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Jeff Gilmour

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Jeff Gilmour last won the day on September 13 2014

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About Jeff Gilmour

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  1. I agree with John, Memtest is a necessary test when trouble shooting RAM errors, it runs in isolation from a bootable thumbdrive where number of tests are performed. Its a little fiddly and can take a while to run but will confirm the integrity of your RAM. The OS memory test is not as reliable, I had some Corsair Memory go bad a while ago where the OS Memory test reported no memory errors, Memtest revealed the true state of my RAM, many thousands of errors on one DIMM & a few hundred on the other. Both modules RMA'd for warranty replacement. When you run Memtest it best to test one module at a time from the Single channel slot, don't run the test while Overclocked, run at least 10 passes or a full test on each module individually. (Red means bad) be sure to jot down the total errors on each module, and present these results to your RAM supplier for warranty RMA. It is also a good idea to confirm the integrity of your PSU, does it have enough wattage to supply all the hardware with some safety overhead, Gold 80+ with 200 watts more than your systems total max power burden. Check all hardware and cable connections on your MOBO, reseat where necessary. It is not unheard for a modular PSU to have a PCI /24 / 8 /6 pin cable not properly seated.
  2. Oh no, don't do that FireRx , water would be the wrong approach, unless you thoroughly dried the radiator before reassembly you may create corrosion. Use canned air or a blower and brush, but be gentle with the brush on those soft copper cooling fins, you'll not want to bend them impeding airflow.
  3. Nice biology project you have there Ben. Where does your PC live. I clean mine out every 3 months, but it seems the salt air environment is more harmful to the alloy fins on the heat sink (NH-D15) than dust build up. Fans are usually only lightly dusted, but yours have great clumps sticking to the back.
  4. Oh yes, "Tornado" indeed, little embarrassed! Thanks VH-KDK and rpg, I saw the swing wing but didn't check the tail . (Huge detail to miss, LOL) Lovely aircraft and paint job though.
  5. Use those stingers rpg, a space is bound to open up. Nice pics, is this one of Dino's F-14D's.
  6. Holger is fixing our drought problems with a stroke of the keyboard. Lake George is a trapped lake, it can only be filled by massive rainfalls, but then evaporates. In my lifetime I have never seen water in it lapping the federal highway. There always seems to be a glint of water on the eastern side but that could just be a mirage. My Grandparents apparently saw it filled at one point, but sadly it has been dry for many decades.
  7. Ha Ha, spray bottle not included. Full immersion sims coming soon, prepare to get wet.
  8. Hi Mac, I'm still a little baffled that you believe the water is flowing in the wrong direction, particularly over the Falls, where in my pictures it shows (though admittedly not so well when trying to describe an animation) that the water flow or animation in my FSX DX9 setup is flowing in the correct direction, Downhill from Lake Yellowstone to the Upper Falls (both of them), then into Yellowstone Grand Canyon cutting its way onward to the lower country of Gardener, Pray & Livingston then onward to the sea. I'll admit that the Water animation on the lake and river sections does seem to travel sometimes in a crossflow and even a backflow (making it look like the water is travelling uphill back to the lake above the first falls). But for the water animation (Flow direction) over the falls looks to be heading in the right direction, (Downstream from lake to sea). The Lake River and Sea wave/water animation in FSX does seem to move in one consistent direction depending on your direction of travel, if you look closely as you fly over the river the animation will alter with direction of travel, and lake water will consistently come from east to west. Wiggly rivers such as Yellowstone, the animation will seem to crossflow and even backflow, but its just an animation. I don't know if the water animation behaves differently in FSX DX10 mode with its "Enhanced wave animation") or even if it is better or worse in P3D, essentially I am using FSX in DX9 mode with FSWC and modified "Water normals" (OceanHeight20FieldLayer - texture sets) where the water animation direction is consistent and water falls flow in a downhill direction. I have made you a little show, with 2 Pictures, 2 videos, and a (Google Earth KMZ (attached below) Yellowstone Lake River Falls-Elevation flow.kmz). The pictures show an overhead of Yellowstone Lake River & Falls with the blue direction arrows on one showing the natural direction of flow, the other shows similar but has a view of the Google Earth Track and elevation Profile, You can view the track and profile by saving the attached KMZ then doubleclicking it to add it to your Google Earth "My Places" you will see that there are new entries in your GE left menu (Yellowstone Lake River Falls-Elevation flow.kmz) added to the bottom of the menu list. If you choose The "Yellowstone River "Path" track that I have layed in, (by "right mouse click") an option for "Show Elevation Profile" will come up left mouse