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About StarBlue

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  • Birthday 11/15/1967

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    Roy, Utah
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    If it's not Boeing, I'm not going.

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  1. Doug, Sorry it has been a couple of days, had family commitment. So I did what you said, moved ObjectFlow to the P3D directory and it still had issues. I wiped out everything Orbx, AppData (Roaming/Local), and uninstalled Central 4. So the ONLY thing I had is the Sim and Global installed (Global was already in the P3D dir). I installed FTX Central 3.x and then downloaded Object Flow 2 and so it was the old way. Loaded P3D and KIAH worked great, no issues. Loaded Central 4.0.27 and noticed that it moved ObjectFlow over to the new directory, but everything still worked great. I've loaded up a couple of dozen Orbx addons and it is still happy. I would pass this along to Ben McClintlock, the option to install Libraries into the Orbx Library is an option. If that isn't the right way, is there a way to disable people putting Libraries there? Anyway all working, thanks for your help. This item can be closed.
  2. Doug, Attached are three files, I threw in the scenery_add-ons.xml for good measure. I actually did this on another machine with a clean install of P3Dv4.5 HF2 and then added in a few Orbx items; the main ones discussed before (Libraries, ObjectFlow 2, Global). Still have the scenery issue, but I now know exactly what file seems to be causing it. The first two are using the new Orbx Library, Global is in the sim directory. C:\FSAdd-ons\Orbx Library\p3dv4\Orbx Libraries\ORBX\Scripts\custom.gb_base\Landclass\scenery\lclookup.bgl Date/Size on it is 10/03/2016, 49KB. I had this problem a long time ago in Hawaii, FSX days I think. But back then I used the unify LCLOOKUP (migrate tool I think it was called) and it cleared it. I haven't see that migration tool in the new Central, but if I add .off to the end of the lclookup.bgl; the missing textures around KIAH comeback to being right. scenery.cfg scenery.cfg scenery_add-ons.xml
  3. Doug, I have plenty of Orbx products. I've been having this problem of this weird texture and since I beta test for a lot of other devs, I've learned when you have a problem...trouble shoot by installing one at a time. I left Orbx to the end and so when P3Dv4 was stable, no problems; I installed Orbx Libraries and Object Flow 2 then start the sim and see the result. I did this with all of the other addons with this method. It isn't that I don't own a ton of Orbx, because I do; but I wanted to find the issue and that is how I found it. Now that I have someone attention... I've played more and wondering if I might have something wrong in the .cfg and .xml files. Also note that I put everything into the main Central library location; ie not the Simulator Directory. 1 FSDreamTeam Exclude << Used for GSX Level 2 >> 2 Orbx Libraries Lookup << Installed with Central 4 >> 3 Orbx Libraries Global << Installed with Central 4 >> 4 through << All my XML based scenery addons >> 35 36 through << All my .CFG based scenery addons >> 49 50 Addon Scenery 51 FTXAA_ORBXLIBS << Start of my Orbx addons >> and so on and so forth I have added several small Orbx addons to ensure the problem didn't go away; it didn't. I have even re-formatted my drive to ensure it wasn't like a virus or another program causing it. Do these entries look right? Jhan
  4. All, I recently redid my computer and have come across a strange problem. If I don't have anything Orbx installed, load up the default KIAH. It looks normal, really boring but I have a tan-ish dirt, as expected. Then I start Central and just install Orbx Libraries and Orbx Object Flow 2. The airport ground texture (the area between runways) is black with a lot of neon green splats here and there. ALL default airports have this weird ground dirt. I have remove them both in Central, the regular ground texture returns without issue. The second picture is with everything Orbx removed. What is going on? I've even uninstalled Content and Scenery and re-installed, came back. Thanks, Jhan
  5. Guess we should also say RIP, Regions. I am still not sure I like the TrueEarth ones better. One upcoming airport truly needs a region around it, some of the most spectacular scenery will be lost without it. KSGU and the red rocks of Snow Canyon State Park, Zions and Bryce Canyon NPs would be a really good area to explore. MCE Utah is one of their best sellers, it is because of the raw beauty of Utah. Jhan
  6. Will the P3D version be updated with some of the changes the XP11 will be getting?
  7. While it is not my home airport or even continent, however, I am glad to see Orbx hasn't given up on P3D products. I love large area sceneries so will have to keep an eye out for this one. To me it seems like every new product coming out is for 1) XP11, 2) AS2, 3) that other sim again.... oh yeah P3D.
  8. All, I owned the TD version of this and did the conversion on the first day. Removed all of original scenery, made sure the SODE entries were also gone. Then installed the FTX version. When I started it, my ground poly was horrible. I was a beta for Turbulent and knew when this happened it was a SODE issue, but Orbx does not use SODE. Anyway after the better part of an afternoon, I found that in my add-ons.xml that I had Orbx_ObjectFlow_x64_PRE43.dll listed. Note, I am using 4.3+ and so I removed the _PRE43 part of the entry and reloaded. All came back in its glory. Not sure why FTX thought I was using 4.2 but if ground scenery looks like FS9; check your entry. Jhan
