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mauricecohen

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About mauricecohen

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  1. This is no fault of Orbx. The problem is that the XP default 1OR6 runway is in the wrong place , SE of where it should be, among trees and house and with 2 roads crossing it. Orbx correctly puts tress, houses and traffic there. The permanent solution is to fix the airport in the X-Plane Scenery Gateway. The temporary one to be able to use the runway as is, is to place an appropriate exclusion zone "scenery" in the Custom Scenery folder. I have created one, which is attached. Just unzip it and drop it in Custom Scenery. Launching X-Plane will place it at the top of the .ini file, which is fine; if you move it, make sure it stays above any Orbx line. 1OR6 Exclusion.zip
  2. What you are seeing is MisterX’s bridge from his KSFO airport scenery that suppresses the Orbx one. MisterX has provided a version of the airport that does not have the bridge or the city (go to the download page and you will see it). Beware though that the Orbx Bay Bridge looks nothing like the real one (really awful actually).
  3. Jonathan Harris, AKA Marginal, the developer of GT, OverlayEditor and other incredibly useful but completely outdated add-ons for XP, has not been active for many years; GT Is essentially abandoned but open source. @daemotron, if you are a good enough programmer, which I am not, why not take a look at GT on github ( https://github.com/Marginal?tab=repositories ) and see if it is possible to create a fork that changes it to a global plugin (and that does not require permission).
  4. No, the txt file can stay, it is the plugin that needs to be disabled or removed in each scenery. Xorganizer has a tool to do just that; you can even select the ones you want to keep - I choose to keep ground traffic on bridge sceneries but nowhere else. As an aside, Sidney Just of Laminar has agreed when he has a chance (not before Vulkan is out) to attempt to modify GroundTraffic to make it a global plugin, loading only once and reading the txt file on each scenery package.
  5. I have no idea what might be causing the custom Tillamook Museum no to appear, but I offer a fix for those who see it with a white rectangular building embedded in it:
  6. Although I would move some things around, I do not see anything that would block the Tillamook Air Museum, assuming it part of the Orbx TE_Oregon and not a different add-on that you do not have but I and others do. @Jon Clarke is definitely the resident expert on the scenery order; Jon, would you please confirm that the museum is part of TE_Oregon and if so, and properly rearrange the scenery_packs.ini? It might solve the problem because I overlooked something. If it is not part of TE_Oregon, I will be hunting for the source of the object myself to put an exclusion around it. I did find the obj and its texture in the Orbx_A_US_Oregon_TE_Custom folder, therefore, Jon, may I take this opportunity to ask that appropriate exclusions be placed around it? PS I had searched previously without success because Tillamook is misspelled in the names of the Orbx Oregon object and texture files
  7. The "other people's" screenshot appears to show your rectangle building within and sticking out the end of the landmark, which probably is missing an exclusion. It still does not explain why you are missing the landmark. Please attach your scenery_packs.ini and log.txt files.
  8. True Earth has its own mesh, which makes any other mesh redundant (and if present required to be below the TE mesh in the ini file)
