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About flyingdrill

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  1. @meb58 Great. I have suggested that they put more tall buildings along parts of that coastline, as there are several areas where there are tall hotels and condos in a row, and they are notably absent in the sim. However, it's mainly a superb piece of work . I'm running it on an iMac, and it's fine. I kept DD's Miami in, though, and it blends perfectly - sorry, Orbx
  2. @meb58 See my post above. To save you hunting around, I'm sure that the developer won't mind me quoting his answer from another thread: The issue is that the coastline around Miami is very close to the tile border. If we include the neighbouring tile which is mostly water then we also have to find imagery and data to include part of the Bahamas which is not an easy task. I can include low resolution blurry imagery for the islands but the issue is that people who actually want to fly there from Florida will be quite angry to see a blurry mess. This is a big downside to the 1x1 degree tile limit that X-Plane enforces, making problems like this very difficult to fix. As I said, it's best to forget about it!
  3. Sorry Jon if you didn't understand what I was asking. I wondered whether you could ask for the locations of, sizes and names of the actual files that depict these bridges. I searched the overlay and custom directories for Golden_Gate_Bridge files, and came up with several files in my installation (dds, png, etc.), so they would appear to be there. I had thought of asking the files to be posted, but this is unreasonable! Really, now, this is just curiosity, as the freeware KSFO fits in so well! If my order of "play" in the .ini file looks OK, I'm a bit surprised - but I did see a vaguely similar problem that someone was having with some buildings in Orlando with the TE_Florida installation. He fixed it, but didn't really explain how. Mainly, he seemed to deactivate plugins, and then re-enabled them.....??
  4. That's exactly what this is. Tony has explained, elsewhere, that flights to the Bahamas would look very blurry if he tried to blend it all in. It's an X-Plane limitation. We just have to accept the line, and forget about it
  5. Well, John, after my last, I reinstalled KSFO V2.01 (and my KOAK from the .org download library). I decided to leave the KSFO intact, not bothering to patch it to exclude some of the ortho, and I kept the traffic folders he gives us , as well. I did do the "ATC" patch - which cures the ATIS conflict with KMRY which used to exist. Then I had a look at it all, and it is fabulous. Everything seems to blend in perfectly with TE, and the bridges, city, Alcatraz, etc. all look great (as they did in XP10!). So, I have "cured" the problem, but it doesn't answer the question I originally had - and you are also masking it in your own installation. As a matter of interest, can you ascertain (and post ) the odd few Orbx files which have the Golden Gate and Bay Bridge depictions? That way, I can see whether I do have a corrupted installation, without another verification step. Thanks for your interest.
  6. I believe that "line" is simply the transition from Orbx's TE to default. Pretty much the same as one gets at the edge of an installed ortho patch of tiles. It isn't great, but I've learned to ignore it. I understand the problem with the buildings. If one knows an area very well, it is easy to spot the ortho's footprint of a known taller building, with just one (or maybe 3 or 4 storeys) in the sim - but how can Tony replicate the aspect of RW everywhere? It would be a monumental task. However, if he can (and he has indicated that he will try) to populate some stretches of the coastline with some more taller buildings, it would definitely increase the immersion. I guess that there won't be a vast number of customers who would even know there is a "problem"!
  7. I had Golden Gate in XP10, but not in 11. Only KSFO from MisterX6, but I had patched that as per his instructions - but, as I said, I deleted the whole KSFO V2 folder earlier with no effect, and then put it back. Actually, I did run a verification before my query to you, but it did not seem to do anything, other than try to install the orthos again. This is because the orthos are saved on another drive, and I use an OS X alias file to point to them. Unfortunately, Central does not seem to recognise this. Surely, though, the bridges are not in the ortho files - or are they??
  8. Got TE Northern CA yesterday. Looks great. However, I can neither see the Bay Bridge, nor the Golden Gate Bridge. I deleted any other ortho I had. I know that I have Mr X6's KSFO and I did have another KOAK installed. I had patched KSFO, as recommended, but I don't think that's the problem, because I later deleted Mr X6's KSFO completely, and still had no bridges (but a much less interesting airport!). I also just deleted KOAK, in case there was an exclusion somewhere, but that also made no difference. What am I missing? Regards. scenery_packs.ini
  9. Thanks Tony. Probably worth a look on Google Earth (but I guess you already have!) to see what's going on along the Gold Coast. I take the point on too many tall buildings, but it just looks a bit sparse now. However, the main residential areas look great. So much to explore, and I've hardly scratched the surface.
  10. You were up early! Sorry. My fault. If you look a bit closer, you can see the shoreline. There are admittedly long patches of shoreline with no condos in the RW, but it just looks pretty bare in the sim, with one or two buildings sprouting up. It's still a wonderful job by Orbx, and I'm being very picky. This photo shows the Port Everglades inlet (where the cruise ships leave), and it correctly has modelled the Pier66 Hotel, and a couple of the condos. Further North, there should be a string of fairly tall hotels, and beyond that should be Galt Ocean Mile, which has a long line of tall hotels and condos. It just looks pretty bare, and similarly further North and South, where there has been a lot of development in the last 15 years or so. I suppose there has to be a limit in what can be done. I was just a little disappointed with that, although the package is pretty incredible! What about the X-Pilot mesh - leave or delete? Thanks for your interest.
  11. Sorry. I had some other stuff. I also decided to get rid of the Miami ortho stuff I already had, but it makes no difference. That part of the coast is a wall of 20+ storey condos. Like Miami Beach. scenery_packs.ini
  12. Just installed Florida on my iMac. Looks pretty good. Before I start messing things up, should I delete the several custom Florida airports I've either bought or got as freeware? Also, should I still use the underlying X-Pilot mesh, or delete that as well? Next (and this is before I start editing the scenery_packs.ini file), I am very disappointed with the appearance of the coastlines in S. Florida (and the Gulf Coast, as well), in that they are devoid of condos! I am currently using the SD version, and wonder whether that is the reason. I have the X-Plane objects dialled right up to maximum. Going North from Miami, N. Miami Beach, Hollywood, Ft. Lauderdale, Pompano and going on N. look pretty bare on the coast, apart from the odd tall building. This destroys the illusion of being there, because it just does not look that way in real life - more so from a plane. So, should I delete a load of stuff, or re-order or what (and that includes getting rid of Drzewiecki design's amazing Miami!)?
  13. At last. I hope the downtown Ft. Lauderdale area looks right, and that the condos along the coast up to and including Pompano are shown. No matter how one cranks up objects, the coastline of these areas always look bereft of tall buildings, so this will hopefully be a game changer. Very exciting, and my payment fingertip is hovering! Key West also looks fabulous.
  14. OK Jon. That's pretty much what I thought I'd have to do. Thanks for your interest and, yes, you can do links very simply with Macs, but I think I'll copy the orthos file over, and hope that Central sees that it hasn't been updated - because the other folders in the package have been..... However, I may restore them to the first version, which I can do from a backup. Probably safer. Luckily, I don't have a data cap on my broadband Regards.
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