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YoYo

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YoYo last won the day on March 8 2017

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About YoYo

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  1. Thx Nick, so for example, if I create scenery (in v5) - better to have turning on the FTX Vector in v5 too - due the compatibility with P3Dv4.5 (+ Vector on) for the others users in the same time? Do I understand it correctly?
  2. I have a Vector from FS9 time, in all P3Dv.xxx version. However I noticed that this "small" version for v5 sometimes looks worse than default v5 datas (Im writing about shoreline). See this: Vector ON Real: Vector OFF (it fits better with real according me) so what's the benefit of having Vector enabled for v5? Second question, does the Vector for v4.5 and v5 look the same in terms of the shoreline (I need this info for creating scenery)? TY!
  3. What about this project? I see MSFS version was out but no for P3D ....
  4. Hello, Id like to report that HD trees looks very dark now according me. LM did in the last hotfix something with lighting (at the request of many customers), but in general P3Dv5 has different lighting than earlier versions. What is strange only HD trees look darker, if you take your scenery - trees from addon looks ok. Here examples, sorry for the rain but I fly with real weather only . Too dark FTX HD default trees according me, near black (fall trees example): From addon looks ok (as you can see, from addon they are brown, the rest - default HD Tree
  5. Good idea! I forget about this option, yes I have 60cm or 1m even. I think it will solve this quality of numbers.
  6. Thx Nick, I added it, the DD's "background" helps a little but digits looks terrible still: Any other solution? I know, now its the fashion for MSFS but I like still P3Dv5 (I fly VR only so P3Dv5 still). It could be P3Dv5 problem also. From product page and (P3Dv4 perhaps):
  7. Hi, I installed Today to 5.1, no any issue (via instalator for v4 only, simply way): Perhaps I know what is your problem. Go to P3D cfg and check this entry: DETAIL_TEXTURE=1 in [TERRAIN] section (on = 1, off = 0).
  8. I know, its P3Dv5.1 problem still (or I think it is) but is it any solution for this blurriers on grass airfields for P3Dv5? Here is example from EGHA but I noticed the same blurries in many places if airfield has grass. I have still DETAIL_TEXTURE=1 in [TERRAIN] . In P3Dv4.5 was ok with this. Any ideas or it cant be solved?
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