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John Hargreaves

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About John Hargreaves

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  1. Maybe I did, and maybe I do, maybe it depends where you are flying, I couldn't possibly comment
  2. What if MSFS is full of generic autogen and TE has much more accurate buildings and thousands more POIs?
  3. That's great to hear, no helipads makes it a slightly pointless purchase if that's your main type of flying. Sure you can use the normal airports, but there is something unique about being able to land right at the centre of things. Great to hear that heliports are coming, Tony W is our favourite developer
  4. That's also my area of interest, so my contribution to their development forum has been a little limited unfortunately
  5. Percentage accuracy compared to the real world (that is close to where you live and isn't as famous as all the famous places) Laminar X-Plane 11 Default = 25% Orbx TE = 75% Orbx Airports = 85% MSFS 2020 = don't get your hopes up too much.
  6. Might be wrong, but with the release of P3D5 it probably took a bit of Orbx resources to get everything compatible with that as soon as possible, so maybe Newcastle was put on one side for a while. Oh, and that global pandemic could be having an effect somewhere along the line. Who knows, I'm sure it will be along soon.
  7. I skipped P3D entirely, went straight from FSX to X-Plane, so I'm not well up on P3D at all. My main passion in flight sims is helicopters in VR, can anyone tell me how they think P3D5 will shape up in that area?
  8. It will be interesting to see how the azure AI deals with the more obscure areas that we might fly over. I'm thinking about the level of detail and sheer amount of work that OrbX put into TEGB, so that all those hundreds of points of interest got the hand made treatment. That makes a tremendous difference to how recognisable city centres or landmarks are. Lots of us gave feedback on this forum about POIs in TEGB, and OrbX did a really good job with the patches that they released. Leeds for instance went from an unrecognisable generic area of autogen into a really faithful depiction of all the major buildings. Add that to the Leeds Bradford airport pack, and we are really well catered for in an area that doesn't have the global glamour of Seattle/San Francisco/NYC etc It seems a big leap of the imagination to see those less well known areas getting sufficient level of detail just through the AI/satellite imagery process. I don't know how clever robots are these days to do all this stuff. MSFS2020 looks like a really impressive project, and god knows it's about time flight sims made proper use of our hardware, but I see it living alongside the other sims and I still see plenty of life in the XP11-OrbX world for some time to come.
  9. Quick question, is there anywhere to land a helicopter in Seattle? I just installed TE Washington after removing the DD Seattle city scenery, which I think had a couple of helipads in the city, but I can't find anything to land on. Anything that looks vaguely flat on the tops of the buildings is the usual X-Plane 'made from air' structures and I sink straight through. Thanks for any insight chaps.
  10. I don't know how many here have used Google Earth in VR, but those artefacts/blocky trees are how those kind of shapes are rendered by the AI that processes the 3D shapes. You see them all over if you go down to street level and I guess the new AI algorithms in FS20 will start to recognise where the trees are and adjust the image accordingly. Flying around in Google Earth in VR at anything 500' or higher is more striking than any of the current flight sims in my opinion: the level of detail far exceeds the best of what last generation tech can achieve. The only thing missing is flight physics, which takes a lot less processing power than a lot of people think compared to the overall burden of presenting the environment and the graphical detail in current sims. I can't see how FS20 will be anything other than a shot in the arm for flight sims because if the user base is broadened that puts more cash into the business and you can do better things. I can see that we will have the usual simX is more realistic than simY wars, just like iRacing vs Assetto Corsa vs rFactor vs Project CARS etc just because that's how the internet is. However if flight simming can be brought out of its current niche then many people and companies stand to benefit. In my opinion. There is clearly a lot of interest from more mainstream gamers and people who are interested in simulation gaming, so bring it on and welcome the renewed interest in our hobby.
  11. I agree that it looks amazing, but to me all we're seeing is a modern graphics engine finally applied to the job of running a flight sim. All the CPU and GPU power we have in our PCs is just not used efficiently in the majority of current sims because they are all using very old code at the heart. The Flyinside sim has got streaming scenery working already from a tiny dev team and have produced impressive results. Just think what a giant like MS are capable of once they put their minds to it.
  12. Nice one, we're on the flightpath to the south of the airport, all the Jet2 flights come in over our house. The OrbX team very kindly put our house in just the right spot in TE Central, which was nice
  13. Downloaded and installed this last night and had a quick 20min flight in the new Huey. Very well done scenery this one, it really feels alive. The PBR lighting effects on the runway really add to the atmosphere and there is plenty of movement in the airport and surrounding environment. Very happy with EGNM, good job chaps.
  14. What's the big round yellow thing in the sky ? Not a common sight in these parts Beautiful shots though, you chaps are getting the hang of this PBR malarkey
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