Jump to content

RTV

Members
  • Content Count

    13
  • Joined

  • Last visited

Community Reputation

0 Neutral

About RTV

  • Rank
    Member

Recent Profile Visitors

198 profile views
  1. Hi there, I'm running P3D v4.5. I do quite a bit of flying in the PNW full region and have had little success trying to address an irritating issue that never affected me when flying in FSX. Flying between Vancouver and Victoria produces frequent stutter (as well as long frames when reaching the opposite shore). The bizarre thing is that there is minimal stutter over land, even over dense cities like Vancouver. Frame rates are consistently high with my settings and hardware. This must have something to do with PNW, because when I disable it and am only running Open LC
  2. Thanks again, Nick - this solved it. Verifying the files broke CYLW again, but I was able to solve that with the ADE method you outlined in the pinned thread. Out of curiosity, was the fix for CYQF something that could have been handled by ADE, or did it require some more significant modification?
  3. Thanks Nick. I should note that I do have FTX NRM installed in case that's important. This isn't stock with just the global addons.
  4. Thanks Nick. I did see that post and gave it a shot, but it didn't fix it, so I figured it was describing a different problem. I was thinking maybe it's an elevation issue. Are you seeing the same thing on your end? Just wanted to be sure it wasn't a conflict with some other addon I have.
  5. Hi there, I've found another instance of grass clipping in taxiways at CYQF (screenshot attached). My report for Kelowna was fixed quickly by Nick Cooper. Nick, are these relatively simple to fix with ADE? I just found out about the tool and was able to change the runway numbers and remove a parking spot that conflicted with static parked airplanes quite easily. If the process for getting rid of this grass clipping is similarly straightforward, could you point me to the ADE tool that does it? Thanks!
  6. Thanks Stewart - I didn't realize that the tag couldn't be switched by the user. I'll make a new thread.
  7. Hi there, As this is related to the grass clipping issue, I thought I'd bring it up in this thread again. I've found another instance of it at CYQF (screenshot attached). Nick, are these relatively simple to fix with ADE? I just found out about the tool and was able to change the runway numbers and remove a parking spot that conflicted with static parked airplanes quite easily. If the process for getting rid of this grass clipping is similarly straightforward, could you point me to the ADE tool that does it? Thanks!
  8. That did it. Thanks a bunch - hope you enjoyed the test flight.
  9. Hi everyone, I did a flight into Kelowna (CYLW) today and noticed that the main taxiway is mostly covered with grass texture (see the attached images). I've tried a number of things to get it to show as concrete, but nothing has made a difference. Here is what I've tried thus far: 1) Uninstall and re-install NRM. When that didn't work, I did the same with the Orbx libraries. 2) Run Vector's AEC auto-configuration after NRM and libraries re-install. 3) Replace REX TD's "detail1.bmp" file with an Orbx texture file per a suggestion at AVSIM (since it made n
  10. Colin, That's interesting - this sounds a lot like what P3D does when you delete one of its other configuration files - it rebuilds it on startup. But it can only rebuild it with information it sees. That means that P3D knows the Orbx scenery exists because the inventory is pulled from somewhere else. I'm assuming when you edited the file, you completely deleted the lines from it, explaining the size difference. There's got to be a way to prevent P3D from knowing that scenery exists at all, but as I don't use the XML method myself, I'm not certain which file you'd need to edit
  11. Hi Colin, As before, I'll preface this by saying that it would be prudent to wait for confirmation from someone with better knowledge of software than I to try this, but here's what I would try to rectify the issue. It's essentially what Chris D. was proposing: 1) Make a backup of your scenery_add-ons.xml file. In fact, make two backups and place them on separate drives to ensure that you have a recovery means in case something goes sour. 2) Create three copies of the scenery_add-ons.xml file in its current directory. In the first one, delete all Orbx e
  12. Hi Colin, I will preface this reply with two disclaimers: 1) I am not an Orbx expert. My suggestions should thus be taken with a grain of salt, and you may wish to wait for Nick or another Orbx person to confirm that my suggestion is worth trying / how to go about it. 2) I would back up any file in a safe location before you alter it or move it just in case something goes wrong. Now... Given what you've described, my suspicion is that for some reason P3D takes an inventory of all addon files at startup regardless of whether they are activ
  13. I also have this problem. The only non-FTX mod I am using is FS Genesis. I started a flight from Winnipeg with Vector 1.0 installed and confirmed that the water bodies were frozen. Then I installed 1.1 and immediately re-started the same flight. Only small squares of water in large lakes were frozen. I can confirm that the 1.1 patch did install, though, as my CYYZ river elevations are corrected. My screenshots would look similar to Slick's.
×
×
  • Create New...