
PheonixTaylor
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7 NeutralAbout PheonixTaylor
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- Birthday April 26
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Dirranbandi -> Roma Patient Transfer.
PheonixTaylor replied to PheonixTaylor's topic in Community Screenshots
Thanks for the kind words. -
I've been working off & on for a few weeks now enhancing Dirranband, an hours drive south from St George.
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My post titled "Dirranbandi Patient Transfer" was deleted and I'm not entirely sure why. I had another quick glance at the rules and couldn't see an obvious rule that I had broken. My guess is that it potentially either had something to do with the aircraft being in RFDS colours & mentioning patient transfer or that I mentioned that I was enhancing the airport as freeware that I intended to release exclusively on the Orbx forums here. Possibly because the post showed some Orbx objects (all of which were in AU v2's version of the scenery) with me only moving them around to match the satelli
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Spent a few hours enhancing the outback airport, Mitchell. I think it turned out pretty well!
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In Prepar3D v5 at Orbx KSUN, there is a massive bump in the runway just past taxiway B6 and before the FBO. It jumps the aircraft up at-least 3 meters. When using the Detect crashes and damage option, the jump then sudden fall of out the sky causing the aircraft to crash and head back to the default scenario at Randolph. I've tried both the recommended 5m mesh settings in P3D as well as the 1M mesh, both resulting in the bump at the runway still being there. What is possibly related to it is the PAPI lights are below the terrain also. I've tried reinstalling the product multiple t
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YPCC Cocos (Keeling) Islands Airport: Taxiway Signs are in the middle of the taxiway and appears that there are too many of them. YPLM Learmonth Airport: The Civilian terminal model is missing - objects are floating above where it would be. YWMC William Creek Airport: (This is not an Orbx airport however it appears this was included in V5 when LM added & updated all default airports) The Runway is floating and the parts that are not floating are raised 50ft above the rest of the ground. - I believe this is a Orbx Australia V2 mesh issue conflicting with the default P3
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noted Orbx Australia V2 YAPH Airport issue
PheonixTaylor posted a topic in PREPAR3D® V5.x Support Forum
At Alpha airport the runway disappears at half the angles when close to the departure end of runway 36. I am running Orbx Australia V2 v2.1.2 with no conflicting scenery (ozx / ant didn't do this airport). Below is a video showing the runway disappearing. c12d392f0a938ef360a07133659ea39f.mp4 -
I have the 737 Immersion for the NGX that I purchased in mid 2018, I was inquiring if there is at all a upgrade path available for previous owners to purchase the new version at a discounted price? Thanks
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central.log Operating system: Win10 Latest Simulator: P3Dv4 (XP11 Also Installed) Screenshot: Issue: Orbx Central 4.0.39 using 12/16GB of ram when idle. I checked Orbx Central a couple hours prior and had left it open and once I had open Prepar3D, I wanted to turn down the settings due to I had it higher for a different region of the world but when it was loading the scenery library I was notifed I was out of ram, I checked Task Manager and noticed that Orbx Central was using 11GB of ram. Central shouldn't had being doing anything and after closing Central v
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active YBBN Ground Poly Issues
PheonixTaylor replied to PheonixTaylor's topic in PREPAR3D® V4.x Support Forum
Textures are from Rex Worldwide Airports HD. They are from Texture Set 11. -
active YBBN Ground Poly Issues
PheonixTaylor replied to PheonixTaylor's topic in PREPAR3D® V4.x Support Forum
" ADE_FTX_AUS_YBBN_CVX.BGL.disabled-by-ybbn" needed to be renamed "ADE_FTX_AUS_YBBN_CVX.BGL"