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Ed Correia

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Ed Correia last won the day on July 16 2017

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About Ed Correia

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  1. KCGX Meigs Field for X-Plane 11

    Not likely, we are still exploring how to deliver that.
  2. Hi all, We are looking to expand our beta testing team and are looking for expressions of interest. As we expand our products into X-Plane 11, Aerofly FS2 and FSW down the track, we will need testers with these sims installed. As a beta tester you will be required to actively test and file reports. Please note that this is not a paid role and is done on a voluntary basis. Please complete this quick questionnaire if interested. https://goo.gl/forms/k0L2xcSFQM6SS6H72
  3. KCGX Meigs Field for X-Plane 11

    When its ready it will be released and we are aiming to release this month. If not, then next month.
  4. Too early to tell, but no intentions as yet. Our first task is to convert our existing payware airports for XP.
  5. Hi all, This small service pack for KMRY-AFS2 users is now available and addresses several customer requests and a few minor fixes: - New building autogen textures: colours more representative of Californian architecture - Water blending issues resolved (previously only an issue for those who had the IPACS US high-res ground textures DLC installed) - Added swimming pool to Naval Post-Grad Academy - Moved starting positing for RWY 10R to enable easier start for taildragger aircraft This service pack is for customers who have purchased via OrbxDirect. This content is already available for people who have purchased via Steam.
  6. Half Moon Bay

    Nothing new with this, we have been selling our airports as add ons to regions for 9 years now.
  7. Pacific Coast & Bay Fog! Half Moon Bay is a unique airport located on the Pacific Coast in San Mateo County just south of San Francisco, and just over the ranges from KSFO. Being so close to the Bay Area, the airport sees a lot of GA traffic throughout the year, as well as some air taxi services. Taking you back to the days of Flight Unlimited II, the spectacular coastline around the airport makes for a truly amazing approach, and when you land, you’ll surely have a great meal waiting for you at the Three-Zero café. During the summer months, you may want to brush up on your IFR skills, as the airport is clouded by low lying fog for many days of the season, making the approach a little trickier! The airport has been faithfully recreated from imagery taken over multiple visits to the airport by the developers in the last few years, and is also not far away from many other Orbx airports, such as KSTS Sonoma County, KMRY Monterey, and KSQL San Carlos, all of which are nearby, as well as other airports a bit further inland, such as KTVL and KBLU. We hope you enjoy our recreation of this iconic airport! https://orbxdirect.com/product/khaf
  8. Hi all, New Libs version is available, only minor changes and removal of redundant files.
  9. I thought I did in a roundabout way.... "Whats about OpenLC Africa ?" "it should come out as next OpenLC ?" "Correct"
  10. YSSY Update?

