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Graham Eccleston

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About Graham Eccleston

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  • Birthday 08/04/1944

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  1. Here is the final batch of three airports with provisional updates for inclusion in AUv2. These are not final but will address most of the issues when run in AUv2. The work required to sort the few remaining issues is complex and will take some time to finish so it is suggested you use these updates in the meantime. Please follow the guidelines included in the first post above for installation. YBRM Broome International This update will remove duplicate buildings at the airport. Still to be resolved is some of the 'lumpy' terrain in the town and outer suburban areas. These terrain issues are well outside the airport precinct so should not spoil your simming experience at YBRM Broome. There are no file swaps for this update and so no Control Panel adjustment is required. Just copy the following file into your Orbx\FTX_AU\FTXAA_YBRM\scenery folder overwriting the existing one and you're good to go. This file is good for all versions of P3D and FSX. Orbx_APX_YBRM.bgl YBCG Gold Coast. As with Broome, this update will only resolve the most noticeable issues at YBCG but should still enable you to enjoy the airport for the most part. YSPT Southport is completely resolved with this update. Duplicate buildings and scenery items from the AUv2 version of both YBCG and YSPT has been fixed. This update will not work with YBCG installed in P3D V4 via XML Add-On with Orbx Central but will be fine for other sims installed via Orbx Central and all installs via the old FTXC 3. An update via Orbx Central should be available in the next few days. YBCG_Gold_Coast.zip YMEN Essendon. The undulating country side and the detail motorway running along two sides has posed a problem with this airport which will take some time to resolve. To enable you to enjoy the airport in the meantime, I've flattened the motorway and lowered the overpasses to eliminate most of the terrain issues. This is not a permanent change and will be sorted properly with a future update. Again, this one will not work with YMEN installed in P3D V4 via XML Add-On with Orbx Central but will be fine for other sims installed via Orbx Central and all installs via the old FTXC 3. An update via Orbx Central should be available in the next few days. YMEN_Essendon.zip
  2. Be careful using the code YBSU for this airport. All the underlying data for Maroochydore/Sunshine Coast airport is held within FSX and P3D under the code YBMC. Using the code YBSU will result in duplicated data for the airport and will mean AI traffic from mainstream traffic packs will not find it. You would be better off applying the code YBMC within the APX instead. File names can remain using the code YBSU for simplicity, it is just the airport code within the APX that needs to be the same to match the default code and any AI traffic files.
  3. Please be advised that three of the airports have had revisions since the original post above. The airports concerned are YBBN Brisbane International, YBCS Cairns and YSTW Tamworth. If you downloaded any or all the updates for these prior to 3 July, you should do the following. YBBN Brisbane - For P3D only, delete the file CVX_APX_Exclude.bgl That's all. YBCS Cairns - Download the new zip in my prior post. Deselect Australia V2 in your Control Panel to restore your system to the AUV1 file structure and copy in the new files as before. This time you should get a warning to overwrite all the earlier update files. Select yes and let the files copy. YSTW Tamworth - Same procedure as for YBCS Cairns. This fix will be for both FSX and P3D versions. Apologies for any inconvenience.
