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Longranger241

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About Longranger241

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  1. It depends on which base mesh has the higher priority.. Contrary to other structures there is only one Mesh per location active. So if you have the DD Mesh with a higher priority You get the DD terrain.instead of the OrbX one. An additional problem is the special roads directory that DD Seattle has. But If I remeber correcctl the mesh and roads file were all part of DD Seattle City. So I would disable all 3 DD Seattle City directories.
  2. The coversion is not the problem but if the computer has to run for such a time and stops working at 89% and then starts at 0% it is a clear sign of problems in the installation process.
  3. Well the unpacking of files is a bit ridiculous. If something happens it starts extracting and converting the photo sceneries from the start more than 4 hours.
  4. I think till we have Vulkan very little.X-Plane is at a very special moment, when other thonks become possible that were very difficult under OpehnGL.In a way I think the new Microsoft Flight Simulator puts some pressure out of the development process. In a year we will probably have a working Vulkan Version that will be comkpared with the new MSFS and I think it can compare favoribly.
  5. Totally different case. The enhanced P3D airports are ohnly used if you have the region, but the geateway airports have to work with the default scenery in most cases,
  6. The usual explanation. But in reality you have to explain to them why they should spend their money in this project. The flight sim community has a limited size. This was the reason why they shut down the ACES team. Other projects promised more revenue. But why do they return to this market? You must have a good reason. If you can string these arguments through their current money makers. They are the second largest public cloud service. That is where one of their biggest money maker is and exactly where one of their biggest competitors google invests. In cloud based games.
  7. Well, I doubt that it is really so much based on MFS but on their MAPS and cloud recources, together with their AI technologies. Their real strength is nowadays in these areas and in fact it would be a quite impressive demo of their "new" 3D interface for cloud gaming. This would be a very good explanation for this project. But it would also bring several restrictions with it. Like you can only fly while you are online. But right at this time we can only speculate. But there MFS knowledge is probably less important. I don't think that they did so many things with their engine after MS Flight. And you must convert the old code to 64 bit and add a new rendering engine. I think the flight simulation core is rather small compared to the other components and they added some of these elements to a new core.
  8. I can see the performance of X-Plane under OpenGL but we have no tool to see how the Vulkan code will be at a later time. OpenGL has some advantages but also problems.You have a big machine that automagaical (only the driver knows how it is done) does a lot of things but in several cases you have very limited tools for quick fixes and so on. Especially in the context of the deferred rendering. If it would be Ben alone I would be quite nervous if he might find better solutions than NVidia but together with Sidney they should be capable to improve the system compared to OpenGL but they have to do more work than under OpenGL. And if you double the resolution you quadrouble the amount of data. Moores Law no longer gives you these recources. In fact several of the GPU improvements were in fact internal compressions to handle the textures. For a long time the added amount of VRAM was considered unnecessary, but not under X-Plane we are used to huge amounts of RAM and VRAM. Even compared to P3Dv4 .Even more amount of VRAM is probably not a solution you have still the transfertime to handle that links the necessary amount of VRAM to the bus speed and the GPU speed. More doesn't always give you better performance. But at this time I wouldn't feel comfortable to optimize a computer for X-Plane. Vulkan will probably change the internal limits of X-Plane Till now the pure amount of VRAM and RAM were more important than the pure speed but if this will continue ? Probably not.
  9. Well, right at this time we are talking about a trailer, from a simulator that is more than a year away from release. But I think the terrain and so on have a simple explanation. Look at bing. They have everything as well as Google with Google Earth and Maps so they have the images in their company. And I presume they added on top a small flight simulator. In theory they could do everything with it and I am quite certain if you ask them right now the sky is the limit. But at this time they don't have to finance this project. I would expect they got their entertainment licence back from Dovetail so they can use their old name. First of all for them its a first step to add a new/old licence into their X-Box projects if it is or becomes anything more has to be seen. We are about one year from the promised release so I don't think that they have real weather in place right nowand they added for the video a lot of elements. Everyone would do it. They now simply continue their project and wait for rections. I presume for them it is only a beefed up bing map explorer. They might have some further wishes but that has to be seen. It isn't really a question for them how to do it, but how do you finance it.
  10. Don't try to second guess the memory consumption. Now we know our curreent consumption but somehow X-Plane has currently a hiegher memory consumption than most other programs. It is quite normal for OpenGL but now we have to see how much memo0ry we really need. X-Plane now has a much better control about its needs.
  11. The airport is praobably identified as EGLC. Since this airport was already confirmed as a new airport and the only one of the new slot in the south, this seems to be a pretty certain bet.
  12. I am not sure if LM would be as interested as Laminar.in such a demo. It simply has a different core market. For big parts of their market it isn't even a flight simulator anymore. The connection between flight training and "to be prepared" and a scenery of the UK isn't really obvious.
  13. I think we have to be careful with the question what the proof of concept was. It was a proof of concept for P3D but it was based on a free or donationware workflow from X-Plane.Tony had been working on improvements on his consept for years, but such things are a bit too big for freeware. But when he became a part of OrbX after he had rescued the Meigs Field Scenery for X-Plane, he had his conepts.I think his proof of Concept was in fact the Barton Scenery. OrbX had the guarantee that they would get at least get an additional X-Plane airport and Tony had the chance to demonstrate the power of his concept by implementing Manchester. And I think this is the real problem behind it. The core of the TrueEarth group is strongly attached to X-Plane. They don't really have so much knowledge about P3D. Now it is simply more effective to let them do their thing. The people with the peak knowledge about P3D will also have other projects outside TrueEarth. When they worked for TrueEarth Australia V2 and Africa were on hold. Now these projects have started again and TrueEarth will be developed by the UK group. They will have to start their own P3D workflow and probably improve the automatic conversion techniques a bit further. This takes time at the moment, but in the future this will probably in a much faster and better conversion for P3D and AFS2. And at the same time they will also get additions that P3D can now use too, like PBR AutoGen buildings.
  14. Yes, later. There are currently no useable photo textures available.
  15. As JV posted: it won't happen: Hardly a surprise since they are working on so many additional UK airports, that need photo sceneries.
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