Jump to content

Holger Sandmann

Moderators
  • Content Count

    10,854
  • Joined

  • Last visited

  • Days Won

    8

Everything posted by Holger Sandmann

  1. Hi there, have you tried verifying the Orbx Libraries? The water polygons within and surrounding our Regions require custom entries in the global terrain.cfg file. Those entries are implemented and checked by the Orbx Libraries. The libraries are listed in Orbx Central under Global Range, at the bottom. Cheers, Holger
  2. Hi there, something else to check is whether you have any other add-on for the London area installed (in your Community folder). There are some freeware Thames fixes and photogrammetry packages that would add to the overall load and also be incompatible. I assume you have the new World Update GB and Ireland installed and active and our Landmarks package configured for it? Cheers, Holger
  3. Hi Greg, that looks 'correct'. Photogrammetry is essentially an "unstructured" texture draped over high-resolution mesh and thus has no awareness of where windows are and thus no custom night lighting like autogen or custom buildings do. Instead, some basic algorithm adds window-like overlays at night. In fact, most of the lighting comes from dynamic floating spotlights that illuminate the facades externally. Photogrammetry and its processing for MSFS can lead to some pretty funny representation of reality, like this Ferris wheel in Tokyo. One can actually gather how th
  4. Hi Michael, actually, it's possible to separately deactivate photogrammetry (PG) that is provided via a World Update because it has a separate entry in the content manager. Moreover, since it's just a small folder that activates rather than includes the data (all PG is streamed), installing and uninstalling it won't take long. Then again, the global PG on/off switch can be accessed during a flight so it's easier to correct if one forgets to make the desired change beforehand. Given that PG is streamed it's possible that better data will become a
  5. Hi there, the duplicate objects indicate that you're in the mode without World Update. Please use the Configure option in Orbx Central to switch to "with World Update" mode. https://orbxsystems.com/forum/topic/205555-updated-london-landmarks/?do=findComment&comment=1748492 FYI, the flickering in the water is an inherent issue with the London photogrammetry and can't be fixed by us; it's present without London Landmarks as well. If it's to bothersome try turning photogrammetry off while flying over London. Cheers, Holger
  6. Hi there, are you perhaps in offline mode, meaning Bing data has been turned off? If so it's possible that our custom aerial imagery doesn't get displayed correctly either. Cheers, Holger
  7. Hi there, actually, ending up with duplicate GUIDs by chance is extremely (astronomically) unlikely, assuming that developers actually use random-GUID generators. GUIDs are in use for other sims and games & apps everywhere and they are 128-bit strings for that very reason: https://en.wikipedia.org/wiki/Universally_unique_identifier The issue here is very specific in that a GUID, included in the SDK with one of the example packages, has been re-used. In other words, for whatever reason the developers didn't follow the required approach of always generating a new rand
  8. Hi there, thanks for the feedback, we're already hard at work as mentioned here: https://orbxsystems.com/forum/topic/205264-compatibility-of-orbx-landmarks-london-city-pack-with-microsoft-world-update-united-kingdom/ For suggestions please see https://orbxsystems.com/forum/topic/205283-ideas-for-landmarks-london-following-msfs2020-uk-update/ Not sure though what's supposed to be wrong with the Cutty Sark in glorious photogrammetry or HMS Belfast as two shiny new superyachts... Cheers, Holger
  9. Hi there, those overlapping buildings aren't default but rather look like another custom addon, probably a Google-based photogrammetry package for the area. If so you need to deactivate it to use our Landmarks Singapore. Cheers, Holger
  10. Thanks guys, much appreciated!!! Cheers, Holger
  11. Hi Hendrik, looks great, thanks! Apologies for making you run circles around the static vessels. I was wondering how Landmarks Singapore might impact your project as I was placing the 150 or so offshore statics; pretty crowded anchorage indeed... On the plus side I've "rescued" the submerged naval port to the southeast of Changi Airport so at least your military vessels have somewhere to aim for. Cheers, Holger
  12. Hi Stefan, thanks for the feedback and kind words. Similar to what John mentions, we do have a limited budget in terms of both money and performance overhead. For Singapore we focused on the immediate downtown core as it looks quite terrible in the stock sim (not to mention all those major bumps in the terrain). That being said, we maintain a list of potential objects to add in future service packs or updates and have added Orchard Road to it. Cheers, Holger
