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Holger Sandmann

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Holger Sandmann last won the day on January 3 2016

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About Holger Sandmann

  • Rank
    Geospatial Lead
  • Birthday 02/16/1965

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  • Gender:
    Male
  • Location:
    Sidney, BC, just east of CYYJ

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  1. Hi there, I've got one of our airport guys looking into this. It probably requires quite a bit of work to place additional object exclusions. I'm surprised no one else has flagged this before, or maybe I missed the report. Thanks for bringing this to our attention. Cheers, Holger
  2. Hi guys, we have updates/adjustments for NZAA and NZCH on the way. As with the other FTX regions we're focusing on airports with dynamic jetways as they are the ones for which general excludes don't work (without suppressing the jetways). I'm not aware of issues at other NZ airports. I've also checked NZWN, NZDN, and NZNV and they seemed OK. Cheers, Holger
  3. Hi Ben, not sure how that can be as openLC Europe doesn't include any shoreline vectors for GB. If you don't have Global Vector installed then the default shoreline vectors and their respective surf effects remain active. Cheers, Holger
  4. Hi Christopher, that looks like the outer extent of the waterclass coverage of TE Netherlands; compare to the screenshot below. Most of our regions include custom waterclass textures and placements to deal with the often incorrect ocean and inland water colors in the default sim. The coverage of those files has to end somewhere so there will be a boundary. Depending on what third-party global water replacement textures a user has installed, if any, that boundary will be more or less apparent, especially when zoomed out as in your screenshot. You can try deactivating the
  5. Hi Tim, great screenshots indeed but you don't seem to have the latest update installed for London Landmarks, or there's a conflict with another addon. There should be concrete quays on both sides of the river just upstream of the Tower Bridge. Also, HMS Belfast should have an access pier, which is missing in your screenshot. Last but not least the Thames should be entirely flat and several meters below the level of the banks, as in real life. Below are some screenshots for comparison. Cheers, Holger
  6. Hi guys, thanks for the feedback. I agree that the 2D imprints with their unintended "halos" aren't ideal but we felt that it still looks better than the half-submerged docks and boats of the default Thames. We actually did experiment with a "synthetic" ortho for the river that removes all boat, dock, and bridge imprints. The compiled ortho achieved that goal but, unfortunately, it made the Thames look like a pristine tributary of the Amazon... As you know the Thames is a very busy place and modelling all the appropriate piers, docks, and boats/barges would be a massive
  7. Hi Andy, We're actually keeping the five default landmark objects in Singapore -- they are of very good quality indeed -- but are adding things that are missing like night lighting, rooftop vegetation, etc. Fair point, thanks for the feedback. Cheers, Holger
  8. Hi Wolfgang, John's screenshot was taken in offline mode in which the ground textures are limited to generic landclass tiles and photogrammetry areas, like Key West, aren't displayed either so just the standard "autogen" trees and buildings. Cheers, Holger
  9. Hi Trev, not sure what you mean by "the Abrolhas islands are almost completely missing in AUS v2" as the islands are all present, as far as I can tell by comparing with Google Earth. It's a landclass-based scenery so there isn't much detail to each island, and the dirt strips aren't included. I can have a look what additional data are available, perhaps low-resolution satellite imagery for the surrounding reefs, but can't promise anything at this time. Cheers, Holger
  10. Hi Mike, FYI, the 08_CUSTOM folders in the TE series contain the photoreal ground textures, not any vector data! The vector files are contained in the _06_CVX folders. I'm not sure why you'd want to deactivate the photoreal ground, which is the primary feature of the TrueEarth series. TE is not meant to be a vector/landclass-based add-on and thus the vector files that are included are specifically there to support the photoreal and terrain mesh base and probably look "odd" on their own. Those "fat" streams are in the "CVX_FTX_EU_{...}_bg_water.BGL" files and
  11. Hi there, assuming you have all the ground texture resolutions set to maximum, the difference appears to be in the generic "grass" texture overlay your are using; there are many different replacements for this "detail1.bmp" file. See https://orbxsystems.com/forum/topic/150219-blurry-ground/?do=findComment&comment=1356209 Cheers, Holger
  12. Hi Aharon, those requested patches for the specific lakes mentioned -- actually small photoreal sections -- were included with the AUv2 SP1 back in February: Cheers, Holger
  13. Hi there, these are the four included with TE Balearic Islands, note the fictitious ICAOs: ORB4 Museu de Sant Carlos 39.54744727 002.61977919 277.45 34.60 32.30 ORB3 Mallorca Military Base 39.57282869 002.59995625 115.66 30.50 37.00 ORB2 Hospital Universitari 39.60926897 002.64565085 179.39 38.50 33.10 ORB1 Hosiptal Can Misses 38.91743129 001.41938965 188.53 29.40 29.10 There's also a large helipad at a private villa on Ibiza, at N38.929115° E1.466335° but I'm not sure whether that has its own ICAO.
  14. Hi there, that's what the scenery looks like when you're in offline mode! Go into Options > General > Data and make sure that "Online Functionality" is set to "On". Cheers, Holger
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