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About cwam

  • Birthday February 10

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  • Gender:
  • Location:
    Norn Iron, Causeway Coast
  • Interests:
    Sci-Fi, Flight Sim, Model Kits, Model Rail

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  1. Larry, Your PNW freeware is the icing on the cake for what is already my favourite place to fly in the P3D world - every add on a must and every one worth paying for too so to get them as freeware is awesome!
  2. Hello all, another TF junkie here; I am so hooked that I will only move to a new version of FS after I have made sure that I can get TF to work in it (I pay a one month non-recurring developer licence fee of $10 to test it because, to quote from the LM website "anyone can be a developer"!) I thought I would throw in my tuppence with regard to installing TF easily without a lot of editing etc. The latest version of the migration tool does work for TF but you do have to fix one thing after it has run and BEFORE you install any other scenery - that is very important! Start the migration tool and enable redirection into P3Dv4 Then run the TF for FSX installer. After it has finished disable redirection and close down the migration tool. The terrain.cfg file that the migration tool creates is in the main P3Dv4 folder (this is where it used to be in FSX). This file needs to be copied back into its proper location for P3Dv4 which is in ...Programdata\Lockheed Martin\Prepar3D v4 After you make a backup of the terrain.cfg file in the proper folder you can simply copy the terrain.cfg file created by the migration tool and paste it into the proper location. All the entries will be correctly numbered provided that you do not install any other scenery between when you install TF and copy the file. You are now good to go! It is only really a single cut and paste after installation and, given the situation, is as close as we can get to a one click install. Irrespective of how you get it installed there is then the issue with the AI aircraft; this does require an initial bit of work, as per the instructions you can download from the RTMM site, but it is not that complicated and if the instructions are clear for a mug like me to do it then, believe me, anyone can do it!! Then, what I did was, once I had done it the first time and made sure it was working I copied the adjusted AI files into a separate location and created the proper P3Dv4 file structure "above" them, i.e. I made a folder called simobjects and inside that a folder called aircraft and inside that the modified AI folders. For each AI aircraft I only included within their folders the actual files that had been modified and nothing else, so they are not full copies of those folders, they only contain the files that have been changed. Now, when I reinstall (which I have just had to do), after I install TF as above all I do is copy my version of the simobjects folder into the main Prepar3D v4 folder and let it overwrite any existing files. Since my version only contains the AI files that need to be modified nothing else is touched. So I basically reinstalled TF into P3Dv4 using the migration tool to run the original installer and then just two manual cut and pastes - not bad!
  3. I was sold on the first image alone! Another great scenery, Misha, looking forward to it!
  4. Larry, I don't know what plans you have for future scenery projects in the area but wondered if you might ever be doing scenery anywhere near Snug Cove? Back in 2000 my wife and I honeymooned in Vancouver and as a special treat I had organised a float plane trip from the Harbour to Snug Cove for a meal and then back by ferry. I found the location in P3D/FSX but there just ins't much there apart from a ferry terminal. However, whatever you have planned I will be lapping it up anyway; I am another one who loves flying the Beaver in and out of your scenery!
  5. Hello Greg, That looks to be exactly what I am looking for - many thanks!
  6. Hi, First of all, if this is in the wrong section, apologies, I wasn't sure where to ask it. There are a lot of water vessels in the ORBX regions and airports, especially in the Alaska/BC regions - cruise ships, USCG vessels etc. However, they never seem to move, unless I just happen to always be seeing them at the wrong time of day. One of the things that makes the Tongass Fjords region comes to life is that the AI boats/ferries etc in that region do move. Is there an option somewhere to make this happen within ORBX regions, or are the cruise ships etc only static?
  7. I totally get that ORBX didn't want to compete with another developer in a limited market, especially when the existing product was of high quality; and I also get that the IoM is the "wrong" size - too big for an airport, too small for a region etc. I wonder if there might be some scope in something like a "UK enhancements" package that could include, for example, the IoM, Belfast City Airport, and other bits and pieces that are too small by themselves but that together might be justifiably sold at the same price as a region. If it was UK wide rather than limited to any single UK region it might also attract more sales. For people like me who did not get ES IoM, there is no product out there; for NIR to have no up to date version of Belfast City is a pity(the Eiresimm one is very good but dated); I am sure there are other people who live in some of the other UK regions who could identify similar "wish list" items. Or maybe there is some validity in the freeware suggestion - the demo region for AU was the whole island of Tasmania if I remember correctly - that is surely bigger than the IoM? Maybe the IoM could be a showcase demo region for Europe the way Tasmania was for Australia?
