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Holger Sandmann

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Holger Sandmann last won the day on January 3 2016

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About Holger Sandmann

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    Geospatial Lead
  • Birthday 02/16/1965

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    Sidney, BC, just east of CYYJ

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  1. Hi guys, that user has now been flagged as a spammer and thus is permanently banned. Thanks for the heads-up. Cheers, Holger
  2. Hi all, many thanks for the kind words, much appreciated! Cheers, Holger
  3. Hi there, John was referring to the team that develops both TE Regions and the openLC series for P3D. AUv2 is developed by a separate team led by yours truly and thus its development and scheduling is independent. We're making good progress but it's a rather big area... Cheers, Holger
  4. Hi Michael, Looks like the product title is a bit misleading as it's actually a tool that changes sky textures depending on the current season. Cheers, Holger
  5. Hi Lars, actually, Tongass Fjords X is an FSAddon product and still available for sale at their site. Cheers, Holger
  6. Hi guys, One of the obvious visual changes in AUv2 will be the new mesh files that include all of the high-resolution government LIDAR elevation data we could get our hands on: most of eastern Australia and Tasmania and bits of western Australia. Here's a screenshot comparison old vs new in the Three Sisters area. Cheers, Holger
  7. Hi patful, John's numbers refer to the highest compiled resolution included with the file set: LOD14 means 2.4m per pixel and LOD15 1.2m per pixel (LOD15 is also the resolution of all landclass ground textures). This has nothing to do with the "Level of Detail Radius" (LOD_RADIUS) slider setting in the display menu. Cheers, Holger
  8. Hi teecee, AUv1 doesn't include enhancements to Papua New Guinea. Instead, those were included with our "AYPY Jacksons International Airport" and "TAP Tapini Airport" packages plus the freeware PNG mesh. Cheers, Holger
  9. Hi TTM, I assume turbineseaplane means the walls; see https://goo.gl/maps/m9bRvwBsJJz Cheers, Holger
  10. Hi again, In addition to the ~370 default airports, we went through the Wikipedia pages -- https://en.wikipedia.org/wiki/List_of_airports_in_Australia#Australian_Capital_Territory_(ACT) (the separate pages for each state/territory) -- and Air Services Australia databases to select those which we could confirm on Google Earth or Bing. The full AIS list has some 2355 entries but most of those are tiny airstrips on stations without precise location data or facilities. If you want a list of the default airports (for any country) and have ADE installed you can load the global "airportList.dat" file into a spreadsheet or text editor and sort/search/edit as needed. The current version of FTX Australia has only two enhanced airports, YLHI Lord Howe Island and YSNF Norfolk Island. patful, yes that's the plan. Keep in mind that those photoreal areas shown in the preview post are "just" local areas, like in FTX PNW or Germany North/South, focusing on areas that are difficult to portray with generic landclass, like pit mines, salt lakes, and reefs. Overall, it's still a landclass-based product -- and for obvious reasons when comparing TE Great Britain South's 42,000 sq mi to Australia's 2,941,000 sq mi Cheers, Holger
  11. Hi again, VH-EEE, Lockheed-Martin doesn't offer any pathway for directly including third-party scenery content. Thus, self-publishing or uploading to general file libraries like Avsim are your only options. It depends on the locality. AUv2 will include a new terrain mesh file made from government data that, in many locations, will be noticeably more detailed and accurate than the current "Holgermesh". For example, many of the urban and coastal areas are based on recent LIDAR data, which is the new standard for high-resolution digital elevation data. On the other hand, interior Australia won't have changed much in terms of terrain so it depends where the airport or scenery is located and how much it depends on the local topography. Craig, we can't possibly test all that ourselves. However, as with other regions, each airport we include consists of a separate file set that can be deactivated if one prefers an alternative version. My understanding is that most OZx airports and scenery add-ons are based on photoreal patches. Since our airports are located using real-world imagery too one would assume that they match well spatially so it's just a matter of using one or the other. Cheers, Holger
  12. Hi John, the second link is perhaps a bit confusing as most of the red landmarks are enhanced default airports included in our Global Airport Pack -- https://orbxdirect.com/product/ftx-global-airport-pack -- as opposed to stand-alone airports individually accessible via Orbx Direct / FTX Central. Cheers, Holger
  13. Hi patful, Yes, all of the ~370 default Australian airports will be enhanced to our region-typical level, including those for which stand-alone payware versions exist. And then there are another 300+ non-default airports and airstrips we're adding. Cheers, Holger
  14. Hi again, well, you probably don't want to purchase the regions just for the improved season control file. However, if you're interested in all the other features provided by our regions then having better seasonal progression would be a nice bonus. Cheers, Holger
  15. Hi there, because the default global seasons control file tells the landclass ground textures to do so across most of Europe for the month of December. Only our FTX Regions contain custom seasons control files for their respective coverage areas given that those are pretty difficult to make. For example, see https://orbxsystems.com/forum/topic/89258-seasons-in-ftx-norway/ If the current seasonal variants in a given location bother you then try setting the date forward or backward by a month. Cheers, Holger
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