  4. You can fix those elevated buildings by disabling the file mc_YKAT_CVX.bgl in your OZx/OZx_AUS/Scenery folder.
  5. I'll have Ben check on why these downloads are unavailable to most users.
  6. I know many of you are keen to see your current Orbx airports working as they should in AUv2 but final touches are still being implemented into Orbx Central which meant we have had to put these on hold. We have now decided to make these updates available for users to install themselves if they feel comfortable doing so. The following downloadable zips along with installation instructions are made available for those who wish to take advantage of this option. Of course, if you do not feel comfortable manually installing these updates, then you are welcome to wait for the official roll out via Orbx Central when the new system is released in a few weeks time. What to expect with these updates. There is no new content with any of these updates. They merely contain updated files to fix issues relating to the implementation of AUv2 in place of the older AUv1 and Holgermesh combination. Issues addressed relate mainly to scenery items showing through from the AUv2 additional airports and terrain irregularities from the newer, more detail terrain included in AUv2. Notes on installation of these updates. These updates assume your current install of the Australian airports and AUv2 are in the default location within FSX and P3D. It also assumes you have not made any adjustments to these files or folders from their original installation apart from those available through the relevant Control Panel options. If you have made adjustment you should reverse these before proceeding with these updates. Download and unzip the relevant zips for each of the airports you have installed, select the main ORBX folder within each of these update folders and copy it into your main FSX or P3D folder. You should receive a warning for the Control Panel xml file for each airport, select to overwrite and the appropriate files should then be installed. For the most part, these updates will not overwrite any of your current files except the existing Control Panel xml files. Once installed, your Orbx system will still be set up for AUv1. You will be required to open the Control Panel for each airport where you will find a new option to activate the airport for Orbx Australia Version 2 Installed. Selecting this option will switch the appropriate new files on and deactivate those for AUv1. If that new option is not available or changes made do not hold, then it is most likely the files did not go where they should or there are inconsistencies with your Orbx install. If you still have AUv1 and Holgermesh installed, you can still install these updates if you wish. Just do not select the option Orbx Australia Version 2 Installed. Doing this will make your Orbx airports ready should you upgrade to AUv2 at a later time. Notes on files to download. You will note there are a number of separate updates for FSX and P3D. Many of the older addon airport files for FSX and earlier versions of P3D were slightly different to the more recent installs for P3D V3 and P3D V4. The following is a guide as to which zip you should download and install depending on the sim platform you are using. - For FSX, P3D V1 and P3D v2 - Download the FSX update. - For P3D V3 and P3D V4 - Download the P3D update. - Updates not identified as being for either sim are good for all platforms. YBAS Alice Springs Minor mesh issues with airport surrounds and AUv2 airport items showing through fixed. YBAS_Alice Springs_FSX.zip YBAS_Alice Springs_P3D.zip YBBN Brisbane International Minor mesh issues with airport surrounds, duplicate Gateway Bridge and AUv2 airport items showing through fixed. YBBN_Brisbane_FSX.zip YBBN_Brisbane_P3D.zip YBCG Gold Coast. Update not available yet. YBCS Cairns International. Minor mesh issues with airport surrounds and AUv2 airport items showing through fixed. YBCS_Cairns.zip YBLN Busselton. Mesh issues with airport surrounds and AUv2 airport items showing through fixed. YBLN_Busselton_FSX.zip YBLN_Busselton_P3D.zip YBRM Broome International. Broome Airport is fine for the most part but there are mesh issues with the outer parts of the town and some of the shorelines. These will be addressed later. YBTH Bathurst. Mesh issues with airport surrounds and AUv2 airport items showing through fixed. YBTH_Bathurst_FSX.zip YBTH_Bathurst_P3D.zip YBUD Bundaberg. Mesh issues with airport surrounds and AUv2 airport items showing through fixed. YBUD_Bundaberg_FSX.zip YBUD_Bundaberg_P3D.zip YCDR Caloundra. AUv2 airport items showing through fixed. YCDR_Caloundra.zip YCNK Cessnock. Mesh issues with airport surrounds, floating grape vines and AUv2 airport items showing through fixed. YCNK_Cessnock_FSX.zip YCNK_Cessnock_P3D.zip YCUN Cunderdin. Mesh issues with airport surrounds and AUv2 airport items showing through fixed. YCUN_Cunderdin.zip YHBA Hervey Bay. Mesh issues with airport surrounds and town precinct, AUv2 airport items showing through fixed. YHBA_Hervey_Bay_FSX.zip YHBA_Hervey_Bay_P3D.zip YLIL Lilydale. Mesh issues