Jump to content

david broome

Members
  • Content Count

    276
  • Joined

  • Last visited

Community Reputation

87 Excellent

About david broome

  • Rank
    Senior Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. You don't need any of those. Adjust your gamma, brightness and contrast settings in Nvidia control panel for Xplane and use OrbX scenery and maybe some free 3rd party add on that allows you to change Xplane appearance in game if necessary. If you are still not happy then look into payware solutions but the only add on's that remotely give value for money other than scenery or aircraft packages are weather add on's IMO.
  2. Looks superb but I can still see the same issue I have with other TE products at night with the repetitive and unrealistically lit industrial autogen buildings though perhaps theya re at least a bit dimmer so not quite as jarring? Worth the purchase for the day scenery alone though and looks as though custom buildings have nice lit textures.
  3. Maybe but I am wondering whether this will be only available on project scarlet. Looks well beyond anything a current console could render.
  4. Clearly this isn't using the same autogen and textures tech we are used to, assuming of course that we are seeing in game footage and personally I feel sure at least some of this is prerendered such as the shot of the plane in the hangar. So the question is how do you stream in and render that much detail on the fly? Either Microsoft have some amazing new engine or people are going to be in some way disappointed. It says captured in real time at the start of the video and the images are created by a blend of satellite data and machine learning, guess we will just have to wait and see.
  5. I'll wait for some real world glimpses and hard information before jumping on the hype train, it is a long way down the tracks at the moment.
  6. My PC has gone into hiding. Unfortunately the software is ahead of the hardware at this point in time, especially if you want Xplane in VR but it is wonderful you are pushing the boundaries, even with your base products.
  7. Looks fantastic but has me thinking this is how TE Britain London and other OrbX major cities should look at night for Xplane which has great night lighting out of the box. Let's see how Xplane looks with Washington (Seattle), the night textures really need to be batter than current Xplane instalments though the daytime is wonderful.
  8. Is there any more information on Central SP1? Is there a reason it has not been released as we are told it is finished?
  9. So awesome all the traffic apparently stopped to watch you land
  10. Very nice but we can get a low pass of Seattle as I wish to know how the OrbX Washington custom and autogen building lit textures look, not that it is a deal breaker but hoping for some improvements over TE series.
  11. Okay so signed up but no confirmation email or anything else. So basically, when and where can those signed up for the beta expect to hear anything?
  12. Looks great but any screenshots of Seattle by night? London even with TE South SP1 still looks a bit rough at low altitudes as do other major town/cities. I will still be buying it and just flying day if the night lighting still sin't quite there yet because it is the best scenery on the market for me, but I think the lit textures for buildings are in most need of improvement in previous Xplane packages.
×
×
  • Create New...