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Marcus P

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  1. The issue with the haze seem solved. But unfortunately stays when there is no fog and only clouds. So a lot of objects still shining through clouds instead of fog. This seems to be a difference. All updated. Complete uninstall and reinstall P3D latest HF and also updated Orbx
  2. P3D V5.1 HF1 did not solve the problem with Objects shimmering through clouds This is Orbx HD Buildings. Needs Orbx to update this as LM stated they did fix their side of the code (see release notes from LM P3D V5.1HF1 today? Did a complete uninstall and install of all 3 P3D V5.1HF1 components. No tweaks (not in cfg and no shaders, nothing tweaked). System specs Prepar3D_v5_Academic_5.1.8.26742 Edition Windows 10 Home Version 20H2 Installed on 20201023 OS Build 19042.630 Windows Feature Experience Pack 120.2212.31.0
  3. Well. Thanks for the explanation. Appreciated it. But I must also say that as a customer of lots of Orbx products, which are currently stated as "compatible" with V5, I would really like to see an update on this. I understand what you are saying, at least I think ;-), but this should be a discussion between Orbx and LM and customers should not be left with these "messed up" looks, regardless the cause or source. I do have lots of these issues. Examples like LOWI, LIEO or some HD Trees and TE products. Would you please be so kind, Larry, to take this up with
  4. Nick. I would also be happy to pay an upgrade price if Orbx is upgrading to make this look much better as it is in its current state. No one must work for free! P3D V5.1 has so much potential. And we now finally got what we where asking for for years! We should appreciate that and if any fee is necessary then it´s ok! Marcus
  5. Nick. Thanks for your reply. I do really understand you and share your opinion also. As a customer I do only want to address issues which I think are related to your product, even if the issue only came up after P3D made changes. Again, sorry for that. Of course I do appreciate it if Orbx would implement the necessary changes to be made to make the product to become "fully" compatible again so that it also behaves visually like it should. Thanks for sharing your thoughts and I do whish you all the best AND good Health! Marcus
  6. Orbx TE Netherlands is seen below. It are the Orbx TE NETHERLANDS related SimObjects (Houses etc.) Regarding a well known BETA Tester from LM, Rob Ainscough, this should solve the problem: QUOTE "trueSKY atmospherics (scattering) I like ... but as pointed out, legacy FSX objects will need to be update to deal with the alpha issues present in both V4 and V5. As pointed out, I'm not entirely sure how willing existing 3rd party content providers are going to be about adding: 1. Alpha/Z changes to their objects and reduce the compression complexity so we don't see obje
  7. Any official statements from your side on this? Lots of products do need an update, now that EA is out of BETA. TE, Orbx Ariports LOWI (Objetcs and especially the famous Cloud Rock) etc. , Orbx HD Buildings, you name it. I think we all like to see solutions for this as in this state the products do seem to be not fully compatible, at least visually spoken. A feedback would be welcome. Thanks for your hard work! Marcus
  8. @Orbx There seem to be some problems related to Orbx products which can/should (probably?) be solved by the 3.Party Devs, regarding the DEV Rob from LM. QUOTE FROM THE LM DEV from LM Support forum about the strange Object appearance within P3D V5.X EA mode on. Hello, We are working to fix default content that also has this issue. For 5.1 we made several fixes and plan to incorporate more in the next update. In most cases this is due to the improper use of blend modes with alpha testing content and the z write alpha flag which is no longer supported. If you are using al
  9. I can not tell you for sure. But I can tell you I did a full CLEAN P3D install on the 25. Oct. 2020 with P3D V5.0, from scratch on a fresh Windows 10 2004 install too. Just uninstalled P3D yesterday and installed V5.1. again. All 3 elements in one "install-run"
  10. Thanks for your info. Does this mean rework for Orbx? I quote a Post from Rob (DEV at LM) just a few minutes ago about this strange object appearances with Fog EA Mode on. Regards Marcus QUOTE Link LINK POST L Support Forum: Hello, We are working to fix default content that also has this issue. For 5.1 we made several fixes and plan to incorporate more in the next update. In most cases this is due to the improper use of blend modes with alpha testing content and the z write alpha flag which is no longer supported. If you are using alpha testing, in most cases yo
  11. See below about QUOTE FROM THE LM DEV from LM Support forum about the strange Object appearance within P3D V5.X EA mode on. Does this mean Orbx has to rework some things to make their products compatible again? Marcus QUOTE FROM THE LM DEV from LM Support forum about the strange Object appearance within P3D V5.X EA mode on. Hello, We are working to fix default content that also has this issue. For 5.1 we made several fixes and plan to incorporate more in the next update. In most cases this is due to the improper use of blend modes with alpha testing content and th
  12. I saw the mods merged my different topics. One is related to the mesh, the other is related to the appearance of simobjects in distance. The title of this topic does NOT cover both issues, which I think are different ones. is this usefull? Marcus
  13. Is this issue a P3D V5.1 issue and has to be addressed to LM or a Orbx issue (Orbx Base, Orbx KSAN, Orbx Building HD, Orbx Trees HD) and therefor to address at Orbx? System specs Prepar3D_v5_Academic_5.1.8.26742 Edition Windows 10 Home Version 2004 Installed on 20201025 OS Build 19042.572 Windows Feature Experience Pack 120.2212.31.0 Latest Nvidia Drivers i9 10900K @ 5.0 Ghz | HT OFF | 1.32V Mainboard ASUS ROG Maximus XII Formula Z490 32 GB RAM 3600 Mhz Corsair Vengeance | 4x8GB RTX Titan 24GB 32" Samsung UHD Monitor using 4k Custom
  14. Ground sunk and strange texture appearance in P3D V5.1 Is this issue a P3D V5.1 issue and has to be addressed to LM or a Orbx issue (Orbx Base, Orbx KSAN, Orbx Building HD, Orbx Trees HD) and therefor to address at Orbx? See picture and view my specs Reproducable: Switch to outside view and pan around. At some view angles (Horizontal spoken) right sided the mesh seem to change. This will influence the top layer. At some "angle" at some location the mesch let the ground sunk or appear again. System specs Prepar3D_v5_Academic_5.1.8.26742 Edition Windows
  15. Nick, I have one question left. Now I installed Objectflow in a new directory on a other ssd, do I have to make reinstalls of scenery or other airports wich need objectflow? For example LEBB or TE Carolina.....? Regards Marcus
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