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Gabe777

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About Gabe777

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  1. Performance issues are certainly related to the PBR effects everywhere. PBR on buildings and ground textures is the new Dynamic Lights in P3D... and we all know what that does to framerates. With the current state of PC hardware it was, imho, a bad decision. Too soon. An Orbx airport + PBR + Dynamic Lighting + True Earth is asking for trouble... (.... it may sound nice in theory, but seriously, hardware will need another 5 years to evolve unless you're only flying a small GA.) As for general quality (having read all these posts about numerous basic errors with: taxi lights, ILS alignment, patking spaces/ai traffic routing, seasonal blending etc: I ask a simple question: is Orbx the new STEAM for flight sim scenery ? ... I wasn't even aware that recent releases are merely published by Orbx. Hmmm.
  2. Please allow us to switch off all that traffic behind the terminals or it will be unusable with TrueEarth.
  3. Yes please..... and please go easy on the PBR, it's a killer in X-plane close to the terminal buildings.
  4. May I interject on what may be a related issue. I notice you refer to your Auto Boost not working as it should on your CPU. You may benefit from looking into that as an independent issue. It may be causing issues. I have my 7700k set at 4.5 on all cores permanently. Makes little difference to temps or power consumption. But it makes the entire system more stable, and there is no bouncing up and down. When I do have auto boost set, however, it does go to the full turbo of 4.5 and stays there while P3D is running. The fact yours is not even reaching its advertised speed would be a cause for concern for me. It could just be setup incorrectly in the bios or it could be more sinister, such as a power supply issue. Sorry to butt in, but it may be wise to investigate that and get your system 100 percent stable before looking at P3D settings.
  5. Some UK 3rd party airports may be a little too pale. (i.e. a lighter shade of green.) What I did in X plane, where this was the case, was to open the 12 or so .dds ground image files, in an editor, and increase saturation and contrast about 10 percent and re-save. The whole process takes less than an hour for an airport. The amount required may be different in P3D. Or it may not be required at all !
  6. Good to see some honesty. I too have the entirety of OrbX stuff in X plane, and considering expansion to the U.S. so I am seriously considering whether I NEED it all in P3D too. I may just stick with FTX in P3D and keep VFR flying (and of course Night !) for OrbX regions in X plane. Both platforms have their pros and cons I guess.
  7. And how was tge FPS performance compared to say FTX England ?
  8. It's nice to see some patience and uderstanding. I'm personally going to try and improve in this department as it is too easy to get frustrated in this hobby, and take it out on those attempting to improve it. I am very encouraged by OrbX's doggedness to improve things constantly, and the latest updates in TE for P3D are very pleasing. For the first time (outside X Plane), I am seriously considering acquiring another large M.2 drive, and purchasing this at the end of the month, for use in P3D. I also agree that using this particular scenery requires a judicious use of settings, and indeed selecting weather systems and aircraft that are appropriate for its intended use. Also, a simple, non-demanding VFR cloudscape doesn't require shadows, which apparently cause big hits. I will continue to use FTX for more complex airliners and cloudscapes, or even just OpenLC and Vectors, when running a 747 in and out of Heathrow. But it's great to have the choice ! Happy New Year OrbX.
  9. Except you may wish to swap between them. FTX is still good for airliners and seasons ! Better off, just using SimstarterBG and having different scenery libraries that can be activated at the press of a button.
  10. So is that what it took for Narvik ? That's done brilliantly for P3D, but it is tiny compared to Leeds, I guess.
  11. And please also, can we have the option to disable the Animated vehicles. If this together with disabling parked cars, stops a 1080 hitting 100% usage, it should put my minimum back to 30 fps. This should also be considered in all other Full PBR airports like Newcastle and Edinburgh..... and especially Leeds which I bought, then you may sell more. Thank you.
  12. Are the cars PBR'd ? I have no plugins. This is diwn to these new Full PBR airports. Period.
  13. For a start you have very low AA. If I rurn mine down to FSAA only, my GPU goes to a typucal 50 fps.... I said this above. You also have Ground Scenery shadows off. I do not. As my numbers show, at similar settings in other Orbx airports I get half the GPU demand. It IS the airport. It is either, or both, all the animated traffic or the PBR. I am not reducing all my settings for one airport when a simple control panel could enable us to disable various elements... as most Orbx airport control panels allow. Another poster suggests it may be the car park. I would guess its all the animated stuff directly behind the terminals..... but given this is not present at London City, my guess is still the PBR. It would also explain why the GPU usage is hitting 100 percent and NOT the CPU (which you would expect if it were the animated traffic) or the GPU VRAM if it were the textures per se on all the parked cars. I am guessing the PBR hits GPU processing... which means usage is correlated with the amount of PBR. I am guessing also therefore, that given Edinburgh is even bigger than Leeds = more PBR.... then more PBR = more GPU usage percentage. But I won't be finding out as I will not be purchasing it, or Newcastle until the PBR hit with this new wave of "Full PBR Airport" graphics can be tempered in some way. They look great in screenshots and slow moving extetnal cameras, but not in real time use. End of bulletin.
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