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Rob Ainscough

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About Rob Ainscough

  • Rank
    Owner - Sim Horizon LLC
  • Birthday 07/16/1964

Contact Methods

  • MSN
    rob@simhorizon.com
  • Website URL
    http://www.simhorizon.com

Profile Information

  • Gender:
    Male
  • Location:
    Oregon, USA
  • Interests:
    Flight Simulation, Flight, Auto Racing

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  1. I don't think this AG building issue presented here is a sorting issue otherwise it would impact all AG objects not just a select few, but LM are linked to this thread now. Agree that EA/TrueSKY has many pending issues to be resolved in V5.1 update. That's interesting, I'm seeing the exact opposite, HF1 the outline was much worse, in HF2 it has been reduced (still present but not as bad). Wonder if there is some other graphics setting involved that makes it look that bad in HF2? How did you updated from HF1 to HF2? Cheers, Rob.
  2. Ok, send me the object files I identified in my video and I'll pass them along to LM. Cheers, Rob.
  3. I've got videos ready to roll (on release date) covering Orbx TE in P3D V5 and XP11 and MSFS default. I think there is plenty of room to add some Orbx visuals to MSFS. Cheers, Rob.
  4. Hi Nick, Was hoping you'd know what is different about these Orbx buildings since most of the others are working well. Have you passed the issue along to LM? Cheers, Rob.
  5. Found a few buildings that seem to want to "stand out" with TE NorCal (graphic settings are at the end of the video): Installed: Orbx FTX Global Orbx TE NorCal Orbx TE Washington Orbx TE Oregon Orbx Terra Florra Orbx HD Trees Orbx HD Buildings (with adjusted DDS files) P3D V5 HF2 ... nVidia drivers 451.67 ... Win10 2004. Just a few buildings seem to be non-compliant with P3D V5 and TrueSKY. Cheers, Rob.
  6. Nice work with TE Washington: Cheers, Rob.
  7. Me too, the other possibility is that another 3rd party product wiped the entry or uninstall restored a backup version that was created before Orbx entries were added ... many possibilities ... BUT, what was very odd is that OC doesn't appear to check for the entry at startup and/or during the "Verify Files" process ... it's a critical entry. Cheers, Rob.
  8. UPDATE: Confirmed that was the case ... the DiscoveryPath entry got removed. To resolve it, bring up OC, goto Library section, edit library, make no changes, hit Save. This will re-create the entry in Add-On.cfg. Cheers, Rob.
  9. I have the same issue, all my Orbx content is no longer being referenced in the Add-ons.cfg nor in scenery.cfg ... no pathing reference, nothing at all. This entry seems to be missing? [DiscoveryPath.0] PATH=D:\Orbx\LibraryV5\p3dv5 TITLE=Orbx P3D V5 Main Library ACTIVE=true REQUIRED=false Tried to uninstall and re-install and verify files and still no go. This happened after the v4.1.8 update also ... or maybe some other add-on?? Attached my central.log that seems to think all is good when it's missing a key entry? Cheers
  10. I've tried several times to install and each time a get a different failed to extract count (sometimes 2 files, sometimes 3 files, sometimes 6 files). Tried another product install (NA Northern California) and no issues, so it's something specific to TerraFlora V2. Cheers, Rob.
  11. Think I found the issue Nick ... when adding and deleting libraries via Central it looks like the "delete" library feature left an entry in my add-ons.cfg file [DiscoveryPath.0] PATH=D:\Orbx\LibraryV5\p3dv5 TITLE=Orbx P3D V5 Main Library ACTIVE=true REQUIRED=false [DiscoveryPath.1] PATH=D:\Orbx\Library\p3dv5 TITLE=Orbx P3D Main Library ACTIVE=true REQUIRED=false DiscoveryPath.1 is left over after a library delete via Central. Cheers, rob.
  12. Hi Nick, No corruption ... verified with UltraEdit including file format, sequencing is all correct also even with this error. To be noted it did correctly order everything per my selection. Cheers, Rob.
  13. Easier if I show the process to replicate by video (unlisted): Cheers, Rob
  14. In my case, not sure about others ... I plan to eventually delete my P3D V4 Main Library once LM have fixed ALL the issues with P3D V5 (there are MANY) and key 3PDs have full support for P3D V5. That's why I want two libraries rather than just one. Cheers, Rob.
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