
airbadger
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airbadger started following ESGG - VGDS signs not aligned with parking spots?
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resolved Anyone seeing heavy hits with KBUR Dynamic Lights?
airbadger replied to Wise87's topic in PREPAR3D® V4.x Support Forum
I see a pretty big hit sitting at the A gates and panning the camera west. Even turning off PBR doesn't really help. -
answered KBUR initial issues and thoughts
airbadger replied to airbadger's topic in PREPAR3D® V4.x Support Forum
Thanks. While you're at it, it looks like AAL also needs a parking spot. -
I've gotten one NTDLL flying into BUR and one kernelbase crash just loading into BUR--anyone else getting these?
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answered KBUR initial issues and thoughts
airbadger replied to airbadger's topic in PREPAR3D® V4.x Support Forum
Yes, sometimes the Fedex spots are available and UPS will park there. Otherwise, they'll park at the PAX terminal. If Orbx added a UPS parking spot like there exists in real life, it won't be a problem anymore. -
answered KBUR initial issues and thoughts
airbadger replied to airbadger's topic in PREPAR3D® V4.x Support Forum
Static aircraft interfere with the taxiway. -
There's no parking space for UPS, so if you have AI traffic with UPS it'll park at the pax terminal The pushback tugs located at some of the gates should be deleted since they're not realistic for this airport. Same with all the FedEx trucks.
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answered Texture problem? Near Denver
airbadger replied to Raphael_Chacon's topic in PREPAR3D® V4.x Support Forum
I know this is an old thread but I have this issue near KDEN 35L and a few other areas around the field: I originally posted it at FlightBeam because I thought maybe it was an issue with their scenery but it's openLC. My original thread on FB: http://flightbeam.net/forums/viewtopic.php?f=21&t=3082 Alex -
active Sunken airports issue on completely default sim
airbadger replied to airbadger's topic in Orbx Global Vector Support
Very helpful, thanks guys! Alex