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DModjo

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About DModjo

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    Melbourne, Australia

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  1. Wow! I'm quite shocked that there's news coming regarding this. Exciting
  2. Thanks so much @John Burgess and @stiletto2 That photo scenery of the 405 was suppressing the autogen. I removed it and it's now looking the same as your screenshots.
  3. Hello Support, Question regarding TrueEarth SoCal for P3D. Having an issue here near KLAX where the autogen buildings and trees abruptly stop before the 405 freeway. Could I confirm whether this is occurring for everyone? I didn't have this issue with Orbx's SoCal Region. Thanks, David
  4. I noticed that too. This would need to be fixed by an exclude rectangle. I'll see if I can create it and whether it works.
  5. Update: I managed to fix this problem. Looks like the TrueEarth SoCal Autogen is targeting newly created textures called 'TE_SCA_001.bmp' and 'TE_SCA_001LM.bmp'. that were placed the Prepar3d/Texture directory. Copying the files ORBX_SCA_BLD2.dds and ORBX_SCA_BLD2LM.dds from the BuildingsHD directory under Orbx/Scripts and renaming/replacing the above files fixed the issue. See results...
  6. Hello, Think this could be a bug/error with Orbx TrueEarth SoCal which was released today. The autogen doesn't seem to be targeting the BuildingsHD textures and are displaying in low resulation: Additionally the textures look to be more appropriate for NorCal rather than SoCal, which I think should look more like this (similar to the SCA Region): David
  7. Agreed, the imagery is far too red. Could be fixed quite easy by the devs - batch colour correcting the source imagery and then recompiling the photo scenery BGLs. Hopefully this can be done for a future update.
  8. How will this scenery work with Orbx's Burbank? Burbank contains a large (but lower res) photo area of the San Fernando valley. Will installation of TrueEarth SoCal disable that so the TrueEarth photo scenery is utilised? Also are the default airports in the region area adjusted so their layout aligns with the photo scenery?
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