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Everything posted by Larry_R

  1. Hi guys, If I could duplicate the problem I would look into it. This because my great grandfather homesteaded on Vashon in 1902. The home he build with his 5 sons and 3 daughters still stands outside the town of Vashon. My mother grew up there. But if I can't duplicate the problem, there is nowhere for me to even start. Cheers,
  2. Hello Ben As a mater of fact, we did look at the shops sheds warehouses library some time ago and never came to a definitive conclusion. I'm assuming that's the source of the objects in question. However recompiling the lib seemed to help. As I remember that re-compiled version made it into the Orbx libs. I'm away from my computer so I can't give you file modified dates. Part (but only part) of the issue may be the number of the library objects used in a given area.
  3. Hi guys, Here's my guess: take a look at the attached pic showing the default ship and ferry routes in Google Earth. I have marked roughly where the boats will stop. (They stop short of the end of a route.) So chances are that stopping point is on land in the sim, either default scenery or add-on scenery. It's easy to check to see if it's default and it would not surprise me if a boat sunk on a default route.
  4. Hello, The root cause of this problem is easy but getting back to where you were will likely take Nick's help @Nick Cooper From your screen, Orbx ObjectFlow is not working and it's known that it does not work with the beta you tried. It could be as simple as you now having two ObjectFlow modules active, (also something that won't work) but I'll defer to Nick. Cheers,
  5. These sorts of things amuse me. Do you happen to have the lat lon where the sinking occurred? And do you have any scenery other than the default active? Typically, a default AI ship or ferry that follows a route that was OK with default scenery may run into an obstruction added by a scenery package. But not always; sometimes it's a great mystery. On the other hand, a boat that ugly deserves to sink. At least you were there to notify the authorities.
  6. Hello, To add to what John says above, the freeware SPBs will not work properly without Orbx PNW because they exclude parts of the PNW shorelines and then replace them. Depending on the sim, without PNW you see land where water should be and there is no work-around.
  7. Hello, To help Nick, Do you have any xml add-ons installed by Orbx Central or from other sources? If so, how many?
  8. Hi guys, Let me correct any misunderstanding of what Trees HD does: this product is a texture replacement for the textures used with default trees. When it is installed, wherever you see default trees you will now see them greatly improved. The models themselves including the material properties are unchanged. Default trees (eg Douglas firs, cottonwoods, etc.) are heavily used in regions and airports. Some Orbx products also include custom vegetation which uses its own textures and those models are not affected. It's important to note that P3D v4 offers two options; 'Dynamic vegetation which uses 'Speed Trees' or the conventional models. With Dynamic vegetation checked you will not see the trees as Orbx designed them. There are many posts on the Orbx forums regarding Speed Trees if you want to learn more. Cheers,
  9. Another sad occurrence, this one very near CAC8: https://www.cbc.ca/news/canada/british-columbia/gabriola-island-plane-crash-1.5392071
  10. Hi Martin, Photo scenery (aka PR) is always placed above vector scenery by the sim, so the short answer is that you can't do what you would like. In order to have autogen on your PR you have to 'annotate' the PR, and those annotations are each linked to s specific PR file. It's not DIY. ;-) Cheers
  11. Hi Jose, I might mention that I have finally completed my project of revising all 8 of the different wave effects used in Orbx products. It will be for P3D v4 only for technical reasons. However I don't know when it might be published or exactly in what form; it remains to be determined by the higher ups. So stay tuned... Cheers,
  12. There are times when I’m quite happy that I have no pretentions of being a pilot, like tomorrow (Wednesday). I’m hoping to take the 12:40 pm floatplane up to Victoria BC tomorrow, however the weather forecast includes the following. I may or may not get there, but I don’t have to make the call. 11:02 AM PST Tuesday 26 November 2019 Wind warning in effect for: Greater Victoria Strong winds that may cause damage are expected or occurring. An arctic ridge of high pressure over the BC interior will intensify this evening. Strong northeasterly outflow winds up to 70 km/h gusting to 90 will develop this evening for the Southern Gulf Islands and overnight for Howe Sound and Greater Victoria. The strong winds will ease Wednesday night. Damage to buildings, such as to roof shingles and windows, may occur. Loose objects may be tossed by the wind and cause injury or damage. Wind warnings are issued when there is a significant risk of damaging winds.
