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Holger Sandmann

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Holger Sandmann last won the day on January 3 2016

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About Holger Sandmann

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    Geospatial Lead
  • Birthday 02/16/1965

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    Sidney, BC, just east of CYYJ

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  1. Hi guys, as an update: we're going to provide a new version of the extended night lighting with a service pack based on the AUv2 road network. We're also going to take into account that many Australian cities are in the midst of switching to LED street lighting meaning more white than orange light splashes. Cheers, Holger
  2. Hi Ken, your AUv2 screenshot is of the wrong ridgeline, try the one further west. Compared to v1 -- see below -- I'd say it's a pretty decent improvement. Cheers, Holger
  3. Hi Brett, glad to hear that you're enjoying AUv2. AUv2 has a completely new road network and the additional night-lighting patches created for v1 show local mismatches, which is why we didn't include them. We didn't want to provide replacements right away because there may be further changes needed when adjusting to our existing payware airports. Also, not everyone likes those extended night lights and we are thinking about how best to make them optional. Anyone re-activating the AUv1 "FTXAU05_ROADS" folder: make sure that you remove all files other than the 279 or so files with an "!" in front, otherwise chaos will ensue due to partially excluding/overwriting AUv2 roads and other features! Cheers, Holger
  4. Hi guys, I'm a little bit baffled by the "uphill claim" as I don't see it in the sim. The effect, coded by yours truly back when dinosaurs roamed the land, consists of two parts: the falling water is essentially a movie clip loop of a waterfall photo that moves down a few feet with each frame. In addition, at the base I've placed a spray effect simulating the water vapor rising from the splash point. That vapor does drift upward some ways as it does in real life. In P3D visual effects are displayed somewhat differently so the spray effect grows larger than it does in FSX. Still, it doesn't really give the effect of water flowing uphill, close-up or from a distance, at least not to my eyes. FYI, Yellowstone Park is within the Central Rockies Region, not FTX Northern Rockies. Cheers, Holger
  5. Hi Mac, as mentioned in the announcement's Q&A section: As for the airports you mention there are about 630 enhanced airports in this package -- AU v1 had a grand total of 2! -- and Lady Elliot Island and Lizard Island are indeed included. They are also marked in the coverage map included in that post, which you can zoom in to. Cheers, Holger
  6. Hi guys, that user has now been flagged as a spammer and thus is permanently banned. Thanks for the heads-up. Cheers, Holger
  7. Hi all, many thanks for the kind words, much appreciated! Cheers, Holger
  8. Hi there, John was referring to the team that develops both TE Regions and the openLC series for P3D. AUv2 is developed by a separate team led by yours truly and thus its development and scheduling is independent. We're making good progress but it's a rather big area... Cheers, Holger
  9. Hi Michael, Looks like the product title is a bit misleading as it's actually a tool that changes sky textures depending on the current season. Cheers, Holger
  10. Hi Lars, actually, Tongass Fjords X is an FSAddon product and still available for sale at their site. Cheers, Holger
  11. Hi guys, One of the obvious visual changes in AUv2 will be the new mesh files that include all of the high-resolution government LIDAR elevation data we could get our hands on: most of eastern Australia and Tasmania and bits of western Australia. Here's a screenshot comparison old vs new in the Three Sisters area. Cheers, Holger
  12. Hi patful, John's numbers refer to the highest compiled resolution included with the file set: LOD14 means 2.4m per pixel and LOD15 1.2m per pixel (LOD15 is also the resolution of all landclass ground textures). This has nothing to do with the "Level of Detail Radius" (LOD_RADIUS) slider setting in the display menu. Cheers, Holger
  13. Hi teecee, AUv1 doesn't include enhancements to Papua New Guinea. Instead, those were included with our "AYPY Jacksons International Airport" and "TAP Tapini Airport" packages plus the freeware PNG mesh. Cheers, Holger
  14. Hi TTM, I assume turbineseaplane means the walls; see https://goo.gl/maps/m9bRvwBsJJz Cheers, Holger
  15. Hi again, In addition to the ~370 default airports, we went through the Wikipedia pages -- https://en.wikipedia.org/wiki/List_of_airports_in_Australia#Australian_Capital_Territory_(ACT) (the separate pages for each state/territory) -- and Air Services Australia databases to select those which we could confirm on Google Earth or Bing. The full AIS list has some 2355 entries but most of those are tiny airstrips on stations without precise location data or facilities. If you want a list of the default airports (for any country) and have ADE installed you can load the global "airportList.dat" file into a spreadsheet or text editor and sort/search/edit as needed. The current version of FTX Australia has only two enhanced airports, YLHI Lord Howe Island and YSNF Norfolk Island. patful, yes that's the plan. Keep in mind that those photoreal areas shown in the preview post are "just" local areas, like in FTX PNW or Germany North/South, focusing on areas that are difficult to portray with generic landclass, like pit mines, salt lakes, and reefs. Overall, it's still a landclass-based product -- and for obvious reasons when comparing TE Great Britain South's 42,000 sq mi to Australia's 2,941,000 sq mi Cheers, Holger
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