  13. Hi guys, I'd appreciate if someone posted a top-down view of it, zoomed out a bit (= nearby ships included), so it'll be easier for me to track down once I get around to fixing it. Cheers, Holger
  14. Hi Don, by default, the SpeedTree 3D models are activated in P3D. Unchecking the "Dynamic 3D Autogen Vegetation" checkbox and restarting the sim will return the "legacy" models and textures. Cheers, Holger
  15. Hi there, I've got one of our airport guys looking into this. It probably requires quite a bit of work to place additional object exclusions. I'm surprised no one else has flagged this before, or maybe I missed the report. Thanks for bringing this to our attention. Cheers, Holger
  16. Hi guys, we have updates/adjustments for NZAA and NZCH on the way. As with the other FTX regions we're focusing on airports with dynamic jetways as they are the ones for which general excludes don't work (without suppressing the jetways). I'm not aware of issues at other NZ airports. I've also checked NZWN, NZDN, and NZNV and they seemed OK. Cheers, Holger
  17. Hi Ben, not sure how that can be as openLC Europe doesn't include any shoreline vectors for GB. If you don't have Global Vector installed then the default shoreline vectors and their respective surf effects remain active. Cheers, Holger
  18. Hi Christopher, that looks like the outer extent of the waterclass coverage of TE Netherlands; compare to the screenshot below. Most of our regions include custom waterclass textures and placements to deal with the often incorrect ocean and inland water colors in the default sim. The coverage of those files has to end somewhere so there will be a boundary. Depending on what third-party global water replacement textures a user has installed, if any, that boundary will be more or less apparent, especially when zoomed out as in your screenshot. You can try deactivating the
  19. Hi Tim, great screenshots indeed but you don't seem to have the latest update installed for London Landmarks, or there's a conflict with another addon. There should be concrete quays on both sides of the river just upstream of the Tower Bridge. Also, HMS Belfast should have an access pier, which is missing in your screenshot. Last but not least the Thames should be entirely flat and several meters below the level of the banks, as in real life. Below are some screenshots for comparison. Cheers, Holger
  20. Hi guys, thanks for the feedback. I agree that the 2D imprints with their unintended "halos" aren't ideal but we felt that it still looks better than the half-submerged docks and boats of the default Thames. We actually did experiment with a "synthetic" ortho for the river that removes all boat, dock, and bridge imprints. The compiled ortho achieved that goal but, unfortunately, it made the Thames look like a pristine tributary of the Amazon... As you know the Thames is a very busy place and modelling all the appropriate piers, docks, and boats/barges would be a massive
  21. Hi Andy, We're actually keeping the five default landmark objects in Singapore -- they are of very good quality indeed -- but are adding things that are missing like night lighting, rooftop vegetation, etc. Fair point, thanks for the feedback. Cheers, Holger
  22. Hi Wolfgang, John's screenshot was taken in offline mode in which the ground textures are limited to generic landclass tiles and photogrammetry areas, like Key West, aren't displayed either so just the standard "autogen" trees and buildings. Cheers, Holger
  23. Hi Trev, not sure what you mean by "the Abrolhas islands are almost completely missing in AUS v2" as the islands are all present, as far as I can tell by comparing with Google Earth. It's a landclass-based scenery so there isn't much detail to each island, and the dirt strips aren't included. I can have a look what additional data are available, perhaps low-resolution satellite imagery for the surrounding reefs, but can't promise anything at this time. Cheers, Holger
  24. Hi Mike, FYI, the 08_CUSTOM folders in the TE series contain the photoreal ground textures, not any vector data! The vector files are contained in the _06_CVX folders. I'm not sure why you'd want to deactivate the photoreal ground, which is the primary feature of the TrueEarth series. TE is not meant to be a vector/landclass-based add-on and thus the vector files that are included are specifically there to support the photoreal and terrain mesh base and probably look "odd" on their own. Those "fat" streams are in the "CVX_FTX_EU_{...}_bg_water.BGL" files and
×
×
  • Create New...