  13. Thanks for mentioning the pilotable boats Steve. They began more or less as an afterthought and were placed in an Extras folder should some be interested. There are three of them: the Angelfish (CAG8), a harbour tug (YRC), and the Norwegian Pearl cruise ship (CAE3). There will be another one to go along with my next project. The three SPBs were published before the advent of Orbx Central which features the option to install as an xml add-on in a location of your choice. Now that this is possible, and due to the internal workings of Orbx Central there are a couple of unanticipated results. The idea had been to keep the installation simple and optional. The Guides for the boats instructed those who might want to try them to copy the FTX_AA_[product name]\Extras\[name of boat] folder to their SimObjects\Airplanes folder in the sim. (This method still works if necessary.) If you use Orbx Central and the xml add-on method to install: When using the xml add-on method with OC, it turns out that the Angelfish and the harbour tug will be automatically enabled when you install the SPB. You should find the boats in your list of aircraft. Although that’s not what was originally intended, perhaps it’s a good thing. The Norwegian Pearl is not currently enable automatically but it’s set up to be an independent xml add-on and one way to install it is covered in the guide, located in the [your chosen install location]\ ORBX\FTX_AA_CAE3\Extras\ Norwegian_Pearl_Add-on folder. I’ll have to consult with the powers that be to see if anything specific needs to be done about these ‘extras’ at this point.
  14. Hi guys, For those of you still having trouble with autogen vegetation, perhaps I can offer the following. I think it’s often more productive to try to figure out what’s going on rather than to just try various proposed solutions so bear with me. This is intended to be a general approach and not a solution to a specific installation. Each little bit of autogen is specified by the .agn file located in the texture folder for the scenery. That in turn references a file nominally located in the Autogen folder in the sim. For veg, by default P3D uses the file AutogenDescriptions.spb where many conventional trees are replaced by Speed Trees. To see scenery the way Orbx products were designed and only use conventional trees you uncheck the ‘Dynamic 3D Vegetation’ option in the sim. In that case, P3D uses the file AutogenDescriptions_Legacy.spb. The Orbx version of this file is dated 5/29/2017, 1305 kb. If P3D uses any other file you will not see all of the veg and you may miss other things too. If you are not using the newer xml add-on method, checking these things is fairly simple. The xml add-on method adds a complicating factor. If you wish you can now install the Orbx libs as an xml add-on and this add-on contains the Orbx version of the AutogenDescriptions_Legacy.spb located in [your Orbx Lib path]\ORBX\Scripts\custom.gb_base \ and gives it a layer number. However it’s possible that you may have the Orbx libs and associated files installed in the traditional manner as well and have both active. Choose one or other. When all your scenery is installed in the traditional manor only one AutogenDescriptions_Legacy.spb file can be active. As long as it’s the Orbx file, everything should work. (This is the option I'm using for the time being.) With the xml add-on method, in theory every one of these add-ons could add its own version of AutogenDescriptions_Legacy.spb and presumably the one that would govern would be based on how it’s layered. If the one on top did not have a definition, then the next one down is probably searched, but who knows what might really happen. So this gives you a few options, assuming you are not using Speed Trees: 1 Stick with the traditional Orbx lib installation, checking the file date and size of AutogenDescriptions_Legacy.spb and making sure you do not have any xml add-ons that put their own version of AutogenDescriptions_Legacy.spb on top. 2 If you are using the xml add-on method for the Orbx libs, make sure it is the only version of the libs active. Next search all of your add-ons for AutogenDescriptions_Legacy.spb to see if you can find a conflict. If you do find a conflict, try disabling that scenery. 3 If none of the above give the answer, in a broad sense it’s possible the terrain.cfg is involved but I’ll stop here. If you use Autogen Configuration Manager, that adds yet another possible complication.
  15. Thanks for mentioning the Flight Sim Jewels wave effect replacement. Looks like it replaces the default ocean wave effect only and does not modify the controller. (Replacing Orbx effects would be a no-no of course.) This default effect is used in some places in Orbx scenery products but many locations use custom Orbx effects. There are 8 different Orbx wave effects all of which would be modified in a reversible way by the solution I have mentioned.
  16. Hello Jean Marc, This is really quite wonderful! I know it would be a huge amount of work, but perhaps you could consider adding a bibliography, even a few citations to go along with your work. I read a marvelous book dealing with this general area as part of a history course I took recently: https://www.amazon.com/Gentleman-Adventurer-Edward-Beauclerk-Maurice/dp/0618773584 The result is that I daydream about flying to one of locations to take pictures for a scenery project. Just a dream, but a nice one. Cheers
  17. Hello, I'd suggest posting your request on FSDeveloper; they have a forum just for this purpose: https://www.fsdeveloper.com/forum/forums/project-recruiting.108/ I think you will have better luck there. (It's possible that KCOE is included in one of the Orbx enhanced airport packs and that might suit your needs; others would know.) Cheers,
  18. Hi Sherm, This is a classic case of ObjectFlow not working. It will affect all Orbx products that use ObjectFlow. Orbx Central implements OF differently compared to the previous installation and it's still rather mysterious to me. The good news is that it's not that mysterious to Nick! Maybe he can help you out. As an aside, the reason this problem is so obvious with the SPBs is that in order to have the degree of realism I want in these areas quite large 3D models controlled by OF are required.
