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Rob Ainscough

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About Rob Ainscough

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    Owner - Sim Horizon LLC
  • Birthday 07/16/1964

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  • Gender:
  • Location:
    Oregon, USA
  • Interests:
    Flight Simulation, Flight, Auto Racing

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  1. Just wondering if TE Oregon and Portland Cityscape are redundant? One or the other but not both? Cheers, Rob.
  2. I'm getting regular CTDs from EFHK in P3D V5.1 HF1 but usually only at GA parking spots (not all of them just some of them). I checked the compatibility link here: https://orbxdirect.com/prepar3d-v5 and EFHK is on the list as compatible. I did a quick search on this forum for "EFHK" and "Helsinki" but found only one hit that was related to SODE. I'm running the latest SODE version 1.7.1. I'm not seeing anything obvious in the ContentError log nor in the SceneryError log just the usual taxiway width errors. Nothing in the OS Event Log for the CTD. Other airports seem
  3. Nick ... per Larry's testing, you need to set Z-Write alpha to False. If those objects are not PBR, it would be helpful to users if they were converted to PBR. LM's suggestions to help mitigate the issue: Flagging the placements to not batch if you are re-using the same transparent object across large areas. If the objects are close together with no other transparencies between them, this should be okay in most situations. Avoid using z write alpha flag, it hasn't been supported for some time. Use alpha to coverage / alpha testing instead of transparen
  4. I wonder if Orbx have any plans to retro-update their airports with PBR and Dynamic Reflections and Dynamic Lights and sloped runways? I'd happily pay for the updates as I know they require work. Cheers, Rob.
  5. Hi Ben I take it, you were not able to reproduce the issue with the steps I listed above? (exactly those steps) I will send you a central.log. To be noted, it can take Orbx Central sometime ... 15 seconds or so ... (get the "Loading" text) to start the first time after a reboot. Nothing wrong in the UserCfg.opt file, I checked before Orb Central starts and after ... same with MSFS before and after. Cheers, Rob.
  6. UPDATE: Key to replicating this issue is to: 1. Put MSFS into dev mode 2. Do a flight in MSFS 3. Exit MSFS 4. Reboot (KEY) 5. Run Orbx Central (make sure you do nothing else before loading Orbx Central after reboot) Cheers, Rob.
  7. Hi Jon, My path to UserCfg.opt is: C:\Users\Rob\AppData\Local\Packages\Microsoft.FlightSimulator_8wekyb3d8bbwe\LocalCache I have the entry in UserCfg.opt: InstalledPackagesPath "C:\Users\Rob\AppData\Local\Packages\Microsoft.FlightSimulator_8wekyb3d8bbwe\LocalCache\Packages" The file and entries are the same in Dev Mode vs. Standard. FYI, I tested again with Dev Mode vs. Standard mode and Orbx Central is now seeing MSFS in both modes, odd but a clue in itself. So the issue is probably a one time situation based on just after the patch a
  8. Don't know what to say. I installed MSFS in it's default location via MS Store. Windows Defender is running (MalwareBytes is browser only extension), UAC set to "Never notify", my user account is Administrator, Win10 10.0.19041, Virtualization not enabled. Are you permitted to provide details on how Orbx Central determines if MSFS is installed and where it's installed? My guess is MSFS Dev Mode might enter into a difference security context that prevents Orbx Central from accessing it? Usually something like this is almost always security related because MS in thei
  9. SOLVED: need to take MSFS out of developer mode, once that is done, MSFS shows up Orbx Central. Cheers, Rob.
  10. Same issue with me also. When I click on Nick's link MalwareBytes blocks access with the following: EDIT: I proceed with download of Orbx-central-4.1.23.exe, uninstalled prior version, deleted the two folders listed above. Installed Orbx-central-4.1.23.exe and start Central and got this: Just a spinning wheel ... let it spin for several minutes (5 mins), kept spinning so selected Prepar3d V5. Went thru a "new library" setup process and pointed to my existing V5 library, fortunately it seem to find it and all was ok. However,
  11. I don't think this AG building issue presented here is a sorting issue otherwise it would impact all AG objects not just a select few, but LM are linked to this thread now. Agree that EA/TrueSKY has many pending issues to be resolved in V5.1 update. That's interesting, I'm seeing the exact opposite, HF1 the outline was much worse, in HF2 it has been reduced (still present but not as bad). Wonder if there is some other graphics setting involved that makes it look that bad in HF2? How did you updated from HF1 to HF2? Cheers, Rob.
  12. Ok, send me the object files I identified in my video and I'll pass them along to LM. Cheers, Rob.
  13. I've got videos ready to roll (on release date) covering Orbx TE in P3D V5 and XP11 and MSFS default. I think there is plenty of room to add some Orbx visuals to MSFS. Cheers, Rob.
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