  9. This from the bit of log.txt you pasted; do you have the SAM_Library installed?
  10. Out of curiosity, why? The log.txt attached above, which you quote re TE_GB being disabled, reproduces it.
  11. A couple of remarks for @Greg Jones as he looks at these missing resources (found these additional errors after launching at KVUO): Autogen3_ALB.png is also referenced by Orbx_B_US_Oregon_TE_Overlay/buildings/farms/silos/ lib_s/trains/F_18.31.obj is also missing from Custom Scenery/Orbx_B_US_Oregon_TE_Overlay/roads/ and is replaced by blank ../NW_Oregon_Portland_Textures_2048/TE_USA_RG_Tilikum_Crossing_ALB.png is referenced by Orbx_A_US_Oregon_TE_Custom/objects/nw_oregon_portland/ but cannot be found
  12. I have just verified files in TE_WA, WA56 and the libraries, then launched at WA56 and looked at my log.txt. It seems the devs need to also correct the following: 0:01:05.239 E/SCN: Failed to find resource 'Autogen3_ALB.png', referenced from file 'Custom Scenery/Orbx_B_US_Washington_TE_Overlay/buildings/farms/silos/' (which seems to indicate that the resource is missing in a library because it is also referenced by WA56 as indicated in the OP) and 0:01:05.239 W/SCN: Missing object lib_s/trains/F_18.31.obj from package Custom Scenery/Orbx_B_US_Washington_TE_Overlay/roads/; replacing with blank 0:01:05.239 W/SCN: Missing object lib_s/trains/F_18.31.obj from package Custom Scenery/Orbx_B_US_Washington_TE_Overlay/roads/; replacing with blank 0:01:05.239 W/SCN: Missing object lib_s/trains/F_18.31.obj from package Custom Scenery/Orbx_B_US_Washington_TE_Overlay/roads/; replacing with blank 0:01:05.239 W/SCN: Missing object lib_s/trains/F_18.31.obj from package Custom Scenery/Orbx_B_US_Washington_TE_Overlay/roads/; replacing with blank 0:01:05.239 W/SCN: Missing object lib_s/trains/F_18.31.obj from package Custom Scenery/Orbx_B_US_Washington_TE_Overlay/roads/; replacing with blank 0:01:05.239 W/SCN: Missing object lib_s/trains/F_18.31.obj from package Custom Scenery/Orbx_B_US_Washington_TE_Overlay/roads/; replacing with blank and the following is also in my log.txt 0:01:05.239 E/SCN: Failed to find resource '../../veg/broad_m.for', referenced from file 'Custom Scenery/Orbx_A_WA56_IsraelsFarm/autogen/agn/'. 0:01:05.239 E/SCN: Failed to find resource '../../veg/broad_m.for', referenced from file 'Custom Scenery/Orbx_A_WA56_IsraelsFarm/autogen/agn/'. 0:01:05.239 E/SCN: Failed to find resource '../../veg/broad_m.for', referenced from file 'Custom Scenery/Orbx_A_WA56_IsraelsFarm/autogen/agn/'. 0:01:05.239 E/SCN: Failed to find resource '../../veg/broad_m.for', referenced from file 'Custom Scenery/Orbx_A_WA56_IsraelsFarm/autogen/agn/'. 0:01:05.239 E/SCN: Failed to find resource '../../veg/broad_m.for', referenced from file 'Custom Scenery/Orbx_A_WA56_IsraelsFarm/autogen/single_storey/'. 0:01:05.239 E/SCN: Failed to find resource '../../veg/broad_m.for', referenced from file 'Custom Scenery/Orbx_A_WA56_IsraelsFarm/autogen/single_storey/'. 0:01:05.239 E/SCN: Failed to find resource '../../veg/broad_m.for', referenced from file 'Custom Scenery/Orbx_A_WA56_IsraelsFarm/autogen/single_storey/'. 0:01:05.239 E/SCN: Failed to find resource '../../veg/broad_m.for', referenced from file 'Custom Scenery/Orbx_A_WA56_IsraelsFarm/autogen/agn/'. 0:01:05.239 E/SCN: Failed to find resource '../../veg/broad_m.for', referenced from file 'Custom Scenery/Orbx_A_WA56_IsraelsFarm/autogen/double_storey/'. 0:01:05.239 E/SCN: Failed to find resource '../../veg/broad_m.for', referenced from file 'Custom Scenery/Orbx_A_WA56_IsraelsFarm/autogen/agn/'. 0:01:05.239 E/SCN: Failed to find resource '../../veg/broad_m.for', referenced from file 'Custom Scenery/Orbx_A_WA56_IsraelsFarm/autogen/single_storey/'. 0:01:05.239 E/SCN: Failed to find resource '../../veg/broad_m.for', referenced from file 'Custom Scenery/Orbx_A_WA56_IsraelsFarm/autogen/single_storey/'. 0:01:05.239 E/SCN: Failed to find resource '../../veg/broad_m.for', referenced from file 'Custom Scenery/Orbx_A_WA56_IsraelsFarm/autogen/single_storey/'. 0:01:05.239 E/SCN: Failed to find resource '../../veg/broad_m.for', referenced from file 'Custom Scenery/Orbx_A_WA56_IsraelsFarm/autogen/single_storey/'. 0:01:05.239 E/SCN: Failed to find resource '../../veg/broad_m.for', referenced from file 'Custom Scenery/Orbx_A_WA56_IsraelsFarm/autogen/single_storey/'. 0:01:05.239 E/SCN: Failed to find resource '../../veg/broad_m.for', referenced from file 'Custom Scenery/Orbx_A_WA56_IsraelsFarm/autogen/single_storey/'. Since you have no errors, my guess is that you have a version of the library (or WA56) that has not yet been pushed to regular users.
  13. Something like Grant’s Pass maybe? That was the case when I made the same suggestion to someone else with the same problem
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