  19. Stay tuned. There may be some developments on the wave effects front but I don't know how or when they may be implemented. At the users discretion, new effects would replace the current ones, meaning the current effects will still be an option. For P3D v4 a small xml add-on may be used. My guess is that *if one chooses the xml add-on installation* for new scenery products the current effects will be handled as they are now but this is something that would be decided by the Orbx Central programming team. The problem of vertical waves after installing one or two specific products is just a matter of fixing the installer(s). I don't know if that's been done yet. In any case, that issue would be solved by the new wave effects.
  20. Hello Howard, I don’t see anything obviously wrong with the files shown in your clip. In my negligence I had not looked at your second video. In this case appears to me that the appearance/disappearance of the buildings may be related to the known phenomena of P3D unloading scenery very quickly as it passes out of view of the camera, this for performance reasons. When the camera pans back, the scenery has to load again. There are some subtleties to this that might possibly explain why the buildings are not immediately visible but that’s a guess. This is a different issue than the one shown in the first video. In looking at that first one, I see the issue when an external camera is used but not with the cockpit camera, and I see you use Chaseplane. That’s one more variable and one I know nothing about other than odd problems can occur. You should check to see if you find the same issue without Chaseplane enabled. Am I correct in assuming that the problem in the first video has been resolved? My guess is that any issue or issues that remain are not related to Vashon per se but have something to do with your particular installation. If there is anyone that can find the solution in that case, it’s Nick!
  21. Hello, Perhaps I can address your concern: problems that are not uniformly repeatable are particularly hard to diagnose even if you are the author of the scenery. Typically access to the source files plus knowledge of what was done, how it was done and why it was done that way is required. It’s my understanding that the author of S1 is no longer active so this information is not available. Nonetheless I have taken some time to try to figure out what’s happening in your case. I cannot reproduce your findings with a clean install via Orbx Central and using the default settings. I have looked at the files and although I can deduce what was done and check it in some cases, reverse engineering the whole thing is beyond me (if it is even possible). However one thing you can do is post a screenshot of your files as I have done using the default settings. Compare the two. In watching your video, the possibility of transparencies in front of transparencies comes to mind. This is a common cause of visibility problems based on viewing angle. But since I can’t replicate the problem, I can’t investigate further. As a freeware developer myself, I hope you will appreciate the difficulties.
  22. Hello, The definitive answer to this question would be Holger's but it's my understanding that wave effects associated with shoreline vectors (the waves quite close to the shore) were not part of AU v2 because the higher quality vector data used. The very large number of very short vector segments resulted in so many wave effects that there was an unacceptable performance hit. I think Holger did hand draw some surf-only effects in some key places. These are typically further offshore and have a characteristic look. Incidentally, anything that might be taken to be spray is just part of the decal applied to the water surface. There is no spray in the air.
  23. Hello, Your screenshots suggest that what you are seeing is related to an issue that has been around for awhile and is related to how P3D deals with the one pixel border between opaque and fully transparent with the sky behind. The LM team has been aware of the issue and at least to my eye has made some improvements. From what I gather there might be a significant performance hit in completely eliminating the blue tinge but I'm guessing that the team may look into it more fully in the future. The phenomena is quite sensitive to zoom level; I notice that one of your shots has a zoom level of over 22. From my experience, that level is sure to produce the effect. Video card settings probably have an effect too and I suspect the clip mode of the camera does too. The reason that the blue tinge is more noticeable with higher resolution trees like HD Trees or some of the custom trees used in Orbx products is that there is a much longer border between opaque and transparent with higher resolutions. Cheers,
  24. For what it's worth, my thought is to wait until one needs storage space before buying it. It's embarrassing to buy a lot of storage when you still have adequate space left only to find that by the time you would have needed it, the price of the new drive has dropped by a significant amount, or perhaps more advanced drives are available. At worst, you will only be a week behind getting the latest software offering(s) while you wait for Newegg to ship a new drive and get it installed. Cheers,
  25. This is rather spooky; can't wait to see how this looks in P3D. (I spent 8 years there as a 'real' student, and the last 10 years taking classes just for the fun of it.)
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