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Andrew Hunter-Graham

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About Andrew Hunter-Graham

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    Senior Member

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  • Website URL
    http://andrewhgphotography.format.com/home

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  • Gender:
    Male
  • Location:
    Melbourne, Australia
  • Interests:
    Photography, Aviation Photography, Flight Sim, GA, Fire and Heli Aviation. Hiking and Hawkweed Eradication.

    http://andrewhgphotography.format.com/home

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  1. So many beautiful and kind words already!... To me, Bruce felt like the vital nuts and bolts holding the entire OZx package together in this quickly changing environment of Flight Simulation. Being an Aussie, I have always had a soft spot for OZx and believe it deserves the continued support that Bruce, alongside others was giving it as the times and technology changed. Helpful, committed and an important part of OZx and the Flight Sim community is how I would describe him from my few interactions with him around OZx scenery matters. I was utterly shocked and saddened when I first heard the news of his passing last week. It goes without saying that my deepest thoughts and condolences go to his family, friends and members of the Flight Sim community who he has left an impact on. Bruce will be greatly missed!
  2. @Brittanix You need to understand that Orbx is a company that has been running and developing scenery since the very early days... Well over 10 years now, and that is reflected in their products. Australian scenery is pretty much where it all started. It is fairly clear in the product description, "The airport is depicted as was at time of release, circa 2010" that alone means that the YBBN product is about 10 years old, give or take... Quite a bit has changed over time, in technology and development standards. I think if the community wants these airports brought up to today's standard, it needs to be made very loud and clear by all! Keep making noise about it and letting them know. But, there is only so much they can do if everyone is demanding scenery all over the world, so keep supporting Australian scenery!
  3. Don't kill me for posting about blurring terrain! I have read quite a few topics now and am still a bit unsure what would be causing this effect!? I've grown accustomed to overall terrain blurring at high speeds because of hardware capabilities, but this feels quite different in that it is always blurry, even when just sitting idle. As you can see, around the aircraft is crisp but beyond a few meters it turns to mush... I cant say I expect tack sharp to the horizon, obviously... Is it likely sim limitations or something else, that's resolvable?
  4. Thankyou for the insight @Tim Harris Rerouting sounds like a reasonably fair compromise... By "Default" do you mean Global, minus vector? It's just a shame since the accuracy of what Vector has done is really spot on from what I can see! It goes from car and road issue, to airport placement issue Can't get too caught up though Thanks for all the work you do!
  5. Yeah @BernieFlyer to be honest I hadn't realised something was missing, until I saw your post. I don't have YSSY so that's probably part of it! The file does fix the problem and provide a few more options that were certainly missing. It would be worth sneaking it into an update for everyone @Nick Cooper
  6. @JoHubb You will find several threads that relate to this, here in the Freeware support forum: https://Orbxsystems.com/forum/forum/19-Orbx-freeware-support-forum/
  7. @chubaka I would say that due to the age of YBBN the high quality ground poly that is often created and found in the newer products did not exist. You will find that the vast majority of older Aus products have a similar look to the runways, taxiways and aprons. I know I'd like to see the work done across all the products that are lacking, but... Andrew
  8. Not a problem @ismacmatic Yeah Vanimo does have that look to it You know what though, I suspect why this hasn't been fixed in the past comes down to the issue potentially affecting many ORBX Global enhancement airports... If they justified fixing these, it could open the door to having to fix many others! The know how to fix the placement is way beyond me unfortunately. It really does need fixing though, cars/roads encroaching on airports isn't a great look and turning roads or cars off isn't ideal. @Nick Cooper
  9. As for Vanimo, the airport is well off! Note the road causing the problem. Makes the approach to RW12 an interesting one with the beach... As for Tari, it's a bit of an abstract field by the looks of it... Looks like airport placement again.
  10. Interesting issue @ismacmatic It kind of points to the airport being placed a little off position in relation to the vector data... Or the data being a bit inaccurate, I wouldn't know. The road is supposed to be there and is pretty spot on! Well worth adjusting I would hope!
  11. @patful I noticed this also, but if you navigate the map to the right (instead of left) the regions of Aus and NZ are visible. Maybe something that needs some work @Mitchell Williamson
  12. @Mitchell Williamson I would be interested in seeing the Global Airports pack added to discover, if that's possible? Maybe it's already on your radar...
  13. @bruce e Do you still have Holgermesh Australia installed?
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