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Holger Sandmann

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Holger Sandmann last won the day on January 3 2016

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About Holger Sandmann

  • Rank
    Geospatial Lead
  • Birthday 02/16/1965

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  • Gender:
    Male
  • Location:
    Sidney, BC, just east of CYYJ

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  1. Hi there, I've attached below the two Google Earth kmz files included with AUv2 (and its service pack 1) that have pinpoints for every one of those upgraded airports, along with other landmarks and features of AUv2. Hope that helps. Cheers, Holger FTX_AUv2_New_Content_SP1.zip FTX Australia v2 Coverage and Features Map.zip
  2. Hi Ben, looks like the default Longleat House photoreal area. You may want to deactivate its entry in the scenery library. Cheers, Holger
  3. Hi there, neither PAKT nor PANT have their default elevation altered by Global Vector and thus they don't appear in the AEC search list. Pacific Fjords does change the elevations of PAKT and PANT. If there are display conflicts as per your screenshots you might have a third-party add-on active that also includes airport facilities files for PAKT and PANT. If you don't know which add-on that might be, run a Windows Explorer search of your entire flightsim folder tree for all .bgl files that include the airport's ICAO as part of their names -- e.g., search term *PAKT*.bgl . Once complete you should be able to sort the result by "Folder". What you're looking for are files that are outside the \Orbx\ subfolders as they may indicate the location of the conflicting add-on, which can then be deactivated by either renaming the file extension to "OFF" or similar or unchecking its folder in the scenery library menu. If you're not sure how to proceed start a new support thread and post a list or screenshot of the search results with full file names and folder paths. Cheers, Holger
  4. Hi there, more specifically, Tasmania and a high-resolution terrain mesh for all of Australia are included with AUv2 and thus the demo and Holgermesh are redundant and, indeed, of lesser quality. Cheers, Holger
  5. Hi guys, thanks for the heads-up. There's an issue with a missing control file for the dynamic MCG stadium, in the FSX version of AUv2. This actually goes back to the original AUv2 release and apparently went unnoticed until now. We're investigating. Cheers, Holger
  6. Hi Bob, thanks for the feedback; I'm the co-author of CS Honolulu. Based on your screenshots the autogen vegetation isn't the one that shipped with Honolulu. Maybe you have the P3D default Speedtree active ("dynamic vegetation") or some other add-on is interfering. We actually spent quite a bit of time to have the vegetation as dense, varied, and true-to-Hawaii as possible, including some of the flowering trees. See my screenshots below. As for the FSJ photoscenery there are detailed instructions for achieving compatibility, as much as is possible, here: https://Orbxsystems.com/forum/topic/179917-cityscape-honolulu-compatibility-index/ Cheers, Holger
  7. Hi there, as Doug mentioned, neither the ground textures nor the road textures have anything to do with traffic density. Road traffic is generated by an entirely separate set of vectors that make road vehicles spawn along specific (major) roads. There's a global file of population density that regulates road traffic based on landuse type, meaning urban areas spawn more vehicles than rural areas. I'm not sure but I believe there's also a time-of-day component to simulate rush hours, which may influence how much traffic you see at a given hour. The only way to affect road traffic via third-party add-ons is by excluding the traffic vectors. Global Base doesn't contain any exclude files. Also, since there are some vehicles visible in your screenshot the vectors are present and thus density is regulated by your slider setting and the above mentioned population density file. Cheers, Holger
  8. Hi again, as if on queue for the above discussion, it turns out that odd snow boundaries can happen in real life too. This picture was taken above Kansas a few days ago after an unusual band-shaped snowstorm moved across the area. Cheers, Holger
  9. Hi there, that won't help with the issue, I'm afraid, as FSX uses the exact same global default seasons control file... Cheers, Holger
  10. Hi there, only our FTX Regions include custom season control files, all other areas rely on the global default seasons.bgl file. It looks like, for whatever reason, the southern prairies between Denver and Kansas City, are not meant to display "hard winter" ground textures at any time during the winter months. I'm not aware of any third-party seasons control file for the central and eastern US that improves on this situation but perhaps others know of such add-on. You can force the display of the hard-winter textures by selecting a weather theme with active snowfall but it's a bit of clunky workaround. Cheers, Holger
  11. Hi Michael, that doesn't look like GEN to me, compared to my screenshot of about the same area. The road network is different, the ground and building textures are too, and those white buildings don't exist with GEN. Perhaps another add-on is active above GEN that excludes or replaces its features? Cheers, Holger
  12. Hi there, Australia v1 didn't have complete vector coverage (roads, shorelines, landclass polygons, etc.) and thus Global Vector (or default) scenery elements were displayed alongside. With version 2, the entire country is covered meaning AUv2 is fully self-contained in terms of landscape features like the other FTX Regions are. Therefore, for v2 users, it actually makes no difference whether that Vector checkbox is active or not; either setting works (We kept it in place because not everyone has upgraded from v1 to v2 and for v1 users it needs to be checked). Cheers, Holger
  13. Hi there, please try deleting "Orbxlibs_P3D_AUv2_airport_markers_FS.BGL" in "\ORBX\FTX_AU\FTXAA_ORBXLIBS\Scenery" and then run Verify Files again. Normally, the file should get replaced with the correct version -- I just double-checked and that worked for me -- but perhaps it's somehow access protected on your PC. Also, if you have both FSX and P3D simulators installed make sure you run the Verify Files option for both of them. Cheers, Holger
  14. Hi there, Not correct, sorry. As per the respective product pages, all our FTX NA regions come with their own high-resolution terrain mesh files meaning no third-party mesh product is required. (It's actually the design philosophy of these regions that they are independent of any other scenery/terrain add-on.) The only product for which Orbx recommends PILOTS Global or a similar global terrain mesh is Vector as its airport and lake elevation adjustments were set with a terrain mesh better than the default files in mind. Cheers, Holger
  15. Hi guys, the updated gable markers are being provided via a separate Orbx Libraries update. If the update didn't install automatically please use "Very Files" on the Libraries page in Orbx Central. Cheers, Holger
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