  9. Wow, extremely impressive!!! I am excited to see where FS is heading and the level of immersion that had abandoned us since 2006. Congratulations Orbx, I think you might convert me after all to the potential Photoreal offers! I am still going to push and ask how well does high end airport devs like FlyTampa's Amsterdam fit in. I am hoping the two blend nicely; if so it is a day one purchase! Any chance of a demo area, to see how well it works and performance?
  10. JV, I’ve been into flight sims since 1981ish and the Photo Real scenery to this point are at best so-so. Your photos of the upcoming Netherlands is impressive, but so far to this point they are screenshots. I’m afraid that it might look like a glamour shot of a nice juicy burger and when you get it, it looks nothing like what you thought you ordered. Personally I would hope Orbx would do one of a couple of things. 1) Release a small sample or demo to show how well it looks on the systems we have. 2) If 1 is not possible, then release a video showing low, middle altitudes. 3) Have seasons show up in either 1 or 2, depending on how Orbx proceeds. Orbx is not the only scenery I buy, I like large Mega level airports. So for me, if the other sceneries I have don’t blend well with the PR products; I will probably stay with the current products. J Jensen
  11. All, sorry I've not had a lot of time to sim lately so I am way behind on this. So I completely wiped out P3Dv3.4 and reinstalled it. Meaning I cleaned out EVERYWHERE anything Orbx resides, Appdata, ProgramData, P3D directory; all gone. 1) installed P3Dv3 and run. PHNL ground textures are fine. 2) Installed ORBXLIBS and NA Airports Pack (The freeware one). And wham, the ground textures at PHNL are scrambled. Under <P3D Install Dir>\Scenery\Base\Scenery\lclookup.bgl changes from a September 2016 date to May 2016 and jumps from 31 kb to 41 kb. If I put it back to the default file (the one from P3D), everything straightens out. I have the April ORBXLIBS installed. I am not even running the migration tool, btw I am using the latest version of FTX Central 3. I have tried to use the migration tool but it states everything is installed correctly. I guess I will just have to keep the original lclookup.bgl and over right the WRONG one ORBX insists on installing? Jhan
  12. It is the only place I am seeing this, anywhere there would be tropical bgl usage it would probably be mess it up. I can check other default locations and see. But yes it is find after the initial install, however if I migrate (forced usually) to the universal lclookup then it corrupts the textures.
  13. Orbx / Ben, I am going to be nice and report an issue with Orbx Libraries (161201). I just re-installed P3Dv3.4 w/Hotfix 3; note this was an absolute clean install with NO ADD-ONS. This includes wiping the ProgramData, AppData, and install directory. I can reproduce this error 100% of the time. After I installed, I started to replace my sceneries and I usually start with OrbxLibs from the FTXv3 client. It installed without issue, then I installed PMDG's 747v3. I started the sim, it wanted to update the ObjectFlow which I allowed. I don't have a add-on of PHNL so I was using the default one. I went in, created the flight and then forgot I had not installed Austrailia or the airport; I did so and then did the Force Migration within FTXv3; I do this as many of my installers are from downloads (See JV as to why I am forced to do that). I returned to the sim and now there was water all over the airport textures; these textures constantly change as I flew over them. So I decided to narrow down the issue, I wiped the P3D folders again and started over... I did a complete uninstall/re-install into an absolute clean system; backed up the entire P3D folder for directory comparison. Installed ORBX's Libraries and ran P3D, no problems found. However if I FORCE MIGRATION in FTX Central v3, it changed D:\P3D\v3\Scenery\BASE\Scenery\lclookup.bgl. I had ABSOLUTELY nothing else installed at that point, restored the lclookup.bgl and the weird textures all disappeared back to normal. I installed the following one by one, ran P3D and loaded the default PHNL.Flightbeam- KSFOhd No issues found- KDENhd No issues found- KPHXhd No issues found- KIADhd No issues foundPacSim- KSLC No issues foundFSDT- KLAX v2 No issues found- KJFK v2 No issues foundPMDG- 737 NGX No issues found- 777 No issues found- 747v3 No issues foundHowever if I install anything ORBX pre FTXv3, it runs the migration tool and it corrupts PHNL airport textures. Actually ALL airports in Hawaii (Probably is the Tropical DDS that is messed up) are now unusable at all the airport textures (In the distance in my image you can see PRJF - Kalaeloa Airport has water around it as well). The lclookup.bgl is older and larger than the original P3D version. For now I will fly other devs products not reliant on OrbxLibs. Jhan
  14. Sorry, been busy working on an MBA to pay attention to this forum. I know the blimp showed up around MS FS 3 or 4. It wasn't truly Goodyear, it was just a grey blimp. Yeah I would love to have a blimp back over Chicago to bring back memories. I think it was FS5 that added LIVERIES; OMG it was such an awesome time to be in FS. I was a poor student and couldn't afford a joystick in those early days so I learned to fly the LEAR with the keypad!!! Made flying it with a joystick later so much easier. Sadly I have not purchased KCGX for FSX:MS/P3D; I bought it for FSX:SE on the steam store and I don't want to pay for it again. Hoping it goes on sale but not holding my breath. Jhan
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