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Ed Correia

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Ed Correia last won the day on June 26

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About Ed Correia

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    Head Of Production & Operations

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  1. Offering some sort of subscription based service is something we are looking into. As you can imagine there’s a lot to take into consideration.
  2. Without divulging too much, we are actively working on 5 projects at this time for Australia, with one to be announced sooner than you think
  3. We have asked and were politely declined. MS are focusing on getting other partners into the Marketplace and rightly so.
  4. All I can say at this stage is that we are looking at a number of various addon packages to enhance the base sim.
  5. We will making these groundtraffic plugin updates over the course of the next few days. We need to compile for Mac and Linux as well as check for backwards compatibility.
  6. What do you mean by “they don’t show up in the simulator”? Are you seeing the default MS airports when you commence a flight there or are you seeing them as not installed in the Content Manager? Are you able to locate the content.xml file located in the C:\Users\YourName\AppData\Local\Packages\Microsoft.FlightSimulator_8wekyb3d8bbwe\LocalCache folder and list the contents here?
  7. Not scrapped, it’s a matter of resourcing and other priorities. We will be working on a MSFS and then a XPlane version.
  8. Only customers that originally purchased Tenerife Volume 1 direct from MK-STUDIOS will be able to transfer their license to OrbxDirect.
  9. You can still see that the bulk of team remains unchanged and we have bolstered the ranks a bit as well. https://Orbx.group/team/
  10. Only when a license is transferred will a product appear as “owned” in Central. Simmarket licenses are not being transferred so you will not see MK-Studios products as being owned and installed.
  11. https://orbxdirect.com/redeem to redeem your key.
  12. Here is where the keys are redeemed https://orbxdirect.com/redeem The key should begin with MKTFS-
  13. Automatically done, MSFS will pick the scenery packages within the Community folder where content is installed into.
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