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Greg Jones

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About Greg Jones

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    Head of Development, UK
  • Birthday 05/11/1972

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    Corhampton, Hampshire

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  1. This sounds more like there are duplicated installs of the airport. The fact that removing the lights improves frames but there lights still appears strongly suggests that somehow two copies of the airport were installed. Either duplicate Orbx airports or perhaps the Orbx version and another third party. There's been no reported performance issues connected with lighting in XP11 that I've been made aware of at least. Greg
  2. Quite possibly missing as it was one of the first XP ports we did. I'll put it on the list. Greg
  3. This was indeed an error in Ed's install (doubled-up with the default airport). I've removed the offending image from the OP! Greg
  4. It's not on the plan for the foreseeable future but these things are always subject to change! Greg
  5. From memory, JF's traffic offering was released at about the same time, or just after EGLC. Therefore there was no opportunity to test it. Having said that, it should be working quite happily with WT3 so I'm assuming the JustFlight's product differs fundamentally. If we have the opportunity, we'll revisit the package and update at some point in the future. Greg
  6. Hi, TerraFlora doesn't include grass as part of the package. What you're seeing there is, most likely, the grass that is part of whatever airport package that is. It's possible that shadows are disabled in the grass model itself, or that you need to adjust the 'receive' settings in the shadows section of the P3D lighting setup. Greg
  7. According Turbulent's Facebook page, they're having some issues with their activation server which will be why your not able to get the installer to work. I'd suggest you keep an eye on that page for further updates. Cheers, Grerg
  8. Just to confirm, are you saying that the original TerraFlora v1 installer you purchased does not work? G
  9. Hi Nick, I presume that's from your setup? I'm not seeing the same thing. I'll reinstall and have another look. Greg
  10. Hi, We're aware of this issue since the recent orbxlibs update. A fix is incoming. Greg
  11. KSUN is a special case. There are only a handful of Orbx airports that are built this way and I don't believe any of those are on terrain where the slope is so pronounced (which is what causes the limitations). Ultimately, in reality, much of the airport space is sloped. Only the main parking (N) and the lower GA areas are flat. Everything in between has a slight slope which makes it unusable for P3D. Greg
  12. Hi, The service vehicles, I presume, are from an addon you're using? They're not part of the original scenery. They will appear below the ground as the airport model sits on an elevated piece of terrain. Those vehicles won't obey the platform that supports the aircraft. The short version is, addon service vehicles from packages suck as GSX won't work correctly with this airport. This is the same reason why AI traffic is not supported in the product. Regarding the size of the parking spaces; for the same reason above, there is a limited number of the larger parking areas that we can assign to the user before the underlying terrain starts to show through the ground model. I can't recall which aircraft we used to 'size' the parking spaces at apron N, but it was obviously had a considerably larger wingspan. Parking spaces in P3D are generated using the centrepoint of the aircraft rather than the location of the nosewheel (as XP does). This means, using a smaller aircraft than the developer intended, results in the offset that you're seeing - however this would only be apparent upon starting the sim at that parking space. The simple solution is to slew the aircraft forward a few metres, then start you flight. It's possible that there's a sneaky fix we can do to overcome this and it's something I'll look into in the future. Cheers, Greg
  13. Yes, I was going to say it looks pretty much as I would expect it to to be honest! Greg
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