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Griphos last won the day on February 19 2014

Griphos had the most liked content!

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About Griphos

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  • Birthday 02/08/1958

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    Hill Country of Texas

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  1. May I ask what is SODE and what are the differences in the Orbx version that might make it worth transferring?
  2. I wonder if when you click on LOWI or Meigs in the Global scenery section, it won't open with the option to buy or install both the P3D and AF2 versions and you can then install the AF2 versions you bought?
  3. Flying that lovely girl to the left, I S-turn while taxiing, which others here call zig-zagging. Just taxi Slowly from one side of the taxiway to the other at a slight angle so you can see out the side window down the taxiway to ensure you're not going to run into anything/one(deer). Imagine the taxiway line is actually a long series of curves like a snake and track that. If you're sure nothing is in front of you (as you can be in the sim) just look out the sides at the edges of the taxi way to keep the plane in the middle. You'll have to S-turn a bit near the end to see where to turn onto the runway. On takeoff, it is perfectly fine (and the usual practice) to push the stick forward to raise the tail. Most taildraggers are NOT flown off the runway in a three-point attitude. I do so once I have full throttle applied, which I do slowly, so after about five seconds. Push the stick forward slowly and get ready with a little more right rudder to counter-act the P-factor. The slower the tail raises, the less yaw you will experience. By the time the tail raises, there is enough air over the rudder for control. On landing, you can either three-point or wheel land. In a cross-wind of any real force, I wheel land. Three-pointing is easier, as you are no longer at flying speed when you touch. Still, ground looping is always a possibility. The main thing is to land straight, with no side loading on the gear. Land on one wheel if necessary to be straight and keep her straight until she is slow enough to just be a ground vehicle again (a walking pace). Taildragger pilots are real pilots, they say. :-) Give me a taildragger and a nice grass field over any other kind of flying!
  4. Thanks John. John Dow kindly PMed me with a tip for installing as well. I will give it a try today. I used to fly this lovely plane quite a bit. I'm very much looking forward to replicating Dow's flight.
  5. Wonderful. Hope to be flying these valleys myself by this weekend. Gotta figure out how to get the L-39 installed into P3D.
  6. Yes, there are a number of pilots here, I believe. I've been flying since I was 14. That's a very long time ago now. It it is very expensive to train and fly now, but as Bermuda said, there are less expensive ways to get into the air. Depends on what kind of flying you want to do. Over the years, as airways have become more crowded, I've been less and less interested in the typical GA $100 hamburger, A-B-A kind of flying. I've enjoyed grass patch and home-built/ultralight, keep her in class G airspace kinds of flying. Low and slow in the extreme, tree-top low and follow the rivers kind of IFR. I've also enjoyed soaring, and a sailplane ticket is both pretty inexpensive to train for and fly if there's a gliderport near you. Flying the wings rather than an engine is both quite enjoyable and a great way to learn the fundamentals of aerodynamics. Find a school and take a "discovery flight" and see what you think. Learning to fly is a challenge, and there is a lot to know in today's GA environment. In the meantime, you can simulate the experience and practice that learning as accurately as you're willing to if you put in the effort. Grab an addon plane that lets you pre-flight. Grab the free FAA handbooks on flying (they're actually quite wonderful), get some charts and sectionals and start learning. The sim can't simulate everything, but it can simulate a good bit if you put in the effort to learn and follow the rules and procedures. Have fun.
  7. Well, I'm convinced. I rarely buy new airports when they are released, as I have so much Orbx scenery now to enjoy, and have regretted a few low performing airport buys. This will be an instant buy. Both from the still shots and the video, this is one of the most realistic looking sceneries that Orbx has done. I'm looking forward to hours and hours in my own Birddog exploring those incredibly detailed rivers and lakes and glaciers. Just very impressive work on display here. Yes, color can be adjusted (and saturation does seem too high in this vid) and this vid shows that autogen is clearly where it should be (timberline is low that far north). This scenery captures reality to a degree that we don't usually see. Excellent work. It's hard to know what it would take to convince if this doesn't rise to that standard. As a real pilot who is always looking for scenery that accurately reflects my experience in the air, this clearly is more of what I'm looking for than I usually see, and I'm looking forward to flying it soon.
  8. Thanks Holger. I did indeed search for this issue before posting, using several formulations, but didn't find anything.
  9. I ran the test after doing the migration and everything came up green. Would that be the case if the migration was incomplete? But I can try the procedure to build a new terrain.cfg. Will it build back fully by itself? I have Tongass Fjords installed. Will I need to add those terrain.cfg entries to the newly rebuilt file? Might there be other entries in the .cfg from other sceneries that will be missing if I do this? Since it only seems to be affecting that one area (so far) is there perhaps a more surgical fix?
  10. Yeah, I think it must be landclass. It would be nice to get some help on it. I guess I just won't buy the new airport, LDDU.
  11. Well, the patches fixed the tiling, but the water issue seems to be separate and perhaps a LC issue. I haven't noticed it anywhere else I've flown. When I spawn at LDDU, no matter where or what aircraft, I get water where ground should be, and, as I move, the ground tiles around me turn to water. This remains after I take off. The tiles right beneath me turn to water. I flew from LDDU to LYTV and most of the way this happened. By the time I was near LYTV, it stopped, and it didn't happen on the ground there. Pics: Could this be related to the new unified lookup migration?
  12. Thanks, Holger, for responding. I've downloaded and installed FreeMesh X Global for Europe. I have no other mesh installed. I haven't had any problem in Europe elsewhere (although I've really only flown around Germany for the most part). Is it possible for mesh to be problematic in one particular area? I know you are the mesh expert (and I sure appreciate the mesh you've provided for AU and PNG). Is there something I can do to correct this with the current mesh?
  13. This isn't really a support issue. I've been eyeing Misha's upcoming new airport and so took a flight yesterday to check out the area. I do have Global, but not EULC, so I'm not sure what difference that would make. I watched John's lovely video and the terrain I saw in the background there was certainly different. Here's what I saw when flying: Geometry and types of textures seem a bit odd to me. I noticed, also, when taking off, that the land under my helicopter turned to water textures as I flew until I got some altitude. Is this something that EULC would significantly alter? Does anyone who has EULC want to take some shots of the area around the airport now for comparison?
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