Nick's instructions as above, I suspect that the root cause of what you are seeing is that one or more of your wave effect files are earlier versions and not those for P3D v4 and above. There are a couple of known ways where this can occur but the fix is easy. Cheers,
  3. If you guys are interested in the history of Kenmore Air, you might like "Success on the Step" by Faure which describes a number of co-founder Bob Munro's glacier landings. These were typically to service glacier research teams. Several nice historical pics, including one of N9776Z on a glacier. This was Munro's favorite DHC2, the one he used on his most heroic flights and the one modeled for FSX. That aircraft is still in the Kenmore fleet, and at least as of a couple of years ago looks like it just came out of the restoration shop.
  4. Hello, Without a screenshot I can't be sure but what you describe is typical of your Orbx ObjectFlow not working or not installed. This will affect all Orbx scenery that uses ObjectFlow. Perhaps @Nick Cooper or @Doug Sawatzky can help you with the specifics. Posting one or two screenshots will help them confirm the problem. Cheers.
  5. Hi Bert, I don't know enough about the internal workings of Orbx Central to know exactly what might happen. Maybe you have already found out. My guess is that simply running OC, perhaps to install a new product would not affect your existing installations. But I'm not sure what might happen if you run 'sync simulator'. It's possible the ordering might get messed up but I just don't know. Larry
  6. Hello, I don't want to address the issue of some older installers perhaps still using old wave files (not my area) but one solution is to consider using the Orbx global wave effects, a manually added add-on distributed as an extra with the Orbx PNW ferries. If you only want the wave effects you can just install the ferries with Orbx Central, copy the zip file and then uncheck or uninstall the ferries. If you don't like the new waves, you simply disable and or remove the add-on. Cheers
  7. Despite my hopes, this is what users found during the brief time when the SPBs were available for v5. On this basis they are not compatible. I have found no improvement on my system with the latest hotfixes and the upgrade to Win 2004. During the v5 beta I spend many hours on this problem, with some improvement over time but in the end, not enough. If you don't mind me being frank, I'm discouraged.
  8. Hi Bert, This is news to me. I've made no updates. I don't even know what I could do to give the performance in v5 users have come to expect near the seaplane dock other than start from scratch and pray. (Sorry, I'm too old for starting over.) Cheers,
  9. I'm sure it is not the intent for you to see colored waves. Are you using any shader modification program? Go ahead and clear the shader cache to see if it helps. Are you using TrueSky? My sense is that not all the issues that in some way involve reflected light have been solved. There have been reports of water colors that are just plain wrong. On my setup, although the general color of the waves is OK, when it's 100% overcast I still see glints from the sun on the waves, and a reflection of the sun too and there is a bluish tinge that does not occur in real life when it's overcast. I thin
  10. Yes. And it replace the overly bright at night default effects in v5. Cheers.
  11. Hello, I should first mention that all the seaplane bases have been removed from P3D v5 download options. I have not seen this particular issue with P3D v4 although there are similar ones if you look closely around the area. Animated flags when seen against the background of the large model for example. In these other cases it's the usual problem of a transparency in front of another transparency. That is not the case here however; I've just checked the texture used for the fellow; it's DTX1 and does not have an alpha channel. I have no definitive explanation for t
  12. Hi folks, The answer is that the Orbx Global Wave Effects included as an extra in the Pacific Northwest Ferries works fine in P3D v5. Personally, I think they look quite nice.
  13. Folks, Ed has kindly consented to removing the seaplane bases from the list of v5 options. I have no idea of what the future may hold.
  14. Folks, After seeing this you may not want to thank me. The mistake in giving the OK to release to v5 was entirely mine. I thought the compromise might be acceptable, sorry.
  15. I'm sorry Lee, I can't tell you how many hours I spent during the v5 beta on this this problem and other than using the Control Panel to disable some features, I have no solution nor does LM at this point although I can tell you the situation is much improved from what first was. I've had to greatly reduce my settings to accommodate on my own setup. The reason that CAE3 and CAC8 are primarily affected is that there are large numbers of very complex models very close to the aircraft when docking as opposed to distances at many airports. The current explanation I get from LM i
  16. Hi guys, If I may comment: P3D v5 has made a number of changes in the way ground poly layering is handled internally and the way transparencies are processed for complicated reasons I've not kept up with. In addition, v5 now uses a 'linear color space' because it apparently is better for PBR but can have unwanted side effects with existing scenery. And at this point v5 is a moving target. Larry
  17. Hello, Yes, this is one of what I suspect are perhaps many relatively small issues in the greater scheme of things. Sometimes there is only so much that can be done within a given timeframe. Currently there is a duplicate lighthouse at West Point also. Actually, the PNW Ferries model of the lighthouse is a a copy of the one for Point Wilson but with a different effect. (Check out Mukilteo for another custom lighthouse.) If I ever add PR for Point No Point I would make a specific model for the location. For the moment, I chose to leave the lighthouses in the ferries scenery bec
  18. Perhaps folks are being polite and not posting shots of things that are not as good as I would have liked. I may have addressed this in another thread so I hope I'm consistent here. All the seaplane bases and the PNW ferries will work with TE Wash for P3D v4. (As of an hour ago, they are available for P3D v5 too.) However when TE Wash is active, the blending of my PR or large model ground surfaces within the TE coverage area is often not that ideal. Note that the ferries have around 47 small PR areas, a fair percentage within the TE coverage area. The blending may or may not be i
  19. Hello, This is an interesting problem, perhaps related to ObjectFlow for P3D v5. @Mitchell Williamson Typically the xml code for windsocks tells the sim to rotate the windsock model around its datum according to the wind direction at that point. Perhaps Mitch can elucidate. Larry
  20. Hi Handie, Yes, that is correct. The other SPBs of mine are north of that. CAX6 is very close to the boundary so in that area the junction between PNW and TE Wash will be evident. And remember, the TE products do not have seasons. Larry
  21. Hello, This will be something for Nick or Doug to help you sort through but since you mentioned AI ships I figured I should investigate. @Nick Cooper @Doug Sawatzky Attached are a few shots from v5 from the same vantage point with TE Wash and the PNW ferries active but not Orbx Anacortes. (You will not be able to see what the PNW ferries look like in v5 yet.) My guess is that you are bumping up against some fundamental differences between P3D v4 and v5. The version 5 update is much different from previous ones where typically you could u
  22. The short answer to the question is 'yes'. However as Sascha mentioned there are a few autogen buildings at the perimeter of CAX6 that need fixing and some very minor shoreline issues. A perhaps larger issue is that the ferry terminal PR and or large models that are within the TE Wash coverage area may not blend well with a quite different color palette of TE Wash at the particular location as opposed to Orbx PNW. There is no solution to this short of me redoing a huge amount of work for the specific case when TE Wash is active. I might mention that I've decided to add a quite d
  23. Hello, This seems like a good place to mention that the Orbx Global Wave Effects add-on that was included as an extra in the Pacific Northwest Ferries for P3D v4 works fine in v5. You might prefer the new look. You install it manually as described in the instructions for it. Larry
  24. Hello, In that Lawrence mentions taxiways at Campbell River, this would be a reference to CYBL Campbell River Airport which is included with Orbx PNW. Larry
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