    We won’t be developing YSSY as FlyTampa does an excellent job and works well with AU. YPPH & Australia positions at the moment
  11. Hi all, New patches available for both Germany regions - 1.20 for Germany North & 1.10 for Germany South. General changes for Germany North: * GES compatibility * Improved compatibility to R¸gen and Barth ORBX airports * new landclass type for villages to better represent small settlements and improve the blending of village polygons with the surrounding raster landclass. Similar to FTX Germany South, four sub-types with different facades and roof textures represent regional differences in building styles, such as half-timbered, brick, slate, or plaster facades. * updates to several existing landclass types to enhance mix & density of local vegetation and types & facades of buildings * three additional agricultural landclass types for lowland areas to improve realism and diversity * an additional golf course type with high density of trees * significant reduction in the number of small landclass polygons to improve landscape visuals * Added GA and passenger AI traffic between airports (deactivated by default, can be activated through control panel) Specific changes for Germany North: * Removed wind turbines that were actually placed in GES coverage area around Goerlitz and Dresden * fixed all reported cases of corrupted (i.e., overly long) polyline buildings (relevant only to P3D) * added forested areas at Wittmund and Jever airbases * added missing Muehlen/Oldenburg * added missing Altena * added mine tailings near Eisleben * added access road and landclass polys at Hermannsdenkmal * placed additional flattens for Berlin landmark buildings * removed disassembled wind park "Alte Schanze" near Kassel-Calden (EDVK) * local landclass improvements in Kiel, Rostock, Bremen, Hannover, and other cities * EDHI: Tunnel entrances and shoreline altered to gravel LC type * EDDH: Tunnel entrances added and updated LC type for car park * EDHL: One apron changed to gravel * EDHM: Removed aircraft from tennis court * ETNS: Second (closed) runway added * EDHN: Missing fuel browser added and apron moved clear of railway line * EDCR: Improved sloped flatten * EDXP: Runway designators changed to 08/26 * EDXJ: Missing military hangars added * EDWP: Wrong LC texture changed * EDXM: Runway designators†changed to†25/07 * CS06: Static aircraft†removed and X markers added to†runway†and added some†missing solar panels at eastern end.†Adjusted landclass. * EDWM: Flatten adjusted * EP47: Flatten adjusted * EP22: Replaced blastpad by offset yellow chevrons and added solar panels * EDWU: Replaced asphalt runway†with grass runway * ETNP: Closed markers added, static aircraft†removed * ES26: Missing airport buildings added * EDWD: Closed runway markers added, static planes removed * ETNJ: Adjusted forest LC around hangars * CS15: Removed concrete vectors from PR (makes 2D museum aircraft become visible again) * EDDI: Remove everything except runways - remove/orphanize ILS frequencies - add X markers to runway * EDDT: Taxiways† matched to PR * EDBP: Added missing hangars * EDUW: Updated flatten and LC adjusted to solar panels * EDBW: Added solar panels * EO05: Fixed flatten plateau with static aircraft * EDHE: Airfield†flattened and AI parking added General changes for Germany South: * additional landclass type for villages in the northwestern section of GES that features the typical grey slate facades and roofs of the central Rhein valley and Mosel river area. * updates to several existing landclass types to enhance mix & density of local vegetation and types & facades of buildings * adjustments to the Munich photoreal areas to improve color matching with the GES custom waterclass (color) types * adjustments to some of the photoreal areas to better match seasonal changes and reduce baked-in shadows Specific changes for Germany South: * new landmark building: Landgrafenschloss (castle) in Marburg/Lahn * fixed all reported cases of corrupted (i.e., overly long) polyline buildings (relevant only to P3D) * added missing Mittenwald * improved urban landclass in Suhl and other towns and cities in Thueringen * improved urban landclass of several towns and cities in Hessen, including Dillenburg, Stadtallendorf, Ziegenhain, Fritzlar, Melsungen, Bebra, Bad Hersfeld, Bad Wildungen * improved urban landclass of several towns and cities in Nordrhein-Westfalen, including Siegen and Kreuztal * improved urban landclass of several towns and cities in Baden-Württemberg, including Villingen-Schwenningen and Schwenningen * improved urban landclass of Zittau und Bad Schneeberg/Aue, Sachsen * improved urban landclass of several towns and cities in Bavaria, including Landau an der Isar, Pfaffenhofen, Schrobenhausen * added Verenafohren Windpark * added missing Alatsee * EDGA: Fixed elevation of buildings * EO56: Fixed flatten elevation of Bosch Entwicklingszentrum (caused a mesh peak) * CS36: Fixed tunnel entrances * LKCB: Runway designators removed * EDQM: New taxiways added * EP48: Added * EDKU: Mesh problems fixed * EDTD: Trees between tower and runway removed * EDTQ: Fixed zero elevation flatten vertex * EU31: Fixed flatten problem * LSZH: Jetway not connected to terminal fixed * LFXG: Sitting girl put on chair * Z11L: Airport closed, warehouse added on runway * EDQE: Fixed taxiways covered by grass * EDDK: Fixed sunken taxiway A1 to Rwy 14L * ETHM/EDRE: Changed ICAO code to EDREG
  12. Small update is available for KBLU. This resolves the crashes experienced by those using crash detection set in the "Realism" settings in sim.
  13. A Californian Classic Brought to Aerofly FS2! A classic Orbx destination developed by Jarrad Marshall, this airport has been lovingly brought to life for IPACS Aerofly Flight Simulator 2. Stretching the boundaries of what is possible with this simulator; Monterey is the third airfield created for AFS2 after the highly acclaimed Innsbruck and Meigs Field projects. Depicted as it was in 2014-2015, virtual pilots are welcomed to venture to one of the most scenic airports in California. Located smack dab in the heart of the original default Aerofly scenery area, Monterey is the perfect location for exploring the rugged coastal ranges of Big Sur, the world-famous beaches of Carmel and Pebble Beach, or for short regional flights in the Q400 to San Francisco, Los Angeles and Palm Springs. FTX MONTEREY REGIONAL AIRPORT for AEROFLY FS2 FEATURES: - Highly-detailed rendition of KMRY airport - Incredible ground textures at 30/60cm - Ultra HD mesh at 5m resolution - Amazing sloped runway – 30m difference! - Ultra-crisp terrain textures. Defined mountains, roads and rivers all the way to the horizon, no more blurries. - Entire city of Monterey and surrounds - Incredible performance on even mid-range systems - far superior to FSX/P3D - Amazing Virtual Reality integration: optimised for performance and smoothness, best-in-class. - Extreme high-density vegetation and building cultivation - Animated PeopleFlow2 technology - Volumetric grass - 3D night lighting for the entire city - Unique static aircraft and vehicles created specifically for Monterey - Over 20 custom POI around the city - Well-known icons such as Cannery Row, Fisherman’s Wharf, Laguna Seca and more! https://orbxdirect.com/product/kmry/afs2 Take advantage of the current end of year sale and pick this up for 45% off! Once the sale ends, the 40% discount will apply for existing KMRY FSX/P3D customers and vice versa.
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