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Holger Sandmann

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Holger Sandmann last won the day on January 3 2016

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About Holger Sandmann

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    Geospatial Lead
  • Birthday 02/16/1965

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  • Gender:
    Male
  • Location:
    Sidney, BC, just east of CYYJ

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  1. Hi Mike, FYI, the 08_CUSTOM folders in the TE series contain the photoreal ground textures, not any vector data! The vector files are contained in the _06_CVX folders. I'm not sure why you'd want to deactivate the photoreal ground, which is the primary feature of the TrueEarth series. TE is not meant to be a vector/landclass-based add-on and thus the vector files that are included are specifically there to support the photoreal and terrain mesh base and probably look "odd" on their own. Those "fat" streams are in the "CVX_FTX_EU_{...}_bg_water.BGL" files and
  2. Hi there, assuming you have all the ground texture resolutions set to maximum, the difference appears to be in the generic "grass" texture overlay your are using; there are many different replacements for this "detail1.bmp" file. See https://orbxsystems.com/forum/topic/150219-blurry-ground/?do=findComment&comment=1356209 Cheers, Holger
  3. Hi Aharon, those requested patches for the specific lakes mentioned -- actually small photoreal sections -- were included with the AUv2 SP1 back in February: Cheers, Holger
  4. Hi there, these are the four included with TE Balearic Islands, note the fictitious ICAOs: ORB4 Museu de Sant Carlos 39.54744727 002.61977919 277.45 34.60 32.30 ORB3 Mallorca Military Base 39.57282869 002.59995625 115.66 30.50 37.00 ORB2 Hospital Universitari 39.60926897 002.64565085 179.39 38.50 33.10 ORB1 Hosiptal Can Misses 38.91743129 001.41938965 188.53 29.40 29.10 There's also a large helipad at a private villa on Ibiza, at N38.929115° E1.466335° but I'm not sure whether that has its own ICAO.
  5. Hi there, that's what the scenery looks like when you're in offline mode! Go into Options > General > Data and make sure that "Online Functionality" is set to "On". Cheers, Holger
  6. Hi there, nope, Global Vector definitely is available for P3D v5, as a separate product from the original version: https://orbxsystems.com/forum/topic/195045-global-vector-for-p3dv5/ If you have it in your account -- purchased new or as a free upgrade for owners of the previous version -- it should appear under the Global Range tab in Orbx Central. Cheers, Holger
  7. Hi guys, But are they? Have a closer look, it's actually a pretty clever "illusion" using 2D textures rotating to the user. I agree though that their overall appearance is much better than the static cruciform trees in P3D and XP. It's early days but we'll see what can be done in terms of improving textures, diversity, and height. We certainly have lots of source data of our own... Cheers, Holger
  8. Hi Lars, are you using any third-part terrain mesh for that area? If it has a higher compiled resolution (LOD) than what is included with FTX SAK then this morphing-terrain effect can occur. Cheers, Holger
  9. Hi there, if you're using P3D v4 then there's no actual update; all that changes is the version number so that it remains in sync with the updates delivered with the small service pack for v5; see https://orbxsystems.com/forum/topic/192142-Orbx-region-updates-for-prepar3d-v5/ Thus, you can ignore this update. If you do proceed be aware that any update will automatically check the integrity of the respective product. Thus, make backup copies of any manual changes that you may have made in the FTX Norway folders so that you can copy them back afterwards. Cheer
  10. Hi Ink88, Salzburg airport doesn't have jetways, which was our primary concern with this round of updates. However, I'll ask Chris to check whether we can get the terminal buildings (and "floaters") at LOWS fixed. Cheers, Holger
  11. Hi Gary, have a look here: http://www.tongassge.com/ Cheers, Holger
  12. Hi there, sorry, I just got around to updating the respective thread; please see https://orbxsystems.com/forum/topic/192142-Orbx-region-updates-for-prepar3d-v5/ Cheers, Holger
  13. Hi there, the entries listed in red are for the original Global Vector add-on, which shouldn't be installed into P3Dv5. The other three Vector entries listed in green are for the correct P3D v5 version. I'm not familiar with Addon Organizer but assume it can distinguish add-ons for different versions of P3D. Not sure though why it would even show the entries for both Vector versions in the v5. scenery tab. Cheers, Holger
  14. Hi Michael, no news yet but I'll check with the "bridge maker". Cheers, Holger
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