with airport surrounds and AUv2 airport items showing through fixed. YLIL_Lilydale.zip YMAV Avalon. Mesh issues with airport surrounds and AUv2 airport items showing through fixed. YMAV_Avalon_FSX.zip YMAV_Avalon_P3D.zip YMEN Essendon. Issues with surrounding roads and terrain are still to be resolved. YMLT Launceston. Significant mesh issues with airport surrounds and AUv2 airport items showing through fixed. YMLT_Launceston.zip YMMB Moorabbin. Mesh issues with airport surrounds and AUv2 airport items showing through fixed. YMMB_Moorabbin.zip YMML Melbourne International. Significant mesh issues with airport surrounds and AUv2 airport items showing through fixed. YMML_Melbourne.zip YMUI Murray Island. Significant mesh issues with airport surrounds and AUv2 airport items showing through fixed. YMUI_Murray_ Island.zip YPEC Aeropelican (Belmont). No issues, this airport is fine as is. YPJT Jandakot. Mesh issues with airport surrounds and AUv2 airport items showing through fixed. YPJT_Jandakot.zip YPLC Port Lincoln. Mesh issues with airport surrounds and AUv2 airport items showing through fixed. YPLC_Port_Lincoln.zip YPMQ Port Macquarie. Mesh issues with airport surrounds and AUv2 airport items showing through fixed. YPMQ_Port_Macquarie_FSX.zip YPMQ_Port_Macquarie_P3D.zip YRED Redcliffe. No issues, this airport is fine as is. YSCB Canberra International. Mesh issues with airport surrounds, duplicate bridges and AUv2 airport items showing through fixed. YSCB_Canberra_FSX.zip YSCB_Canberra_P3D.zip YSCH Coffs Harbour. Mesh issues with airport surrounds and town area, AUv2 airport items showing through fixed. YSCH_Coffs Harbour_FSX.zip YSCH_Coffs Harbour_P3D.zip YSTW Tamworth. Significant mesh issues with airport surrounds and AUv2 airport items showing through fixed. YSTW_Tamworth_FSX.zip YSTW_Tamworth_P3D.zip YTYA Tyabb. Mesh issues with airport surrounds and town areas, AUv2 airport items showing through fixed. YTYA_Tyabb.zip YWOL Wollongong. Mesh issues with airport surrounds and town areas, AUv2 airport items showing through fixed. YWOL_Wollongong.zip YWVA Warnervale. Mesh issues with airport surrounds and AUv2 airport items showing through fixed. YWVA_Warnervale_FSX.zip YWVA_Warnervale_P3D.zip Gold Coast Cityscape. No issues, this area is fine as is. Canberra Cityscape. Floating buildings and duplicate scenery items fixed. YSCB_Canberra_Cityscape.zip
  7. Very nice video around my home turf. We really need to update Lake Macquarie airport to incorporate the Westpac Rescue base. I've painted their AW139, I just need somewhere to place it. As for Cessnock, I spent the best part of two days repositioning the grape vines, all 1,042 of them, to fit the new terrain in AUv2. I hope someone notices.
  8. Just a couple of shots of Cessnock with the AUv2 update for YCNK applied.
  9. You've obviously not been keeping up with what's still to come from ORBX. Do a search on Perth, YPPH and Jarrad Marshal. If that doesn't put a smile on your face, nothing will. From what I have seen so far, Perth will be by far the most accurate, expansive and detailed airport and cityscape yet produced by Orbx.
  10. Some PNG airlines and flights are included but not as comprehensive as the Australia and new Zealand coverage.
  11. There will be duplications if you have both the MAIW packages as well as the FTX AU AI Package. Some of the MAIW packages were done some time back and include aircraft no longer in the RAAF fleet such as the B707s and the C130H Hercules. The FTX AU AI Traffic pack is all inclusive and has every aircraft in the RAAF fleet as at March 2019 including the first 9 F-35A Strike Fighters as well as the first 30 Pilatus PC-21 trainers. A full list of aircraft in the pack can be found by checking your SimObjects/Airplanes folder. Look for folders starting with the name FTX AU RAAF. Some of the flight plans are the same as the MAIW ones, particularly those for the Hornets and Hawks. The rest were prepared by myself and would be different to those in the MAIW packs. Similarly, some of the aircraft models and paints are the same however models and paints for the E-7A Wedgetail, P8A Poseidon, F-35A Lightning and KA350 King Air are exclusive to the FTX package. Models for these aircraft in the MAIW packs are from a different developer. It should also be noted that all the RAAF bases included in AUv2 have been fully coded to accommodate all the military aircraft included in the FTX AU AI Traffic pack. Apart from the Boeing 757 transport, there is nothing in the FTX pack for the RNZAF yet so you will need the MAIW packages for those aircraft.
  12. It’s essentially ready to go now, just checking full compatibility with all the new airports in AUv2 and it will be released either just before or about the same time as that package.
  13. There are at least 25 individual RFDS PC-12's included in the pack, each with it's own flight plans. This is in addition to an assortment of RFDS Beechcraft King Air B200's plus some King Air B350's which are new in this update. This is the RFDS apron at Alice Springs' and at Cairns.
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