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Larry_R

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Larry_R last won the day on April 10 2016

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About Larry_R

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  1. Hello, I don't want to address the issue of some older installers perhaps still using old wave files (not my area) but one solution is to consider using the Orbx global wave effects, a manually added add-on distributed as an extra with the Orbx PNW ferries. If you only want the wave effects you can just install the ferries with Orbx Central, copy the zip file and then uncheck or uninstall the ferries. If you don't like the new waves, you simply disable and or remove the add-on. Cheers
  2. Despite my hopes, this is what users found during the brief time when the SPBs were available for v5. On this basis they are not compatible. I have found no improvement on my system with the latest hotfixes and the upgrade to Win 2004. During the v5 beta I spend many hours on this problem, with some improvement over time but in the end, not enough. If you don't mind me being frank, I'm discouraged.
  3. Hi Bert, This is news to me. I've made no updates. I don't even know what I could do to give the performance in v5 users have come to expect near the seaplane dock other than start from scratch and pray. (Sorry, I'm too old for starting over.) Cheers,
  4. I'm sure it is not the intent for you to see colored waves. Are you using any shader modification program? Go ahead and clear the shader cache to see if it helps. Are you using TrueSky? My sense is that not all the issues that in some way involve reflected light have been solved. There have been reports of water colors that are just plain wrong. On my setup, although the general color of the waves is OK, when it's 100% overcast I still see glints from the sun on the waves, and a reflection of the sun too and there is a bluish tinge that does not occur in real life when it's overcast. I think it will take some time before all of these things are addressed by LM. In any case, the colors for the effects seem to be relatively independent from these problems with water color. Cheers,
  5. Yes. And it replace the overly bright at night default effects in v5. Cheers.
  6. Hello, I should first mention that all the seaplane bases have been removed from P3D v5 download options. I have not seen this particular issue with P3D v4 although there are similar ones if you look closely around the area. Animated flags when seen against the background of the large model for example. In these other cases it's the usual problem of a transparency in front of another transparency. That is not the case here however; I've just checked the texture used for the fellow; it's DTX1 and does not have an alpha channel. I have no definitive explanation for this issue, sorry. At least in v5 there seem to be any number of oddities. Cheers,
  7. Hi folks, The answer is that the Orbx Global Wave Effects included as an extra in the Pacific Northwest Ferries works fine in P3D v5. Personally, I think they look quite nice.
  8. Folks, Ed has kindly consented to removing the seaplane bases from the list of v5 options. I have no idea of what the future may hold.
  9. Folks, After seeing this you may not want to thank me. The mistake in giving the OK to release to v5 was entirely mine. I thought the compromise might be acceptable, sorry.
  10. I'm sorry Lee, I can't tell you how many hours I spent during the v5 beta on this this problem and other than using the Control Panel to disable some features, I have no solution nor does LM at this point although I can tell you the situation is much improved from what first was. I've had to greatly reduce my settings to accommodate on my own setup. The reason that CAE3 and CAC8 are primarily affected is that there are large numbers of very complex models very close to the aircraft when docking as opposed to distances at many airports. The current explanation I get from LM is that there is a trade-off between the new features of v5 and the ability to draw this close up detail. If you wish to consider it a glitch the only option for me at this point would be to remove detail. That would be painful for me. Please remember this freeware was designed first for v3 and then v4. I wish I had a more encouraging message for you, but sadly I don't. Larry
  11. Hi guys, If I may comment: P3D v5 has made a number of changes in the way ground poly layering is handled internally and the way transparencies are processed for complicated reasons I've not kept up with. In addition, v5 now uses a 'linear color space' because it apparently is better for PBR but can have unwanted side effects with existing scenery. And at this point v5 is a moving target. Larry
  12. Hello, Yes, this is one of what I suspect are perhaps many relatively small issues in the greater scheme of things. Sometimes there is only so much that can be done within a given timeframe. Currently there is a duplicate lighthouse at West Point also. Actually, the PNW Ferries model of the lighthouse is a a copy of the one for Point Wilson but with a different effect. (Check out Mukilteo for another custom lighthouse.) If I ever add PR for Point No Point I would make a specific model for the location. For the moment, I chose to leave the lighthouses in the ferries scenery because they have authentic long range light effects that at least approximate the real life range. The TE Wash models have no light effect. For me, that's the most important factor; you only see the model when you are very close, but at night you can see the effect perhaps 9 nm away. When I add Brentwood Bay, Mill Bay and Shilshole to the ferries I'll see if I can add exclusions that will remove the TE lighthouse models in question. Larry
  13. Perhaps folks are being polite and not posting shots of things that are not as good as I would have liked. I may have addressed this in another thread so I hope I'm consistent here. All the seaplane bases and the PNW ferries will work with TE Wash for P3D v4. (As of an hour ago, they are available for P3D v5 too.) However when TE Wash is active, the blending of my PR or large model ground surfaces within the TE coverage area is often not that ideal. Note that the ferries have around 47 small PR areas, a fair percentage within the TE coverage area. The blending may or may not be important to you; it will depend on how you use your sim. Having TE Wash active has no effect on the scenery to the north -- it still works as it always has. Larry
  14. Hello, This is an interesting problem, perhaps related to ObjectFlow for P3D v5. @Mitchell Williamson Typically the xml code for windsocks tells the sim to rotate the windsock model around its datum according to the wind direction at that point. Perhaps Mitch can elucidate. Larry
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