Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

112 Excellent

About DesertPilot

  • Rank
    Life Member

Profile Information

  • Gender:
  • Location:
    Arizona USA

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Very Impressive indeed! Is the photo scenery recent enough to include the new Interstate 11 bypass around Boulder City, which opened in August 2018?
  2. Orbx Central downloaded and installed the Chaseplane program very quickly (within 15 seconds for me). From that point on, Chaseplane is configured and used as usual, Chaseplane will continue to take care of its own updates.
  3. In MSFS 2020's January 16th update, they did announce an alpha SDK for 3rd party developers, and they indicated their eagerness to see what the 3rd party developers can create.
  4. And, from MSFS2020's January 16th update at flightsimulator.com, they made an alpha SDK available to 3rd party development partners, for creating and editing airports, sceneries, etc, with this comment: "We can’t wait to see what our 3rd parties and Content Creators create based on the samples we’re providing!"
  5. Wondering, wouldn't future updates to Chaseplane be delivered only through Orbx Central?
  6. I just transferred my ChasePlane and PrecipitFX licenses (from 2016) from OldProp to my Orbx account, completed in seconds. I look forward to letting Orbx Central handle the installation process (as I hadn't yet gotten around to re-downloading and re-installing those products in my latest P3D install).
  7. As it happened, Central got stuck again near the end of the Germany North region download. central.log Also, on several occasions, I ran into the "Cannot read manifest" error when clicking "Install" on products. The log contains data on those errors.
  8. As I needed to download some products, I also had some (not all) installs getting stuck right near the end, with just 1-3 files left to install. I found (before reading this thread) that if I quit Orbx Central and then restarted Central, the stuck download/install would automatically restart and complete quickly (in a few seconds). I didn't delete the temporary folder (AppData\Local\Temp\Orbx). After reading this thread, I deleted that temporary folder after another stuck-near-the-end install. That forced the re-download of the entire product (which was successful), but I still
  9. As I'm also buying the final products available with the 40% cross-platform discount, I also was curious about 2W3 and KBVS. I checked, and Aimee's announcement makes it clear that LOWI Innsbruck for X-Plane (released on August 7th) is the final product to be offered with the discount. 2W3 and KBVS for X-Plane were released after LOWI.
  10. I look forward to testing how this works with my FranceVFR scenery combined with Orbx openLC Europe...I'm currently using the Autogen Configuration Merger freeware to merge the Orbx and FranceVFR autogen files together.
  11. I just submitted my application...I'm about to do a complete reinstall of Prepar3D and I have been wanting to move the Orbx directories to another SSD, I look forward to that capability in the new Central! And yes, the new backup/restore too. Also, I'll be doing purchases of upcoming products soon, would plan to use the new Central for that.
  12. So I got TEGB South for P3D (with my 40% discount, as I already own the XP version)...and was surprised to see P3D 4.4 taking a very long time to load and then running very slowly, with my 8700K CPU stuck at 100% and my 1080TI's 11GB of memory being fully utilized. I do have FTX Vector installed and active, not sure if that's a factor. I've decided to be patient and just wait for the upcoming Control Panel and P3D 4.5 (and perhaps deactivate FTX Vector), before I go back into this and figure out my optimal settings. In the meantime, I'm having fun exploring all three TEGB regions
  13. I believe the ORBX/Scripts directory contains the autogen description files that are deployed to the P3D Autogen directory by FTXCentral. Perhaps a similar approach could be used for the scenery\World\scenery, Sounds and effects files--have their installation files be available in that directory (or something like that). Ready to be quickly re-deployed into new P3D installs, if the self-contained ORBX directory approach is adopted.
  14. I've been a registered user for years, but I wasn't even aware of those instructions (aside of reading about copying the ORBX directory over in some scattered posts)--simply way too many posts to read through (and I'm busy with life). I think it might be helpful if FTXCentral had a complete, automated backup/restore process that can be done with a few button clicks (and that is visible to users when opening FTXCentral). Granted, the backup/restore might require 400GB+ of available disk space for those users who own virtually all Orbx products. One technical workaround might be f
  15. Thanks Matthew, I'll be sure to use those directions in the future (especially the Orbx stuff that doesn't reside in the ORBX directory). Especially when one of the ways to disabling specific regions is as simple as deactivating those in the scenery.cfg file, I believe. Perhaps add "Deactivate" option to FTXCentral to accomplish this for selected sceneries (along with a corresponding "Activate" option for deactivated sceneries). Edit: I just reread carefully the previous posts, and I see Rob already made the deactivate/activate suggestion several posts ago.
  • Create New...