click on that option , you will see in the lower portion of your GE screen an elevation track and animation, if you move your mouse pointer over the elevation track/profile (Pink Gradient) you will see a RED arrow on the GE map display, (Depending on your zoom level on the map) as you move your mouse from High elevation (The lake) to low elevation (The river Canyon below the falls and onward towards Livingston) you will see your map move automatically along the purple river path to follow the elevation track. Its a cool GE animation of the elevation from lake to lowland over the falls the animation shows the elevation progression along each segment of the Path from High to Low elevation. The first video starts below the falls (Low elevation) and follows upstream towards the lake (Higher elevation). The second video starts on the lake (High Elevation) and follows the river over the falls (Low elevation), and on to Livingston & lowlands. I think you will see the quality water animation best if you view the video in HD, either in the embedded video here fullscreen or on youtube. Look carefully at the falls where the animation is perfect flowing from above the falls to below, the river sections then go back to east to west animation, depending on direction of travel. I lost a little video quality after the YT upload for some reason (might be the Nvidia DSR resolution adjustment or just what happens now on TY but viewed in HD should be good enough. The actual capture with NV ShadowPlay was perfect crystal clear and not jerky at all. Yellowstone Lake River Falls-Elevation flow track.kmz
  9. Hi Roger, I don't have P3D but.... this might be a possible thing to try. Toggled switches can still be active even if you switch aircraft (ie; fuel pumps and other instrument settings like Autopilot). On some payware aircraft, there is a simulated (Gust Lock) or Rudder lock, to protect the rudder & cable/hydraulic valves & actuators from damage due to strong wind gusts over the tarmac and prop/jet wind while aircraft are stored or parked for long periods. Perhaps the aircraft you are using or used to set the gust lock is equipped with a rudder/gust lock, it is now toggled on for all aircraft. I'm not certain but I think there may be a switch on the instrument console or a key combo you need to toggle to remove the lock ((example: SHIFT+G) is often used as a tail wheel lock on the taildraggers, & ( CTRL+SHIFT+U activates/toggles the AutoRudder)) or the switch could be tethered to a "Wing fold" action key combo. You might check through your key and control assignments to see what keycombo is assigned to the Rudder or RudderLock, tailwheel lock, wingfold. If you have the readme file for the aircraft it may give you some clues how to remove or toggle the lock. If this is not the case then I'm probably talking through my proverbial......... ahem!! Cough Cough!!!
  10. Dave, Not sure why you commented either. Points 1 & 2 well done however unnecessary, but thankyou for instruction, not erroneous assertions at all but humour, (visit the foyer shop) half price today only, single use or 3 pack . I know all this, but once again "Humour" the shop is still open, its been a slow day for such products but I am ever hopeful.
  11. Hi Mac, The water appearing to go uphill is a sim animation effect (Animation illusion), usually to do with "water normals" a texturing for water depicting wind on the surface. To suggest that this is "high dudgeon" (a feeling of deep resentment) is a little over the top, but I suspect you were exaggerating or joking. FSX/P3D water is not overly controllable which is why some users remain with stock glassy water effect (no waves), it reduces the possibility of seeing water appearing to run uphill. Now here in Australia we drive on the correct side of the road, as does most of the world, the US seem to be unconventional with regards to vehicles, where the driver sits on the left and drives on right hand side of the roadway, as also the unwillingness to follow the rest of the world in using Metric measures which have been in use for decades. Contrary to popular belief, No! we do not walk upsidedown in the Southern hemisphere, nor do our bathtubs drain or toilets flush vortex in the opposite direction. We do have the most deadly creatures on earth and we like to scare the tourists with stories about how they lurk around every corner and that we keep them as pets, I often ride my kangaroo to the shops, he's also a pro-fighter on the weekends which helps to pay for my Flightsim, he drinks my beer and cant drive, but the prize money is mine, so I guess I can be thankful for that. Here's some nice pics of the falls from FSX, I use FSWC with a modified set of water normal's, the wave direction is from top right to bottom left, so travelling diagonally across the water surface, but straight down when flowing downhill over the falls.
  12. Hi Shane, First guess (baaazinga), I couldn't pick it, I was going to say somewhere on the Macdonnall Ranges but no cigar for me. Its hard to trick an Aussie in his own backyard, nice one Richard (Uluru). I like these where am I posts, keep them coming.
  13. More wonderful shots from CZST. Did you have any trouble getting the ATR42 down the taxiway, (wingspan and pole obstructions).
  14. You did yourself proud, you have a great eye, these are some of the best CZST pictures I have seen.
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