  8. Hi Richard, Thanks for checking this out, and for passing on the issues about the overlapping roads etc. Given that you had no performance issues I guess that means it is something wrong with my set up, although I can't understand how the same set up could be getting better performance at Seattle or Vancouver than it does at Belfast - a place that was once described as being so small it had a cattle grid at the end of the airport runway ! May I ask, for comparison, and to help me identify what might be wrong with my own set up - what spec is the PC you use for testing and also, are there any special settings you use for NVidia inspector/control panel or any tweaks to the P3D config file? Also, please feel free to mark this as resolved. Many thanks for your help, Colin.
  9. 5th-day bump!
  10. Doh! Sorry Richard! The difference between Belfast centre and outskirts: The strange road/bridges overlaps: The roads overlapping buildings: I am not sure if the messy centre depicted in the screencaps has anything at all to do with the frame rate drops in the first part of my post; it is just something else I noticed when I started to do my own testng over Belfast for comparison with other locations Also, one new one with the co-ordinates:
  11. Hi Guys, First of all, I don't think this is a quick fix issue - I am hoping that when Ricahrd Bui gets to updating NIR he, or someone else will have a look at this, so feel free to mark it as resolved even if nothing is done about it now! Also, I want to say how much I enjoy NIR - it really makes a difference to flying over my home region, it looks great, and I am especially pleased with St Angelo which was basically just a runway in the default FTX/P3D version. However, I think there is a problem Belfast in NIR; it has been there all along - in P3Dv3 I get higher FPS and a smoother experience flying around Vancouver with PNW, Vancouver Plus and Victoria Plus added on than I do flying around Belfast with nothing added on except NIR. However, it really came home to me when I tried out P3Dv4. With no add-ons loaded (none were ready!) I can fly around Belfast in the P3D Bonanza with about 79-100 FPS. When the new version of Central came out and I loaded NIR, using the same aircraft the FPS drops to 30-40 on the runway and flying around drops as low as 10. The amount of stutters makes flying a helicopter really difficult and almost impossible to land at Belfast City. I cannot compare it with Vancouver with all the add-ons I have in P3Dv3 because apart from PNW, none are ready yet! But, with PNW loaded, I did try flying around Seattle and I get about 30 FPS; but Seattle is way larger than Belfast! Plus, Seattle is a lot smoother, and there is no noticeable FPS drop - it certainly doesn't get as low as 10. It does not seem to affect anywhere else in NIR, only Belfast. In fact, if you fly from any other NIR airport everything is smooth running but if you fly towards Belfast you begin to notice things getting "stuttery" and FPS dropping as you get within about 20 miles of Belfast. Newtownards (the closest airport to Belfast) is also a bit slow and has stutters, but if you fly from Newtownards away from Belfast it smooths out pretty quickly. There is even a noticeable difference between the FPS at Belfast City Runway 4 and Runway 22 (same runway, opposite ends). Using the "Go To Airport" option, if you start pointing towards Belfast centre, sitting on runway 22 the FPS is about 30, but starting at runway 4, pointing away from the centre of Belfast the FPS is about 50 or more. Also, and I don't know if this is related, but the centre of Belfast itself looks incredibly messy; like no other city in a "full fat" region. The background image over which the roads are laid seems to include roads of its own which do not line up with the simulator roads, and the simulator roads run over buildings etc. on that image. The outer parts of Belfast look fine - in fact they look great, it is just the centre itself that looks terrible; some links to screencaps: Centre vs suburbs Weird bridges/road ends Roads overlapping buildings etc. I have nothing loaded into P3Dv4 except ORBX regions - all the UK and Ireland ones plus PNW, PFJ, NRM and SAK. Possibly it is a rogue texture somewhere? If this was a huge city with lots of custom buildings etc or a really detailed airport such as Juneau or Southampton, I would expect a huge FPS hit - but Belfast? This is the place where someone once joked that it was so rural there was a cattle grid at the end of the runway...! Specs etc. Windows 7 Home Premium SP1, 64-bit i4790k @ 4.0 GHz 8 GB Ram NVidia GeForce GTX 970 Running P3Dv3 from 200GB SSD Partition Running P3Dv4 from 100GB SSD partition (PS - how do I get my specs automatically copied into my posts now that that signature can only be two lines?)
  12. Larry, Your scenaries are my favourite ORBX products (and that is already a pretty high bar!); I have so enjoyed your freeware I will be only too happy to pay for this one. I hope you have many, many more up your sleeve!
  13. Hello everyone, I am planning to finally "go Global" and I have a question about the Open Land Class (OLC) products and Global Airports. If I understand it correctly, to install a Global airport I need to have both Global Base and Global Vector installed. Do I also need to install the relevant OLC or do the Global airports come with their own landclass?
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