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Quantum Amiga

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Everything posted by Quantum Amiga

  1. Checking out of Cuba on an iffy weather day. Then North for Florida Sunshine :-) I wonder how many houses will be left when climate change really hits... And nearly back on the mainland. Cheers QA
  2. Hey Hans, Yes, for sure deleting the scenery.cfg means a need to re-add custom scenery because it would be replaced with a new "default" scenery.cfg There are generally two items I perform first when troubleshooting. Delete the Scenery Index files (not the Scenery.cfg), as the index files are recreated when P3D starts. (it scans the scenery configs and rebuilds the indexes) Delete the Shader cache files, again these are recreated when P3D starts (thousands can build up over time). For config files I would be "renaming" for testing to enable easy
  3. Although I have that particular scenery item installed in the sim folder, usually a violet colour means part of the expected path is missing. e.g. mine ends at "\FTX_OLC\FTX_VECTOR_FixedAPT" and within is a "Scenery" folder. I can get the Lorby tool to display in violet if I rename the Scenery folder within the path and I would gather that's what's happening in your instance, i.e. no Scenery folder. Although I'm not sure of what a v5 install of Orbx is intended to contain in that path. What happens if you create a Scenery folder (if one doesn't e
  4. While I'm not running P3D v5 atm, I did take my Goose to YCGP and all was fine with Aust. v2 (P3D v4.5). Even swapped the water to 3D waves and no probs. P3D v5 has Nvidia WaveWorks, perhaps that is related to what you're seeing? What options are there for water config in v5? Given the newest v5 a trial with all the three major componets updated? Does the plane stay hovering if you move it about the water some? Cheers
  5. Well... I can produce the issue if I install detail1.bmp via the add-on.xml method, where the bmp specified in the add-on.xml structure takes precedence over that installed in the actual P3D folder. I can now turn it on or off at will via enable/disable in the Lorby Add-in organiser (with a P3D restart in between). I still recommend a search for any detail1.bmp files and see what turns up and if there are any outside of the P3D folder try renaming to detail1.bmp.off And Agent Ransack is a great tool for such types of searches. I've been using HDG
  6. Hi mikee, I've tested your file and it shows up just fine, which means the file itself is not the problem. So either Windows, P3D configuration, or perhaps some third party file is taking precedence. I assume the P3D install folder is excluded of realtime av and/or backup scanning? A review of the prepar3d.cfg (as an attachment) is an option. Do you have third party add-ons? Disabling the add-ons, seeing if the problem is resolved, then enabled each one and test. Kinda time consuming as there would need to be a P3D rest
  7. Wierd, seems to be working for everyone else (and myself). Did you manage to extract the actual files? The summer grass detail1.bmp should be ~10,923 KB whereas the default version is typcially 11 KB, a big difference and is why the grass looks so good. What size is the file in your P3Dv5 install directory? e.g. C:\Program Files\Lockheed Martin\Prepar3D V5\Scenery\World\Texture\detail1.bmp If the file in the install path is ~10,923 KB then it should be the right one. Maybe it's the install directory itself and the h
  8. Hi Nick, Sorry, the linked topic says I have no permissions to view... Cheers
  9. Have recently purchased 1S2 Darrington Mun airport and have noted the following. I run TerraFlora 2 and HD Buildings and they are great addons that make a big difference to the look and feel However at 1S2 the autogen buildings have only HD roofs and the truly awful default building shells. I saw this at various other Orbx airports but only after an update to the airport had been issued, e.g. the last update to 11S and the areas it includes had the HD buildings replaced with the awful default shells (but with HD roofs). For myself I resolved by rolling back
  10. Recently purchased 1S2 and am having what appears to be Object Flow airport loading related issues. If I start my flight from 1S2, no dramas everything around 1S2 loads fine. If I start my flight at a different airport and end at 1S2 the airport doesn't load or doesn't load fully. Running P3D v4.5.14 where this is the only unusual issue I'm aware of atm. Object Flow is installed into a library (H:\Addons_P3D\04.Scenery\Orbx\Global\p3dv4\Orbx ObjectFlow) and for the most part appears to function Ok. Not running out of memory, CPU and GPU use
  11. Hi mikee, So you want to improve the look of Orbx scenery at ground level, but the HD grass installer doesn't cater for P3D v5. That leaves extraction of the files so you can manually manage or maybe trial the add-on.xml method, anyway here's how it can be performed. Assuming Prepare3D v5, and Prepar3d v4 (or v3) is not installed. What you'll do is run the installer and choose P3D v4 (or v3), where given the installer will not locate the path (because the P3D version chosen does not exist), the installer wi
  12. What is the actual version number though? Another thing that can cause issues is airport clash. I use Little Nav Map to identify the files that are being used for an airport and then follow a process of elimination to see if any of the files are likely suspects. Cheers QA
  13. Hi Shermank, What version of P3D is up and running? e.g. in Help/About I have 4.5.14.xxxxx LM did change the way elevations are handled in one of the 4.5 hotfixes. This is what I see @ PAGY with SAK and Vector
  14. Hi NeilG, The reality is, the more data to load, the longer it will take, strip all the additonal data away and I'm sure load times will be minimal. That said, we all want to be able to load our addons / sceneries to the max, the install once and forget about it style, but with the quite huge amounts of data in the make up of the most advanced addons, there is a cost to wear. Assuming no software issues, there are really only three choices. Load less. Load from fastest store. Hardware improvements. Software issues can be things like bac
  15. You know, there is already free packages providing aurora, milky way and HD moon. Take a look at this link. https://www.avsim.com/forums/topic/569538-grew-tired-of-the-moon-and-sun/ Cheers QA
  16. Yes the default ground textures leave a lot to be desired. I hope Nick doesn't get upset but I'm going to mention non-Orbx products because moving forward Orbx doesn't have products in this texture category. REX Texture Direct can help in that regard (grass and other textures), I have the enhanced with soft clouds package and it's really great for replacing and enhancing the texture defaults, plus you can download other peoples "themes" of textures they have published. That said and while I love all the enhancements it offers for both default and Orbx scener
  17. There is a tool I use called Lumberjack. Essentually it cuts down trees on and around runways and has worked well for all the FSX/ESP based sims I've used up to P3D v4.5 (I'm not running v5 as yet). You've nothing to loose by giving it a trial. https://steamcommunity.com/app/389280/discussions/0/1496741765132634948/ Let us know how it all goes. Cheers QA
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