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Raz Goeta

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About Raz Goeta

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  1. Hi @davidal We aware of that issue happens for some users when the appraoch lights of RWY29 showing over the TWY. We aim to fix it at the next update. Raz
  2. Hello Paul, Seems like it's nothing about your system. @Nick Cooper would ask your assistant here about OC and installation. Raz
  3. Hi Tom, Happy top see you like our creation of Vienna! The OfficePark was under constructions when we developed Vienna. All what you have mentioned will come with the update- for those who will ask about the time trame for the updae I will tell it will happen before the summer end Raz
  4. @Nick Cooper Hi Nick, could you please have a look over here? Raz
  5. @Nick Cooper Sounds like OC issure. would like your assistant here.
  6. Hi, We disabled those stands because of AI overlapping. if we will make those available the results will be 2 AI traffic aircrafts one above the other. the parkings are too close one to the other (in fact also in real world you can not park there 2 aircrafts at the same time). Since we can not make "dynamic parkings" we set up only one of those. Raz
  7. Hi @Steve F Yes, actually there have been progress. The file in charge for the dynamic lights system when arrive into airport is a controller of the effect. For almost all clients it's works properly while for very few (you among them) it's not. We trying to check if there are conflicts with other addons cause that for you (and the rest of the people reporting it here) and if needed we will ask for your your P3D specifications and addons in use. I Will monitor that thread personally to make sure you getting proper attention and solution fast. About you future spendings- 100% your decisions and consideration what to do with your money. Raz
  8. Hello Adriaan, First of all- we are very communictae using all available channels- here, Gaya forums, facebook, Instagram and even by mails (sometimes private mails). I'm not sure there are many develoeprs out there with our communication standards. As for the update- The reason i'm use to write "soon" is exactly because I rather not to commit to something before we 100% sure we could deliver it on that time. Saying, at the moment we will have the right schedule for any update we will announce it and will push it out. For any prodcut we collecting a list of feedbacks and divide each one for 2 main catergories: 1. Crucial thing- need immidiet update. those usually coming as an HotFix. 2. Other feedback- Come as an update at later stage and on the timeframe we think it's the right time for it. It's usually part of our annual roadmap and we have dedicated slots for those. Particualry for Vienna XP- We are not seeing (and saw) and fix we can categorize it as "HotFix". Hence, it's schedule for the pre-planned slot for that. When I said it's under work I mean it- there are actions we made and doing for that update (art work for instance). Raz
  9. EGPH (and few more airports) is developed by Gaya for Orbx according and following Orbx demand (unlike Vienna, Kos, the coming Berlin Tegel and more). Like any other work-order Gaya developed by the client demand and tests and according the features the client looking for (each client with it's own needs, deadlines and the elements they want or doesn't want). I hope it will assist you understand better the situation. The same apply also for EGNX, KEYW, KFAT, LFKX, LFLJ.
  10. Even though the thread related for Bristol ill answer for EGPH: EGPH (and few more airports) is developed by Gaya for Orbx according and following Orbx demand (unlike Vienna, Kos, the coming Berlin Tegel and more). Like any other work-order Gaya developed by the client demand and tests and according the features the client looking for (each client with it's own needs, deadlines and the elements they want or doesn't want). I hope it will assist you understand better the situation. The same apply also for EGNX, KEYW, KFAT, LFKX, LFLJ.
  11. Ohhh yes mans we will share with all of you that within short time.
  12. Seems like it's only you who one need to set texture to maximum to have sharp texture. I really not sure your problem cause by our LOWW. I'm still trying to replicate your problem.
  13. @Ste_88 Thanks for the hand here- will have a look of it and will use it as an update if will find it working (seems like a simple thing). That specific dds is the one casue the problem on V5 (which have been solved already). nice Raz
  14. Thanks @wined Will add it. Raz
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